Marker Man Adventures
-
Is it age appropriate?
About our ratings(Flash is loading. If this text does not disappear you need to install the latest flash version)
Not age appropriate for kids under 7, age appropriate for kids over 10; suggested age 10. -
Is it any good?
-
Common Sense says
Drawing-enabled platformer unnecessarily hard to master.
Why We Rated This
for Ages 10 and Up
The good stuff
-
Ease of play:
-
Educational value:
-
Role models:
What to watch out for
-
Violence:
-
Sex:
-
Language:
-
Consumerism:
-
Drinking, drugs, & smoking:
What Parents Need to Know
This review of Marker Man Adventures was written by Chad Sapieha
Parents need to know that this platform adventure has little in the way of offensive content, but that it can be difficult to figure out and remains highly challenging even once the basic game elements have been learned. Players must think hard to figure out what they need to draw -- including bridges, ramps, and boxes to drop on switches -- in order to navigate perilous environments. There is no fighting in the game. Instead, players protect their stick figure hero by drawing circles around enemies and pushing the resulting balls out of their path. However, should Marker Man lose enough health -- by touching enemies, falling, or coming into contact with spikes -- he will disappear and a tombstone will take his place.
Families Can Talk About
- Families can talk about games that help foster creativity. Marker Man Adventures lets players figure out for themselves what they ought to draw to overcome obstacles. The upcoming Scribblenauts employs a similar concept. Can you think of other games that let your imagination run wild? Games that allow you to create vehicles or design levels? Are these games more satisfying than those which lock players into a set selection of traditional moves and abilities?
- Families can also discuss accessibility. What makes a game easy to learn and play? In-game tutorials? On-screen instructions? Well-written instruction books? Which method of instruction do you prefer? Is it better for a game to let players discover certain abilities on their own? How long will you play before deciding a particularly difficult game just isn’t worth the effort?
More on Marker Man Adventures
What’s the Story?
Is It Any Good?
Marker Man Adventures is the sort of game that ought to be a critic's darling. From its quirky, minimalist graphics -- the colorful world and characters look as though they could have been drawn by a artistically inclined preschooler -- to its inventive brand of draw-your-own-tools play, it would seem that there was no way it could possibly fail. And yet, in too many ways, it does.
The biggest problem is a lack of direction. Players are thrown into the game without being told about any of the specific objects they can draw or how they work. Similarly, there’s no explanation of what the onscreen icons mean or how to go about replenishing health so that Marker Man doesn’t quickly use up his lives and get thrown back to the start. Even once players have figured out how the game works (likely by flipping through the instruction booklet, which is brief but efficient) there’s a good chance they’ll still have a hard time of it, as no guiding strategies are ever provided. Make no mistake; this is one challenging physics-based puzzler. It can be fun, but it’s a shame that it’s been made so inaccessible.
ClosePublisher’s Details
ESRB rating: E (for Comic Mischief)

Become a member and get recommendations from other parents based on your child's age.



