Didi & Ditto First Grade: The Wolf King - E
Common Sense Note
Parents should know that this software title for first graders has real depth. There are 16 different educational games woven together in an adventure format; kids practice reading, math, science and creativity.
Families playing this software might want to discuss why the beavers and other animals wanted the wolves to leave their valley. They might also want to discuss the beavers' use of betting as a method to getting rid of their enemies. Is this a good way to get what you need?
Common Sense Review
Reviewed By: Jinny Gudmundsen
First graders have it tough. In one year's time, they are expected to learn to read, not to mention study math, science, and social studies.
Didi and Ditto, two little talking beavers, make this transition a great one for learning. They star in the edutainment software called DIDI & DITTO FIRST GRADE: THE WOLF KING.
With Didi and Ditto by their side, kids go on an adventure and play 16 games to practice reading, math, science and creativity. Some are traditional games with an educational twist, such as dominoes adorned with scientific images instead of dots. Other games use an arcade game format to teach. For example, kids sort living and inanimate objects by catching them as the fall over a waterfall.
Still other games ask kids to look for links between the images, like pairing animals and their habitats. And some games are refreshingly new; kids practice reading by creating gaps in strings of alphabet beads so that they form words.
What motivates kids to play the games? The little beavers' world has been invaded by a pack of demanding, workaholic wolves. To oust the pack, Didi and Ditto bet the Wolf King that they are smarter than his wolf lieutenants. If Didi and Ditto can beat the wolves at educational games, the Wolf King and his pack agree to leave. Didi and Ditto need kid players' help to be smart.
Kutoka is a children's software company that consistently produces high quality software. Unlike Disney and Atari, which roll out short software programs for kids with only five or six activities, this software provides a robust playground of 16 games. While a few aren't intuitive, all of the games take full advantage of the computer's unique ability to create exciting interactive learning. And no company provides better graphics than Kutoka. It's like watching an animated movie.
In addition to the Adventure Mode, which can be played on three different levels of difficulty, the software also offers a Teachers Mode with direct access to the 16 learning games and the ability to track students' progress.
Rate It!
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| CS | adults | kids | ||
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Social BehaviorThe beavers use betting to win back their land |
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CommercialismPart of a series. |
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Educational ValueKids play 16 games to practice reading, math, science and creativity. |
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