Though the graphics are jaggy and generally uninspired, Space Camp has some very good things going for it. Yes, your commander is really annoyingly egocentric. But as you complete the various tasks he suggests, which are generally fun, you'll acquire patches which allow you to progress in the game. You can place them on your space outfit, too. There's a lot of interaction, here, with other kids who pass by in the halls and with posters on the walls which tell you space facts (albeit with bad punctuation and sometimes, bad grammar – ugh).
Some of the mini-games are really hard, though. Piloting the lunar lander onto three platforms takes ultra careful maneuvering with the remote: it's almost as if you're piloting the real thing. However, since the screen is more 2D than 3D, you have no sense of depth perception. Sometimes, the game is just inaccurate. The basketball game might record a ball that hits the hoop, but doesn't go through the basket. Sometimes, your robot pal tells you that your mission is in the wrong area of the game. Finally, Space Camp is basically an way of advertising a place for which you pay big dollars to send your kids. They even include a poster/brochure in the game box (without prices, of course).