CityVille

 Review

Common Sense Media says

Facebook sim promotes friending strangers and paying.
greenON: Content is age-appropriate for kids this age.
yellowPAUSE: Know your child; some content
may not be right for some kids.
redOFF: Not age-appropriate for kids this age.
not for kidsNOT FOR KIDS: Not appropriate for kids any age.

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Quality
 
Sometimes media can be age appropriate but a real waste of time. Our star rating assesses the media's overall quality.

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Learning1
BEST: Really engaging, great learning approach.
GOOD: Pretty engaging, good learning approach.
FAIR: Somewhat engaging, OK learning approach.
NOT FOR LEARNING: Not recommended for learning.

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Parents say

Not yet rated

Kids say

What parents need to know

Parents need to know that CityVille is a fun building simulation game that is played exclusively through the Facebook social network. It's free to play, but also allows players to buy in-game coins to advance faster. The more Facebook friends that a player has playing the game, the faster he/she can advance through the mutual rewards of interaction with neighboring cities. The game also allows you to "friend" strangers and chat with them.

  • In-game quests are all "assistance" type quests, such as placing Stop signs on streets after you build an elementary school. Players are also reminded that helping a neighbor out yields rewards for themselves.
  • Some citizens who appear in quest texts are authority figures that encourage the player to do better for the town by building Community Buildings and encourage the player to run for Mayor and then Governor as the game progresses.
  • The game is simple, intuitive, and the tutorial is short and sweet. The game is played with simple clicks of the left mouse button, which does everything from selecting to building to planting and harvesting of crops.
  • Not applicable.
  • Not applicable.
  • Not applicable.
  • This game monetizes by the selling of two different types of game cash that purchase different things in game. Players receive a pop-up link to the game store if they do not have enough game coins to purchase items in the game.
  • A reward for an in-game collection quest is a tavern and another collection item is a bar stool.  Otherwise, there are no other references to drinking, drugs, or smoking.
  • Creates privacy and safety concerns. Players can progress faster in the game by having a large number of friends who also play the game. This can open up contact with strangers when players add friends through "CityVille Add" pages on Facebook. There is also the temptation to chat with other players (strangers) to request needed items in game.

What kids can learn

1

Kids can learn about citizenship and the economy as overseer of an ever-expanding city. Kids observe how different city sectors rely on each other: businesses are stocked with goods, selling those goods creates cash, the cash funds new buildings, which, in turn, increases population. Cooperation between Facebook friends is essential. Friends can send gifts, staff each other's stores, visit other cities, and even open up franchise businesses in friends' vacant lots. CityVille's emphasis on fun and socialization gives it the mass appeal that niche city sims lack.

Subjects
  • Arts
  • Hobbies
  • Language & Reading
  • Math
Skills
  • Emotional Development
  • Health & Fitness
  • Responsibility & Ethics
  • Self-Direction
  • Tech Skills
  • Thinking & Reasoning

What's it about?

CITYVILLE by Zynga is a simple building simulation game in which you to build a city from the ground up, by placing streets, sidewalks, houses, community buildings, businesses, and parks. You also interact with other cities yielding rewards for yourself and the city you interact with. The goal is to grow your city and increase its population. Franchising businesses also yields rewards for both parties, so the social aspect of this game can be rather far reaching. Friends who play CityVille do not automatically become a neighbor but must be invited and must accept to be included in the social circle.

The social aspect of CityVille is also seen in the sending of free gifts to one another. Players can send gifts to their friends, whether they play Cityville or not. Some gifts are decorative, while others are essential for the completion of buildings. Some gifts, such as Energy and Building Permits, assist in advancing in the game.


Is it any good?

 

CityVille by Zynga is built off its success with FarmVille, FrontierVille, and CafeWorld. As a building simulation game, it can be used as a tool to teach decision-making and simple economics -- which trade route or crop brings you the best yield, or which business is the most profitable if franchised, for example. However, the game can be very addictive as it provides very simple action/reaction type rewards. Interaction with another city can reward the player with coins, experience points, reputation points, energy, and resources. Energy is the most important item in the game as most click actions require energy, including building anything, collecting rents, and even harvesting crops.

You gain energy over time and can earn it by visiting neighbors, having it be gifted, or buying it (with real money). In the early stages of the game, where a player might have only 10 buildings and farm plots to interact with, this is hardly an issue, but as the player's city grows, the need for energy becomes more urgent. Players will either have to create a large circle of neighbors or purchase energy in order to advance in the game -- the former can create privacy problems if players "friend" strangers.

 


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What families can talk about

  • Families can talk about online privacy and staying safe while online. Why do you want to add so many friends when you don't know these people? Can the game be played without 50 other friends?

  • Families can also talk about the privacy features on Facebook that can be used to prevent strangers from reading their posts and seeing their photographs. Player might want to create a separate list, adding people onto it that are barred from seeing photographs, and setting the chat function to offline to prevent unwanted contact.

  • Families can also discuss actual city planning. Is it a good idea to build a Tavern and Pool Hall next to the elementary school and playground?  Why is it a good idea to have greenspace in a city? 


This review was written by Carolyn Koh

What kids can learn

1

Kids can learn about citizenship and the economy as overseer of an ever-expanding city. Kids observe how different city sectors rely on each other: businesses are stocked with goods, selling those goods creates cash, the cash funds new buildings, which, in turn, increases population. Cooperation between Facebook friends is essential. Friends can send gifts, staff each other's stores, visit other cities, and even open up franchise businesses in friends' vacant lots. CityVille's emphasis on fun and socialization gives it the mass appeal that niche city sims lack.


Subjects
  • Arts:
  • Hobbies:
  • Language & Reading:
  • Math:
  • Science:
  • Social Studies: citizenship, the economy
Skills
  • Collaboration: cooperation, teamwork
  • Communication: friendship building
  • Creativity:
  • Emotional Development:
  • Health & Fitness:
  • Responsibility & Ethics:
  • Self-Direction:
  • Tech Skills:
  • Thinking & Reasoning:

What's it about?

CITYVILLE by Zynga is a simple building simulation game in which you to build a city from the ground up, by placing streets, sidewalks, houses, community buildings, businesses, and parks. You also interact with other cities yielding rewards for yourself and the city you interact with. The goal is to grow your city and increase its population. Franchising businesses also yields rewards for both parties, so the social aspect of this game can be rather far reaching. Friends who play CityVille do not automatically become a neighbor but must be invited and must accept to be included in the social circle.

The social aspect of CityVille is also seen in the sending of free gifts to one another. Players can send gifts to their friends, whether they play Cityville or not. Some gifts are decorative, while others are essential for the completion of buildings. Some gifts, such as Energy and Building Permits, assist in advancing in the game.


How kids will learn

CityVille is a particularly "sticky" social game, with many hooks to keep users engaged and motivated to keep playing. New content is constantly introduced to keep the game fresh, but gameplay operates on the principle of diminishing returns: players must invest more and more time for rewards that occur less and less frequently. Social interaction is strongly encouraged. The environment is supportive, with ample tutorials and feedback; however, players could easily become sidetracked by frequent ads, prompts, and promotions.


How parents can help

  • Walk, bike, or drive through your neighborhood and point out all the different types of buildings and amenities that make up a community.
  • Encourage kids with a passion for city planning to play more in-depth city sims, like Cities XL.

This review was written by Erin Bell
Teen, 14 years old
August 1, 2011
 
Builders are Awesome!
You build from police stations, bungalows, toy stores, and more. You also need to make and deliver goods to businesses which makes the game more realistic. There are some criticisms. You need energy to do most of the stuff in the and you have a very limited amount. Community buildings will always require you to get materials and hire people to work. Which you can get through your friends, or buy with something called "cash." The only two ways to get it is either level up, or buy. If I were you, and I wanted cash, I would head to the nearest Gamestop and buy a $25 dollar cash card rather then buy online for security reasons. The only reason why I listed it 13 though is because you have to be 13 years or older to get a Facebook account.

Flag as inappropriate 
Parent
February 2, 2011
 
Fun and educational game is appropiate for all ages
My teenager has 400+ friends on Facebook, and she knows them all from school. Most kids nowadays have every kid in their grade, so you can play the game safely without adding strangers. CityVille is a educational yet fun game that contains no sex, alcohol, or drugs. It is a safe, fun, and cute game for all ages.

Flag as inappropriate 
Kid, 11 years old
February 1, 2011
 
I LOVE THIS GAME!! i think it's really fun. you can build houses and stores and it is really awesome!!

Flag as inappropriate 
Parent of 11 year old
January 22, 2011
 
Perfect for kids 10 and up

Flag as inappropriate 
Teen, 18 years old
March 22, 2011
 

Flag as inappropriate 
Teen, 14 years old
February 22, 2011
 
One of the best Games Ever!

Flag as inappropriate 
Teen, 18 years old
July 16, 2011
 
City
This game is fun once you get started and of course do not join Facebook unless you are 13.

Flag as inappropriate 
Teen, 18 years old
February 4, 2011
 
Perfect for 8 to 18.
This is thirteen plus only because Facebook is for 13+. If there was a way to play it outside Facebook, it would be about 8+.

Flag as inappropriate 
Kid, 13 years old
September 14, 2011
 
making money
i think that its about making alot of money.

Flag as inappropriate 
Kid, 7 years old
May 20, 2011
 
for all ages not for adults.
i love this game so i want to join

Flag as inappropriate 

This review was written by Carolyn Koh
Platforms:Facebook
Available online?Available online
Genre:Simulation
Developer:Zynga
Release date:December 1, 2010
Price:Free
ESRB rating:NR for Not Rated

This review was written by Carolyn Koh

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About our rating system
ON: Content is age-appropriate for kids this age.
PAUSE: Know your child; some content may not be right for some kids.
OFF: Not age-appropriate for kids this age.
Learning ratings
BEST: Really engaging, great learning approach.
GOOD: Pretty engaging, good learning approach.
FAIR: Somewhat engaging, OK learning approach.
NOT FOR LEARNING: Not recommended for learning.

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