A Lot or a Little?
What you will—and won't—find in this game.
Gameplay encourages exploration, business savvy, and diplomacy, but some mature content limits impact of positive messages.
Positive Role Models
While you don't play as a specific character in the game (with a name or face), you assume the role of a master of a European trading company in the 15th century. You're a business leader looking to establish new trade routes, hire admirals, and explore new lands and people. While this strategy simulation encourages discovery and diplomacy, you can also exploit others all in the name of business.
Ease of Play
This game is easy to control, with a mandatory hour-long tutorial to get you going -- but it's not a cakewalk either. You'll be faced with many challenges on your way to become a successful businessperson. Younger players may not have the patience for a historical (yet fictional) trading game like this.
Violence & Scariness
You'll fight against giant "Kraken" creatures of the sea, as well as against humans, like pirates, but you don't actually control this part of the game. There's no blood or gore, but simulated/fantasy violence from a top-down view.
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Mild profanity, including words like "damn," "hell," and "bastard."
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Drinking, Drugs & Smoking
The game includes consumption of alcohol and the ability to trade alcohol with colonies and countries.
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Parents Need to Know
Parents need to know thatw Neo Atlas 1469 is a strategy simulation game available on the Nintendo Switch and Windows PCs. Players are put in charge of a 15th century trading company that hires admirals to explore the globe and help flesh out trade routes, establish business partners around the world, and report to the king. The gameplay does have some fantasy violence (where your vessels will fight against pirate ships or sea monsters), but these events are out of your control and no blood or gore is shown during these moments. There are some alcohol references, where characters consume alcohol and players have the option to sell spirits to colonies and other countries. Finally, there's some occasional mild profanity (including words like "hell," damn," and "bastard").
Is It Any Good?
If you're into simulation games, there are many enjoyable moments, but pacing issues could keep this restricted to fans of this genre only. Throughout the hour-long tutorial of Neo Atlas 1469, you'll learn to sail the seven seas and chart previously untouched areas. You'll also approve or disapprove your admirals' findings (with each decision changing how the map of the world looks), navigate around bad weather and foes, and conduct trade with people of all walks of life. Admirals you bring on have different strengths and weaknesses, and can "level up" based on in-game actions. This role-playing game (RPG)-like element can affect stats like courage, navigation, and battle power. Speaking of battles, you'll run into giant sea creatures (like the giant octopus-like Kraken) and pirates who want to steal your stuff, but winning these turn-based combat sequences rely heavily on your battle power number (and some luck thrown in).
While negotiating with locales, you'll get constant pressure from the King to make money, which in turn determines your annual bonus, too. This sim taps into the thrill of exploring strange lands, carving out the map of the world, and treasure hunting, but interacting with the admirals and trade elements -- the main focus of the fame -- may be tedious and repetitive for some. You might find yourself speeding up elements of the game (which you can do), but parts cannot be skipped altogether. While catering to a niche audience, Neo Atlus 1469 does have some depth and excitement. For what it is, it does it well. But it would have been great to offer a wider variety of missions to keep the gameplay fresh, and perhaps extra modes (including multiplayer) to add more bang for the buck.
Did we miss something on diversity?
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