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What’s the Story?

In WARIO: MASTER OF DISGUISE, Nintendo's famous antihero reverts to his platform-gaming roots while retaining his recent micro-games obsession. While watching TV, Wario is magically transported into a TV show starring the Silver Zephyr, Master Thief. Wario steals the Silver Zephyr's magic wand and vows to prove he's the better thief in hopes of gaining his own TV show, then travels to a ship to prove his pilfering prowess. To become a "master of disguise," Wario learns how to use the magic wand to create costumes -- each costume provides Wario with unique abilities such as shooting cosmic blasts, jumping high, drawing blocks for climbing, and destroying blocks.

Is It Any Good?

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To change Wario's costume, players draw symbols on the DS touch screen with the stylus. Unfortunately, the game frequently has trouble recognizing these check marks, circles, and squares, and either nothing happens or the wrong costume appears. This can be problematic during a boss battle.

Gameplay consists of two separate themes: platform puzzles and micro-games. Combining these two play patterns is a good idea in theory, but the implementation is a flop. While the platform puzzles are well designed, there are too many in each level without adequate save points, resulting in players having to replay levels repeatedly. Combine this with the boring micro-games, along with the repeated dialogue interruptions, and the result is a fractured mess.

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