Powerpuff Girls Learning Challenge #2: Princess Snorebucks
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Is it age appropriate?
About our ratings(Flash is loading. If this text does not disappear you need to install the latest flash version)
Not age appropriate for kids under 5, age appropriate for kids over 6; suggested age 6. -
Is it any good?
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Common Sense says
Learning games save Powerpuff Girls.
Why We Rated This
for Ages 6 and Up
The good stuff
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Educational value:
What to watch out for
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Violence & scariness:
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Language:
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Consumerism:
What Parents Need to Know
This review of Powerpuff Girls Learning Challenge #2: Princess Snorebucks was written by Jinny Gudmundsen
Parents need to know that this software uses the Powerpuff Girls, the popular branded characters from the Cartoon Network, to entice children to play learning games. Some parents may not feel that the Powerpuff Girls are the best role models because they sometimes exhibit violent behavior in their TV show. There is no violence here, however. The games are good and the adventure is great fun.
Families Can Talk About
- Families can talk about superhero fantasies. What superpower would you want? Would there be any drawbacks to such power?
More on Powerpuff Girls Learning Challenge #2: Princess Snorebucks
What’s the Story?
In POWERPUFF GIRLS LEARNING CHALLENGE #2: PRINCESS SNOREBUCKS, the three petite super-heroines are duped by Princess Morbucks, a jealous Powerpuff-wannabe. She sends the Powerpuff Girls an evil music box that turns their dreams into nightmares from which they can't awake. Players rescue the Powerpuff Girls from this sleeping terror by playing learning games that teach language arts, math, Spanish, and musical pattern recognition.
The games have fun themes, such as playing a pinata game to learn Spanish words and planting a garden to learn fractions. After the Powerpuff Girls awaken, they need to undo the damage to Townsville that occurred when Princess Morbucks tried (but failed) to be a Powerpuff Girl. Players direct the Powerpuffs as they fly through the grid-like streets, encountering monsters and menaces. Kids provide the logic to determine which Powerpuff girl has the superpower to solve a particular problem.
CloseIs It Any Good?
Blossom, Buttercup, and Bubbles, known to Cartoon Network fans as the Powerpuff Girls, are back with their second learning software title. And like their first foray into educational software, it is a winner.
In this well-constructed software, youngsters not only get to interact with their favorite heroines, they also become heroes by playing multiple-leveled learning games to save the Powerpuff Girls. The software is cleverly constructed so that kids have to play the learning games numerous times in order to collect enough "wakeups" to disable the music box.
ClosePublisher’s Details
ESRB rating: E

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