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ON: Content is age-appropriate for kids this age.
PAUSE: Know your child; some content may not be right for some kids.
OFF: Not age-appropriate for kids this age.
Learning ratings
BEST: Really engaging, great learning approach.
GOOD: Pretty engaging, good learning approach.
FAIR: Somewhat engaging, OK learning approach.
NOT FOR LEARNING: Not recommended for learning.

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All parent reviews for Rise of Nations

Age
11
Adult
April 9, 2008
 
Great real time statagy game
By far one of the best. Fairly easy to use (a little harder later on in the ages but not too bad) and fun for hours and hours. Not gory like some of the other games though people do make death dances occasionally and scream or something but really not that disturbing. I agree with whoever rated it in the adult catagory with that it should be rated E.

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Adult
April 9, 2008
 
What were they thinking?
THIS IS A GREAT GAME FOR ALL AGES. PLAYERS ACTUALLY LEARN FROM THIS GAME!! You learn about countries, cultute, economics, strategy, and more. Everyone should play this game! CSM overrates everything!

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Adult
April 9, 2008
 
Great game of strategy
Great Game of learning and strategy.

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Parent of 17 year old
February 27, 2011
 
For All Ages, Amazing
This has got to be one of the greatest strategy games of all time, it's brilliant. Without even being very violent sure there is a heap of killing but honestly that looks like someone falling over and falling asleep!!!

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Adult
December 29, 2009
 
This game manages to show players the development of people from the early ages to today. Diplomacy is also a key aspect of the game and shows in a simplistic, effective way the aspects of diplomacy, especially in the way of resource trading (committed aid). There also exists a learning curve that doesn't happen to be very steep, and the difficulty of the AI makes for a possibly challenging and fun game. The Conquer the world campaign also gives players an idea of world geography, as well as the history and aspects of a particular area of earth or a particular people (For example China's "Power of Culture", highlighting China's advantage in the area of cultural development in the middle ages over other civilizations, or Egypt's ability to have two extra farms per town being reflective in their agriculture in the early ages due to the Nile.) This is a fantastic game.

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