Powerpuff Girls Learning Challenge #2: Princess Snorebucks

 Review

Common Sense Media says

Learning games save Powerpuff Girls.
greenON: Content is age-appropriate for kids this age.
yellowPAUSE: Know your child; some content
may not be right for some kids.
redOFF: Not age-appropriate for kids this age.
not for kidsNOT FOR KIDS: Not appropriate for kids any age.

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Quality
 
Sometimes media can be age appropriate but a real waste of time. Our star rating assesses the media's overall quality.

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Parents say

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Kids say

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What parents need to know

Parents need to know that this software uses the Powerpuff Girls, the popular branded characters from the Cartoon Network, to entice children to play learning games. Some parents may not feel that the Powerpuff Girls are the best role models because they sometimes exhibit violent behavior in their TV show. There is no violence here, however. The games are good and the adventure is great fun.


What's it about?

In POWERPUFF GIRLS LEARNING CHALLENGE #2: PRINCESS SNOREBUCKS, the three petite super-heroines are duped by Princess Morbucks, a jealous Powerpuff-wannabe. She sends the Powerpuff Girls an evil music box that turns their dreams into nightmares from which they can't awake. Players rescue the Powerpuff Girls from this sleeping terror by playing learning games that teach language arts, math, Spanish, and musical pattern recognition.

The games have fun themes, such as playing a pinata game to learn Spanish words and planting a garden to learn fractions. After the Powerpuff Girls awaken, they need to undo the damage to Townsville that occurred when Princess Morbucks tried (but failed) to be a Powerpuff Girl. Players direct the Powerpuffs as they fly through the grid-like streets, encountering monsters and menaces. Kids provide the logic to determine which Powerpuff girl has the superpower to solve a particular problem.


Is it any good?

 

Blossom, Buttercup, and Bubbles, known to Cartoon Network fans as the Powerpuff Girls, are back with their second learning software title. And like their first foray into educational software, it is a winner.

In this well-constructed software, youngsters not only get to interact with their favorite heroines, they also become heroes by playing multiple-leveled learning games to save the Powerpuff Girls. The software is cleverly constructed so that kids have to play the learning games numerous times in order to collect enough "wakeups" to disable the music box.


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What families can talk about

Families can talk about superhero fantasies. What superpower would you want? Would there be any drawbacks to such power?


This review was written by Jinny Gudmundsen
Kid, 10 years old
August 17, 2011
 
The Brainwashing Girls: No kids, please.
Yeah its educational, but how the crud could The (idiotic) Learning Company ruin this? Do not give this to your kids. Let them watch the show but dont buy them this videogame, it will brainwash them.

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This review was written by Jinny Gudmundsen
Topics:superheroes
Platforms:Windows, Mac
Available online?Not available online
Genre:Educational
Developer:The Learning Company
Release date:March 2, 2004
Price:$20
ESRB rating:E

This review was written by Jinny Gudmundsen

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About our rating system
ON: Content is age-appropriate for kids this age.
PAUSE: Know your child; some content may not be right for some kids.
OFF: Not age-appropriate for kids this age.
Learning ratings
BEST: Really engaging, great learning approach.
GOOD: Pretty engaging, good learning approach.
FAIR: Somewhat engaging, OK learning approach.
NOT FOR LEARNING: Not recommended for learning.

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