Given the game's title, people would be forgiven if they thought SID MEIER'S CIVILIZATION IV: COLONIZATION was just another expansion to the famed game maker's popular
world history simulator. In fact, it's a standalone game (that is, you need not have
Civilization IV installed on your PC in order to play it) that's more or less a remake of another Sid Meier game released 13 years ago called
Colonization. Play is set roundabout 1492 and focuses on the challenges faced by the European settlers who claimed the American continents as their own. To be sure, the presentation and play are both similar enough that it looks much like
Civilization IV, but a few brief minutes with the game reveals a host of original features and objectives.
The flow of play in Colonization goes something like this: Provide passage to new settlers interested in leaving their European homes for the New World, have them build settlements when they arrive, and then improve those settlements with more citizens and better buildings so you can expand your cultural borders. There is, of course, much more to it than that, but the general idea is to slowly expand your colonies until you are powerful enough to separate from your homeland, create your own country, and rule the continent. As usual in Sid Meier games, players are provided plenty of creative means by which they can accomplish these goals, such as missionaries who use religion to convert natives in neighboring villages, and a trade mechanic that lets colonists get rich by transporting valuable goods back to Europe.