I don't understand why it's rated 16+. Geesh, some things kids watch on TV these days is WAY worse than playing Sims 2. There is some mild sexy-stuff that happens, but the way the programmers made it, it just looks like the Sims are having a tickle fight. This game allows the players to be open, creative, and it even makes them think about their own life, goals, and dreams. It's a good way to introduce responsibility, time management, and social skills in a fun, cartoonist way. Anyways, this is an awesome game, and I LOVE it! Anybody who is mature enough to handle the Sims's "tickle fights" can SOOOO play this game!!!!
The Sims 2: Open for Business
(2006, Video Games - Simulation, Rated T, Play it on: Windows)
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Is it age appropriate?
About our ratings(Flash is loading. If this text does not disappear you need to install the latest flash version)
Not age appropriate for kids under 16, age appropriate for kids over 17; suggested age 16. -
Is it any good?
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Common Sense says
Teens can be the boss in this OK installment.
Why We Rated This
for Ages 16–17
The good stuff
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Educational value:
What to watch out for
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Violence:
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Sex:
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Language:
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Consumerism:
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Drinking, drugs, & smoking:
What Parents Need to Know
This review of The Sims 2: Open for Business was written by Nikki Douglas
Parents need to know that teens can set up pretty odd businesses, such as a bar/spa/bubble-blowing hookah hang-out. Teens can create bars/nightclubs, and they can also place photo booths where Sims can have sex. They can also get jealous and angry and fights can break out. This expansion pack requires The Sims 2 to play.
Families Can Talk About
Talk to your kids about the media in their life. We have more tools and tips that can help
- Families can talk about building a business from the ground up as well as dealing with customers and employees. This is also an excellent way to discuss time-management skills with teens.
More on The Sims 2: Open for Business
What’s the Story?
In THE SIMS 2: OPEN FOR BUSINESS, players nearly intuitively set up their first business. Sims can purchase a community lot to build their store (even a new, teeny-tiny lot) or put on their bunny slippers and just work from home. As in real life, it takes money to make money. Since players decide the prices of services and retail goods, they may learn quite a bit about time and budget management. Successful business owners earn perks, such as contact lists (to build the business further), cash bonuses, and better business relationships.
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Is It Any Good?
The game doesn't deliver on all its potential, but it does teach good entrepreneurial skills to teen players. Also, like all Sims titles, this game offers never-ending creative options. Fans of the franchise may wish that they could build businesses that more closely matched Sims career tracks, so they could open an office, a medical clinic, a fast food place, etc. But, overall, the game does fill a hole in the Sims universe. Close
Publisher’s Details
Released on 05/04/2006, price $34.99, not online enabled
ESRB rating: T (for Sexual situations, crude humor.)
ESRB rating: T (for Sexual situations, crude humor.)
Our Members Say
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Most Recent Reviews
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Ther Perfect Real Life Simulator!!
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i cried !i laughed
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Fun for 13 year olds
I think sims 2 is a fun game that sparks the mind. I have fun running my own restaurant with the family I made. I even made my best friends family who own their own car dealership.
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