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Sid Meier's Civilization IV: Colonization (Windows)

common sense media says

A brainy twist on the Civilization formula.


parents & educators say

What parents need to know

Parents need to know that this game about the colonization of the Americas is historically accurate and informative enough to be used as a supplementary learning tool for older kids interested in finding out more about the settling of the New World. Its bite-sized bits of information about the era's real-life figures, cultural artifacts, and philosophies aren't exactly comprehensive, but it's hard to imagine anyone walking away from the game without having learned something about the Founding Fathers' rebellion against Europe, the kind of negotiations in which they engaged with Native Americans, and the economics of the time. Unlike others in the Civilization series, this is a stand-alone title, not another expansion pack.

Educational value: The game can potentially teach players about the challenges that were faced by many New World colonists. Several famous historical figures, including George Washington and Samuel Adams, feature prominently, and players can recreate settler negotiations with both the motherland and American aboriginals. The "Civilopedia" is filled with interesting tidbits of information about the era's culture, economy, military technology, and religion.
Positive messages: Foolhardy strategies -- such as declaring war on every faction you run across -- usually carry with them undesirable consequences. The game can be played online or over local area networks.
Violence: Small-scale skirmishes are infrequent, brief, and bloodless.
Sex: Not applicable.
Language: Not applicable.
Consumerism: This game is part of Sid Meier's prolific Civilization franchise.
Drinking, drugs, & smoking: Both tobacco and alcohol are referenced, but only as commodities that the settlers use to grow their fledgling economies. No characters are shown smoking or drinking.

More on Sid Meier's Civilization IV: Colonization

What to talk about

Talk to your kids
Families can talk about how the game deals with the delicate subject of European influence on the Native Americans' way of life. Did you feel as though this morally grey chapter in our history was treated with accuracy and respect? Are there any facets of the European colonization of the Americas that you think the game failed to adequately represent?

What's the story?

What's the story?
Given the game's title, people would be forgiven if they thought SID MEIER'S CIVILIZATION IV: COLONIZATION was just another expansion to the famed game maker's popular world history simulator. In fact, it's a standalone game (that is, you need not have Civilization IV installed on your PC in order to play it) that's more or less a remake of another Sid Meier game released 13 years ago called Colonization. Play is set roundabout 1492 and focuses on the challenges faced by the European settlers who claimed the American continents as their own. To be sure, the presentation and play are both similar enough that it looks much like Civilization IV, but a few brief minutes with the game reveals a host of original features and objectives.

The flow of play in Colonization goes something like this: Provide passage to new settlers interested in leaving their European homes for the New World, have them build settlements when they arrive, and then improve those settlements with more citizens and better buildings so you can expand your cultural borders. There is, of course, much more to it than that, but the general idea is to slowly expand your colonies until you are powerful enough to separate from your homeland, create your own country, and rule the continent. As usual in Sid Meier games, players are provided plenty of creative means by which they can accomplish these goals, such as missionaries who use religion to convert natives in neighboring villages, and a trade mechanic that lets colonists get rich by transporting valuable goods back to Europe.

Is it any good?

Is it any good?
 
You might think that Colonization sounds close enough to Civilization IV to make it easily recommendable to those people who enjoyed the latter, but there are plenty of key differences that could prove to be turn-offs. For example, players are forced to spend quite a bit of time managing non-military units, looking after settler emigration, and keeping tabs on trade missions. In other words, Colonization is a little more cerebral and not quite as action packed as some of Sid Meier's more popular simulation games. This isn't necessarily a detriment, but it's worth pointing out for those players who prefer to spend their Civilization gaming hours researching powerful new technologies and building massive armies so that they can eventually steamroll over their enemies.

Game themes & details

Game Details
Available on: Windows
Available online
Genre: Strategy
Developer: 2K Games
Released on: September 22, 2008
Price: 29.99
ESRB Rating: E10+ for Alcohol Reference, Tobacco Reference, Mild Violence

This review was written by Chad Sapieha
 
 

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newk
parent of 5 and 13 year old
 
Great Game
This game, like any building sim, starts out VERY slowly, so it's probably a better choice for older kids who may have a little more patience. I've found it very hard to win this game. I played the original "Colonization" when it first came out, and this one seems a lot harder. It is a turn-based game, so you can take your time and work out your strategies, rather than having to just run around and shoot things.

billymanperson
teen, 15 years old
 
excellent game

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