A byproduct of this summer's Olympic Games in China, Sega's BEIJING 2008 is perhaps the deepest and most challenging track and field game ever made. Featuring some three dozen events, ranging from running and swimming races to Judo and rapid-fire pistol shooting competitions, there is no shortage of activities in which to engage. Nor is there a dearth of modes. Players can spend as much time as they like training in each event, set up custom multiplayer competitions featuring events of their choice, or compete in a lengthy Olympic Games, which spans 17 days of qualifiers, medal events, and festivities. Ambitious players can even customize their teams by selecting the athletes they want to take into competition.
Track and field games aren't exactly known for their longevity, but the folks behind Beijing 2008 have done a good job of creating a game that players may actually continue playing after the 2008 Olympics has come and gone. The training and multiplayer competition modes are nice features, but it's the primary Olympic Games mode that will consume the majority of most players' time. It leads you through the Games, day by day, forcing you to qualify for each event, and then rewards you with points that can be spent on team attributes, such as power, speed, and stamina. The higher a team's attributes, the easier it will be to get to the podium when the medal competitions start later on in the game. The attributes system also brings an element of strategy into the play that has never before been present in an Olympics video game. Knowing that you haven't the kind of fast fingers required to win running races, do you forsake investing points in speed and instead favor power so that you can increase your performance in other activities, such as weightlifting and the parallel bars?