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Wonder World Amusement Park

What’s the Story?

Reviewed byHarold Goldberg
It's summer vacation and time to play hard. In WONDER WORLD AMUSEMENT PARK, you'll indulge in 30 carnival minigames, some of which are challenging, especially when you try to beat the high score. You'll go on five rides, too, in a quirky, tiny carnival setting. There is supposedly a story mode here, but it's nothing more than moving your boy or girl avatar through the five areas of the amusement park.

Wonder World could have been a very good game if the game makers had simply spent more time on giving the player a user-friendly experience. As it stands, it's a good game with various flaws, not the least of which the lack of instructions on how to progress in the game. Do you have to beat the high score in each minigame to move to a new area of the park? Do you just have to play all the games? Do you have to buy a special prize with tickets the host gives you to proceed? It's never made clear, not in the game and not in the instruction booklet. What a sad, frustrating, egregious error

Is It Any Good?

3
The minigames -- all of which are played with the Wii remote for shooting, throwing, and tossing (and sometimes with the Nunchuk for aiming) -- are intriguing and occasionally maddeningly hard. Plus, they have some twists to them. For instance, the version of Whack-A-Mole called Rodent Riot has special power-up moles that, when hit twice, double your score.

While some of the minigames can be repetitive, a few of the five rides feel like the real thing. In Sky Cannon, you are shot through the air and make like a wild acrobat in the sky. In Castle Terror, you'll see spooky things as you race.

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