Madden NFL 22

Tech issues, stale play throw a flag on this year's game.
Parents say
Based on 2 reviews
Kids say
Based on 13 reviews
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Madden NFL 22
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A Lot or a Little?
The parents' guide to what's in this game.
What Parents Need to Know
Parents need to know that Madden NFL 22 is a football simulation for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Google Stadia, and Windows PCs. This is the latest installment in the long-running and sport-defining franchise, which has spanned multiple system generations, created gaming tournaments, and is a household name by itself. The title does its best to present the most accurate, most realistic TV-like presentation of a football game, ranging from its camera angles and broadcast commentary to its replays of crushing tackles and crowd pleasing highlights. Depending on the difficulty level selected by the player, the game experience can be more simulation or arcade focused, making success on the field easier or harder. Like the sport, violence is key to the game because football is a contact sport, so punishing tackles and injuries are to be expected, although no blood or gore will be shown. No inappropriate content is included in the game, though the unmoderated multiplayer can expose players to inappropriate comments from their opponents. But what players will experience the most is a ton of product placement, ranging from team logos to endorsed products, like Gatorade and Microsoft Surface tablets. The Face of the Franchise mode so heavily includes and references Nike, from its shoes to scenes taking place at its headquarters that it can feel like an ad for the company. Finally, the Ultimate Team mode allows players to buy players and items for real money to customize their squads, and there are frequent screens pitching gear and packs that have to be purchased instead of earned through play.
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What’s It About?
MADDEN NFL 22 takes the field for a new season of football with an adjusted lineup to its roster of football features. The biggest addition to this year's game is a new gameday momemtum meter that measures the back and forth swings that occur during a football game. Pulling off big plays will fill the meter for either team similar to how X-Factor moves work for star athletes on the field. These combine with home field advantages for each stadium, triggering much larger global effects on the field than ever before, such as making opposing team players tire faster, scrambling their play calls, or boosting the home team's speed. This also ties into a new gameday presentation that features crowd and player reactions, stadium noise, and commentary. Adjustments have also been made to catching, tackling, and blocking, so moves like sideline catches, pocket protection blocks, and tackles that take out ball carrier's legs are more dynamic and impressive than before. Face of the Franchise returns as you take on the role of a top draft pick making their name in the league. Players have the option to be a linebacker for the first time in the career mode, or can choose to be a quarterback, wide receiver, or running back. Each week, players will be presented with options like how to spend their time, receiving challenges from veterans, and responding to rival players for upcoming games. Based on how well you do, you'll be able to put bonuses into your stats and player class, making you a better deep threat, ball hawk, or field general. Additionally, Franchise mode itself has received adjustments, such as new seasonal scenarios for coaches to respond to both on and off the field. There are now skill trees for your coordinators and staff, and week to week strategy decisions that will affect and enhance the trajectory of your team. Also returning are the Ultimate Team mode, where players build their fantasy squad of athletes from legends and today's stars and take on game scenarios. Similarly, the Yard and Superstar KO mode returns for quick arcade game play in locales across the globe, bending the rules of the sport but also unlocking additional items for your created player's avatar.
Is It Any Good?
While some elements of this year's' game have received attention that make them very engaging, stale elements and a ton of technical issues are serious penalties for this title. The most notable adjustment to Madden NFL 22 is the inclusion of the Momentum meter. It's always been said that one big play can affect the course of a game, sucking the energy out of a team and giving their opponents new life. The Momentum meter tracks those key sacks, those big runs, those massive first downs and acrobatic catches, and boosts your team accordingly. On top of that, while each squad has seemingly random effects it can trigger as momentum builds for their side, the home team also gets a bonus advantage that can use if things are going their way. It might seem like it's more arcade-focused than before, but you'll be surprised at just how much you care about keeping momentum on your side because it can completely demoralize your opponent. On top of this, the franchise mode, which felt like it's been ignored for a while, has finally gotten a solid boost in the form of skill trees for the staff of your team, so coaches can enhance their skills, thereby boosting the play of the athletes they interact with. This lets you tailor your team and coordinators to fit the kind of play style you want, as well as the kind of offensive or defensive focus you want your team to have. This carries over to the weekly offensive and defensive strategies that you can focus on, giving boosts to your team as you call plays that focus on things like gaining yards on the ground or focusing on denying first downs with smothering zone play. Even better, coaches may ask some players to take on tasks for the team, like mentoring rookies as they play each week, potentially enhancing their stats and strengthening squads. While franchise could go a lot farther in handling the day to day tasks for your organization, this is a good first step for where this mode is heading.
But while on the field play and Franchise has been tweaked, there's a lot of stale gameplay that is disappointing. Face of the Franchise not only feels like an afterthought, the plot and the scenarios feel stiff and uninteresting. Your player, along with his agent and brand manager don't really come across as having a personality or story that you care about, and it's a shallow way to highlight the elements that are handled in a stronger way in the franchise mode. Even worse, the fact that everything initially revolves around Nike, its campus, and your trainer happens to be one of their exercise pros makes this mode come across as more of an extended commercial for their products rather than a mode in its own right. Superstar KO and The Yard return as well, but much of this is tied to driving rep and cred to a skinned avatar, and while that lets you customize this character, it's somewhat meaningless when it comes to the field. But the largest issue has to be some of the technical problems. Whether it's players being stuck in an animation or weird visual glitches that surround referees and other characters during pre-game scenes, there are a number of technical issues that still plague this game. The worst problems were freezes and data loss for some game modes, such as playing Face of the Franchise or online Franchise modes. As a result, some of these glitches forced full restarts of these seasons. It's hard to get a full head of steam with your friends or with a squad, only to lose progress because the game crashes or still pops up some visual problems that have occurred for the past few years. These issues aren't enough to put Madden NFL 22 on the IR list, but it does hamper its run on the way to its digital Super Bowl.
Talk to Your Kids About ...
Families can talk about marketing to kids. Does Madden NFL 22 seem like it's just overpromoting the products of a few key sponsors, like Microsoft, Gatorade, and Nike? Does that feel like a commercial instead of a coincidence? What about Ultimate Team's frequent push for purchased items? Does that feel like another way to get more money from players, or does it add value to the title?
How well does Madden NFL 22 recreate the feeling of playing football? Does the gameplay make you interested in playing the sport or watching football games on TV?
Game Details
- Platforms: Google Stadia, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
- Subjects: Language & Reading: following directions, reading, reading comprehension, Hobbies: sports
- Skills: Thinking & Reasoning: analyzing evidence, applying information, deduction, logic, making conclusions, prediction, spatial reasoning, thinking critically, Creativity: combining knowledge, Self-Direction: achieving goals, effort, goal-setting, identifying strengths and weaknesses, personal growth, set objectives, work to achieve goals, Emotional Development: handling stress, persevering, Collaboration: cooperation, teamwork, Health & Fitness: exercise, mental health, movement
- Pricing structure: Paid
- Available online?: Available online
- Publisher: EA Sports
- Release date: August 20, 2021
- Genre: Sports
- Topics: Sports and Martial Arts
- ESRB rating: E for Mild Lyrics
- Last updated: August 25, 2021
Our Editors Recommend
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