| ON: Content is age-appropriate for kids this age. | |
| PAUSE: Know your child; some content may not be right for some kids. | |
| OFF: Not age-appropriate for kids this age. | |
| NOT FOR KIDS: Not appropriate for kids any age. |
Parents need to know that aside from some fantasy violence, one of the two main characters repeatedly and stupidly disobeys adults, putting himself and others in serious danger, and seems to learn nothing from the experiences.
When Kendra and Seth are sent to stay with their grandfather while their parents take a vacation, they are sternly warned not to go into the woods. Seth does anyway, and discovers a witch, from whom he has to escape. Soon the children discover that their grandfather's lands house many creatures of myth and fairytale, both good and evil.
Warned not to mess with the creatures, Seth captures a fairy, which unleashes a retributive attack on him, and damages the alliance between his grandfather and the fairies. Warned not to open his window on Midsummer's Eve, Seth does anyway, which brings about the kidnapping of his grandfather, the unleashing of an evil and powerful monster, and the collapse of the covenants protecting humans.
An old subgenre of fantasy is getting a second life these days: Call it the "Hidden World in the Backyard" genre. Brandon Mull's variation has moments of real excitement and suspense, and a few original touches. Unfortunately, Mull resorts to some of the hoariest, and most didactic and annoying, tricks in the writer's bag to get the plot moving.
His primary action-inducer is having Seth repeatedly disobey his grandfather, with predictably terrifying and life-threatening results -- from which he seems to learn nothing. Worse is the stereotyping of the two children: Seth is a boys-will-be-boys type who is not only disobedient and mischievous but also blockheaded, while Kendra is good and virtuous and clever, which enables her to save the day after Seth has messed everything up. Let's hope that in the next volume Mull has gotten the stupid-kid tricks out of his system, and can focus on developing the clever aspects of his premise.
Families can talk about the idea of a hidden world in our own backyards. Why is this idea so popular right now?
Is it possible? Have you ever seen anything you couldn't explain?
Also,
why do some authors use foolish, disobedient kids to drive the plot?
Can you think of any other ways to get the action moving in this story?
| Author: | Brandon Mull |
| Book type: | Fiction |
| Genre: | Fantasy |
| Publisher: | Shadow Mountain Publishing |
| Publication date: | August 1, 2006 |
| Number of pages: | 359 |
| Hardcover price: | $16.95 |
| Publisher's recommended age(s): | 10 - 14 |
| Read aloud: | 9 |
| Read alone: | 10 |
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