Days of Ruin's plot is easily the most compelling of any
Advance Wars game to date, featuring surprisingly multifaceted characters on all sides of the conflict who contemplate the reasons why they fight and wisely question their leaders' motivations. Still, the story plays out with naught but text dialog and still images, so don't go in expecting
Final Fantasy-quality dramatic narrative. And the game itself remains very similar to its predecessors. Players still need to secure factories to build new units, keep an eye on enemy patterns and tactics, and skillfully navigate diverse terrain that can hinder or increase the movement or vision range of different units. However, the biggest difference between
Days of Ruin and other games in the series comes in the form of original units. For example, you now have available a Flare Tank capable of revealing hidden enemies and a new nuisance for helicopters and troops in the form of the Duster plane.
Unfortunately, the one major problem in the series has still been left unaddressed in this game: some missions don't allow for creative strategizing but instead force players to employ specific tactics in order to win the day.
The DS library has plenty of fun tactics games suitable for older kids, including Days of Ruin's predecessor, Advance Wars: Dual Strike. You might also try Luminous Arc, Front Mission, and Age of Empires: The Age of Kings. PlayStation Portable owners interested in turn-based strategy might consider Final Fantasy Tactics: The War of the Lions, Field Commander, or Jeanne D'Arc. Console players can checkout the Wii's Fire Emblem: Radiant Dawn.