What parents need to know
Parents Need to Know
Parents need to know that Pocket Climber is a "dodge the obstacle" game in a vein similar to the hit Temple Run app. Players scale a building, but must avoid falling couches, etc., at the risk of falling to their doom. There's screaming, but no blood or impact shown. And players can start again at the same point by paying in-game coins. Players can share high scores via the Game Center social network, but participation is optional.
What kids can learn
What Kids Can Learn
Pocket Climber wasn't created with educational intent, and we don't recommend it for learning.
What's it about?
Players attempt to scale an infinitely high building as tenants throw things out their windows and machinery moves up and down the side. Certain floors are covered in rubble or have metallic blinds which make them impossible to grasp. Players move side to side by swiping in that direction and "jump" up by swiping upwards. Along the way, they'll collect coins, which can be used for power-ups (such as a helmet that protects against falling objects) and to resume climbing when they fall (for a fee).
Is it any good?
As a game, Pocket Climber isn't bad. It's repetitive, certainly, and something of a one-trick pony, but there are plenty of coins to gather and plenty of hazards to avoid. The controls are simple, though sometimes sticky. And the power-ups you can purchase are fun.
But there are some things about the game that feel wrong. There's heavy in-app purchase pressure (though you can certainly play just fine without buying coins). And the game offers 1,000 coins for a five-star review -- a deal that thousands of players have seemingly taken advantage. That skews honest feedback on the game and could trick some people into playing.