Infinite Undiscovery

 Review

Common Sense Media says

Wondrous, pretty game marred by glitches.
greenON: Content is age-appropriate for kids this age.
yellowPAUSE: Know your child; some content
may not be right for some kids.
redOFF: Not age-appropriate for kids this age.
not for kidsNOT FOR KIDS: Not appropriate for kids any age.

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Quality
 
Sometimes media can be age appropriate but a real waste of time. Our star rating assesses the media's overall quality.

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Parents say

Not yet rated

Kids say

Not yet rated

What parents need to know

Parents need to know that while this game is about good triumphing over evil, the player does a lot of fighting. The game exposes you to swordfighting, bows and arrows, and other weapons as you move through this exciting world. But the blood is minor.

  • You are good and you're fighting against the powers of evil.
  • Lots of swordplay, bow and arrows, with mild use of blood.
  • Suggestive moments, more like flirting that anything else.

What's it about?

Game reviewers are forever look for decent writing, plotting, and story in a game. Finding them is rare, and a surprising joy. Full of stupendous artwork, the two disks in INFINITE UNDISCOVERY feature a terrific story about a group of teens who must unchain their planet from the moon. Capell, a fearful musician mistaken for brave a warrior, is the protagonist. His spunky sidekick Aya often gives him the strength to carry on through the most difficult of situations.

In the opening sequence, spectacular as anything in the Lord of the Rings movie, you follow an eagle through a land full of majestic buildings the size of which would make the Empire State Building seem like a single family ranch house. Trumpets sound and you're enthused to be witnessing such astounding sights.


Is it any good?

 

Unfortunately, the game's majesty wears thin when you start to play because of software issues that make playing the game much more difficult than it should be. Even in the early, much easier stages of the game, the camera has you looking at a barrier instead of switching you to face your giant ogre opponent eye to eye. You lose precious time by having to move one of the controller sticks around until your opponent is in front on you.

Once immersed in gameplay a few hours in, you have to move back and forth between areas far too often to complete quests. This not only takes away from the action, it hurts the flow of the story as well. This is especially sad because the story and dialog are often engaging, even compelling. You must switch often between characters to kill some of the harder foes, and the switching, done by pressing a controller button or two, isn't quick enough. Even when it is, you run into those awful camera issues. Also annoying is the fact that only the cut scenes have spoken dialog. The rest is text read on the screen.


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What families can talk about

Families can talk about the moon because Infinite Undiscovery's story really centers upon a moon that is sadly chained to the planet on which people live. What would happen if our moon were chained to Earth? What legends of our moon can you think of that might have been used in the game?


This review was written by Harold Goldberg
Adult
April 17, 2009
 
How The Reluctant Hero Was Almost Done Right
What if you looked like a war hero, and found yourself being hauled off to prison because you happen to be in the wrong place at the wrong time? This doppelganger scenario is where you start off in tri-Ace and Sqeenix’s (Square-Enix) latest party-oriented action-RPG. I had no real expectations outside of that. I thoroughly enjoyed Tales of Symphonia and wanted more of the same. What I got was something similar for sure, however differed in some key areas. Tri-Ace certainly has guts, and tried some new mechanics that sometimes worked, and other times proved to be an exercise in frustration. The game played at times more like an interactive movie, with FMV being extremely prevalent. It is well done and fun to watch, but sometimes you wish you could be a little more part of the action outside of the battles. The game does come together to present a very entertaining story and definitely worth playing now that its dropped in price significantly Due to word restrictions, read the full review at: *://kennedynewmedia*/2009/04/17/infiniteundiscoveryreview/

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This review was written by Harold Goldberg
Platforms:Xbox 360
Available online?Not available online
Genre:Role Playing
Developer:Square Enix
Release date:September 2, 2008
Price:$59.99
ESRB rating:T for Mild Blood, Mild Language, Suggestive Themes, Use of Alcohol, Violence

This review was written by Harold Goldberg

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About our rating system
ON: Content is age-appropriate for kids this age.
PAUSE: Know your child; some content may not be right for some kids.
OFF: Not age-appropriate for kids this age.
Learning ratings
BEST: Really engaging, great learning approach.
GOOD: Pretty engaging, good learning approach.
FAIR: Somewhat engaging, OK learning approach.
NOT FOR LEARNING: Not recommended for learning.

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