This is a really entertaining and challenging RPG (role-playing game) that's easy to learn, but tough to master. Part of the fun in Legends of Kingdom Rush is experimenting with your heroes to see which ones are best suited for the job, and attempting to finish a block of the map before you can move on. Otherwise, you're forced to repeat that portion of the world (such as "Krum'thak's Dominion"), which has a couple of dozen areas in which to fight. You can also play out one of the 100+ randomly-generated narrative elements, such as being ambushed, finding a wishing well, opening an abandoned chest, and so on. Sure, it could be frustrating to suffer a defeat and have to replay a world you're three-quarters of the way through (and with just your core party, to start) but this challenges the player to rethink strategy and tactics. Combat is at the core of the game, which is highly enjoyable -- though sometimes a tad repetitive -- as you face off against all kinds of enemies and must assess the hexagonal area to flesh out a winning fight.
As with previous Kingdom Rush strategy games, humor is very much a part of the experience, with quirky dialog sequences and situations, and over-the-top characters borrowed from classic RPG lore. Plus, there are memorable (and zany) party members you can enlist, such as the maniacal old coot Zapper, the hot-tempered Barbarian, and the gung-ho Bombardier. The charming cartoon graphics and cute animation all add to the overall experience. Seasoned role-playing game fans and newbies alike, and those somewhere in the middle, will find countless hours of fun with Legends of Kingdom Rush. It's not a cakewalk, but losing a battle only makes you want to get back in there and give it a go again and again.