Parents' Guide to

Mega Man Battle Network Legacy Collection

By Marc Saltzman, Common Sense Media Reviewer

age 10+

Fun but pricey collection of retro 'Mega Man' games.

Box art for Capcom's Mega Man Battle Network Legacy Collection. It shows images of Mega Man in the center, and surrounded by smaller faces of other characters and enemies.

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 10+

Based on 1 parent review

age 10+

Great combat, good messages, a correction and a heads up to those playing through the games.

I grew up playing this series over hundreds of hours. It had at the time of its release a quite unique battle system (which only has been replicated in one other major game to date, One Step From Eden), lots of content, and decent stories. Lan can be a bit mischievous, and like many young boys, isn't eager to do schoolwork, yet at times he is willing to lay down his life for his friends, along with his netnavi, Megaman.exe. An important correction: the main character Lan doesn't become Megaman. Megaman is a completely separate person who is guided through battles by Lan. The bulk of the game is spent controlling Megaman. There is tons of content in the games. I spent hundreds of hours in the games in my youth and only 100%ed Battle Network 1. However, going from game to game, the battle system and formula is very similar at its core. Each game adds new mechanics and battle chips that keep things fresh across the series, and near the end of the series (5 and 6), the version differences are more significant. Different characters show up, and while the story beats are similar, the gameplay can be dramatically affected based on which version you play. Positive content: Lan and Megaman repeatedly put themselves at risk to save others. At the end of Battle Network 1, Mega Man downloads a program that allows him to completely sync with Lan. Lan is willing to risk the chance that he will die if Megaman is deleted to save the world. Self-sacrifice is a strong recurring theme in the series, along with the willingness to do what's right even if it seems hard. Another theme is that of correcting mistakes. Many times Lan makes mistakes that he must correct, some of which had serious consequences. He is willing to go the distance to make things right. Megaman follows Lan's orders in battles and on the net, but he tries to help Lan stay on the straight and narrow. As for concerning content, there is suggestive dialogue at times, but never to an extreme. Lan is implied to have cheated on homework. Responding "Hellz yeah" to one person is required to complete Battle Network 2. In Battle Network 2, Mega Man once faces off against and deletes programs that are not necessarily evil to obtain a program he can use to save the world. In Battle Network 3, Lan trusts someone he shouldn't and makes a mistake that could have cost lives. In 4 and 5, Megaman can use battle chips called "dark chips". Upon using them outside of story requirement, he becomes corrupted; using one during a certain encounter is required to beat BN4. The more Megaman uses the chips, the more evil he becomes. In BN5, he is able to harness this "darkpower" in a way without becoming evil after a certain point in the story. In BN6, Megaman struggles to stay himself when his natural urges become affected by absorbing the data of a "Cybeast". He learns to control himself and his newfound power over time. Note: In Battle Network 6, at the Virus Battler part (5 battles that reward rare battle chips), you must change the language to Japanese by the fifth battle in order to receive a certain chip required to 100% the game. You can just compare your chip library to someone else that has the chip online, but it is recommended that you obtain the chip.

Is It Any Good?

Our review:
Parents say: (1 ):
Kids say: Not yet rated

Those with a sentimental connection to Mega Man will likely get a lot more out of this game collection than younger audiences unfamiliar with Capcom's franchise. Nostalgic players will also enjoy all the extras in Mega Man Battle Network Legacy Collection, such as the vast gallery of images, music soundtrack, and other goodies to commemorate and celebrate the franchise. While fun, it has plenty of repetition in the gameplay (within each game and between them), in your quest to collect more Battle Chips and unlock new fights and foes. It should be pointed out that there are really six games here: Mega Man Battle Network 1 through 6, plus the variants on some of them, but a hefty collection nonetheless. Along with Lan's story in real life and how it bridges to the network, the charm of Mega Man Battle Network Legacy Collection lies in the actual battles that require more tactics and strategy than one might think at first blush. As your enemies begin to destroy the grid-based environment, limiting your moves and which weapons you can use, you'll need to figure out the best offensive and defensive plan to stay alive and defeat enemies.

While it could prove difficult to find online opponents, kudos to Capcom for allowing multiplayer support, a modern version of the Game Boy Advance "link cable" of yesteryear, to battle or trade Battle Chips with others. Simply pause any of the games, and you can choose a region to connect online, between public and private games, and casual or ranked matches. You can also adjust the rules, such as the one where the losing player must surrender a Battle Chip. While somewhat pricey at $59 for this collection of 20-plus-year-old titles, Mega Man Battle Network Legacy Collection is a blast from the past, and will no doubt please longtime fans of this series. While it may do little to attract all-new players, this fun and challenging suite of games is sure to impress for its selection, depth, and extra goodies.

Game Details

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