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Fire Emblem: Radiant Dawn

(2007, Video Games - Strategy, Rated E10+, Play it on: Nintendo Wii)
  • Is it age appropriate?

    About our ratings

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    Not age appropriate for kids under 10, age appropriate for kids over 11; suggested age 11.
  • Is it any good?

    4.0
  • Common Sense says

    Fantasy strategy game more mature than it looks.

Why We Rated This on for Ages 11 and Up

The good stuff

  • Educational value:

    Not an issue.
  • Messages:

    At its core, this is a game about heroes performing heroic deeds. However, there are no lessons here that players can practically transfer to the real-world, save perhaps the notion of camaraderie.
 

What to watch out for

  • Violence:

    We see arrows, swords, and magical energies used in battle, but it is far from excessive; there is no blood and no gore.
  • Sex:

    Has a negligible amount of playful, flirtatious banter.
  • Language:

    Iffy words are infrequent and always mild -- stuff you can see on prime time TV.
  • Consumerism:

    Not an issue.
  • Drinking, drugs, & smoking:

    Not an issue.
 

What Parents Need to Know

This review of Fire Emblem: Radiant Dawn was written by Chad Sapieha

Parents need to know that this game involves mild but frequent fantasy battles. While the violence is relatively tame, characters who perish remain dead for the rest of the game -- a significant and potentially unsettling departure from most games. The high difficulty level could frustrate players who have never played a turn-based strategy game before. Because of this difficulty, we set the age at 11.

Families Can Talk About

Talk to your kids about the media in their life. We have more tools and tips that can help
  • Families can talk about how death is presented in video games. Why do most games simply allow characters to come back to life when they die? Does this idiosyncrasy make video game stories less believable than tales presented in other media, such as books and movies? Does the fact that most of this game's characters remain deceased when they die make it more believable? Does the threat of permanent death have an impact on your emotional connection with them?
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More on Fire Emblem: Radiant Dawn

What’s the Story?

On the surface, FIRE EMBLEM: RADIANT DAWN, a sequel to the GameCube's Fire Emblem: Path of Radiance, is just another turn-based strategy title. It's a chess-like experience in which you shuffle units with varying skills and movement abilities," a defining trait of the Fire Emblem brand.

Every unit at your command has his or her own backstory and compelling, ongoing drama -- that is, until he or she dies. If it's a primary protagonist who perishes, it's game over. But if any of the dozens of secondary characters bites the dust, the game continues and he or she is gone forever, their story cut prematurely short as a direct result of your shortcomings as a commander. If the dead characters were among your more powerful units, you'll sorely miss them in future missions.

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Is It Any Good?

Many players replay battles with an aim to make it through with all their beloved characters intact. But take our advice and do this sparingly. As in all Fire Emblem games, Radiant Dawn is best enjoyed as it was designed to be played: with unpredictable, melancholy death lurking around every corner. Not only does it make battles more emotionally charged, it also forces you drum up better, more prudent strategies to ensure your heroes' survival.

However, it also makes an already difficult game much more challenging. Fire Emblem games have always required a keen tactical mind capable of thinking several moves in advance and keeping tabs on each unit's unique skills and weapons. However, brute strength is also required, and if you've lost your most powerful units, some missions will become an exercise in frustration.

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Publisher’s Details

Released on 11/05/2007, price $37.99, not online enabled
ESRB rating: E10+ (for Fantasy Violence, Mild Language)

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See all 6 member reviews

Most Recent Reviews

  1. Teen Reviewer Age 16
    I rate this title on for age 10 and give it 5.0
    My concerns are:
    • Excessive violence
    • Negative role models

    • My highlights are:
    • Educational
    • Positive messages
    • Good role models
    • Safety isn't an issue
    • Easy to play

    Fantastic sequel - great for kids of (almost) any age

    This is the sequel to "Fire Emblem: Path of Radiance", and a great extension to the story. I have to say this branch of the series is my favorite to be released in the states so far. For those new to the series, the games play fairly similarly to chess - you move all your soldiers, then the enemies move, then it's your turn again. This particular story arc revolves around a continent of humans and demi-humans (called Laguz) who must pick sides in the impending war. There's a few mild curse words - 'd**n', perhaps the term 'c*r', but it's all used fairly decently. It's violent but seen at a distance and there's no blood or gore - if someone dies they simply drop to their knees and disappear. It's probably okay for kids a little younger, but I'm going to say it's best for 10+ just because of the general content: for example my little brother probably wouldn't play it because there's too much reading and he has to take turns (god forbid) as opposed to free-form fighting. If you can get a little one to enjoy it, however, power to you - the tactical approach will keep anyone's mind at a good pace.

  2. Teen Reviewer Age 16
    Lives in Washington
    I rate this title on for age 2 and give it 4.0

    Another great FE game, but far too similar to Path of Radiance

    This game is compelling and fantastic for anyone who can even mildly appreciate games of the turn-based strategy genre. Nothing to worry about here aside from the negligible amount of fantasy violence that might give young elementary kids that wrong idea. The Fire Emblem games are noted for having a story that is far more detailed and complex than the average video game and having realistic characters that develop as the story goes on. The game’s entire action takes place on the battlefield where the player controls the character's individually in a turn based gameplay style. If characters perish during battle they are not revived and are gone for the game. You will find yourself re-loading the game because of losing a character. This game provides a good challenge even on the easy setting so I would recommend it for children older than 10 for that very reason.

  3. Kid Reviewer Age 11
    Lives in Florida
    I rate this title on for age 2 and give it 5.0

    a great game

    my mom REALLY loved it, and i played through the first time on easy. my mom is stubborn and wont let anyone die. the word damn is used a few times, but its just fine.

  4. Kid Reviewer Age 12
    Lives in Illinois
    I rate this title on for age 2 and give it 4.0

    it is awesome........

    this game is pretty good. i like the strategy involved in winning.this game is fun because you get all sorts of characters.(sages,fighters,etc.)but i dont like the names.

  5. Adult Reviewer
    Lives in New Jersey
    I rate this title on for age 2 and give it 4.0

    Not the best of the Fire Emblem series, but a worthy addition

    While it not my favorite turn based strategy RPG, overall it is a good game. You have a large amount of characters to choose, each with their own unique back story. Most of the game is spent on the battle screen, and while there it no blood, characters die. When this happens they say something and then they are removed from the game. The only questionable thing is the idea of losing a character that has grown on you. There is somewhat of a learning curve on this game. If you have played a FE game or something close to it, it should be a little easier to get used to. Either way and age limit should be 11+ due to the sometimes beastly difficulty.

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