Ender's Game
Book Summary
The Earth has been attacked twice by aliens called Formics, or more popularly, Buggers, and they are sure a third invasion is coming. So the military embarks on a crash program to breed the ultimate military genius to lead the fleet in a pre-emptive attack against the Formic homeworld. These children are trained from age six in an off-world facility called Battle School, and their training consists mostly of games.
Ender Wiggins may be the child they are looking for. Brilliant, compassionate, and tormented, he is better at the games than anyone has ever been. But how can they manipulate a compassionate child into wiping out an entire species, and at the same time give him the skills to do it effectively? The adults who run the school are literally out to save the world: they will stop at nothing to achieve their ends, and one small boy, or even a school full of children, are nothing but means to that end.
Is It Any Good?
Considered by some to be the best sci-fi novel ever written, and winner of slews of awards, ENDER'S GAME hits the trifecta: deeply emotional and character-driven, brilliantly intellectual, and exciting as all get-out. This is the kind of book the phrase "page-turner" was invented to describe: Most people finish it in one sitting, unable to put it aside. But the images and ideas linger long after the last thrilling page is turned, making it a perfect discussion book, even for reluctant readers. Its view of politics in the Internet age is prescient, especially considering it was written decades ago, and as a treatise on ruthless education it is without peer.
Though it wasn't written for children, it has been embraced by middle- and high-schoolers. The violence can be quite disturbing to parents, who might want to preview it.

Become a member and get recommendations from other parents based on your child's age.