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Powerpuff Girls Learning Challenge #2: Princess Snorebucks (Windows, Mac)

common sense media says

Learning games save Powerpuff Girls.


parents & educators say

What parents need to know

Parents need to know that this software uses the Powerpuff Girls, the popular branded characters from the Cartoon Network, to entice children to play learning games. Some parents may not feel that the Powerpuff Girls are the best role models because they sometimes exhibit violent behavior in their TV show. There is no violence here, however. The games are good and the adventure is great fun.

Educational value: Not applicable.
Positive messages: Not applicable.
Violence & scariness: Not applicable.
Language: Not applicable.
Consumerism: Not applicable.

More on Powerpuff Girls Learning Challenge #2: Princess Snorebucks

What to talk about

Talk to your kids

Families can talk about superhero fantasies. What superpower would you want? Would there be any drawbacks to such power?

What's the story?

What's the story?

In POWERPUFF GIRLS LEARNING CHALLENGE #2: PRINCESS SNOREBUCKS, the three petite super-heroines are duped by Princess Morbucks, a jealous Powerpuff-wannabe. She sends the Powerpuff Girls an evil music box that turns their dreams into nightmares from which they can't awake. Players rescue the Powerpuff Girls from this sleeping terror by playing learning games that teach language arts, math, Spanish, and musical pattern recognition.

The games have fun themes, such as playing a pinata game to learn Spanish words and planting a garden to learn fractions. After the Powerpuff Girls awaken, they need to undo the damage to Townsville that occurred when Princess Morbucks tried (but failed) to be a Powerpuff Girl. Players direct the Powerpuffs as they fly through the grid-like streets, encountering monsters and menaces. Kids provide the logic to determine which Powerpuff girl has the superpower to solve a particular problem.

Is it any good?

Is it any good?
 

Blossom, Buttercup, and Bubbles, known to Cartoon Network fans as the Powerpuff Girls, are back with their second learning software title. And like their first foray into educational software, it is a winner.

In this well-constructed software, youngsters not only get to interact with their favorite heroines, they also become heroes by playing multiple-leveled learning games to save the Powerpuff Girls. The software is cleverly constructed so that kids have to play the learning games numerous times in order to collect enough "wakeups" to disable the music box.

Game themes & details

Themes
Game Details
Available on: Windows, Mac
Not available online
Genre: Educational
Developer: The Learning Company
Released on: March 2, 2004
Price: 20
ESRB Rating: E

This review was written by Jinny Gudmundsen
 
 

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AnEpicKid
kid, 10 years old
 
The Brainwashing Girls: No kids, please.
Yeah its educational, but how the crud could The (idiotic) Learning Company ruin this? Do not give this to your kids. Let them watch the show but dont buy them this videogame, it will brainwash them.

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ON: Content is appropriate for kids this age.
PAUSE: Know your child, some content may not be right for some kids
OFF: Not age appropriate for kids this age