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Parents' Guide to

Fantastic Beasts: Cases from the Wizarding World

By Neilie Johnson, Common Sense Media Reviewer

age 12+

Fun magical adventure marred by demands for Muggle money.

Fantastic Beasts: Cases from the Wizarding World Poster Image

A Lot or a Little?

What you will—and won't—find in this app.

Community Reviews

age 5+

Based on 1 parent review

age 5+

Fantastic game

This game rates high on "consumerism," but what they are critical of, I applaud. With a limited number of game plays before energy recharge, you can't lose a ton of time with this game. I see that as a benefit. It's self-limiting. Dealing with delayed anticipation is good for kids of all ages. As far as buying more time, you can also request more from friends, or spend "rubies" you can earn in the game. Unlike other "free" games, this game does not require a penny to advance or enjoy the game. There are no ads, either.

Is It Any Good?

Our review:
Parents say: (1 ):
Kids say: Not yet rated

Though the love of Rowling's world and the app's premise are strong, a good chunk of the magical fun is sapped by poor design choices and/or the publisher's aggressive money-making scheme. Things start well enough with you joining a team of wizarding detectives whose job it is to investigate disturbances caused, presumably, by magical beasts. What could be more fun for fans already in love with things like unicorns, hippogriffs, and pixies? Much like Muggle detectives, investigations require examining crime scenes, gathering evidence, and interviewing witnesses. Unlike Muggle cases, they also require spell casting and potion brewing. Even better, the soaring Harry Potter music and gorgeous graphics have the potential to bring non-magicals right into the wizarding world. Sadly, it doesn't happen because of a stingy energy-based setup. Crime scene searches require energy, and the paltry energy pool you're given runs out in mere minutes. After that, you're forced to either tap into your bank account or put the app aside for hours. On top of that, evidence analysis requires either more in-game purchases or sitting through timers that take up to 12 hours to tick down. In the end, the magic spell of Fantastic Beasts: Cases from the Wizarding World is broken by consumerism.

App Details

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