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1701 AD

(2006, Video Games - Simulation, Rated E10+, Play it on: Windows)
  • Is it age appropriate?

    About our ratings

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    Not age appropriate for kids under 9, age appropriate for kids over 10; suggested age 10.
  • Is it any good?

    4.0
  • Common Sense says

    Well-designed colony-building series for tweens.

Why We Rated This on for Ages 10 and Up

The good stuff

  • Educational value:

    Players are constantly managing their island's populations by shipping and trading goods. Shrewd economics management is required for the game to be a success.
  • Messages:

    Not an issue.
 

What to watch out for

  • Violence:

    Players can attack others with sea and land forces using cannon and musket fire.
  • Sex:

    Not an issue.
  • Language:

    Not an issue.
  • Consumerism:

    Not an issue.
  • Drinking, drugs, & smoking:

    Alcohol and tobacco products are two of many other products (such as food, etc.) cultivated to keep citizens happy. Players develop tobacco and hops plantations to process tobacco and alcohol products.
 

What Parents Need to Know

This review of 1701 AD was written by Jeremy Gieske

Parents need to know that the production of alcohol and tobacco products is one small part of the economic strategy of this simulation game about building an empire in the 1700s. Also, players can use ground and navel forces to dominate opponents by force, although that isn't a focus of the game. There is an online multiplayer option, and Common Sense Media does not recommend online play for kids under 12. The game encourages cooperation and diplomacy through trade and economic agreements with other players, and it advises players to take a break if they have been playing for more than two hours.

Families Can Talk About

Talk to your kids about the media in their life. We have more tools and tips that can help
  • Families can talk about the game's design. It was produced by a European company -- does it look different from American games you play? If so, how? Kids can also talk about what they learned about this time period. Would you want to live back then?
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More on 1701 AD

What’s the Story?

This is the third game in Sunflowers/Related Designs' city-building simulation series. The overall concept in 1701 AD is to colonize an island and get it to prosper through shrewd trade and the occasional use of military might. The queen funds the initial voyage and provides enough to start a little fishing village. To grow the tax base, it's in the player's best interest to advance the village's populace all the way into the aristocracy.

That's when the challenges start. Since the player's island doesn't have all of the natural resources needed to keep the populace happy, new islands have to be settled, and trade partnerships started to keep goods -- like chocolates, jewelry, and even beer -- coming in. As time goes by, the going gets rougher. Soon the queen demands a tidy return on her initial investment; plagues, volcanoes, and a whole host of other calamities can knock a player's colony back to the dark ages; and military action becomes a distinct possibility.

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Is It Any Good?

Players will find much to like in this game. The menus and controls remain elegantly designed, allowing players to micro-manage without it seeming overwhelming or boring. Updated graphics sparkle with fun little details. The challenge is appropriate, and players will quickly find themselves being warned by the game that they have been playing for a couple hours and might want to take a break.

The grievances are few and small. Although the game has multiplayer capability, at least over the Internet, it isn't a great option. It simply takes too long to get to the point where the level of interaction with other players gets interesting. Also, although battle sequences are stronger than in the previous renditions, they're not going to get many military strategists excited -- only a few troop types exist and winning a battle usually depends solely on who has the biggest army.

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Publisher’s Details

Released on 11/06/2006, price $49.99, not online enabled
ESRB rating: E10+ (for alchohol and tobacco reference; mild language; violence)

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Most Recent Reviews

  1. Kid Reviewer Age 7
    Lives in Virginia
    I rate this title on for age 2 and give it 1.0

  2. Kid Reviewer Age 12
    I rate this title on for age 2 and give it 4.0

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