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Puzzle Quest: Challenge of the Warlords: Navigation

Puzzle Quest: Challenge of the Warlords - E10+

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On 9+
4 stars

A puzzle game with a unique fantasy RPG twist

Publisher: D3Publisher of America Category/Genre: Video Games - Puzzle Platform: Nintendo DS, Nintendo Wii, PlayStation 2, PSP, Windows, Xbox 360 Price: $19.99 Online Enabled: Yes Graphics: Medium. Typical puzzle game graphics with a few hand drawn stills. Playability: Medium. Easy to start, but later AI opponents can be vexing. Reading Level: Heavy Release Date: 03/20/2007 ESRB Rating: E10+ for Suggestive Themes

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Common Sense Note

Parents need to know that this is a simple Bejeweled-style puzzle game with the unusual quirk of having been spread over a fantasy role-playing game framework. In other words, players alternate between reading lots of text about a fantasy kingdom in peril and playing puzzle games against Artificial Intelligence (AI) opponents. It is free of coarse language, lewd themes, antisocial behavior, and violence (save the occasional vague reference to fighting in text dialogue). Note, however, that the Xbox 360 edition offers the option to play online. Common Sense Media does not recommend online play for kids under age 12.

Families can talk about how well or badly they think the genres of puzzle games and fantasy role-playing games complement each other. Do you enjoy engaging enemies by challenging them in puzzles as opposed to fighting them with weapons and magic? Did the fantasy story hold your attention and make you eager to play more puzzles? Or do you prefer playing puzzle games that don't offer any sort of narrative?

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Common Sense Review

Reviewed By: Chad Sapieha

PUZZLE QUEST: CHALLENGE OF THE WARLORDS is a reworking of the popular PC puzzler Bejeweled with the added (and unusual) twist of being draped over a role-playing game framework. Here's how it works: Each puzzle in the game represents a fight against a rat, troll, zombie, or some other nefarious beast. Both you and your foe have a set number of hit points that decreases each time three skull pieces are cleared from the board. Other icons on the board have value as well, such colored spheres, which symbolize magic used to cast spells against foes. Upon completing a puzzle/battle, players earn money and experience and can level up their characters or buy new items to assist in future battles.

The aim of this unique game is to provide purpose to the otherwise monotonous experience of stringing together three similar icons to make them disappear, over and over again, puzzle after puzzle. And while it takes a bit of imagination to get used to the idea of puzzles supplanting battles, the role-playing shtick does provide a kind of contextual framework and grander objective to puzzle-solving that's missing from just about every other game in the genre. You'll likely find yourself propelled from one puzzle to the next not just because the puzzles are fun (which they are), but also because you feel that recognizable RPG itch to keep playing just a little longer until you level up your character one more time.

And it's a good thing that added incentive exists; Puzzle Quest offers dozens of hours worth of puzzle-solving, which, even with a moderately engaging story to help drive things along, can make things a bit repetitive.

Puzzle fans looking for more conundrums can find plenty of entertaining, kid-friendly puzzle games on Microsoft's Xbox 360 download service, Xbox Live Arcade, including Zuma, Hexic II, and Jewel Quest. On the Nintendo DS, try Magnetica, Touchmaster, and for younger children, I Spy Fun House. For the PSP and PlayStation 2, try Lumines.

Platform Notes

Nintendo Wii
The Wii edition employs a much different (and some might say unintuitive) control scheme compared to other versions of the game.

Xbox 360
The Xbox 360 Xbox Live Arcade edition is the only version of the game to offer online play.

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Content
CS adults kids

Sexual Content

A wee bit of innocent flirtation.

Violence

The game offers an unusual take on fantasy warfare, making players face off against ogres and trolls not with swords and axes, but rather via Bejeweled-style puzzles. No violence is seen, but fighting is vaguely alluded to in pictures that show characters holding weapons and through discussions in which combat is a topic.

Language

Message

 

Social Behavior

 

Commercialism

 

Drug/Alcohol/Tobacco

 

Educational Value

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