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Civilization 4: Navigation

Civilization 4 - E10+

Civilization 4
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On 10+
5 stars

World and history-spanning strategy game, best for tweens and teens.

Publisher: Firaxis Category/Genre: Computer Software - Strategy Platform: Windows Price: $49.99 Online Enabled: Yes Graphics: Medium. Good for this genre. Playability: Hard. Many options/controls. Reading Level: Heavy Release Date: 01/16/2006 ESRB Rating: E10+ for Violence

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Common Sense Note

Parents should know that CIVILIZATION IV doesn't contain much objectionable content, it is a challenging game that may be more enjoyable for tweens and teens. The game encourages strategy, and teaches some history, politics and civics. Parents should note that the game is very time-consuming -- be sure to set time limits before playing. Also, the game can be played online against other players, which could slightly alter the content of the game. Common Sense Media does not recommend online play for kids under 12.

Families who do purchase this game could discuss the use of video games like this one in the classroom. Are they effective teaching tools, even if they are not specifically designed to be educational? How can teachers enrich the experience for their students?

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Common Sense Review

Reviewed By: Jeremy Gieske

With a 200+ page manual and a steep learning curve, CIVILIZATION IV can be a bit daunting. Players who stick it out will be rewarded with a deep, challenging game that even weaves in some educational material.

Civilization IV, like its predecessors, designed by legendary Sid Meier, is a turn-based strategy game, making it slower and more methodical than time-based games.

Playing as a historical leader -- like Gandhi -- players start a civilization and develop it through the ages, hoping to eventually rule the world. Players interact with neighboring civilizations, either choosing peaceful trade agreements or to go to war.

There is a lot of strategy involved here. Players must carefully consider the impact their decisions will have on their civilizations. Enact slavery? Choose a state religion? Some decisions influence the culture, others the productivity and finally others the military strength.

But players learn more than strategy. Historical quotes are scattered throughout the game, and an interactive Civilpedia defines various civil and government structures. In fact, the Firaxis' Web site has an area for educators, since many use the Civilization series of games as a tool to teach politics, civics, and history.

All in all, parents and players alike will applaud Civilization IV. It's a well-done game that truly combines learning and fun.

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Content
CS adults kids

Sexual Content

None.

Violence

Players can see armies in battle but only from a distance.

Language

None.

Message

 

Social Behavior

Players make many choices for their civilization. For example they can choose to enact slavery or not, or institute a state-religion or not.

 

Commercialism

Part of a series of games.

 

Drug/Alcohol/Tobacco

None.

 

Educational Value

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