The events of CRISIS CORE: FINAL FANTASY VII occur before 1997's
Final Fantasy VII. You play the role of Zack, an elite operative working for military giant Shinra Company. The story kicks off with Zack and mentor Angeal investigating the disappearance of a colleague and his large squad of soldiers. Plot is dominant, which sometimes means sitting through gorgeous yet frequent cut scenes. But
Crisis Core boasts an interesting tale of Zack's ascent through Shinra and the tight relationships he develops along his journey.
The mix of combat and exploration is well balanced. The X button controls all your attacks, while the top buttons allow you to toggle between sword slashes and powers known as Materia. Magic spells include a thunder strike, fire attack, and cure ability. You can also scour your inventory of potions and other items. To minimize damage, you can block or dodge attacks. Along with those skills, Zack utilizes a Digital Mind Wave, or DMW. The DMW lets Zack channel previous experiences with other characters into a powerful attack. A slot-machine style reel sits in the left corner. As you engage in battles, the wheel randomly pops up. If three characters' faces appear in a row, you'll execute a special attack. Spinning along with these faces are numbers which, if aligned properly, allow Zack to level up his character and powers. Three 7's, for example, gives Zack an overall level boost. It's an intriguing concept, but there's too much unpredictability. You get little control in determining which powers and skills you want to amplify.