Research
Body Image
- Steamy Mags Bad for Men's Body Image, Too
- Internet, Alcohol and Sleep Tied to Girls' Weight
- Most Teens and Tweens Think They Are Overweight
Jennifer Aubrey, University of Missouri, Columbia
Guys who check out the sexy female models in so-called lad magazines such as Maxim have more body-image problems than their pals, a new study finds.
While it is fairly well-known that women feel worse about their bodies after viewing other females in Cosmopolitan or Glamour, guys apparently take the same knock after perusing the lingerie-clad women spread across the pages of Maxim, FHM and Stuff.
The researchers say that by looking at idealized, sexualized women, guys feel less-than because they start thinking they need to measure up on the attractiveness scale to snag such a mate.
"Men make the inference that in order to be sexual and romantic with women of the similar caliber they see in Maxim magazine, they also need to be attractive," said lead researcher Jennifer Aubrey of the Department of Communications at the University of Missouri, Columbia.
Girls and young women who devote much time to the Internet, get too little sleep or regularly drink alcohol are more likely than their peers to put on excess weight, a new study suggests.The researchers, who followed more than 5,000 girls between 14 and 21 years old for 1 year, found that the more spare time girls spent on the Internet, the more their body mass index (BMI) increased.
Similar patterns were seen when the researchers looked at alcohol consumption and sleep. In the latter case, lack of sleep was linked to greater gains in BMI — a measure of weight in relation to height.
The findings, reported in The Journal of Pediatrics, add to evidence implicating each of these three habits in promoting weight gain.
The effect of each may be small, but over time the pounds can add up, according to the researchers, led by Dr. Catherine S. Berkey of Brigham & Women's Hospital and Harvard Medical School in Boston.
The study involved 5,036 girls and young women who were surveyed regarding the number of recreational hours per week they spent on the Internet, which ranged from 1 to 5 hours, to 16-plus hours, as well as how long they typically slept each night (anywhere from 5 hours or less, to 9 hours or more) and how much alcohol they usually drank (ranging from none to two or more drinks per week).
In general, the researchers found, as Internet use climbed, so did BMI, particularly among girls younger than 18 years old.
Pangea Media, the leader in online quizzes and quiz technology, has released the results of its latest "Pangea Pulse," which tracked the attitudes and preferences of its tween and teen users about body image and how their related perceptions will impact their New Year's resolutions.
When asked how they feel about their current weight, in a recent survey conducted on Quibblo.com, more than half of the respondents (60 percent) said they believe they weigh too much. More than half said they feel like their life would be dramatically improved if they achieved their ideal weight. When asked what motivates them to improve their physical appearance, over half of the tween and teen respondents cited seeing photos of themselves and picking flaws from these photos, followed by comparing themselves to friends and seeing "perfect" models and celebrities in magazines, TV and movies.
Fifty-nine percent of respondents said they have compared their bodies to those of celebrities. When asked to choose which celebrities have the most ideal bodies, the majority of respondents chose Beyoncé (approximately 60 percent), followed by Paris Hilton (33 percent) and Scarlett Johansson (26 percent).
To get in shape in '09, tweens and teens say they will eat healthier (46 percent) rather than diet (36 percent). Fifty-three percent of tweens/teens respondents have never been on a diet, while 17 percent said that they have tried a few different diets and had some successes. Read the full BriefPangea Media, 01/08/2009
Internet safety
- European kids fearless in downloading, a new study suggests
- Norton Online Living Report 2009
- Study: \'Cyberbullying\' hits one third of teens
- Preferring the Web Over Watching TV
- 80% of parents don't turn on parental control software
- 80% of parents don't turn on parental control software, Two thirds never discuss online safety with kids
- Survey: 17 Percent of GTAIV Purchasers Underage
- Survey Shows Teens Meet Strangers Online
- Parents support Internet, but they worry, poll shows
- Bullying of Teenagers Online is Common, UCLA Psychologists Report
- 9 out of 10 Parents Think They Should Have Prime Reponsibility for Children\'s Internet Safety
- Many Parents Unaware of Their Kids\' Online Activity
- Parental Influence and Teens' Attitude Toward Online Privacy Protection
- 46% of Tweens Use a Cell Phone, Nielsen Reports
- For teens, a friend online is usually a friend offline, too
- Cyberbullying Grows Bigger and Meaner with Photos, Video
BRUSSELS -- Children are well aware of the risks of illegal downloading, at least on a theoretical level, but often minimize or question the illegal character of the act, according to a major European Commission survey released Friday.
The children surveyed often rationalized their downloading by saying that everyone does it. Many also pointed to downloads made by their own parents as an implicit form of authorizationRead the full Brief, 08/11/2007
The role of the Internet in our world continues to grow and evolve. Just as it revolutionized the way we find information, experience entertainment and do business, it’s transforming our social lives in profound ways as well. For the second year, Symantec commissioned the Norton Online Living Report to monitor and provide insight into rapidly changing technology, Internet usage and the social impact on individuals and families. This year’s report surveyed 9,000 online adults and kids in 12 countries—the U.S., Canada, UK, France, Germany, Italy, Sweden, China, Japan, India, Australia and Brazil—with results that are both surprising and informative about the impact of technology on relationships, parenting
and security.Read the full BriefHarris Interactive for Symantec, 03/01/2009
About one third (32%) of all teenagers who use the internet say they have been targets of a range of annoying and potentially menacing online activities – such as receiving threatening messages; having their private emails or text messages forwarded without consent; having an embarrassing picture posted without permission; or having rumors about them spread online.
Depending on the circumstances, these harassing or "cyberbullying" behaviors may be truly threatening, merely annoying or relatively benign. But several patterns are clear: girls are more likely than boys to be targets; and teens who share their identities and thoughts online are more likely to be targets than those who lead less active online lives.Read the full Brief, 06/27/2007
Parents who worry that their children watch too much television can take heart: a bigger concern may be children spending too much time online.
Skip to next paragraph
For children ages 10 to 14 who use the Internet, the computer is a bigger draw than the TV set, according to a study recently released by DoubleClick Performics, a search marketing company. The study found that 83 percent of Internet users in that age bracket spent an hour or more online a day, but only 68 percent devoted that much time to television.
The study found that the children often did research online before making a purchase (or bugging their parents to make one). The big exception to this rule was apparel: like many grown-ups, the children said they preferred to choose their clothes at a store.
Performics reported that some corners of the Internet were more popular with the children than others. While 72 percent of the children online belonged to a social networking site (usually MySpace), 60 percent of them said they rarely or never read blogs.Read the full BriefDoubleClick Performics, 08/24/2008
Four out of five parents that use parental control software don't turn it on, despite being concerned about their children's online safety, says McAfee.
Research by the security firm revealed a further 52 percent of parents admitted they never changed the security settings on their parental controls software while 20 percent admitted to being unsure as to whether they level of security. Nearly two thirds of parents also said they hadn't raised the subject of online security with their children.
McAfee highlighted that just under half of parents claim to monitor their children's online activities, however 30 percent said they left their children alone in their bedroom to surf the web. The survey also highlighted that 26 percent of all five to seven year olds have a computer in their bedroom and 17 percent of them are allowed to browse the web.
Meanwhile 46 percent of parent's said they were unaware their children had any social networking profiles on sites such as Facebook. Read the full BriefMcAfee, 06/24/2009
Four out of five parents that use parental control software don't turn
it on, despite being concerned about their children's online safety, says McAfee.
Research by the security firm revealed a further 52 percent of parents
admitted they never changed the security settings on their parental controls
software while 20 percent admitted to being unsure as to whether they level of
security. Nearly two thirds of parents also said they hadn't raised the subject
of online security with their children.
McAfee highlighted that just under half of parents claim to monitor
their children's online activities, however 30 percent said they left their
children alone in their bedroom to surf the web. The survey also highlighted
that 26 percent of all five to seven year olds have a computer in their bedroom
and 17 percent of them are allowed to browse the web.
Meanwhile 46 percent of parent's said they were unaware their children
had any social networking profiles on sites such as Facebook.
When it comes to maintaining the family PC, the task tends to fall to
dads, with 88 percent of men saying they were responsible for installing and
monitoring security software on their home PC. The survey showed that twice as
many Dad's compared to Mum's actively seek out information on the latest online
threats and 13 percent of mum's claimed their kids were more internet savvy
than they were.
Much has been made about violent video games and how they impact children over the past decade and legislatures and activist groups alike have tried to find ways to stop them from getting in the hands of minors. And with the help of retailers, most laws have tried to make it impossible for those under the age of 17 to buy an M-rated game. But according to a recent Nielsen survey, 17 percent of Grand Theft Auto IV buyers were underage.
Nielsen found that of the 6,000 respondents, 17 percent of all buyers were younger than 17 -- the children were aged between 6 and 17 -- and of those younger buyers, 61 percent bought the game themselves, while 39 percent had a relative or friend buy it for them. In those cases where someone else bought the game for the kids, 80 percent were the child's parent or guardian and 10 percent said their older siblings bought the game for them.
Most teens say they\'ve met strangers online Nationwide survey reveals teens interact with strangers.
Dateline NBC
All of Dateline’s predator investigations have been predicated on the idea that teenagers are willing, and sometimes eager, to share very personal information online. What are kids really up to on the computer? They may not always want to tell you, but they told Dateline in a new nationwide survey. In a survey conducted by The Intelligence Group, Dateline questioned 500 teenagers across the country, ages 14 to 18, about their computer habits.
When asked if they chat online to people they’ve never met before, an overwhelming majority said “yes,” whether it’s “all the time,” “sometimes,” or “not very often.” When asked if someone they’ve met online has wanted to meet them in person, 58 percent said “yes.” And 29 percent said they’ve had a “scary” experience online.
When asked if they talk about personal information on the Internet— things like aname, a picture, an address, a birthday, about half the teens said “yes.” We also asked if they did things online they would not want their parents to know about. Again, about half said “yes.”
More than 90 percent told us that they were responsible when they used the computer… but said that they thought friends, classmates, and other teens were not behaving responsibly online.
Below are the results:
Question 1: Have you ever met someone online via e-mail, instant messenger, chat room, etc.?
MALE /FEMALE /14-18 /19-24
Yes 71% 76% 66% 66%
No 29% 24% 34% 34%
Question 2:How often would you say you talk to people via the Internet that you don\'t know, but have met online?
MALE FEMALE 14-18 YEARS OLD 19-24 YEARS OLD
All the time 24% 32% 15% 23%
Very Often 18% 19% 17% 19%
Sometimes 26% 26% 26% 28%
Not very often 26% 21% 33% 26%
Not at all 6% 3% 10% 4%
Question 3: Has anyone you have met online ever asked to meet you in person?
Total MALE FEMALE 14-18 19-24
Yes 63% 65% 62% 58% 68%
No 37% 35% 38% 42% 32%
Question 4: Have you ever had a scary online experience, or an online experience that has made you feel uncomfortable in any way?
MALE FEMALE 14-18 19-24
Yes 29% 35% 29% 35%
No 71% 65% 71% 65%
Question 5:You mentioned that you had an online experience that made you uncomfortable. Did you tell anyone about it?
MALE FEMALE 14-18 19-24
Yes 61% 61% 63% 60%
No 39% 39% 38% 40%
Question 6: Have you ever done anything online that you would not want your parents to know about?
MALE FEMALE 14-18 19-24
Yes 59% 40% 49% 50%
No 41% 60% 51% 50%
Question 7: Do you talk about yourself or personal things online?
MALE FEMALE 14-18 19-24
Yes 58% 44% 47% 55%
No 42% 56% 53% 45%
Question 8: Do you think your parents know what you\'re really doing when you\'re on the computer?
MALE FEMALE 14-18 19-24
Yes 46% 60% 55% 51%
No 54% 40% 45% 49%
Question 9: Do you think your parents would mind if they knew what you were really doing on the computer?
MALE FEMALE 14-18 19-24
Yes 46% 50% 54% 42%
No 54% 50% 46% 58%
Question 10:Do you think you use the computer responsibly?
TOTAL MALE FEMALE 14-18 19-24
Yes 92% 90% 94% 91% 93%
No 8% 10% 6% 9% 7%
Question 11: Would you say that most people your age use the computer responsibly?
TOTAL MALE FEMALE 14-18 19-24
Yes 39% 42% 36% 30% 47%
No 61% 58% 64% 70% 53%
© 2006 MSNBC Interactive METHODOLGY
This survey, by The Intelligence Group, was conducted online in January of 2006. The total sample is of 500 teens, and a margin of error is 4.4 percent. The Intelligence Group is a leading trend forecasting and market research firm. Read the full Brief, 04/28/2006
In a sign of how the media landscape is changing, parents now are more concerned about what their kids view online than what they watch on television.
Yet most digital-age parents aren\'t media-haters despite a recent flurry of stories about sexual predators lurking on social networking sites like MySpace.com and clips of teenage buffoonery circulating on video-sharing sites, according to a national survey released today by San Francisco-based Common Sense Media.
Read the full Brief, 06/07/2006
Jaana Juvonen, University of California--Los Angeles
Nearly three in four teenagers say they were bullied online at least once during a recent 12-month period, and only one in 10 reported such cyber-bullying to parents or other adults, according to a new study by UCLA psychologists.
Of those who were bullied online, 85 percent also have been bullied at school, the psychologists found. The probability of getting bullied online was substantially higher for those who have been the victims of school bullying.
"Bullying affects millions of students and is not limited to school grounds," said lead study author Jaana Juvonen, a professor of psychology and chair of UCLA's developmental psychology program. "Bullying on the Internet looks similar to what kids do face-to-face in school. The Internet is not functioning as a separate environment but is connected with the social lives of kids in school. Our findings suggest that especially among heavy users of the Internet, cyber-bullying is a common experience, and the forms of online and in-school bullying are more alike than different."
The research is based on an anonymous Web-based survey of 1,454 participants between the ages of 12 and 17, who were recruited through a nationally popular teen website from August through October 2005. The psychologists' findings appear in the September issue of the Journal of School Health.
Forty-one percent of the teenagers surveyed reported between one and three online bullying incidents over the course of a year, 13 percent reported four to six incidents and 19 percent reported seven or more incidents, Juvonen said.
Washington, DC – Ninety percent of parents or legal guardians of children ages 8-18 believe they should bear a lot of responsibility for ensuring children have safe online experiences, although only 34 percent see themselves as “very knowledgeable” about how to educate their children to use the Internet safely and responsibly.
According to a new national poll commissioned by Cable in the Classroom and conducted by Harris Interactive®, 71 percent of parents also think a major portion of the responsibility for ensuring children’s safety on the Internet falls to schools. The poll was released today at the PTA Back-to-School Media Briefing held at the New York City Public Library.
“Parents want to take primary responsibility for guiding their kids’ use of the Internet,” said Douglas Levin, senior director of education policy for Cable in the Classroom. “Yet, as the Internet continues to change and evolve, most parents don’t feel very knowledgeable about how to ensure children’s Internet safety and are looking for schools to help.”Read the full Brief, 08/10/2006
Do parents really know what their kids are doing online? According to a new survey commissioned by the National Center for Missing & Exploited Children and Cox Communications, only about half of the parents surveyed were monitoring their kids\' online activity daily or weekly. Meanwhile the other half of the parents said that they don\'t have or do not know if they have software on their computer(s) capable of monitoring where their teens go online or with whom they interact. Additional findings include:
*42% of parents don\'t review the content of their teen(s) are reading and/or writing in chat rooms or instant messages;
*Parents are not familiar with the most common IM shorthand/lingo, i.e.,
*57% of parents don\'t know LOL (laughing out loud)
*68% don\'t now BRB (be right back)
*92% were unaware that A/S/L means age/sex/location
*95% of weren\'t familiar with POS (parents over shoulder)and P911 (parent alert);
*28% of parents don\'t know if their teens are speaking with strangers online;
*30% of parents let their teens use computers in private areas of the home (e.g. bedroom, office).
--Cynopsis: Kids 05/24/05Read the full Brief, 05/24/2005
Youn, Seounmi
This study examines the impact of parental influence on teens' attitude toward privacy protection. Survey data show that teens high in concept oriented family communication tend to engage in discussion mediation, which, in turn, affects their level of privacy concern. In contrast, teens high in socio-oriented communication tend to have more family rules and surf the Internet with parents. Rulemaking mediation is not directly related to teens' level of privacy concern, while cosurfing mediation is related to their level of concern. This study also finds that parental mediation and teens' concern level explain their attitude toward privacy protection measures. Implications for policymakers and educators are discussed. With teens increasingly becoming an influential online retail demographic (Business Wire 2006; Greenspan 2004), e-marketers are targeting them through new interactive marketing platforms such as gamevertising, viral video, and social networking site (Chester and Montgomery 2007; Howard 2006). These marketing practices may open opportunities for communication, product learning, and e-commerce to teens; however, they also raise public concerns about online risks resulting from teen privacy loss (Donnerstein 2002; Lenhart 2005; Willard 2006).
Read the full BriefSeounmi Youn, for The Journal of Consumer Affairs, 10/02/2008
Nearly half - 46 percent - of US "tweens" (those age 8-12) use a cell phone, and safety is the primary reason that parents cite for their childrens' having a mobile phone, according to Nielsen's newly launched Mobile Kids Insights survey.
The survey also estimates that US tweens - a population segment of 20 million - get their own cell phone between age 10 and 11, on average.
Some 55 percent of tweens who own a cell phone send text messages and 21 percent download ringtones, according to the study.
New research about online and offline friends shows that most teens use the Internet to interact with people they already know rather than strangers who might turn out to be predators.Read the full BriefSharon Jayson, USA TODAY, 04/02/2009
Online harassment of American young people ages 10 to 17 increased 50% (from 6% to 9%) from 2000 to 2005, according to the latest research available, a watershed report by the University of New Hampshire's Crimes Against Children Research Center. And the number of young people who said they had "made rude or nasty comments to someone on the Internet" increased from 14% to 28% in the same period.
But there hasn't been nearly enough research on the subject, says Corinne David-Ferdon, a health scientist at the Centers for Disease Control and Prevention.
Compounding the frustration is that children often fail to report bullying. They fear that tormentors will become angrier and bully them more or worry that if they report being bullied over the Internet or on a cellphone, their phone and Internet privileges will be revoked.
"This is an emerging public-health problem" that needs attention, David-Ferdon says. The problem gained visibility with news about high school girls getting in trouble after posting school fights on YouTube.Read the full BriefUniversity of New Hampshire's Crimes Against Children Research Center, 07/15/2008
Digital citizenship
- Girls Have The Edge In New Technologies, New Report Finds
- Norton Online Living Report 2009
- Study: Kids Going From Ads to Web
- 8 Hours a Day Spent on Screens, Study Finds
- Networked Families
- What Your Kids Are Doing Online
- Grudgingly, young people finally flock to Twitter
- Preferring the Web Over Watching TV
- Report: Kids and Teens Spending More Time, Money Online
- Text Messages Can Aid Dieters
- Facebook Eats Away at Email Usage on Today's Web
- Writing, Technology and Teens
- More Teens Are Gamers than Social Networkers
- 80% of parents don't turn on parental control software, Two thirds never discuss online safety with kids
- Confronting the Challenges of Participatory Culture: Media Education for the 21st Century
- Sleepless in textland
- 89% of Kids Are Computer-Savvy
- Survey: 17 Percent of GTAIV Purchasers Underage
- Young People, Ethics, and the New Digital Media: A Synthesis from the Good Play Project
- New Poll: Parents Conflicted About the Role of Digital Media in Kids' Lives
- Living and Learning with New Media: Summary of Findings from the Digital Youth Project
- 40% of "iUsers" Accessing Internet From Mobile More Than From Computer
- Study: Young People Watch Less TV
- Study Confirms TXT SPK Doesn't Hurt Kids' Language Skills
- Display of Health Risk Behaviors on MySpace by Adolescents on Social Netwoking Sites
- Bullying of Teenagers Online is Common, UCLA Psychologists Report
- Video Games Improve Math Skills Among Children
- Real Kids in Virtual Worlds
- For teens, a friend online is usually a friend offline, too
- Parental Influence and Teens' Attitude Toward Online Privacy Protection
- Turns out video games are good--wait, didn't we know that already
- New Survey Results Give a Window Into Teen Behavior and Risks
- Teens on Social Networks Still Outrank Adults 2-1
- The Civic Potential of Video Games
- Iowa State study finds video games can teach helpful behavior, too
- Online Video Viewer Demographics
- Teens, Video Games and Civics
Robert Hart, Intuitive Media; Professor Karen Pine, University of Hertfordshire School of Psychology, United Kingdom
The Learning in the Family report which looked at how families are involved in children’s learning, was funded by Becta, commissioned by Intuitive Media Research Services and co-authored by Robert Hart of Intuitive Media and Professor Karen Pine, at the University’s School of Psychology. They conducted two online surveys with a sample of 4,606 children aged six to fourteen, going into more depth with a further 2,535 children and then interviewed twelve families.
The aim was to assess how parents engage with children learning new technology and how parents could better support their children’s learning.
The survey found that 94 percent of the girls said that they used a computer or laptop compared with only 88 per cent of the boys. It also found that 50 per cent of children chose their mothers to help them to use new technologies, versus 22 per cent, which chose their fathers.
Another key finding was that 40 percent of children surveyed wanted to see an improvement in parental involvement and many of the parents interviewed said that they would like to learn more through online courses, through the television or through their local school or college.
The role of the Internet in our world continues to grow and evolve. Just as it revolutionized the way we find information, experience entertainment and do business, it’s transforming our social lives in profound ways as well. For the second year, Symantec commissioned the Norton Online Living Report to monitor and provide insight into rapidly changing technology, Internet usage and the social impact on individuals and families. This year’s report surveyed 9,000 online adults and kids in 12 countries—the U.S., Canada, UK, France, Germany, Italy, Sweden, China, Japan, India, Australia and Brazil—with results that are both surprising and informative about the impact of technology on relationships, parenting
and security.Read the full BriefHarris Interactive for Symantec, 03/01/2009
According to Mediamark Research & Intelligence's (MRI) new 2008 American Kids Study, 43% of kids 6-11 visited a website they saw or heard about in a commercial or ad. Of the approximately 10.7 million kids who reported visiting a company's site after seeing it in an ad, it is the older kids who are more likely to actually to go to that specific site: K6-7 (26.5%); K8-9 (33.3%); and K10-11 (40.2%); gender-wise it is almost even, with boys slightly higher. The study was conducted with about 5,000 kids via an in-home survey, as well as a separate survey of primary caregivers in those same households focusing on the kid's purchase in influence activities. Additionally, kids who say they visited a site after seeing/hearing about it in an ad/commercial are more likely (%) than the average US kid to:
- Use the internet every day (48%)
- Have a personal email address (41%)
- Parents let them go anywhere they want online (40%)
- Use instant messaging (IM) (40%)
- Downloaded music in the last month (34%)
- Downloaded a TV show in the last month (29%) Read the full BriefMediamark Research and Intelligence, 12/18/2008
IN a world with grocery store television screens, digitally delivered movie libraries and cellphone video clips, the average American is exposed to 61 minutes of TV ads and promotions a day.
Some people may think that amount seems excessive. But “people don’t seem to be getting up and running away,” said Jack Wakshlag, chief research officer at Turner Broadcasting.
In fact, adults are exposed to screens — TVs, cellphones, even G.P.S. devices — for about 8.5 hours on any given day, according to a study released by the Council for Research Excellence on Thursday.Read the full BriefBrian Stelter, The New York Times, 03/26/2009Tracy L.M. Kennedy, University of Toronto; Aaron Smith, Research Specialist, Pew Internet Project; Amy Tracy Wells, Research Fellow, Pew Internet Project; Barry Wellman, University of Toronto
The internet and cell phones have become central components of modern family life. Among all household types, the traditional nuclear family has the highest rate of technology usage and ownership.
A national survey has found that households with a married couple and minor children are more likely than other household types -- such as single adults, homes with unrelated adults, or couples without children to have cell phones and use the internet.
The survey shows that these high rates of technology ownership affect family life. In particular, cell phones allow family members to stay more regularly in touch even when they are not physically together. Moreover, many members of married-with-children households view material online together.
Almost three-quarters of Americans spend time online. As the Internet has come into its own as a richly complex media source, just what people choose to do online has become as different and nuanced as what they do in their offline lives. But in a recent survey of consumer technology, Forrester Research found that a number of trends in how people use technology divide along generational lines.
Baby boomers, for example, only spend around five hours a week online.
The Internet's first generation, Gen X, or the 29- to 42-year-old demographic, spends eight hours of personal time a week online. Mainly drawn to product reviews and e-mail, Gen Xers haven't found much use for some of the Internet's more recent innovations like blogs and social networking.
Gen Yers are pushing the technological envelope as the most voracious consumers of streaming videos and blogs. They're the first to discover the latest innovations in, say, searching for music or other interests. They're twice as likely as older adults to watch Internet TV and reasonably comfortable managing social relationships online. Instead of Tivo, Gen Y consumers are checking out streaming video sites like Hulu. Read the full BriefForrester Research, 08/29/2008
CHICAGO — They think it's pointless, narcissistic. Some don't even know what it is.
Even so, more young adults and teens — normally at the cutting edge of technology — are finally coming around to Twitter, using it for class or work, monitoring the minutiae of celebrities' lives.
It's not always love at first tweet, though. Many of them are doing it grudgingly, perhaps because a friend pressures them or a teacher or boss makes them try the 140-character microblogging site.
Read the full BriefMartha Irvine, Associated Press, 10/21/2009Parents who worry that their children watch too much television can take heart: a bigger concern may be children spending too much time online.
Skip to next paragraph
For children ages 10 to 14 who use the Internet, the computer is a bigger draw than the TV set, according to a study recently released by DoubleClick Performics, a search marketing company. The study found that 83 percent of Internet users in that age bracket spent an hour or more online a day, but only 68 percent devoted that much time to television.
The study found that the children often did research online before making a purchase (or bugging their parents to make one). The big exception to this rule was apparel: like many grown-ups, the children said they preferred to choose their clothes at a store.
Performics reported that some corners of the Internet were more popular with the children than others. While 72 percent of the children online belonged to a social networking site (usually MySpace), 60 percent of them said they rarely or never read blogs.Read the full BriefDoubleClick Performics, 08/24/2008
Separate studies from research firm Nielsen and virtual world WeeWorld released this week suggest that kids are spending more time on the Web. While the research firm Nielsen reveals the online behavior of kids ages 2 to 11, WeeWorld looks at the time spent and spending habits of those age 12 to 18.
The time spent on the Web among children ages 2 to 11 has increased 63% in the last five years, from nearly 7 hours in May 2004 to more than 11 hours online in May 2009. Time spent among kids outpaced the increase for the overall population, which grew 36% in the past five years, all according to Nielsen. In May 2009, this age group comprised nearly 16 million, or 9.5%, of the active online users -- which suggests that the growth rate of kids online outpaces the overall Internet population, according to the research firm.
Read the full BriefResearch firm Nielsen and virtual world WeeWorld , 07/07/2009 A small U.S. and German study has found that text messaging may help children fight off obesity by taking advantage of the fact that many youngsters are glued to their cell phones.
Researchers from the University of North Carolina and Germany's University of Heidelberg found text messaging could be used to reduce children's chances of becoming overweight or obese later in life by helping them monitor and modify their behavior.
The study, published in the Journal of Nutrition Education and Behavior, involved 58 children aged 5 to 13 and their parents who took part in group education sessions to encourage them to increase physical activity, decrease time spent watching television, and cut back on sugar-sweetened drinks.
The participants were divided into three groups -- one that reported self-monitoring via text messaging, another group with a paper monitoring diary, and a no-monitoring control group.
The study found that children in the text messaging group were far more likely to stick to their goals -- 43 percent -- than those with a paper diary -- 19 percent.
According to recent analysis by the Online Publishers Association (OPA), more people than ever are spending their time online visiting content sites which provide news, information, and entertainment. Despite the emergence of social networks, and in particular the rapid growth of Facebook, it's content sites which engage web surfers' attention the most these days - time spent on these sites is up 88% from only five years ago. That's not to say social networking community sites haven't grown too, it's just that their growth hasn't come at the expense of content. Instead, people are using traditional communication sites and services (think webmail, IM, and discussion groups) less and less and choosing to use Facebook and other social networks instead.Read the full BriefOnline Publishers Association (OPA), 09/17/2009
Teens write a lot, but they do not think of their emails, instant and text messages as writing. This disconnect matters because teens believe good writing is an essential skill for success and that more writing instruction at school would help them.Read the full BriefPew Internet (Amanda Lenhart, Sousan Arafeh, Aaron Smith, Alexandra Macgill), 04/24/2008
Sydney Jones, Research Assistant; Susanna Fox, Associate Director
More teens play online games than visit social networking sites. Also, the number of teens using email has dropped significantly over the past four years.
The new report, Generations Online in 2009, found that despite the commonly held perception that teens live on sites like MySpace and Facebook, 78 percent of teens 12-17 play online games while just 65 percent use social networking sites. Those numbers diverge for the Generation Y found Pew, as just half of adults 18-32 play online games while 67 percent of them are on social networking sites.
Despite the fact that nearly a third of teens are not social networkers, these sites, along with text messaging and instant messaging are quickly shoving aside email as a preferred form of Web communication for this group. Pew’s research found that 73 percent of teens 12-17 use email—still as sizable number--but down considerably from the 89 percent figure recorded in 2005.
Four out of five parents that use parental control software don't turn
it on, despite being concerned about their children's online safety, says McAfee.
Research by the security firm revealed a further 52 percent of parents
admitted they never changed the security settings on their parental controls
software while 20 percent admitted to being unsure as to whether they level of
security. Nearly two thirds of parents also said they hadn't raised the subject
of online security with their children.
McAfee highlighted that just under half of parents claim to monitor
their children's online activities, however 30 percent said they left their
children alone in their bedroom to surf the web. The survey also highlighted
that 26 percent of all five to seven year olds have a computer in their bedroom
and 17 percent of them are allowed to browse the web.
Meanwhile 46 percent of parent's said they were unaware their children
had any social networking profiles on sites such as Facebook.
When it comes to maintaining the family PC, the task tends to fall to
dads, with 88 percent of men saying they were responsible for installing and
monitoring security software on their home PC. The survey showed that twice as
many Dad's compared to Mum's actively seek out information on the latest online
threats and 13 percent of mum's claimed their kids were more internet savvy
than they were.
Henry Jenkins, Ravi Purushotma, Katherine Clinton, Margaret Weigel, and Alice J. Robison
A central goal of this report is to shift the focus of the conversation about the digital divide from questions of technological access to those of opportunities to participate and to develop the cultural competencies and social skills needed for full involvement. Schools as institutions have been slow to react to the emergence of this new participatory culture; the greatest opportunity for change is currently found in afterschool programs and informal learning communities.
Schools and afterschool programs must devote more attention to fostering what we call the new media literacies: a set of cultural competencies and social skills that young people need in the new media landscape. Participatory culture shifts the focus of literacy from one of individual expression to community involvement.The new literacies almost all involve social skills developed through collaboration and networking.These skills build on the foundation of traditional literacy, research skills, technical skills, and critical analysis skills taught in the classroom.
Between their crazy schedules and upside-down circadian rhythms, teens have always been somewhat sleep-deprived. Now technology is making it worse.
Teens are not just texting, instant-messaging and surfing Facebook all day; they're sleeping with their cell phones or laptops too. Or rather, not sleeping. And doctors and parents, many of them raised in an era when phones were attached to walls, are concerned.
Read the full BriefJackie Burrell, Mercury News, 09/13/2009An overwhelming majority (89%) of all kids age 6-11 in the US spend at least some time doing online activities and — though few basic social activities have changed much over the years — they have vastly different communication styles and preferences than older age groups, according to a study from Experian Consumer Research, MarketingCharts reports.
The Simmons Kids Fall 2007 Full Years Study found that because today's kids have grown up in the age of online communication, networking, the internet, cell phones, digital music and digital cable, they have had different childhood experiences compared with other generations. This makes them more likely to react differently than their older counterparts to advertising and marketing initiatives.
The study also found that while kids may not currently spend much money, they are very likely to influence their parents' purchasing decisions.Read the full BriefExperian Consumer Research, 11/17/2008
Much has been made about violent video games and how they impact children over the past decade and legislatures and activist groups alike have tried to find ways to stop them from getting in the hands of minors. And with the help of retailers, most laws have tried to make it impossible for those under the age of 17 to buy an M-rated game. But according to a recent Nielsen survey, 17 percent of Grand Theft Auto IV buyers were underage.
Nielsen found that of the 6,000 respondents, 17 percent of all buyers were younger than 17 -- the children were aged between 6 and 17 -- and of those younger buyers, 61 percent bought the game themselves, while 39 percent had a relative or friend buy it for them. In those cases where someone else bought the game for the kids, 80 percent were the child's parent or guardian and 10 percent said their older siblings bought the game for them.
Carrie James, Katie Davis, Andrea Flores, John M. Francis, Lindsay Pettingill, Margaret Rundle, and Howard Gardner
Project Zero
Harvard Graduate School of Education
The new digital media are a frontier rich with opportunities and risks, particularly for young people. Through digital technologies, young people are participating in a range of activities, including social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creations, and collaborating with others in various ways. In this paper, we explore the ethical fault lines that are raised by such digital pursuits. We argue that five key issues are at stake in the new media, including identity, privacy, ownership and authorship, credibility, and participation. Drawing on evidence from informant interviews, emerging scholarship on new media, and theoretical insights from psychology, sociology, political science, and cultural studies, we explore the ways in which youth may be redefining identity, privacy, ownership, credibility, & participation as they engage with the new digital media. For each issue, we describe and compare offline and online understandings and then explore the particular ethical promises and perils that surface online.
Read the full BriefGood Play Project, Harvard Graduate School of Education, 02/22/2008Common Sense Media, the Joan Ganz Cooney Center
In a new, nationally representative poll from Common Sense Media and
the Joan Ganz Cooney Center (JGCC), American parents agreed by a wide
margin that digital media skills are important to kids’ success in the
21st century, but they also expressed skepticism about whether digital
media could contribute to the development of skills like communicating,
working with others, and establishing civic responsibility.
Three out of four parents in the survey (75 percent) agreed that knowing how to use digital media is as beneficial for kids as traditional skills like reading and math, and 83 percent of parents said that digital media gives their children the skills they need to succeed in the 21st century.
But parents expressed skepticism about the value of many digital media platforms, particularly when it came to whether digital media could teach kids how to communicate and collaborate, skills that are essential in a 21st-century workforce. For example:
• 67 percent of parents said they did not think the Web helped teach their kids how to communicate.
• 87 percent of parents said they did not believe the Web helped their kids learn how to work with others.
• Three out of four parents do not believe the Web can teach kids to be responsible in their communities.
Read the full BriefCommon Sense Media, Joan Ganz Cooney Center, 05/08/2008
Mizuko Ito, Heather Horst, Matteo Bittanti, danah boyd, Becky Herr-Stephenson, Patricia G. Lange, C.J. Pascoe, and Laura Robinson with Sonja Baumer, Rachel Cody, Dilan Mahendran, Katynka Martínez, Dan Perkel, Christo Sims, and Lisa Tripp
Digital media and online communication have become pervasive in the lives of youth in the United States. Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies had barely registered in the lives of U.S. children and teens. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid reconfigured contexts for communication, friendship, play, and self-expression.
We are wary of claims that a digital generation is overthrowing culture and knowledge as we know it and that its members are engaging in new media in ways radically different from those of older generations. At the same time, we also believe that this generation is at a unique historical moment tied to longer-term and systemic changes in sociability and culture. While the pace of technological change may seem dizzying, the underlying practices of sociability, learning, play, and self-expression are undergoing a slower evolution, growing out of resilient social and cultural structures that youth inhabit in diverse ways in their everyday lives. We sought to place both the commonalities and diversity of youth new media practice in the context of this broader social and cultural ecology.
According
to AdMob, there are many similarities between iPhone and iPod touch users in
the US, especially in the demographic makeup of each group in areas such as age
and household income. iPhone users are generally older. 69% of iPod touch users
are between 13-24 years of age, while this same age segment represents just 26%
of iPhone users. 31% of iPhone users are 35-49 years old, while only 12% of
iPod touch users fall in this age segment. In total, 74% of iPhone users are
over the age of 25, compared to 31% of iPod touch users.
To shed light on how different generations are “consuming” media — and what their future media preferences are likely to be — Deloitte LLP's Technology, Media and Telecommunications (TMT) practice commissioned an extensive survey on the evolving role of media in America. This State of the Media Democracy survey offers a generational reality check on the usage of current media platforms/devices and what the future may hold.
Millennials are leading the way, embracing new technologies, games, entertainment platforms, user-generated content and communication tools — creating a “trickle up” effect where the older generations are learning from them. The survey found that despite their eagerness to embrace new media, Millennials have an affinity for “traditional” media, such as print publications and television. Almost six in 10 survey respondents (58 percent) said they use magazines to find out about what's "cool and hip," such as clothes, cars and music. Perhaps more important, almost three-quarters (71 percent) enjoy reading print magazines even though they know they could find most of the same information online.
Beverly Plester, Clare Wood, Puja Joshi
Text speak (or, rather, TXT SP3EAK) not only doesn't harm literacy in children, researchers have found, but its use is actually positively correlated with their language and reading skills. ... children who use "textisms" on mobile phones tend to have a better grasp of (normal) word reading, vocabulary, and phonological awareness, even when controlled for age, memory, and how long they have owned a phone.
Researchers ... studied the texting behavior of 88 British children between the ages of 10 and 12 and how it related to their school literacy skills. They gave the kids 10 different scenarios and asked them to write text messages to describe each situation; their textisms were split into categories (shortenings, contractions, acronyms, symbols, non-conventional spellings, etc.) and analyzed for their use of language as it compared to their school performance.
"As expected, we found associations between textism use and phonological awareness," wrote the researchers in their report. "What is most important, the extent of the children's textism use was able to predict significant variance in their word reading ability[...] This suggests that children's use of textisms is not only positively associated with word reading ability, but that it may be contributing to reading development in a way that goes beyond simple phonologically based explanations."
Megan A. Moreno, Dimitri A. Christakis, et al.
Scientists at Seattle Children's Research Institute and the University of Washington randomly selected 500 MySpace profiles belonging to self-described 18-year-olds in the U.S. to determine what sort of information the average teen was sharing online. Their conclusion? The kids are not alright. Well, half of them anyways. Nearly 54% of the selected profiles revealed details about risky sexual lifestyles, drug addictions and violent encounters with peers.
Read the full BriefArchives of Pediatric & Adolescent Medicine, 01/01/2009Jaana Juvonen, University of California--Los Angeles
Nearly three in four teenagers say they were bullied online at least once during a recent 12-month period, and only one in 10 reported such cyber-bullying to parents or other adults, according to a new study by UCLA psychologists.
Of those who were bullied online, 85 percent also have been bullied at school, the psychologists found. The probability of getting bullied online was substantially higher for those who have been the victims of school bullying.
"Bullying affects millions of students and is not limited to school grounds," said lead study author Jaana Juvonen, a professor of psychology and chair of UCLA's developmental psychology program. "Bullying on the Internet looks similar to what kids do face-to-face in school. The Internet is not functioning as a separate environment but is connected with the social lives of kids in school. Our findings suggest that especially among heavy users of the Internet, cyber-bullying is a common experience, and the forms of online and in-school bullying are more alike than different."
The research is based on an anonymous Web-based survey of 1,454 participants between the ages of 12 and 17, who were recruited through a nationally popular teen website from August through October 2005. The psychologists' findings appear in the September issue of the Journal of School Health.
Forty-one percent of the teenagers surveyed reported between one and three online bullying incidents over the course of a year, 13 percent reported four to six incidents and 19 percent reported seven or more incidents, Juvonen said.
Children who play video games on a daily basis may be improving their concentration, behavior and math attainment, according to a Scottish study. Researchers with Learning and Teaching Scotland studied students in 32 schools using the Brain Training from Dr Kawashima game on the Nintendo DS every day.
The LTS study served as a follow-up to a pilot study in Dundee last year to see if the results were replicated on a wider scale. During the study, one group of students played the Brain Training game for 20 minutes at the beginning of class for nine weeks. A control group continues their lessons in a more traditional manner .
Researchers found that while all groups had improved their scores, the group using the game had improved by an additional 50 percent.Read the full BriefLearning and Teaching Scotland, 09/26/2008
Some
8 million US kids and teens spent time in virtual worlds on a regular basis
last year, according to eMarketer, which expects that figure to grow to 15
million by 2013. The market research firm estimates that 37% of kids 3-11 play
in virtual worlds at least once a month, and 54% will by 2013. According to
conference organizer Virtual Worlds Management, as of this past January, there
were 112 virtual worlds aimed at people under 18, with another 81 in development.
New research about online and offline friends shows that most teens use the Internet to interact with people they already know rather than strangers who might turn out to be predators.Read the full BriefSharon Jayson, USA TODAY, 04/02/2009
Youn, Seounmi
This study examines the impact of parental influence on teens' attitude toward privacy protection. Survey data show that teens high in concept oriented family communication tend to engage in discussion mediation, which, in turn, affects their level of privacy concern. In contrast, teens high in socio-oriented communication tend to have more family rules and surf the Internet with parents. Rulemaking mediation is not directly related to teens' level of privacy concern, while cosurfing mediation is related to their level of concern. This study also finds that parental mediation and teens' concern level explain their attitude toward privacy protection measures. Implications for policymakers and educators are discussed. With teens increasingly becoming an influential online retail demographic (Business Wire 2006; Greenspan 2004), e-marketers are targeting them through new interactive marketing platforms such as gamevertising, viral video, and social networking site (Chester and Montgomery 2007; Howard 2006). These marketing practices may open opportunities for communication, product learning, and e-commerce to teens; however, they also raise public concerns about online risks resulting from teen privacy loss (Donnerstein 2002; Lenhart 2005; Willard 2006).
Read the full BriefSeounmi Youn, for The Journal of Consumer Affairs, 10/02/2008
The latest report on the benefits of gaming comes from Sony Online Entertainment (which, I mean come on, how is this impartial?). The results, published in the latest issue of Family Circle magazine, suggests parents are seeing improvements in hand/eye coordination, problem solving, and typing skills since their children have started playing video games.Read the full BriefSony Online Entertainment, in Family Circle, 10/16/2008
A new survey of
The Healthy Youth Survey focuses on health risk behaviors. The anonymous voluntary survey is taken every two years by more than 210,000 public school kids around the state in grades six, eight, 10, and 12. I
Some specific findings of the survey include:
- Among 8th-graders, 41 percent who drink alcohol say they get it from home, and about 24 percent say their parents haven't talked with them about alcohol and its risks.
- Seven percent of 8th and 10th-graders gambled at least once a month in the past year.
- Fewer students in grades 6, 8, and 12 say they enjoy being at school than in 2006. About one in five 8th-graders report skipping school in the past month.
- About 8 percent of 8th and 10th-graders have been a member of a gang during the past year.
- Among 6th-graders who sometimes feel sad or hopeless, about one in four say they do not have or are not sure if they have an adult in their life to talk to when they feel sad.
- About 9 percent of 10th-graders report they tried to commit suicide in the past year, which is a similar rate to recent years.
- Only about 70 percent of 10th-graders say they always wear a seat belt -- similar to 2006.
Amanda Lenhart, Pew and Internet Life Project
According to a study by Pew Internet and American Life Project, 35 percent of US adults who use the Internet have a profile on at least one social network such as Facebook, MySpace, or Twitter. This is a significant increase over just eight percent in 2005, but still a far cry from the 65 percent of US teens aged 17 and younger who use social networks. While adult social network usage doubled in a year to reach 16 percent in 2006, it took another two years to double again around December 2008.
Read the full BriefThe Pew Internet and American Life Project, 01/15/2009Joseph Kahne; Ellen Middaugh; Chris Evans, Civic Engagment research Group at Mills College
The Civic Potential of Video Games, draws on data from a national survey of 1,102 12-17 year olds about their video game experiences. The survey, the first nationally representative study of youth video game play, was carried out in partnership with the Pew Internet & American Life Project in 2007/2008. It was motivated by concern about low levels of youth civic engagement and by interest in the potential of video game play, a ubiquitous teen experience, to impact youth civic outcomes.
Teens that play video games frequently are just as involved in civic and political activitielike raising money for charity and convincing others how to vote as those who play infrequently. Overall, on the eight indicators of civic and political engagement included in the survey, there is no significant difference between teens who play every day and those who play less than once a week.
- 70% go online to get information about politics or current events compared to 55% of those who have infrequent civic gaming experiences
- 70% have raised money for charity in the last 12 months, compared to 51% of those who have infrequent civic gaming experiences,
- 69% are committed to civic participation compared to 57% of those who have infrequent civic gaming experiences
- 61% say they are interested in politics compared to 41% of those who have infrequent civic gaming experiences
- 60% stay informed about current events compared to 49% of those who have infrequent
- 76% of youth report helping others while gaming,.
- 52% of gamers report playing games where they think about moral and ethical issues.
- 44% report playing games where they learn about a problem in society.
- 43% report playing games where they help make decisions about how a community, city or nation should be run.Read the full BriefJohn D. and Catherine T. MacArthur Foundation Digital Media and Learning Program, 09/07/2008
Previous research by Iowa State University psychologists has found that violent video games can teach children to be aggressive, producing more aggressive behaviors over time. But according to new research led by those same psychologists, the opposite is also true -- some non-violent video games can teach kids to be more cooperative and helpful to others.Read the full BriefDouglas Gentile, Craig Anderson, and Muniba Saleem, Iowa State University, 04/01/2009
Viewers who watch more than 1 hour of online video a week make up nearly 40% of all viewers and watch nearly three-quarters of the programming, according to an August 2008 study by Forrester Consulting for Veoh Networks.
… Veoh noted that while 13-to-24-year-olds make up only 15% of the online population, they represent more than 35% of active online video viewers.
Read the full BriefForrester Consulting for Veoh Networks, 08/01/2008
Amanda Lenhart, Joseph Kahne, Ellen Middaugh, Alexandra Macgill, Chris Evans, Jessica Vitak
The first national survey of its kind finds that virtually all American teens play computer, console, or cell phone games and that the gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement. The survey was conducted by the Pew Internet & American Life Project, an initiative of the Pew Research Center and was supported by the John D. and Catherine T. MacArthur Foundation. The primary findings in the survey of 1,102 youth ages 12-17 include --
Game playing is universal, with almost all teens playing games and at least half playing games on a given day. Game playing experiences are diverse, with the most popular games falling into the racing, puzzle, sports, action and adventure categories.
Game playing is also social, with most teens playing games with others at least some of the time and can incorporate many aspects of civic and political life.
Another major findings is that game playing sometimes involves exposure to mature content, with almost a third of teens playing games that are listed as appropriate only for people older than they are. Read the full BriefPew Internet & American Life, for the John D. and Catherine T. MacArthur Foundation Digital Media and Learning Program, 09/16/2008
Mobile and communicating
- MySpace, Facebook Dominate Mobile
- Norton Online Living Report 2009
- The Future of the Internet III
- Networked Families
- Grudgingly, young people finally flock to Twitter
- Survey: Teens Sharing Nude Images Online
- Writing, Technology and Teens
- Text Messages Can Aid Dieters
- Facebook Eats Away at Email Usage on Today's Web
- More Teens Are Gamers than Social Networkers
- Sleepless in textland
- 89% of Kids Are Computer-Savvy
- 40% of "iUsers" Accessing Internet From Mobile More Than From Computer
- Teens who use cell phones most found to be sadder and less assured
- Study: Cell subscriptions jump among Hispanic teens
- Mobile Ads Might Work with Teens
- Study: Young People Watch Less TV
- Study Confirms TXT SPK Doesn't Hurt Kids' Language Skills
- Cell Phones Key to Teens’ Social Lives, 47% Can Text with Eyes Closed
- Survey: Teens Use E-Mail Less Than Anyone Else
- Scientists study children\'s TV habits
- 46% of Tweens Use a Cell Phone, Nielsen Reports
- Teens View Cell Phones as Essential
MySpace and Facebook dominate on mobile phones, according to an ABI Research survey released Monday. Nearly half (46%) of those who use social networks have also visited a social network through a mobile phone. Of these, nearly 70% visited MySpace and 67% visited Facebook. No other social networking site reached 15% mobile adoption.
Checking for comments and messages from friends has become the major feature that consumers access via phone on social networks. Posting status updates has also been popular, with more than 45% of mobile social users letting others know what they are up to via their phone.
Read the full BriefABI Research, 10/06/2008
The role of the Internet in our world continues to grow and evolve. Just as it revolutionized the way we find information, experience entertainment and do business, it’s transforming our social lives in profound ways as well. For the second year, Symantec commissioned the Norton Online Living Report to monitor and provide insight into rapidly changing technology, Internet usage and the social impact on individuals and families. This year’s report surveyed 9,000 online adults and kids in 12 countries—the U.S., Canada, UK, France, Germany, Italy, Sweden, China, Japan, India, Australia and Brazil—with results that are both surprising and informative about the impact of technology on relationships, parenting
and security.Read the full BriefHarris Interactive for Symantec, 03/01/2009
Janna Quitney Anderson, Elon University; Lee Rainie, Director, Pew Internet & American Life Project
A survey of experts shows they expect major tech advances as the phone becomes a primary device for online access, voice-recognition improves, and the
structure of the Internet itself improves. They disagree about whether this will lead to more social tolerance, more forgiving human relations, or better home lives.
Tracy L.M. Kennedy, University of Toronto; Aaron Smith, Research Specialist, Pew Internet Project; Amy Tracy Wells, Research Fellow, Pew Internet Project; Barry Wellman, University of Toronto
The internet and cell phones have become central components of modern family life. Among all household types, the traditional nuclear family has the highest rate of technology usage and ownership.
A national survey has found that households with a married couple and minor children are more likely than other household types -- such as single adults, homes with unrelated adults, or couples without children to have cell phones and use the internet.
The survey shows that these high rates of technology ownership affect family life. In particular, cell phones allow family members to stay more regularly in touch even when they are not physically together. Moreover, many members of married-with-children households view material online together.
CHICAGO — They think it's pointless, narcissistic. Some don't even know what it is.
Even so, more young adults and teens — normally at the cutting edge of technology — are finally coming around to Twitter, using it for class or work, monitoring the minutiae of celebrities' lives.
It's not always love at first tweet, though. Many of them are doing it grudgingly, perhaps because a friend pressures them or a teacher or boss makes them try the 140-character microblogging site.
Read the full BriefMartha Irvine, Associated Press, 10/21/2009According to the results of a survey released today by the National Campaign to Prevent Teen and Unplanned Pregnancy and CosmoGirl.com, 22 percent of all teen girls — and 11 percent of teen girls ages 13-16 years old — say they have electronically sent, or posted online, nude or semi-nude images of themselves.
And these racy images are also getting passed around: One-third (33 percent) of teen boys and one-quarter (25 percent) of teen girls say they have had nude/semi-nude images — originally meant to be private — shared with them.Read the full BriefThe National Campaign to Prevent Teenage and Unplanned Pregnancy, CosmoGirl.com, 12/10/2008
Teens write a lot, but they do not think of their emails, instant and text messages as writing. This disconnect matters because teens believe good writing is an essential skill for success and that more writing instruction at school would help them.Read the full BriefPew Internet (Amanda Lenhart, Sousan Arafeh, Aaron Smith, Alexandra Macgill), 04/24/2008
A small U.S. and German study has found that text messaging may help children fight off obesity by taking advantage of the fact that many youngsters are glued to their cell phones.
Researchers from the University of North Carolina and Germany's University of Heidelberg found text messaging could be used to reduce children's chances of becoming overweight or obese later in life by helping them monitor and modify their behavior.
The study, published in the Journal of Nutrition Education and Behavior, involved 58 children aged 5 to 13 and their parents who took part in group education sessions to encourage them to increase physical activity, decrease time spent watching television, and cut back on sugar-sweetened drinks.
The participants were divided into three groups -- one that reported self-monitoring via text messaging, another group with a paper monitoring diary, and a no-monitoring control group.
The study found that children in the text messaging group were far more likely to stick to their goals -- 43 percent -- than those with a paper diary -- 19 percent.
According to recent analysis by the Online Publishers Association (OPA), more people than ever are spending their time online visiting content sites which provide news, information, and entertainment. Despite the emergence of social networks, and in particular the rapid growth of Facebook, it's content sites which engage web surfers' attention the most these days - time spent on these sites is up 88% from only five years ago. That's not to say social networking community sites haven't grown too, it's just that their growth hasn't come at the expense of content. Instead, people are using traditional communication sites and services (think webmail, IM, and discussion groups) less and less and choosing to use Facebook and other social networks instead.Read the full BriefOnline Publishers Association (OPA), 09/17/2009
Sydney Jones, Research Assistant; Susanna Fox, Associate Director
More teens play online games than visit social networking sites. Also, the number of teens using email has dropped significantly over the past four years.
The new report, Generations Online in 2009, found that despite the commonly held perception that teens live on sites like MySpace and Facebook, 78 percent of teens 12-17 play online games while just 65 percent use social networking sites. Those numbers diverge for the Generation Y found Pew, as just half of adults 18-32 play online games while 67 percent of them are on social networking sites.
Despite the fact that nearly a third of teens are not social networkers, these sites, along with text messaging and instant messaging are quickly shoving aside email as a preferred form of Web communication for this group. Pew’s research found that 73 percent of teens 12-17 use email—still as sizable number--but down considerably from the 89 percent figure recorded in 2005.
Between their crazy schedules and upside-down circadian rhythms, teens have always been somewhat sleep-deprived. Now technology is making it worse.
Teens are not just texting, instant-messaging and surfing Facebook all day; they're sleeping with their cell phones or laptops too. Or rather, not sleeping. And doctors and parents, many of them raised in an era when phones were attached to walls, are concerned.
Read the full BriefJackie Burrell, Mercury News, 09/13/2009An overwhelming majority (89%) of all kids age 6-11 in the US spend at least some time doing online activities and — though few basic social activities have changed much over the years — they have vastly different communication styles and preferences than older age groups, according to a study from Experian Consumer Research, MarketingCharts reports.
The Simmons Kids Fall 2007 Full Years Study found that because today's kids have grown up in the age of online communication, networking, the internet, cell phones, digital music and digital cable, they have had different childhood experiences compared with other generations. This makes them more likely to react differently than their older counterparts to advertising and marketing initiatives.
The study also found that while kids may not currently spend much money, they are very likely to influence their parents' purchasing decisions.Read the full BriefExperian Consumer Research, 11/17/2008
According
to AdMob, there are many similarities between iPhone and iPod touch users in
the US, especially in the demographic makeup of each group in areas such as age
and household income. iPhone users are generally older. 69% of iPod touch users
are between 13-24 years of age, while this same age segment represents just 26%
of iPhone users. 31% of iPhone users are 35-49 years old, while only 12% of
iPod touch users fall in this age segment. In total, 74% of iPhone users are
over the age of 25, compared to 31% of iPod touch users.
Study defined heavy use as over 90 calls or text messages a day
The teen obsession with yakking, text messaging and ring tone swapping on their cell phones might mean more than a whopping phone bill. For the most crazed, it\'s a sign of unhappiness and anxiety, according to a new medical study.
A survey of 575 high school students found that the top third of users -- students who used their phones more than 90 times a day -- frequently did so because they were unhappy or bored. They scored significantly higher on tests measuring depression and anxiety compared with students who used their phones a more sedate 70 times daily.
The study, presented Tuesday at a meeting of the American Psychiatric Association in Toronto, is among the first to explore the emotional significance of teens\' cell phone habits as the device becomes more entrenched in today\'s youth culture.
Read the full Brief, 05/24/2006
Hispanic teens are going wireless more quickly than other U.S. teens, and that number is only expected to grow. According to MultiMedia Intelligence, Hispanics ages 12-17 represent 2.5 million cell phone subscribers and will have a subscriber growth rate that’s two to three times higher than that of the overall U.S. teen market over the next five years. Hispanic teens represent 16 percent of the overall U.S. teen market. By the age of 15, penetration of wireless services among Hispanic teens is 64 percent and at 17 that penetration rate rises to 78 percent. Hispanic teens also ask their phones to do more including make purchases as they feature a higher overall average revenue per user. They are less likely, however, to use their camera phone. The survey data from 1,383 U.S. teens comes from the Simmons National Consumer study.Read the full BriefMultimedia Intelligence, 09/26/2008
Nearly one-half of teen mobile phone users in the US said they would be at least somewhat interested in accepting mobile ads, as long as they got something in return, according to a September 2008 study conducted by Harris Interactive for mobile trade group CTIA.
Harris surveyed mobile users ages 13 to 19, and found that more than one-half of respondents were not interested in mobile ads, even in exchange for some type of incentive. Incentives are likely to be part of many mobile ad campaigns, because a majority of users are opposed to mobile marketing in general.
To shed light on how different generations are “consuming” media — and what their future media preferences are likely to be — Deloitte LLP's Technology, Media and Telecommunications (TMT) practice commissioned an extensive survey on the evolving role of media in America. This State of the Media Democracy survey offers a generational reality check on the usage of current media platforms/devices and what the future may hold.
Millennials are leading the way, embracing new technologies, games, entertainment platforms, user-generated content and communication tools — creating a “trickle up” effect where the older generations are learning from them. The survey found that despite their eagerness to embrace new media, Millennials have an affinity for “traditional” media, such as print publications and television. Almost six in 10 survey respondents (58 percent) said they use magazines to find out about what's "cool and hip," such as clothes, cars and music. Perhaps more important, almost three-quarters (71 percent) enjoy reading print magazines even though they know they could find most of the same information online.
Beverly Plester, Clare Wood, Puja Joshi
Text speak (or, rather, TXT SP3EAK) not only doesn't harm literacy in children, researchers have found, but its use is actually positively correlated with their language and reading skills. ... children who use "textisms" on mobile phones tend to have a better grasp of (normal) word reading, vocabulary, and phonological awareness, even when controlled for age, memory, and how long they have owned a phone.
Researchers ... studied the texting behavior of 88 British children between the ages of 10 and 12 and how it related to their school literacy skills. They gave the kids 10 different scenarios and asked them to write text messages to describe each situation; their textisms were split into categories (shortenings, contractions, acronyms, symbols, non-conventional spellings, etc.) and analyzed for their use of language as it compared to their school performance.
"As expected, we found associations between textism use and phonological awareness," wrote the researchers in their report. "What is most important, the extent of the children's textism use was able to predict significant variance in their word reading ability[...] This suggests that children's use of textisms is not only positively associated with word reading ability, but that it may be contributing to reading development in a way that goes beyond simple phonologically based explanations."
Nearly half (47%) of US teens say their social life would end or be worsened without their cell phone, and nearly six in 10 (57%) credit their mobile device with improving their life, according to a national survey from CTIA and Harris Interactive.
Four out of five teens (17 million) carry a wireless device (a 40% increase since 2004), finds the study titled “Teenagers: A Generation Unplugged,” which probes how the growing teen wireless segment is using wireless products and how they want to use them in the future.
Impact on Teen Life
- A majority (57%) of teens view their cell phone as the key to their social life.
- Second only to clothing, teens say, a person’s cell phone tells the most about their social status or popularity, outranking jewelry, watches and shoes.
Read the full BriefHarris Interactive for CTIA, 09/23/2008
Instant messaging has topped e-mail as the primary means of communication among U.S. teenagers with online access, according to Digital Media Habits, a recent online survey from Parks Associates.
Less than one-fifth of people aged 13-17 use e-mail as their primary communication method with friends, compared with nearly 40% of adults aged 25-54. At the same time, more than one-third of online teens rely primarily on instant messaging to communicate with friends while just 11% of adults aged 25-34 favor this method. Read the full Brief, 11/06/2006
GLASGOW, Scotland, Nov. 7 (UPI) -- A Scottish study has found disturbing data regarding TV viewing, including the fact a 6-year-old would rather look at a blank screen than human faces.
The University of Glasgow study, co-written by psychology researcher Markus Bindemann, found children ages 6 to 8 respond to the image of a television as alcoholics do to pictures of an alcoholic drink.
In a series of experiments conducted in primary schools, most youngsters looked at a picture of a blank television screen as soon as it flashed up on a computer next to a smiling face, The Times of London reported. Read the full Brief, 11/07/2006
Nearly half - 46 percent - of US "tweens" (those age 8-12) use a cell phone, and safety is the primary reason that parents cite for their childrens' having a mobile phone, according to Nielsen's newly launched Mobile Kids Insights survey.
The survey also estimates that US tweens - a population segment of 20 million - get their own cell phone between age 10 and 11, on average.
Some 55 percent of tweens who own a cell phone send text messages and 21 percent download ringtones, according to the study.
Cell phones have become almost as important to American teens as the clothes they wear, according to a nationwide survey of teenagers released last week.
The wireless trade association CTIA and Harris Interactive surveyed some 2,000 teens across the country and learned that teens feel that cell phones have become a vital part of their identities. They also believe that they can gauge a peer's popularity or status by the phone he or she uses.
Findings of the survey were presented on Friday at the CTIA Fall 2008 trade show in San Francisco. Trip Hawkins, CEO of Digital Chocolate, a mobile games publisher, moderated a panel with seven teenagers ranging in age from 13 to 18 years old.
Adolescents represent an important demographic for cell phone makers and mobile operators as cell phones have become an integral part of teens' lives. About four out of every five teens carry a cell phone. This is up from 40 percent of teens owning a cell phone in 2004. And almost half of the teens surveyed today say that having a cell phone is "key" to their social lives.Read the full BriefCTIA, with Harris Interactive, 09/12/2008
Creating media
- Norton Online Living Report 2009
- Living and Learning with New Media: Summary of Findings from the Digital Youth Project
- Study: Young People Watch Less TV
The role of the Internet in our world continues to grow and evolve. Just as it revolutionized the way we find information, experience entertainment and do business, it’s transforming our social lives in profound ways as well. For the second year, Symantec commissioned the Norton Online Living Report to monitor and provide insight into rapidly changing technology, Internet usage and the social impact on individuals and families. This year’s report surveyed 9,000 online adults and kids in 12 countries—the U.S., Canada, UK, France, Germany, Italy, Sweden, China, Japan, India, Australia and Brazil—with results that are both surprising and informative about the impact of technology on relationships, parenting
and security.Read the full BriefHarris Interactive for Symantec, 03/01/2009
Mizuko Ito, Heather Horst, Matteo Bittanti, danah boyd, Becky Herr-Stephenson, Patricia G. Lange, C.J. Pascoe, and Laura Robinson with Sonja Baumer, Rachel Cody, Dilan Mahendran, Katynka Martínez, Dan Perkel, Christo Sims, and Lisa Tripp
Digital media and online communication have become pervasive in the lives of youth in the United States. Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies had barely registered in the lives of U.S. children and teens. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid reconfigured contexts for communication, friendship, play, and self-expression.
We are wary of claims that a digital generation is overthrowing culture and knowledge as we know it and that its members are engaging in new media in ways radically different from those of older generations. At the same time, we also believe that this generation is at a unique historical moment tied to longer-term and systemic changes in sociability and culture. While the pace of technological change may seem dizzying, the underlying practices of sociability, learning, play, and self-expression are undergoing a slower evolution, growing out of resilient social and cultural structures that youth inhabit in diverse ways in their everyday lives. We sought to place both the commonalities and diversity of youth new media practice in the context of this broader social and cultural ecology.
To shed light on how different generations are “consuming” media — and what their future media preferences are likely to be — Deloitte LLP's Technology, Media and Telecommunications (TMT) practice commissioned an extensive survey on the evolving role of media in America. This State of the Media Democracy survey offers a generational reality check on the usage of current media platforms/devices and what the future may hold.
Millennials are leading the way, embracing new technologies, games, entertainment platforms, user-generated content and communication tools — creating a “trickle up” effect where the older generations are learning from them. The survey found that despite their eagerness to embrace new media, Millennials have an affinity for “traditional” media, such as print publications and television. Almost six in 10 survey respondents (58 percent) said they use magazines to find out about what's "cool and hip," such as clothes, cars and music. Perhaps more important, almost three-quarters (71 percent) enjoy reading print magazines even though they know they could find most of the same information online.
Sex and violence
- Can TV Make Your Teen Pregnant?
- Violent Video Games Linked to Child Aggression
- Surfing Violent Web Sites Tied to Violent Behavior
- The Effects of Media Violence on Our Youth
- Study: Kids Who Watch TV More Likely to Bully
- Dramatic Increase in Sex and Profanity on Reality TV
- Steamy Mags Bad for Men's Body Image, Too
- TV Ratings for Kids' Shows Don't Reflect Aggressive Content
- Mass Media as a Sexual Super Peer for Early Maturing Girls
- Kaiser Family Foundation Report: Sex on TV 4
- Study: Adolescents who listen to music with degrading sexual lyrics have sex sooner
- 4 in 10 Kids See Adult Material Online
- Teens Who Watch Sex On TV Are Twice as Likely to Have Sex Themselves
- Sexualization of Girls is Linked to Common Mental Health Problems in Girls and Women
- Survey: Teens Sharing Nude Images Online
- New Study Suggests Link Between Violence in Media and Aggression
- Study Suggests Video Game Violence Impacts Kids More Than Movie Violence
- Study Links Real, Media Violence
- New National Survey Indicates That Teens Don\'t Know As Much About Contraception and Protection As They Think
- New Brain Mapping Research Links Violent Video Games to Aggression
- PG-13 = Not Safe For Kids
- Violent Video Games and Our Kids: A Common Sense Approach
- Violent Video Games Affect Boys' Biological Systems, Study Finds
- Video Game Violence Goes Straight to Kids\' Heads
- Survey: 17 Percent of GTAIV Purchasers Underage
- Most middle-school boys and many girls play violent video games
- Almost all young teens play video games. Just six percent of the sample had not played any electronic games in the previous six months.
- Most 7th and 8th graders (ages 12 to 14) regularly play violent video games. Two-thirds of boys and more than one in four girls reported playing at least one M-rated game "a lot in the past six months."
- A third of boys and one in ten girls play video or computer games almost every day.
- Many children are playing video games to manage their feelings, including anger and stress. Children who play violent games are more likely to play to get their anger out. They are also more likely to play games with strangers on the Internet.
- Study: Wii Controls Don't Make You Violent
- Study finds association between lyrics with degrading sex, early sexual experience
- Does game violence make teens aggressive?
- Survey: Unprotected Sex Common Among Teens
- FCC Report Urges Limits On TV Violence
- FTC Issues Report on Marketing Violent Entertainment to Children
- TV Turns Kids Into Bullies
- As movies portray fewer smokers, fewer teens light up
- Teenage Sex: It's All the Media's Fault, Says Expert
- Display of Health Risk Behaviors on MySpace by Adolescents on Social Netwoking Sites
- Violent Lyrics Linked to Aggression:
- Video Game Violence Warnings Make Kids More Likely to Want to Play, Study Says
- 77% of Boys Own M-Rated Games
- Iowa State study finds video games can teach helpful behavior, too
- Film Ratings For Violence Labeled as Meaningless
Television can make your teenager pregnant.
Not directly, of course. But the journal of the American Academy of Pediatrics is releasing a study today, linking sexual content on television with the teenage pregnancy rate.
The research was done by the nonpartisan nonprofit Rand Corporation and tracked 700 subjects, age 12 through 17, for three years. Those who saw the most necking, flirting, touching, sexual conversation and sex scenes on TV during that period of time were twice as likely to become pregnant or make their partner pregnant than those who saw the least. (Specifically, 25 percent of those who watched such scenes most often were involved in a pregnancy, compared with 12 percent who watched the fewest sexual scenes.)
Previous studies have made the link between how much sex teens watch on TV and how early they become sexually active themselves, and also between watching sexually explicit music videos and the susceptibility to sexually transmitted disease. But this is the first to establish a direct correlation between TV and pregnancy. Read the full BriefRand Corporation, in the Journal of Pediatrics, 11/03/2008
About 90 percent of U.S. kids ages 8 to 16 play video games, and they spend about 13 hours a week doing so (more if you're a boy). Now a new study suggests virtual violence in these games may make kids more aggressive in real life.
Kids shouldn't play games where hunting down and killing people is the goal, says one expert.
Kids in both the U.S. and Japan who reported playing lots of violent video games had more aggressive behavior months later than their peers who did not, according to the study, which appears in the November issue of the journal Pediatrics.
The researchers specifically tried to get to the root of the chicken-or-egg problem -- do children become more aggressive after playing video games or are aggressive kids more attracted to violent videos?
It's a murky -- and controversial -- issue. Many studies have linked violence in TV shows and video games to violent behavior. But when states have tried to keep under-18 kids from playing games rated "M" for mature, the proposed restrictions have often been challenged successfully in court.
In the new study, Dr. Craig A. Anderson, Ph.D., of Iowa State University in Ames, and his colleagues looked at how children and teen's video game habits at one time point related to their behavior three to six months later.
The study included three groups of kids: 181 Japanese students ages 12 to 15; 1,050 Japanese students aged 13 to 18; and 364 U.S. kids ages 9 to 12.Read the full BriefIowa State University, 11/03/2008
Dr. Michele L. Ybarra, Internet Solutions, Santa Ana, Ca.
Young people exposed to violent media are more likely to lash out violently themselves, new research published in Pediatrics shows.
"Our findings add to the growing evidence that violence in the media is related to aggressive behavior, including seriously violent behavior among youths," Dr. Michele L. Ybarra of Internet Solutions for Kids in Santa Ana, California and her colleagues report. "Reduction in youths' exposure to violent media should be viewed as an important aspect of violence prevention."
Many studies have examined exposure to violent media and violent behavior among young people, Ybarra and her team note in their report. In fact, they point out, the American Academy of Pediatrics calls media violence "the single most easily remediable contributing factor" to youth violence.
The researchers examined the relationship between media violence and "seriously violent behavior," defined as shooting or stabbing someone, robbing someone, or committing aggravated assault or sexual assault, in a survey of 1,588 young people 10 to 15 years old. The average age was 13 years old and 48 percent were girls.
Five percent of those surveyed reported having engaged in some type of seriously violent behavior over the past year, while 38 percent said they had visited at least one type of violent Web site. With each additional type of violent Web site a study participant reported viewing, the likelihood of violent behavior increased by 50 percent.
Read the full BriefInternet Solutions, in Pediatrics, 11/04/2008Children are exposed to violence and aggression on a day to day basis. Even though some do not come from violent families or poor environments these children are exposed to it every time they turn on the television. Whether it is a TV show, a video game or the realistic version, the evening news, murder and crime are something we have come to tolerate. “A typical child in the U.S. watches 28 hours of TV weekly, seeing as many as 8,000 murders by the time he or she finishes elementary school at age 11, and worse, the killers are depicted as getting away with the murders 75% of the time while showing no remorse or accountability.” (Thompson, 2007) Today’s psychologist and scientist are researching the effects that media violence has on children and what they are finding is shocking.
One effect media violence has on children is emotional in nature. Some children become confused by the reality (or lack or reality) in violent scenarios and become more fearful of the world around them. These types of changes usually occur over a long period of time and can lead to severe emotional distress. Researchers at Iowa State University are finding that these types of emotional changes are linked with Separation Anxiety Disorder. Although Separation Anxiety Disorder is not primarily caused by media violence, psychologists are finding that this kind of exposure can cause anxiety to worsen. (Iowa State University, 2008)
In addition to changes in emotional distress psychologist are finding that children tend to act out violent scenes and begin to perceive it as acceptable behavior.
Read the full BriefIowa State University, 10/06/2008
The more television 4-year-old children watch the more likely they are to become bullies later on in school, a new study from the University of Washington said.
At the same time, children whose parents read to them, take them on outings and just generally pay attention to them are less likely to become bullies, said the report.
Bullying can now be added "to the list of potential negative consequences of excessive television viewing along with obesity, inattention and other types of aggression," said Frederick Zimmerman who led the research.
"Our findings suggest some steps that can be taken with children to potentially help prevent bullying. Maximizing cognitive stimulation and limiting television watching in the early years of development might reduce children\'s subsequent risk of becoming bullies," he added.
Previous research had indicated that emotional support from parents helps young children develop empathy, self-regulation and social skills, making them less likely to be bullies, said the report published in the April issue of the Archives of Pediatrics and Adolescent Medicine.
Researchers have also found that early gaps in learning and understanding may make children less competent in dealing with their peers and that violence on television leads to aggressive behavior, it added.
The Washington study reached its conclusions by looking at data from a study of 1,266 four-year-olds whose bullying -- based on assessments from their mothers -- was tracked at ages 6 through 11. Overall, about 13 percent the children turned out to be bullies.
The study also took into account the stimulation the children received as measured by outings, reading, playing and what role the parents played in teaching the children.
Whether the child ate meals with both parents, whether parents talked to the child while working were also measured, along with the average number of hours of television viewed.
--Reuters, April 5, 2005 Read the full Brief, 04/06/2005
The Parents Television Council released the results of its latest study on broadcast reality series last week and it\'s not a pretty picture. This latest study documented a dramatic increase in sex and profanity since the last study in October of 2002. The study found that WB aired the most offensive content but UPN continues to be right up there as one of the worst offenders. Highlights of their study include:
14.5 instances of offensive content per hour, representing a 52.6% increase from 2002
The most commonly bleeped word was the f-word
The two worst shows overall were CBS\'s Big Brother 4 and WB\'s The Surreal Life Read the full Brief, 07/07/2004
Jennifer Aubrey, University of Missouri, Columbia
Guys who check out the sexy female models in so-called lad magazines such as Maxim have more body-image problems than their pals, a new study finds.
While it is fairly well-known that women feel worse about their bodies after viewing other females in Cosmopolitan or Glamour, guys apparently take the same knock after perusing the lingerie-clad women spread across the pages of Maxim, FHM and Stuff.
The researchers say that by looking at idealized, sexualized women, guys feel less-than because they start thinking they need to measure up on the attractiveness scale to snag such a mate.
"Men make the inference that in order to be sexual and romantic with women of the similar caliber they see in Maxim magazine, they also need to be attractive," said lead researcher Jennifer Aubrey of the Department of Communications at the University of Missouri, Columbia.
Jennifer R. Linder, Douglas A. Gentile, Iowa State University
This study had two goals: first, to examine the validity of the television rating system for assessing aggression in programs popular among girls; second, to evaluate the importance of inclusion of non-physical forms of aggression in the ratings system by examining associations between television aggression exposure and behavior. Ninety-nine fifth grade girls listed their favorite programs; 76 programs were coded for total, rewarded, and justified indirect, verbal, and physical aggression. Teachers reported participants' aggressive and prosocial behaviors. Results indicated that the age-based ratings do not reflect the amount of total indirect and verbal aggression in programs, and there were higher levels of physical aggression and justified verbal aggression in children's programs than in programs for general audiences, contrary to hypotheses. The industry violent content ratings identified programs with higher mean levels of physical aggression, but did not distinguish programs that contained violence from those that did not. Exposure to televised physical aggression, verbal aggression, and rewarded indirect aggression was associated with higher child aggression and decreased prosocial behavior. Implications for the validity of the industry ratings are discussed.
Read the full BriefIowa State University, published in the Journal of Applied Developmental Psychology, 03/03/2009A new study from the School of Journalism and Mass Communication at the University of North Carolina reveals that the mass media may be serving as a kind of sexual super peer, especially for earlier maturing girls.
PURPOSE: To investigate the possibility that the mass media (television, movies, music, and magazines) serve as a kind of super peer for girls who enter puberty sooner than their age-mates. Multiple studies have demonstrated significant associations between earlier pubertal timing and earlier transition to first sex. Does puberty also stimulate interest in sexual media content that is seen as giving permission to engage in sexual behavior?
METHODS: White and African-American female adolescents (n = 471; average age 13.7 years) recruited from public middle schools in central North Carolina completed two self-administered surveys in their homes about their pubertal status, interest in and exposure to various media, and perceptions of sexual media content.
RESULTS: Earlier maturing girls reported more interest than later maturing girls in seeing sexual content in movies, television, and magazines, and in listening to sexual content in music, regardless of age or race. Earlier maturing girls were also more likely to be listening to music and reading magazines with sexual content, more likely to see R-rated movies, and to interpret the messages they saw in the media as approving of teens having sexual intercourse.
CONCLUSIONS: The mass media may be serving as a kind of sexual super peer, especially for earlier maturing girls. Given the lack of sexual health messages in most media adolescents attend to, these findings give cause for concern. The media should be encouraged to provide more sexually healthy content, and youth service providers and physicians should be aware that earlier maturing girls may be interested in sexual information.Read the full Brief, 05/10/2005
According to Sex on TV 4, a biennial study by the Kaiser Family Foundation (released November 9, 2005), the number of sexual scenes on television has nearly doubled since 1998. And while the inclusion of references to “safer sex” issues – such as waiting to have sex, using protection, or possible consequences of unprotected sex – has also increased since 1998, that rate has leveled off in recent years. The study examined a representative sample of more than 1,000 hours of programming including all genres other than daily newscasts, sports events, and children’s shows. All sexual content was measured, including talk about sex and sexual behavior. Read the full Brief, 11/10/2005
A RAND Corporation study issued today presents the strongest evidence yet that sexually degrading lyrics in music encourage adolescents to more quickly initiate sexual intercourse and other sexual activities.
The study found that the more time adolescents spend listening to music with sexually degrading lyrics, the more likely they are to initiate intercourse and other sexual activities. This holds true for boys and girls as well as for whites and nonwhites, even after accounting for a wide range of other personal and social factors associated with adolescent sexual behavior.
Researchers found that only sexually degrading lyrics – many quite graphic and containing numerous obscenities – are related to changes in adolescents\' sexual behavior. These lyrics depict men as sexually insatiable, women as sexual objects, and sexual intercourse as inconsequential. Other songs about sex do not appear to influence youth the same way.
“These portrayals objectify and degrade women in ways that are clear, but they do the same to men by depicting them as sex-driven studs,” said Steven Martino, a RAND psychologist who led the study. “Musicians who use this type of sexual imagery are communicating something very specific about what sexual roles are appropriate, and teen listeners may act on these messages.” Read the full Brief, 08/07/2006
MONDAY, Feb. 5 (HealthDay News) -- More than 40 percent of teens and preteens surveyed say they\'ve recently come across nudity and pornography on the Internet, and most say they weren\'t looking for it, according to a study released today.
Those numbers were highest among older boys: Nearly four in 10 males aged 16-17 said they\'d gone to adult sites on purpose within the past year, compared to just eight percent of girls at the same age.
Still, filtering software seemed to lower the risk that kids would see something inappropriate, and only a small percentage of the children reported being disturbed by what they saw.
"Sometimes it\'s possible for people to overreact" to children\'s exposure to pornography, said study lead author Janis Wolak, a research assistant professor at the University of New Hampshire. "It\'s important to give youth credit. Most kids have a lot of common sense."
Wolak and colleagues launched a three-month telephone survey of 1,422 kids aged 10-17 in March 2005. All the children surveyed were Internet users, and all were interviewed with the consent of their parents.
The findings are published in the February issue of the journal Pediatrics.
Forty-two percent of the kids surveyed said they\'d encountered online pornography -- defined broadly as pictures of naked people or sexual activity -- over the past year. Of those, two-thirds -- about 34 percent of all those interviewed -- said their exposure to the material was unwanted.
By contrast, just 25 percent of all kids interviewed in a 1999-2000 survey said they\'d had unwanted exposure to online pornography.
Read the abstract from PediatricsRead the full Brief, 02/05/2007
A major new study by the RAND Corporation published in the September issue of Pediatrics, the journal of the American Academy of Pediatrics, concluded that teens who watch television shows with heavy sexual content are twice as likely to engage in sexual intercourse than those who watched tamer TV.
Here is the Kaiser Family Foundation\'s summary of the report:
Lead researcher Rebecca Collins, a RAND senior behavioral scientist, and colleagues identified 23 popular programs that regularly featured "abundant" sexual content, such as "That 70\'s Show," "Sex and the City" and "Friends." The researchers then surveyed 1,792 adolescents ages 12 to 17 about their television viewing habits and their sexual behavior. Teens who participated in the initial survey were asked the same questions one year later (Tanner, AP/Seattle Times, 9/7). The survey also took into account how additional social factors -- such as parents\' involvement, views concerning sex and education levels, religion, depression, academic performance and age -- can influence sex among adolescents (RAND release, 9/2).
Survey Findings
The researchers found that the percentage of teenagers who reported having sex increased from 18% in the initial survey to 36% one year later. The percentage of teens who reported sexual behaviors other than intercourse increased from 62% to 75%, according to Collins, the AP/Times reports (AP/Seattle Times, 9/7). In addition, the top 10% of teenagers who watched the most sexually related content were twice as likely to engage in sexual intercourse as the bottom 10% of teens, according to Collins (Elias, USA Today, 9/7). The survey also found that programs in which sex was talked about but not portrayed had as much influence on teenage sexual behavior as programs that were more "explicit," according to Reuters/New York Post (Reuters/New York Post, 9/7). Excluding African-American adolescents, the survey found that there was no "strong" association between television content that addressed the risks related to unsafe sexual behaviors and teenagers delaying sexual intercourse, according to a RAND research brief. The researchers concluded that "more effective tests" on such content is needed to determine whether it is associated with a delay in initiating sex among youth of other ethic groups, according to the brief (RAND research brief, September 2004). A previous RAND survey, which was published in the November 2003 issue of the journal Pediatrics, found that teenagers in the United States absorb sex education messages from television programs, and watching and discussing television programs with an adult reinforces the sex education messages (Kaiser Daily Reproductive Health Report, 11/3/03).
Reaction
"This is the strongest evidence yet that the sexual content of television programs encourages adolescents to initiate sexual intercourse and other sexual activities," Collins said, adding, "Even a moderate shift in the sexual content of adolescent TV watching could have a substantial effect on their sexual behavior" (Reuters/New York Post, 9/7). According to Collins, television may "create the illusion that sex is more central to daily life than it truly is and may promote sexual initiation as a result." Collins said, "When they\'re watching it for three hours a day, it really does become their social world. Those characters are people they identify with and pay attention to" (AP/Seattle Times, 9/7). However, the survey\'s findings may "exaggerate TV\'s influence in causing kids to start sex," according to Joseph Allen, an adolescent psychologist at the University of Virginia, USA Today reports. "Sexually explicit TV viewing is exactly the kind of thing adolescents would do if they were interested in becoming sexually active," he said, adding, "[Collins] may be picking up on teenagers who are about to seek out sexual experiences." Some television executives also expressed skepticism. "With all due respect to RAND, we do not believe that one show can alter a person\'s sexual behavior," HBO spokesperson Jeff Cusson said. Todd Leavitt, president of the Academy of Television Arts & Sciences, said, "Some TV may be too provocative for kids, but that doesn\'t mean it shouldn\'t be on the air. I believe parents have an obligation to monitor their kids\' TV viewing." According to the survey, teens whose parents monitored their activities were less likely to watch sexually oriented shows (USA Today, 9/7). Read the full Brief, 09/07/2004
WASHINGTON, DC—A report of the American Psychological Association (APA) released today found evidence that the proliferation of sexualized images of girls and young women in advertising, merchandising, and media is harmful to girls’ self-image and healthy development.
To complete the report, the APA Task Force on the Sexualization of Girls studied published research on the content and effects of virtually every form of media, including television, music videos, music lyrics, magazines, movies, video games and the Internet. They also examined recent advertising campaigns and merchandising of products aimed toward girls.
Sexualization was defined by the task force as occurring when a person’s value comes only from her/his sexual appeal or behavior, to the exclusion of other characteristics, and when a person is sexually objectified, e.g., made into a thing for another’s sexual use.
Examples of the sexualization of girls in all forms of media including visual media and other forms of media such as music lyrics abound. And, according to the report, have likely increased in number as “new media” have been created and access to media has become omnipresent. The influence and attitudes of parents, siblings, and friends can also add to the pressures of sexualization. Read the full Brief, 02/20/2007
According to the results of a survey released today by the National Campaign to Prevent Teen and Unplanned Pregnancy and CosmoGirl.com, 22 percent of all teen girls — and 11 percent of teen girls ages 13-16 years old — say they have electronically sent, or posted online, nude or semi-nude images of themselves.
And these racy images are also getting passed around: One-third (33 percent) of teen boys and one-quarter (25 percent) of teen girls say they have had nude/semi-nude images — originally meant to be private — shared with them.Read the full BriefThe National Campaign to Prevent Teenage and Unplanned Pregnancy, CosmoGirl.com, 12/10/2008
Exposure to violence in media (e.g. TV, video games etc.) might have an affect on the brains of kids that don\'t have a previous history of aggression. That according to a new study funded by Center for Successful Parenting, an organization that aims to build awareness on the issues of media violence, and its potential consequences.
Researchers at Indiana University School of Medicine set up two groups each of 14 boys and five girls. In one group all the kids "had a chronic pattern of violent behavior and had been diagnosed with disruptive behavior disorder," while the other group, a control group, was comprised of kids with "no history of behavioral problems." Members of each group had been exposed to different amounts of violence in media in their day-to-day lives over the past year. It was determined that 58% of the aggressive group had high exposure vs. 42% of the non-aggressive control group. The researchers defined violence in media exposure as "the average amount of time per week that the adolescents watched television or played video games depicting human injury". The researchers observed the brain activity of the kids in both groups while they took part in a concentration test and found that the brain activity of non-aggressive kids who were exposed to high levels of violence in media showed similar patterns in the part of the brain that is associated with self-control and attention, as those kids with diagnosed aggression disorders. The results also found that all of the aggressive kids showed reduced brain activity in the self-control/attention area, whether or not they were exposed to a high level of violence in media.
On the flip side those non-aggressive kids showed more brain activity in the self-control/attention area during the concentration test. Researchers say that there needs to be more studies in order to assess if it was indeed the exposure to violence that caused the results. The report appears in the May/June issue of the Journal of Computer Assisted Tomography. Read the full Brief, 06/13/2005
Researchers at the University of Toledo have found that violence in video games has stronger effects on kids than violence in movies does.
Dr. Jeanne Funk, a clinical psychologist, published a study in the Journal of Adolescence detailing her research on 150 fourth-and fifth-graders about exposure to media violence. She asked them questions to determine whether they held pro-violence attitudes (“guns are cool”) and whether they had empathy toward victims of violence.
Funk found that both video game and movie violence exposure were associated with stronger pro-violence attitudes, but only video games playing resulted in lower empathy for the victims of violence. She suggested that the more active and aggressive nature of video games, where the players actually plan and carry out the violent actions, was the cause.
And the upshot for parents? Funk told the Toledo Blade :”The implication is that parents need to be more diligent in investigating the content of video games and the amount of violence children are exposed to.” Read the full Brief, 04/23/2004
There is a conclusive link between media violence and real world violence in young people, a new study claims.
That is the conclusion of Rutgers University research funded by the Centers for Disease Control as part of a study of media violence underway since 2004.
According to the University, in a paper to be published in February, researcher Paul Boxer asserts that media depictions of violence are a "critical risk factor" for aggression in adolescents.
According to Boxer, the study found that link even when other risk factors for violent behavior—such as exposure to violence at school or in the community—were present. "Even in conjunction with other factors, our research shows that media violence does enhance violent behavior," Boxer asserts in a release promoting the findings, adding: "On average, adolescents who were not exposed to violent media are not as prone to violent behavior."
The report, the first produced under this particular CDC grant, was based on interviews with 820 adolescents from Michigan, 430 high school students and 390 young people held in county or state facilities. Parents and guardians were also interviewed.Read the full BriefRutgers University, Centers for Disease Control, 11/20/2008
According to a new national survey of more than 500 15- to 17-year-olds by Seventeen magazine and the Kaiser Family Foundation teens don\'t know as much about contraception and protection as they think they do. For example, while more than three-fourths of those surveyed had heard of birth control pills, more than one in four of those didn\'t realize that oral contraceptives offer no protection against STDs. Read the full Brief, 07/07/2004
For more than fifty years, social scientists have insisted that exposure to violent media products leads to aggressive behavior in children. Medical science can now support those claims.
Using functional magnetic resonance imaging (fMRI) technology, researchers at Michigan State University are able to observe which areas of the brain are stimulated when a subject plays violent video games. Thirteen male volunteers between the ages of 18-26 were observed while they played the mature-rated first-person-shooter video game Tactical Ops: Assault on Terror.
After monitoring the brain activity of the subjects during game play, researchers concluded, "There is a causal link between playing the first-person shooting game in our experiment and brain-activity pattern that are considered as characteristic for aggressive cognitions and affects," said Rene Weber, assistant professor of communication and telecommunication at MSU and a researcher on the project. "There is a neurological link and there is a short-term causal relationship.
"Violent video games frequently have been criticized for enhancing aggressive reactions such as aggressive cognitions, aggressive affects or aggressive behavior. On a neurobiological level we have shown the link exists."
The entire report of the research will appear in the January 2006 edition of Media Psychology. Read the full Brief, 11/01/2005
PG-13 means Hollywood says a film is fine for children 13 and over, although parents should decide whether or not the movie is OK for younger kids.
But flics rated PG-13 may not be suitable for youngsters of any age, suggests a new study.
"Violence permeated nearly 90 percent of the films in this study," says Theresa Webb, a researcher in the department of epidemiology and the Southern California Injury Prevention Research Center at the University of California, Los Angeles (UCLA), Health Sciences unit.
"And while the explanations and causes of youth violence are very complex, the evidence is clear that media depictions of violence contribute to the teaching of violence."
This is especially true where the average young person accesses different kinds of visual media for as long as eight hours a day, says Webb.
Borrowing from late communications theorist George Gerbner, happy violence is "cool, swift, and painless," but, "PG-13 films don’t consider the consequences of violent acts, such as injury, death, and the shattered lives of the people involved," says the study.Read the full Brief, 06/11/2007
Common Sense Media believes that the current practice of marketing and selling graphically violent and sexually offensive video games to children poses a mental and physical health threat to their health and welfare. According to the American Academy of Pediatrics, playing violent video games accounts for a 13% to 22% increase in adolescents\' violent behavior compared to a 14% increase in lung cancer from smoking tobacco.
Violent video games negatively affect children\'s mental, physical and social well-being
A meta-analysis of over 35 research studies that included over 4000 participants, found that "playing violent video games significantly increases physiological arousal and feelings of anger or hostility, and significantly decreases pro-social helping behavior." Further research has shown that the involvement of the player as the perpetrator of violence increased the tendency of video games to inspire violence. Mature games stereotype both race and gender and often reward players for committing violent acts. Violent video games feature a number of disturbing traits. Read the full Brief, 05/02/2005
A new article describes how heart rate and sleep in boys are affected by violent video games. Researchers from Stockholm University, Uppsala University and Karolinska Institutet in Sweden have worked together with this study.
In the study boys (12-15) were asked to play two different video games at home in the evening. The boys’ heart rate was registered, among other parameters. It turned out that the heart rate variability was affected to a higher degree when the boys were playing games focusing on violence compared with games without violent features. Differences in heart rate variability were registered both while the boys were playing the games and when they were sleeping that night. The boys themselves did not feel that they had slept poorly after having played violent games.
The results show that the autonomous nerve system, and thereby central physiological systems in the body, can be affected when you play violent games without your being aware of it. It is too early to draw conclusions about what the long-term significance of this sort of influence might be. What is important about this study is that the researchers have found a way, on the one hand, to study what happens physiologically when you play video or computer games and, on the other hand, to discern the effects of various types of games.Read the full BriefStockholm University, Uppsala University and Karolinska Institutet , 11/14/2008
TUESDAY, Nov. 28 (HealthDay News) -- A study of adolescents finds that violent video games stir up the brain\'s emotional-response center while reducing activity in regions linked to self-control.
"This is the first time that it has been demonstrated that violent video games can affect brain physiology and the way the brain functions," said lead researcher Dr. Vincent Mathews, professor of radiology at Indiana University School of Medicine.
"After playing a violent video game, these adolescents had an increased activity in the amygdala, which is involved in emotional arousal," Mathews said. "At the same time, they had decreases in activity in parts of the brain which are involved in self-control," he added.
The findings were to be presented Tuesday in Chicago at the annual meeting of the Radiological Society of North America.
Read the full Brief, 11/28/2006Much has been made about violent video games and how they impact children over the past decade and legislatures and activist groups alike have tried to find ways to stop them from getting in the hands of minors. And with the help of retailers, most laws have tried to make it impossible for those under the age of 17 to buy an M-rated game. But according to a recent Nielsen survey, 17 percent of Grand Theft Auto IV buyers were underage.
Nielsen found that of the 6,000 respondents, 17 percent of all buyers were younger than 17 -- the children were aged between 6 and 17 -- and of those younger buyers, 61 percent bought the game themselves, while 39 percent had a relative or friend buy it for them. In those cases where someone else bought the game for the kids, 80 percent were the child's parent or guardian and 10 percent said their older siblings bought the game for them.
BOSTON - June 29, 2007 - A new study by researchers at the Massachusetts General Hospital\'s (MGH) Center for Mental Health and Media dispels some myths and uncovers some surprises about young teens and violent video and computer games. The study, published in the July issue of Journal of Adolescent Health, is the first to ask middle-school youth in detail about the video and computer games they play and to analyze how many of those titles are rated M (Mature - meant for ages 17 and up). It is also the first to ask children why they play video games. Some of the more striking findings include:
Patrick M. Markey, Kelly Scherera, Department of Psychology, Villanova University
A new study suggests that games that feature motion-controlled violent actions, like the Wii version of Manhunt 2 (above), don't affect players any differently than traditional violent games.
The study was conducted by Dr. Patrick Markey at Villanova University, and examined participants with varying levels of psychoticism, gauging their "hostility and aggressive thoughts" while playing Manhunt 2 or Tiger Woods PGA Tour 2008.
The 118 participants (68 female and 50 male college students) completed a measure of psychoticism before and immediately after playing one of the two games, with either motion controls or standard controls.
Published in Computers in Human Behavior, the study concludes that the use of motion controls did not exacerbate any of the perceived negative effects (aggression, hostility, etc.) that could result from playing violent video games. Swinging a Wiimote or mashing a button generated the same results.
Brian A. Primack, MD, EdM, MS, Erika L. Douglas, MS, Michael J. Fine, MD, MSc, and Madeline A. Dalton, PhD
In an article published in the April 2009 issue of the American Journal of Preventive Medicine, researchers found that teenagers who preferred popular songs with degrading sexual references were more likely to engage in intercourse or in pre-coital activities.
Writing in the article, Brian A. Primack, MD, EdM, MS, Center for Research on Health Care at the University of Pittsburgh School of Medicine, states, "This study demonstrates that, among this sample of young adolescents, high exposure to lyrics describing degrading sex in popular music was independently associated with higher levels of sexual behavior. In fact, exposure to lyrics describing degrading sex was one of the strongest associations with sexual activity...These results provide further support for the need for additional research and educational intervention in this area."
Surveys were completed by 711 ninth-grade students at three large urban high schools. These participants were exposed to over 14 hours each week of lyrics describing degrading sex. About one third had previously been sexually active. Compared to those with the least exposure to lyrics describing degrading sex, those with the most exposure were more than twice as likely to have had sexual intercourse. The relationship between exposure to lyrics describing degrading sex and sexual experience held equally for both young men and women.
Similarly, among those who had not had sexual intercourse, those in the highest third of exposure to lyrics describing degrading sex were nearly twice as likely to have progressed along a noncoital sexual continuum compared to those in the lowest third. Finally, the relationships between exposure to lyrics describing non-degrading sex and sexual outcomes were not significant.
Read the full BriefUniversity of Pittsburgh School of Medicine, in the American Journal of Preventive Medicine, 02/24/2009
Can video games make kids more violent? A new study employing state-of-the-art brain-scanning technology says that the answer may be yes.
Researchers at the Indiana University School of Medicine say that brain scans of kids who played a violent video game showed an increase in emotional arousal – and a corresponding decrease of activity in brain areas involved in self-control, inhibition and attention.
Does this mean that your teenager will feel an uncontrollable urge to go on a shooting rampage after playing “Call of Duty?”
Vince Mathews, the principal investigator on the study, hesitates to make that leap. But he says he does think that the study should encourage parents to look more closely at the types of games their kids are playing.
“Based on our results, I think parents should be aware of the relationship between violent video-game playing and brain function.”
Read the full Brief, 12/04/2006More than 10,000 teenage girls and young women took part in an anonymous survey over the summer on TyraShow.com, the Web site of “The Tyra Banks Show.” Survey questions focused on sexuality, sexually transmitted diseases and teen pregnancy, as well as drinking, drugs and violence among females. Here are some findings from the survey:
- On average, girls are losing their virginity at 15 years of age.
- 14 percent of teens who are having sex say they’re doing it at school.
- 52 percent of survey respondents say they do not use protection when having sex.
- One in three says she fears having a sexually transmitted disease.
- 24 percent of teens with STDs say they still have unprotected sex.
- One in five girls says she wants to be a teen mom.
- About 50 percent acknowledge that they’ve hit someone.
- One out of three teens has tried drugs.Read the full BriefTyraShow.com, 11/14/2008
Federal regulators have concluded that Hollywood\'s efforts to shield children from violent TV shows have failed and that Congress should authorize government action.
The Federal Communications Commission report, released Wednesday, promises to kick off a fierce fight on Capitol Hill, one that, like the ongoing battle over indecency, could end up in the Supreme Court.
Citing university and government studies, the FCC concluded that violent programming was harmful to children and said Congress could craft limits that wouldn\'t violate First Amendment rights.
Specifically, the report said, lawmakers have the authority to give the agency the power to restrict when broadcasters can air excessive gore and mayhem. Read the full Brief, 04/26/2007
The Federal Trade Commission gave a mixed review of the movie, music, and video-game industries’ self-regulatory programs and their marketing of violent entertainment products to children in its latest report to Congress. This fifth follow-up report, the most comprehensive study since 2000, found that all three industries generally comply with their own voluntary standards regarding the display of ratings and labels. However, entertainment industries continue to market some R-rated movies, M-rated video games, and explicit-content recordings on television shows and Web sites with substantial teen audiences. In addition, the FTC found that while video game retailers have made significant progress in limiting sales of M-rated games to children, movie and music retailers have made only modest progress limiting sales.
“Self-regulation, long a critical underpinning of U.S. advertising, is weakened if industry markets products in ways inconsistent with their ratings and parental advisories,” said FTC Chairman Deborah Platt Majoras. “This latest FTC report shows improvement, but also indicates that the entertainment industry has more work to do.”
The report includes results from the FTC’s latest mystery shop where unaccompanied children, ages 13-16, were sent into retailers to make a purchase. The undercover shop found significant improvement by video-game retailers, particularly in national retail chains, but little or no improvement by movie theaters, or DVD and music retailers.Read the full Brief, 04/12/2007
Turn off the TV and hang out with your kids. That seems to be the message of a new study on what makes playground bullies.
Children who watch a lot of television are more prone to push other kids around, according to the research. Conversely, four-year-olds whose parents tend to read to them, eat meals with them and go on outings together are significantly less likely to become bullies in grade school.
The study followed 1,266 four-year-olds through ages six to 11.
An increase of 3.9 hours of TV per day led to a 25 percent increase in the probability of becoming a bully. And who decides which kids are the roughnecks? Their mothers. About 13 percent of the little ones were so labeled by mom.Read the full Brief, 06/05/2007
Blockbuster movies are less likely to portray smokers than they have in the past, according to a new study. What's more, this decline in on-screen smoking may have occurred in tandem with a drop in the number of adolescents who have lit up in real life.Read the full BriefDenise Mann, CNN Health.com, 06/03/2009
Parents are hopelessly behind when it comes to teaching their kids about sex and the media isn't helping, a researcher at Indiana University argued in a recently released study.
"There aren't any consequences to premature sexual activity in the media, so teens receive mixed messages," Catherine Sherwood-Laughlin said. "They need adults in their lives to help clear up those messages."
She argues that text messaging and the Web have altered the way teens deal with sex, and parents need to understand what their kids are discussing. Read the full BriefCatherine Sherwood-Laughlin, Clinical Associate Professor, Indiana University, 09/24/2008
Megan A. Moreno, Dimitri A. Christakis, et al.
Scientists at Seattle Children's Research Institute and the University of Washington randomly selected 500 MySpace profiles belonging to self-described 18-year-olds in the U.S. to determine what sort of information the average teen was sharing online. Their conclusion? The kids are not alright. Well, half of them anyways. Nearly 54% of the selected profiles revealed details about risky sexual lifestyles, drug addictions and violent encounters with peers.
Read the full BriefArchives of Pediatric & Adolescent Medicine, 01/01/2009A study published in the May issue of the Journal of Personality and Social Psychology has reported a direct link between violent lyrics and feelings of rage and aggressiveness in listeners. Read the full Brief, 03/01/2004
Brad Bushman, University of Michigan; Elly Konijn, VU University Amsterdam
The lure of something off-limits only increases demand, a new study says.
In the study, researchers tested 310 Dutch children ranging in age from 7 to 17. Participants read fictitious game descriptions and rated how much or how little they wanted to play each game. In every group, the more objectionable the content, the more kids clamored for the controller—"forbidden fruit," the researchers called the games. The findings are published in the March issue of Pediatrics.
While research has found that ratings increase the attraction to raunchy TV shows and movies, the hypothesis had never been tested with video games ... They suggest that youth should not be allowed to buy their own games, that parents and physicians be aware of risk factors (such as a drop in grades) and that policy-makers rethink the classifications (such as M, appropriate for those 17 and older), which will only make the games "unspeakably desirable."
The Minneapolis based National Institute on Media and the Family released its eighth annual video games report card that showed that while the ESRB rating system has improved, the huge majority of kids (average age 13.5 years old) own and play extremely violent and sexualized video games. Read the full Brief, 03/01/2004
Previous research by Iowa State University psychologists has found that violent video games can teach children to be aggressive, producing more aggressive behaviors over time. But according to new research led by those same psychologists, the opposite is also true -- some non-violent video games can teach kids to be more cooperative and helpful to others.Read the full BriefDouglas Gentile, Craig Anderson, and Muniba Saleem, Iowa State University, 04/01/2009
PG could stand for "Pretty Ghastly," if researchers are right.
Film ratings for violence generated by the Motion Picture Association of America are all but meaningless, according to a study released by the School of Public Health at the University of California at Los Angeles.
"The movie industry\'s rating system and its prose explanations frequently hide more offensive elements behind euphemistic and innocuous terminology," said Theresa Webb, a researcher with the Southern California Injury Prevention Research Center within the school. "This makes informed parental choice extremely difficult."
The study, funded by the Centers for Disease Control and Prevention, found violence in unlikely places, identifying nearly 100 violent acts, for example, in the 1994 film "The Jungle Book," which was rated PG.
"There have been a lot of these studies criticizing the ratings system, yet the system is still very popular," MPAA spokesman John Feehery said yesterday. "We urge filmgoers to use our ratings in conjunction with other sources to determine if a film is suitable."
The voluntary rating system went into effect in 1968, provided by the California-based MPAA and the National Association of Theater Owners. Both maintain that ratings are intended only as guidelines.
The system was revised in 1990 to include descriptive content after being criticized by the Federal Trade Commission and others in recent years as "too lenient" and "misleading." The rating systems now includes G (general audiences), PG (parental guidance suggested; some material may not be suitable for children), PG-13 (parents strongly cautioned; material may be inappropriate for children under 13), R (restricted for those under 17) and NC-17 (no one 17 and under admitted).
Indeed, ratings language is not particularly specific. For example, in PG-rated films, "horror and violence do not exceed moderate levels," according to MPAA guidelines. The UCLA study categorized such language as "vague."
The study\'s research team pored over 98 movies released in 1994 as a representative basis for the analysis, which correlated the degree of violence in each film with its official MPAA rating.
The results? UCLA\'s criteria found that all but three of the films contained at least one incident of bodily harm and that violence was often used as a humorous plot device. A quarter of the violence was classified as "lethal" by researchers.
The three films with the most bodily violence were "Timecop," an R-rated action film, with 110 violent acts; "The Jungle Book," a PG-rated retelling of the classic Rudyard Kipling tale, with 97 violent acts; and "True Lies, an R-rated action movie, with 91 violent acts.
On average, the UCLA study found that among those films flagged by the MPAA for violence rather than language or sexuality, R-rated films contained 62 violent acts, PG-13 averaged 55 acts and PG averaged 56.
The MPAA ratings system provided "little meaningful guidance related to violent content" for parents and filmgoers in general, the analysis stated, adding that MPAA ratings also failed to predict the frequency of violence in each film.
"Parent and other organizations have been calling for meaningful content rather than age-centered ratings for years, and now there is scientific evidence to support that argument," said Lucille Jenkins, director of the study.
Producers themselves are joining the fray. The Walt Disney Internet Group, for example, sponsors a movie review site (www.movies.com) meant to help filmgoers make "informed entertainment decisions." Other sites review movies on Christian-based values.
President Bush recently signed the Family Movie Act into law, which approves new filtering technology that allows parents to skip or mute sections of movies shown at home that contain violence, nudity or questionable language.
The UCLA study is published in the current Pediatrics, a journal of the American Academy of Pediatrics.
By Jennifer Harper, May 3, 2005 Read the full Brief, 05/03/2005
Consumerism
- 8 Hours a Day Spent on Screens, Study Finds
- Study: Kids Going From Ads to Web
- Report: Kids and Teens Spending More Time, Money Online
- Teens Who Drink More Affected by Booze Ads
- Most Americans Wary of Youth Marketing Industry
- Alcohol Ads Target Hispanic Youth
- Study: First Analysis of Online Food Advertising Targeting Children
- 89% of Kids Are Computer-Savvy
- U.S. Kids Spent $18 Billion Last Year, While Parents Spent $58 Billion Just to Feed Them
- The Challenge: JUST SAY NO
- Study: Cell subscriptions jump among Hispanic teens
- Mobile Ads Might Work with Teens
- Alcohol-Branded Clothing Linked to Early Teen Drinking
- FTC Releases Research on Children’s Exposure to Television Advertising
- 25,600 total television ads (18,300 were paid ads. Most of the remaining 7,300 were promotions for other television programming; some were public service announcements.)
- 10,700 minutes of televisions ads
- Ads averaging 25 seconds in length
- 2-1/4 hours of ad-supported television a day, or 16 hours per week (Ad-supported television accounted for only 70 percent of their television viewing.)
- Over 50 percent of the ads between 4 p.m. and midnight and less than 5 percent of the ads during Saturday morning between 8 a.m. and noon.
- Cell Phones Key to Teens’ Social Lives, 47% Can Text with Eyes Closed
IN a world with grocery store television screens, digitally delivered movie libraries and cellphone video clips, the average American is exposed to 61 minutes of TV ads and promotions a day.
Some people may think that amount seems excessive. But “people don’t seem to be getting up and running away,” said Jack Wakshlag, chief research officer at Turner Broadcasting.
In fact, adults are exposed to screens — TVs, cellphones, even G.P.S. devices — for about 8.5 hours on any given day, according to a study released by the Council for Research Excellence on Thursday.Read the full BriefBrian Stelter, The New York Times, 03/26/2009According to Mediamark Research & Intelligence's (MRI) new 2008 American Kids Study, 43% of kids 6-11 visited a website they saw or heard about in a commercial or ad. Of the approximately 10.7 million kids who reported visiting a company's site after seeing it in an ad, it is the older kids who are more likely to actually to go to that specific site: K6-7 (26.5%); K8-9 (33.3%); and K10-11 (40.2%); gender-wise it is almost even, with boys slightly higher. The study was conducted with about 5,000 kids via an in-home survey, as well as a separate survey of primary caregivers in those same households focusing on the kid's purchase in influence activities. Additionally, kids who say they visited a site after seeing/hearing about it in an ad/commercial are more likely (%) than the average US kid to:
- Use the internet every day (48%)
- Have a personal email address (41%)
- Parents let them go anywhere they want online (40%)
- Use instant messaging (IM) (40%)
- Downloaded music in the last month (34%)
- Downloaded a TV show in the last month (29%) Read the full BriefMediamark Research and Intelligence, 12/18/2008
Separate studies from research firm Nielsen and virtual world WeeWorld released this week suggest that kids are spending more time on the Web. While the research firm Nielsen reveals the online behavior of kids ages 2 to 11, WeeWorld looks at the time spent and spending habits of those age 12 to 18.
The time spent on the Web among children ages 2 to 11 has increased 63% in the last five years, from nearly 7 hours in May 2004 to more than 11 hours online in May 2009. Time spent among kids outpaced the increase for the overall population, which grew 36% in the past five years, all according to Nielsen. In May 2009, this age group comprised nearly 16 million, or 9.5%, of the active online users -- which suggests that the growth rate of kids online outpaces the overall Internet population, according to the research firm.
Read the full BriefResearch firm Nielsen and virtual world WeeWorld , 07/07/2009Researchers exposed 30 high school students to magazine ads including images of their favorite alcoholic and nonalcoholic beverages. They then monitored brain responses, which were highest among the heaviest drinkers.
-Media Life. Read the full Brief, 03/01/2004
A new study released today finds that 71% of Americans believe that marketing is harmful to children. The study--by psychologists Susan Linn of Harvard and Tim Kasser of Knox College--found Americans are concerned about several side-effects of this $15 Billion industry. Wide majorities cited concernes ofer materialism, early sexuality, and obesity resulting from youth marketing. Only 4% believe the industry acts ethically and there is strong support for measures restricting marketing practices. Read the full Brief, 05/04/2004
US Hispanic youth 12-20 tended to hear and see more alcohol advertising per capita during 2003 & 2004 than others in their age group in general, according to a new report from the Center on Alcohol Marketing and Youth, at Georgetown University.
The report found that in 2003 and 2004 Hispanic youth 12-20 had exposure to 20% more alcohol ads per capita in English-language magazines versus their non-Hispanic counterparts. Hispanic youth in cities including NY, San Francisco, San Antonio and San Jose were more likely to hear alcohol ads on the radio than youth in those cities in general; specific brands advertised on the radio in these cities are Beck\'s Beer, Coors Beer and Budweiser.
CAMY also found that alcohol ads in 2003 & 2004 ran during 14 of the 15 most popular TV shows among Hispanic\'s 12-20. Though the report does not indicate if alcohol ads were national or local it did point to specific TV shows including Bernie Mac, Fear Factor, Don Francisco Presenta, Cristina and The Simpsons. CAMY is funded by grants from The Pew Charitable Trusts and the Robert Wood Johnson Foundation to Georgetown University.
-Cynopsis: Kids! 10/28/05 Read the full Brief, 10/28/2005
Washington, D.C. – Concerned about the high rates of childhood obesity in the U.S., policymakers in Congress, the Federal Trade Commission, and agencies such as the Institute of Medicine have explored a variety of potential contributing factors, including the marketing and advertising of food products to children. One area where policymakers have expressed interest, but have also noted a lack of publicly available data, is in the realm of online food marketing to children. In order to help fill this gap, the Kaiser Family Foundation today released the first comprehensive analysis of the nature and scope of online food advertising to children, to help inform the decision making process for policymakers, advocates, and industry.
The report, It’s Child’s Play: Advergaming and the Online Marketing of Food to Children, found that more than eight out of ten (85%) of the top food brands that target children through TV advertising also use branded websites to market to children online. Unlike traditional TV advertising, these corporate-sponsored websites offer extensive opportunities for visitors to spend an unlimited amount of time interacting with specific food brands in more personal and detailed ways. For instance, the study documents the broad use of “advergames” (online games in which a company’s product or brand characters are featured, found on 73% of the websites) and viral marketing (encouraging children to contact their peers about a specific product or brand, found on 64% of sites). In addition, a variety of other advertising and marketing tactics are employed on these sites, including sweepstakes and promotions (65%), memberships (25%), on-demand access to TV ads (53%), and incentives for product purchase (38%). Read the full Brief, 07/19/2006
An overwhelming majority (89%) of all kids age 6-11 in the US spend at least some time doing online activities and — though few basic social activities have changed much over the years — they have vastly different communication styles and preferences than older age groups, according to a study from Experian Consumer Research, MarketingCharts reports.
The Simmons Kids Fall 2007 Full Years Study found that because today's kids have grown up in the age of online communication, networking, the internet, cell phones, digital music and digital cable, they have had different childhood experiences compared with other generations. This makes them more likely to react differently than their older counterparts to advertising and marketing initiatives.
The study also found that while kids may not currently spend much money, they are very likely to influence their parents' purchasing decisions.Read the full BriefExperian Consumer Research, 11/17/2008
New York, May 9, 2006/PRNewswire — Preschoolers aged 3 to 5, younger kids aged 6 to 8, and tweens aged 9 to 11—a compact consumer group that’s nearly 36 million kids strong—continue to pack a punch in purchasing power, which in 2005 was estimated to be $18 billion, according to The Kids Market in the U.S., a new report from market research publisher Packaged Facts.
Packaged Facts projects the kids market will experience substantial growth during the next four years, reaching $21.4 billion in disposable income by 2010. Concurrently, families spend more than $115 billion on kids in key consumer areas, such as food, clothing, personal-care items, entertainment, and reading materials. Almost half of this total, $58.3 billion, is devoted to food expenditures. By Packaged Facts estimates, annual expenditures by families on consumer goods for kids will reach approximately $143 billion by 2010.
Marketing to this big-money demographic can be tricky, however, as each age group has distinct tastes, buying habits, and levels of influence over purchasing decisions—not to mention additional influences, such as race, education level of parents, and household income. Then there are the wider-ranging kid issues that have focused anew the spotlight on the potential business and societal risks related to kid marketing. Read the full Brief, 05/26/2006
It\'s an unanticipated legacy of the affluent \'90s: parents who can\'t, or won\'t, set limits. Now a growing number of psychologists are warning of the dangers of overindulgence and teaching how—and where—to draw the line.
By Peg Tyre, Julie Scelfo and Barbara Kantrowitz
©2004 Newsweek, Inc.
Sept. 13 issue - Eloise Goldman struggled to hold the line. She knew it was ridiculous to spend $250 on a mini iPod for her 9-year-old son Ben. The price tag wasn\'t the biggest issue for Goldman, a publicist, and her fund-raiser husband, Jon. It was the idea of buying such an extravagant gadget for a kid who still hasn\'t mastered long division. If she gave in, how would Ben ever learn that you can\'t always get what you want? Goldman knew there was a good chance the iPod would soon be lost or abandoned, just like Ben\'s toy-of-choice from last year, a bright blue drum set that now sits forlornly in the basement of their suburban New York home. But Ben nagged and pestered and insisted that "everyone has one." Goldman began to weaken. Ben\'s a good kid, she reasoned; she wanted him to have what the other kids had. After doing a neighborhood-mom check and finding that Ben\'s peers were indeed wired for sound, Goldman caved—but not without one last attempt to salvage some lesson about limits. She offered her son a deal. We give you an iPod, you forfeit your birthday party. "Done," he said. Then, without missing a beat: "Now what about getting me my own Apple G4?"
It\'s an unexpected legacy of the affluent \'90s: parents who can\'t say no. With school starting, the annual assault on the family budget to fill backpacks with all the cool stuff that "everyone" else has is just beginning. This generation of parents has always been driven to give their kids every advantage, from Mommy & Me swim classes all the way to that thick envelope from an elite college. But despite their good intentions, too many find themselves raising "wanting machines" who respond like Pavlovian dogs to the marketing behemoth that\'s aimed right at them. Even getting what they want doesn\'t satisfy some kids—they only want more. Now, a growing number of psychologists, educators and parents think it\'s time to stop the madness and start teaching kids about what\'s really important—values like hard work, delayed gratification, honesty and compassion. In a few communities, parents have begun to take action by banding together to enforce limits and rules so that no one has to feel guilty for denying her 6-year-old a $300 Nokia cell phone with all the latest bells and whistles. "It\'s almost like parents have lost their parenting skills," says Marsha Moritz, 54, who helped found the Parent Engagement Network, a support group in Boulder, Colo. "They want to be their kids\' best friend and make sure they\'re having fun, but what the kids really need is for parents to be parents."
While it\'s certainly true that affluent parents can raise happy and well-adjusted children, the struggle to set limits has never been tougher. Saying no is harder when you can afford to say yes. But the stakes have also never been higher. Recent studies of adults who were overindulged as children paint a discouraging picture of their future. Kids who\'ve been given too much too soon grow up to be adults who have difficulty coping with life\'s disappointments. They have a distorted sense of entitlement that gets in the way of success both in the workplace and in relationships. Psychologists say parents who overindulge their kids may actually be setting them up to be more vulnerable to future anxiety and depression. "The risk of overindulgence is self-centeredness and self-absorption, and that\'s a mental-health risk," says William Damon, director of the Stanford University Center on Adolescence. "You sit around feeling anxious all the time instead of figuring out what you can do to make a difference in the world."
The researchers found that the percentage of teenagers who reported having sex increased from 18% in the initial survey to 36% one year later. The percentage of teens who reported sexual behaviors other than intercourse increased from 62% to 75%, according to Collins, the AP/Times reports (AP/Seattle Times, 9/7). In addition, the top 10% of teenagers who watched the most sexually related content were twice as likely to engage in sexual intercourse as the bottom 10% of teens, according to Collins (Elias, USA Today, 9/7). The survey also found that programs in which sex was talked about but not portrayed had as much influence on teenage sexual behavior as programs that were more "explicit," according to Reuters/New York Post (Reuters/New York Post, 9/7). Excluding African-American adolescents, the survey found that there was no "strong" association between television content that addressed the risks related to unsafe sexual behaviors and teenagers delaying sexual intercourse, according to a RAND research brief. The researchers concluded that "more effective tests" on such content is needed to determine whether it is associated with a delay in initiating sex among youth of other ethic groups, according to the brief (RAND research brief, September 2004). A previous RAND survey, which was published in the November 2003 issue of the journal Pediatrics, found that teenagers in the United States absorb sex education messages from television programs, and watching and discussing television programs with an adult reinforces the sex education messages (Kaiser Daily Reproductive Health Report, 11/3/03).
Today\'s parents—who themselves were raised on Greatest Generation values of thrift and self-sacrifice—grew up in a culture where "no" was a household word. Goldman remembers that as a teenager, she had to beg for a phone in her room. In a world where families spend "quality time" at the mall instead of in the backyard, her request seems almost quaint. Today\'s kids want much more, partly because there\'s so much more to want. The oldest members of this Generation Excess were born in the late 1980s, just as PCs and videogames were making their assault on the family room. They think of MP3 players and flat-screen TVs as essential utilities and they\'ve developed strategies to get them. One survey of grade-school children found that when they crave something new, most expect to ask nine times before their parents give in. By every measure, parents are shelling out record amounts. According to market researchers Packaged Facts, families with 3- to 12-year-olds spend $53.8 billion annually on entertainment, personal-care items and reading materials for their children. This is $17.6 billion more than parents spent in 1997. Teens are spending huge amounts of money themselves, some of it cadged from their families and the rest from after-school jobs. Last year 12- to 19-year-olds spent roughly $175 billion, $53 billion more than in 1997, according to Teen Research Unlimited.
In the heat of this buying blitz, even parents who desperately need to say no find themselves reaching for their credit cards. Kechia Williams is a 32-year-old single mother of five who works as a custodian at Emory University in Atlanta. She rises at 4 a.m. to get to work at 6 in order to make $9 an hour. She has to work overtime to pay for basics like new school clothes and supplies. And yet, her children do demand and often get costly gifts. The oldest boys, Darryl, 15, and Kwentavius, 12, have a PlayStation 2 and several games that cost $60 apiece that they play on a big-screen TV. "They\'re always begging for brand names—FUBU, Polo, Tommy, Gucci, Nike—especially the ones the rappers are talking about," says Williams. "I constantly have to remind them my paycheck will go only so far," she says. "But that doesn\'t stop them from wanting it. The stuff is all over the TV, and the videos, then some of the other kids have it." Williams knows how they feel; she had very little growing up. "I can see it in their eyes sometimes, how bad they want something, and I want to get it for them."
Darryl and Kwentavius are responding to a tidal wave of marketing aimed at kids. According to the American Academy of Pediatrics, the average American child sees more than 40,000 commercials a year. That\'s in addition to fast-food outlets in schools, product placements in TV shows and movies, even corporate sponsorship of sports stadiums. "There\'s virtually no escape from it," says Susan Linn, a Harvard psychologist and the author of "Consuming Kids: The Hostile Takeover of Childhood." "The marketers call it \'cradle-to-grave brand loyalty.\' They want to get kids from the moment they\'re born."
And this generation of parents is uniquely ill equipped to counter the relentless pressure. Baby boomers, raised in the contentious 1960s and \'70s (the era of the "generation gap"), swore they would do things differently and have a much closer relationship with their own children. Many even wear the same Gap clothes as their kids and listen to the same music. "So whenever their children get angry at them, it makes this generation feel a lot guiltier than previous generations," says Laurence Steinberg, a psychologist at Temple University and the author of "The 10 Basic Principles of Good Parenting." Today\'s parents put in more hours on the job, too; at the end of a long workweek, it\'s tempting to buy peace with "yes," rather than mar precious family time with conflict. Anxiety about the future is a factor as well. How do well-intentioned parents say no to all the sports equipment and arts and language lessons they believe will help their kids thrive in an increasingly competitive world? But these parents are confusing permissiveness with love. Experts agree: too much love won\'t spoil a child, but too few limits will.
In their zeal to make their kids happy, parents fail to impart the very values they say they want to teach. Jenn Andrlick, a 23-year-old editorial assistant in New York, describes herself as a recovering "spoiled brat." As a child in Omaha, she says, she regularly manipulated her hardworking parents into fulfilling her every whim—special toys, dance lessons, fashionable clothes and a car. "I told them if they loved me, they\'d get it for me," she recalls. Now, as a young adult perched precariously on the first rung of her career ladder, she\'s finding it impossible to live within her means and still relies on handouts from Mom and Dad. Once she was the envy of all her friends because "I always had more than anyone." But these days, she says, she envies her roommates who know how to stick to a budget. And her mother, Debbie Love, keeps asking herself if it might finally be time to "cut her off."
No one is suggesting Scrooge as a parental role model. What parents need to find, psychologists say, is a balance between the advantages of an affluent society and the critical life lessons that come from waiting, saving and working hard to achieve goals. That search for balance has to start early. Eve and Jay Gagne, both 30, were both brought up by single moms in New Hampshire, so they know what it\'s like to go without. Now that Eve, an at-home mother, and Jay, a computer executive, have income for luxuries that their parents didn\'t, they love to treat their daughter, Sydney, 3, to clothes and toys. But Eve says they\'re trying hard to be reasonable and not spend too much money on perfect party dresses. "She\'s going to get dirty," Eve says, "and she\'ll grow out of it and it ends up costing a fortune ... When it comes down to it, nobody really notices the outfit. They notice her behavior." Recently, the Gagnes let Sydney play with a giant stuffed rocking horse at a toy store. Sydney wanted to ride it home, but the Gagnes said no. They could easily afford it, Eve said, "but we didn\'t want to give in to every whim." Sydney had a meltdown and her parents held firm. "We would like to run the show," says Eve. Read the full Brief, 09/08/2004
Hispanic teens are going wireless more quickly than other U.S. teens, and that number is only expected to grow. According to MultiMedia Intelligence, Hispanics ages 12-17 represent 2.5 million cell phone subscribers and will have a subscriber growth rate that’s two to three times higher than that of the overall U.S. teen market over the next five years. Hispanic teens represent 16 percent of the overall U.S. teen market. By the age of 15, penetration of wireless services among Hispanic teens is 64 percent and at 17 that penetration rate rises to 78 percent. Hispanic teens also ask their phones to do more including make purchases as they feature a higher overall average revenue per user. They are less likely, however, to use their camera phone. The survey data from 1,383 U.S. teens comes from the Simmons National Consumer study.Read the full BriefMultimedia Intelligence, 09/26/2008
Nearly one-half of teen mobile phone users in the US said they would be at least somewhat interested in accepting mobile ads, as long as they got something in return, according to a September 2008 study conducted by Harris Interactive for mobile trade group CTIA.
Harris surveyed mobile users ages 13 to 19, and found that more than one-half of respondents were not interested in mobile ads, even in exchange for some type of incentive. Incentives are likely to be part of many mobile ad campaigns, because a majority of users are opposed to mobile marketing in general.
Auden McClure, Dartmouth Medical School
Students walking around school with Budweiser or Heineken emblazoned on T-shirts, hats, or other items of clothing may be cause for concern. Researchers at Dartmouth Medical School have found that they’re 1.5 times more likely to start drinking and to become binge drinkers than kids who don’t own such items.
In confidential telephone surveys with 6,522 kids aged 10 to 14, McClure and her team asked students about their drinking behaviors and drinking susceptibility, including peer pressure. In three follow-up surveys, the adolescents were asked about their changes in drinking habits and whether they owned alcohol-branded merchandise.
The percentage of those who said they owned alcohol-branded merchandise ranged from 11 percent at eight months to 20 percent at the 24-month survey, which accounts for 2.1 million to 3.1 million U.S. adolescents, the study says.Read the full BriefUniversity of Dartmouth in the Archives of Pediatrics and Adolescent Medicine, 03/03/2009
Today’s children see more promotional ads for other programming, but fewer paid ads and fewer minutes of advertising on television, according to a report released today by the staff of the Federal Trade Commission. The research looks at television ad exposure for children in the year 2004 and compares it to similar research from 1977. The report also finds that children are not exposed to more food ads on television than they were in the past, although their ad exposure is more concentrated on children’s programming. The report\'s 2004 findings are based on a staff analysis of copyrighted Nielsen Media Research/Nielsen Monitor-Plus data.
According to the report, in 2004, children ages two to 11 saw:
According to the report, promotions for television programming account for 28 percent of all TV ads viewed, while food ads account for 22 percent. Other top categories included screen and audio entertainment and games, toys and hobbies. Children get approximately half of their food advertising and about one-third of their total television advertising exposure from programs in which children are at least 50 percent of the audience.Read the full Brief, 06/01/2007
Nearly half (47%) of US teens say their social life would end or be worsened without their cell phone, and nearly six in 10 (57%) credit their mobile device with improving their life, according to a national survey from CTIA and Harris Interactive.
Four out of five teens (17 million) carry a wireless device (a 40% increase since 2004), finds the study titled “Teenagers: A Generation Unplugged,” which probes how the growing teen wireless segment is using wireless products and how they want to use them in the future.
Impact on Teen Life
- A majority (57%) of teens view their cell phone as the key to their social life.
- Second only to clothing, teens say, a person’s cell phone tells the most about their social status or popularity, outranking jewelry, watches and shoes.
Read the full BriefHarris Interactive for CTIA, 09/23/2008
Physical health
- Kids Eat More When TV Is On During Meals
- Parents Battle Bulge, Bullying with Overweight and Obese Kids
- Soaps, Music Videos Linked to Teens\' Body Image
- Ads Are Selling U.S. Kids Poor Health
- 2 Million U.S. Adolescents at Risk: Pre-diabetic Condition linked to Obesity
- Where the Girls Aren\'t: Gender Disparity Saturates G-Rated Films
- Children with TVs in Their Rooms Sleep Less
- Movies Heavily Shape Teen Smoking, Study Says
- Young urban poor getting alarmingly fat
- Iowa State study finds high volume video gamers have more difficulty staying attentive
- Active Video Games Help Kids Exercise
- Report: Food Marketers Using New Technologies To Target Kids
- To “create a compelling way to connect with the younger demographic,” 600
McDonald’s restaurants in California launched a mobile marketing campaign,
urging young cell phone users to text-message to a special phone number to
receive an instant electronic coupon for a free McFlurry dessert.
- Coca-Cola’s “My Coke Rewards” program offers special codes in its products
that enable young people to access a website, where they can earn such rewards as
downloadable ring tones and “amazing sports and entertainment experiences.”
This technique is part of a strategy for behavioral profiling, where marketers
compile a detailed profile of each customer, including demographic data,
purchasing behavior, responses to advertising messages, and even the extent and
nature of social networks.
- Food marketers are commercializing online communities by aggressively moving into MySpace and other social networking sites. One technique is to create “branded profiles” that invite children and teens to become “friends” with popular spokescharacters. “Welcome to the King’s Court,” beckons the Burger King MySpace profile. “The virtual home of the Burger King. He’s giving away free episodes of the Fox shows ‘24,’ ‘Pinks,’ and ‘First Friend.’
- New Study Finds That Food is the Top Product Seen Advertised by Children
- Steamy Mags Bad for Men's Body Image, Too
- Lifestyle Traits Boosts Kids\' Weight
- TV ads market junk food to kids
- Study: Effects of Fast Food Branding on Young Children\'s Preferences
- Teen TV Time Tied to Adult Depression
- Kids\' TV a big turn-off
- Overweight children face widespread stigma, unhappy lives, new analysis concludes
- Study: Kids Gain Weight Over Summer
- Too Much TV Makes Your Kids Obese, Researchers Find
- Study: Ads Boost Drinking Among the Young
- Text Messages Can Aid Dieters
- Study: Ronald McDonald pops up on ad-free shows
- Excessive TV Viewing Among Young Children Is Linked to Poor Eating Habits
- Playing Video Games Offers Learning Across Life Span, Say Studies
- Young age at first drink may affect genes and risk for alcoholism
- TV Ads Contribute to Childhood Obesity, Economists Say
- Alcohol In Movies Spurs Kids to Drink
- Study: Childhood Obesity Triggers Early Puberty
- Teens Binge Drink, Government Study Finds
- Self-esteem tied to body image for most teens
- Violent Video Games Affect Boys' Biological Systems, Study Finds
- Children\'s TV habits linked to adult obesity
- TV Can Be Bad For Diabetic Children
- Joan Ganz Cooney Center Report Identifies Video Games as a Potential Ally in Children’s Health
- Television Viewing and Television in Bedroom Associated With Overweight Risk Among Low-Income Preschool Children
- Study: Alcohol, Energy Drinks, and Youth: A Dangerous Mix
- Sleepless in textland
- Media-Literate Teens May Be Less Likely to Smoke Cigarettes
- Study finds association between lyrics with degrading sex, early sexual experience
- Media and Child and Adolescent Health: A Systematic Review
- TV ads double obese children\'s food intake - UK study
- Food Marketing Aimed at Kids Influences Poor Nutritional Choices, IOM Study Finds
- Exercise Video Games Get Kids Off the Couch
- Depiction of Smoking in Movies Remains High
- As movies portray fewer smokers, fewer teens light up
- Children\'s TV is on a Fitness Kick
- Study: The Cost of Alcopops to Youth and California
- Save the lives of 21 youth each year
- Save $437 million each year
- Reduce underage alcopop consumption by 35 percent
- New Study Shows That Children Who Watch More Than Two Hours of TV a Day Are More Likely to Smoke or Become Obese
- Internet, Alcohol and Sleep Tied to Girls' Weight
- Pediatricians urged to track kids\' exercise
- Study: Obesity rises faster in poor teens
- Alcohol-Branded Clothing Linked to Early Teen Drinking
- Survey: Millions of Kids Buy Internet Alcohol
- Study: First Analysis of Online Food Advertising Targeting Children
- Report Pleads for United Front Against Childhood Obesity
- Study: Ads for high-fat foods permeate TV targeting toddlers
- Display of Health Risk Behaviors on MySpace by Adolescents on Social Netwoking Sites
- Kids Food and Beverages Set to Soar
- Most Teens and Tweens Think They Are Overweight
- 'Casual' Video Games Bring Relief and Enjoyment to Children With ADHD
- Study finds correlation between kids\' TV-watching and blood pressure
- New Survey Results Give a Window Into Teen Behavior and Risks
- U.S. Kids Have Watched Stars Smoking Billions of Times
- Turning off the TV can make your kids healthy
- Eating Too Much? 'Law & Order' May Be Guilty
- College Students Getting Fatter
- Obesity rate among U.S. children rising
- White teens take smoking cues from the movies
- Poll: Obesity Top Health Issue for Kids
- Poll: Parents Struggle to Get Kids Off the Couch
Harvey Anderson, University of Toronto
Everyone knows what too much television can do to the mind and what too little exercise can do to the body, but a Canadian study has now shown that the boob tube can also lead to an increase in how much we eat.
Studying childhood obesity, University of Toronto nutritionist Harvey Anderson found that kids who watched TV while eating lunch took in 228 extra calories than those who ate without the television on.
"One of Anderson's conclusions is that eating while watching television overrides our ability to know when to stop eating," the Canadian Institutes for Health Research, which funded the study, said on Tuesday.
"In effect, mindless television watching produces mindless eating. ... Anderson has some immediate advice for parents — turn the television off during mealtime."
As the new school year begins, many parents with overweight and obese children are worried about how their kids will be treated by other students on the playground and in the classroom.
Bullying is a major concern among parents with overweight and obese children ages 6 to13, and these parents are much more likely than parents with healthy weight children to rate bullying as a top health issue for kids, according to a report released today by the University of Michigan C.S. Mott Children’s Hospital National Poll on Children’s Health.
“We found that parents with overweight or obese children actually view bullying as a greater problem than childhood obesity,” says Matthew M. Davis, M.D., M.A.P.P., director of the National Poll on Children’s Health. “Since bullying is known to be a problem for children with increased weight, bullying prevention programs will need to be mindful of obesity as a potential trigger for bullying behavior, and of parents’ concerns surrounding this issue.”
And parents aren’t taking childhood obesity lightly. The National Poll on Children’s Health recently reported that parents across the country now rank childhood obesity as their No. 1 health concern for kids.
While parents are having discussions with their children about limiting junk food, time spent watching TV and videos, and playing computer games, the latest National Poll on Children’s Health report reveals that only about two-thirds of parents with overweight or obese children actually enforce such limits. Regardless, Davis says talking with your child about making healthier diets and increased physical activity is still a very important first step in setting the stage for a healthier lifestyle.
Read the full BriefC.S. Mott Children's Hospital National Poll on Children's Health, 09/08/2008Desperate Housewives and other TV soap operas may help make adolescent girls desperate for a thinness few can healthily achieve, new Australian research suggests.
The study of nearly 1,500 8th-to-11th graders also found that boys who watched music videos were at higher risk of developing the emerging male version of body-obsession -- a drive toward lean, hyper-muscular physiques.
The findings break new ground because they show that "it is not how much TV adolescents watch, it is what they watch that is bad for them," according to body-image expert Helga Dittmar, a senior lecturer in psychology at the University of Sussex, in England.
"In addition, this study is the first to give insight into several underlying psychological processes explaining how TV has this negative impact," said Dittmar, who was not involved in the research.
The study, conducted by Marika Tiggemann of Flinders University of South Australia in Adelaide, appears in the current issue of the Journal of Social and Clinical Psychology.
According to Dittmar, media pressures on young people to look thinner (for girls) or more pumped-up (for boys) have never been stronger.
"The media is getting worse," she said. "There\'s good evidence that the female ideal has become progressively thinner, so that typical female models are now often as much as 20 percent underweight (with 15 percent underweight a diagnostic criterion for anorexia nervosa)."
For boys, she pointed to the increasing bulk of children\'s action figures "that have become more muscular than even extreme bodybuilders."
For years, researchers have studied the effects of television viewing on children\'s body image, but those studies have come up with mixed results.
Tiggemann decided to tackle the problem from a different perspective, looking not only at kids\' total viewing time, but what they watched and their stated reasons for watching.
In her study, Australian junior high and high school students filled out questionnaires detailing their previous week\'s TV viewing, including their motivations for tuning into particular shows. They also filled out standard tests aimed at measuring attitudes toward eating and body image.
Total time spent in front of the TV was not related to an unhealthy body image or attitudes that might heighten risks for eating disorders, Tiggemann reported.
However, "watching soap operas and, to a lesser extent, music videos, were associated with poorer body image," she said. "Although girls [were] worse off in absolute terms," Tiggemann said she saw the "same pattern of relationships for girls and boys."
Why might soap operas and music videos be particularly associated with a drive to extreme thinness or muscularity?
According to Tiggemann, music videos "present ideal styles of \'what\'s cool\' that young people probably want to copy," while daytime and prime-time soaps "don\'t explicitly say people should look a particular way, but they show that being attractive and thin is associated with being rich and high status, etc."
Both of these scenarios are largely divorced from contemporary reality, she added.
Tiggemann noted that Australian soap operas tend to follow the American ideal, focusing on the struggles of the very rich and very thin. In fact, she said, "I think the most popular soap watched by young people is The O.C., and Desperate Housewives by slightly older folks."
The study also found that the reason a teen watched a particular show was very important to whether or not viewing was connected to body-image problems.
Watching TV for sheer entertainment was not related to body insecurity, whereas watching for what Tiggemann called "social learning" -- finding out about trends in behavior or fashion, for example -- was related, as was TV watching aimed at escapism or forgetting the day\'s troubles.
The Australian researcher said it\'s difficult to tease out a cause-and-effect relationship from these findings, because kids with body-image issues may simply be drawn to watching soap operas or music videos. "Most likely the influence goes both ways," she said.
Dittmar said the findings reflect the continuing power of media, especially American media, to influence lives.
"For example, in Fiji -- which had a full-bodied ideal for women -- girls quickly adopted the thin ideal after American TV was introduced," she added.
Of course, the vast majority of girls will not go on to become anorexic or bulimic, and most boys will not take dangerous steroids to build muscle. But Tiggemann believes television has the power to trigger insecurity and anxiety in everyone.
"Most people are perfectly healthy but cannot look like the TV stars without doing something unhealthy," she said. "As I see it, a whole heap of people are unnecessarily miserable about this and waste energy on something that is trumped up [by the media]. Here I\'m talking about everygirl, everywoman."
Dittmar agreed, adding that the time to attack this problem is when children are young. "Not just parents, but educational programs in school, could help children and adolescents develop a more critical view of these ideals, and particularly mistaken beliefs linked with \'beauty\' -- that it will make you happier and more successful," she said.
By E.J. Mundell
More information:
To learn about a serious psychological condition called body dysmorphic disorder, head to the American Academy of Family Physicians.Read the full Brief, 06/20/2005
MONDAY, Dec. 4 (HealthDay News) -- Children and adolescents are being bombarded by so many ads that medical experts now fear for their health. Some 40,000 ads a year from television alone may be boosting obesity, poor nutrition and cigarette and alcohol use among U.S. youth, according to a revised statement from the American Academy of Pediatrics (AAP).
The statement, which appears in the December issue of Pediatrics, calls for more media education to counter some of advertising\'s negative effects.
"We\'re pleading with pediatricians and parents to become aware that consumeristic tendencies are being fed right from birth," said Dr. Donald Shifrin, chairman of the AAP Committee on Communications, which issued the statement, and a pediatrician in private practice in Seattle. "We have to understand that youngsters under a certain age cannot differentiate between a commercial and a program. To them, it\'s real. There should be some effort on the part of parents to point out that this is a commercial."
Read the full Brief, 12/04/2006CHICAGO - Roughly 2 million U.S. children ages 12 to 19 have a pre-diabetic condition linked to obesity and inactivity that puts them at risk for full-blown diabetes and cardiovascular problems, government data suggest.
Researchers from the federal Centers for Disease Control and Prevention and the National Institutes of Health examined the prevalence of abnormally high blood sugar levels after several hours without eating, a condition called impaired fasting glucose, or IFG, that is measured in a blood test.
One in 14 boys and girls in a nationally representative sample had the condition. Among the overweight adolescents, it was one in six.
Affected adolescents were more likely than those with normal fasting glucose measurements to have other symptoms suggesting they might be on the road to heart problems: Average levels of bad cholesterol and blood fats called triglycerides were higher in youngsters who had the pre-diabetic condition.
“The numbers are definitely concerning,” said co-author Dr. Venkat Narayan, a CDC diabetes researcher.
The study appears in November’s Pediatrics, being published Monday. It is based on data involving 915 youngsters who participated in a 1999-2000 national health survey. Narayan said the researchers will examine whether rates of pre-diabetes have increased since then.
About 20 million Americans have diabetes, most of them adults with type 2 diabetes, which impairs the body’s ability to properly use the blood sugar-regulating hormone insulin. This form of the disease is strongly linked to being overweight and inactive.
More Type 2 diabetes among youths.
Of the roughly 177,000 Americans under age 20 with diabetes, most have type 1, or juvenile onset diabetes, in which the body produces little or no insulin. But type 2 diabetes among youngsters has increased.
Dr. Francine Kaufman, head of the diabetes center at Children’s Hospital in Los Angeles, said about 25 percent of the diabetic children treated there have type 2 diabetes, compared with just 4 percent a decade ago.
Both types involve abnormally high blood sugar levels that can damage blood vessels, the heart and other organs.
For the study, the researchers used American Diabetes Association criteria that defines impaired fasting glucose as blood sugar levels of at least 100 milligrams per deciliter; above 125 is considered diabetes.
The average level was 89.7, within the normal range, but 7 percent of the children in the study were in the pre-diabetic range, translating to about 2 million U.S. youngsters. Roughly 16 percent of the youngsters studied were obese, about the same as recent national estimates.
‘Lifestyle interventions’
Elevated fasting glucose “has no symptoms but it signifies an advanced metabolic problem, which will in most cases progress to type 2 diabetes over time,” said Dr. David Ludwig, director of the obesity program at Children’s Hospital in Boston, who was not involved in the study.
“Intensive lifestyle interventions” including physical activity and improving diet can help prevent pre-diabetes from progressing in adults and it’s likely the same can happen in children, the researchers said.
Ludwig said systematic societal changes are needed, too, including more healthful school lunches. “It’s just not enough to tell people to exercise and eat right,” he said.
-Associated Press, 11/7/05 Read the full Brief, 11/07/2005
Gender equity has progressed in many ways, but male characters still dominate television, movies, and other media for young children. Since women and girls make up half of the human race, the presence of a wide variety of female characters in our children\'s earliest media is essential for both girls\' and boys\' development.
See Jane seeks to engage professionals and parents in a call to dramatically increase the percentages of female characters -- and to reduce gender stereotyping -- in media made for children 0-11. See Jane founder, Academy Award winner Geena Davis, says, "By making it common for our youngest children to see everywhere a balance of active and complex male and female characters, girls and boys will grow up to empathize with and care more about each others\' stories."
In collaboration with Ms. Davis and an Advisory Board of media professionals and educators, the project is administered by the respected national non-profit Dads and Daughters, whose advocacy has changed public policy and corporate marketing. Research, education, activism and collaboration are the project\'s hallmarks as we work hand-in-hand with professionals to improve our children\'s earliest media exposure from the inside out.
Read the full Brief, 03/23/2006
Parents refusing to let their children have a television or computer in their bedroom can now cite an Israeli study showing these devices make youngsters sleep less during the school-year.
A joint study by the University of Haifa and Jezreel Valley College found that middle school children with a TV or computer in their room went to sleep half an hour later on average while still waking up at the same time.
They were found to also watch an hour more of TV a day and spend an hour longer on their computer, playing more computer games and surfing the Internet more than their peers.
The research focused on 444 middle school pupils with an average age of 14 who were asked about their sleep habits, use of computer and television, and their eating habits.
The study participants reported an average bedtime of 11.04 p.m. and wake-up time of 6.45 a.m. during the week but at the weekends the average bedtime was 1.45 a.m. and the wake-up much later at 11.30 a.m.
Read the full BriefUniversity of Haifa, Jezreel Valley College, Australia, 09/03/2008
(REUTERS) Nearly 40 percent of U.S. adolescents who give cigarette smoking a try do so because they saw it in movies, a new study said.
The study, described as the first national look at the influence of movie smoking on youths, urged Hollywood to cut back on depictions of smoking or shots of cigarette brands.
The industry also should consider adding a mention of smoking to movie rating data that now mention explicit sex, violence and profanity, it said.
Researchers at Dartmouth Medical School asked 6,522 children aged 10 to 14 to identify films they had seen from a list of 50 randomly selected box office hits released in the United States from 1998 to 2000.
Even after considering other factors known to influence smoking, the study found that adolescents with the highest exposure to movie smoking were 2.6 times more likely to try it compared to those with the lowest exposure.
Of every 100 adolescents who tried smoking, 38 did so because they saw smoking portrayed in movies, said the report published in the November issue of Pediatrics, the journal of the American Academy of Pediatrics.
In the entire sample, about 10 percent had tried smoking, according to the study paid for by the National Cancer Institute.
"Part of the reason that exposure to movie smoking has such a considerable impact on adolescent smoking is because it is a very strong social influence on kids ages 10-14," said James Sargent, a pediatrics professor at the school and lead author of the study.
"Because movie exposure to smoking is so pervasive, its impact on this age group outweighs whether peers or parents smoke or whether the child is involved in other activities, like sports," he added.
The authors said their research confirms findings published last year based on a study of teens living primarily in rural areas of New England.
"This is an extremely powerful confirmatory study that shows that kids react the same way to the movies in other places in the United States as they do in New England," said Sargent. "It means that no child is immune to the influence of smoking in movies."
A U.S. government survey released in March showed 22.3 percent of high school students and 8.1 percent of middle school students said they smoked cigarettes in 2004.
By Michael ConlonRead the full Brief, 11/07/2005
By the time they reach the age of 3, more than one-third of low-income urban children are already overweight or obese, according to a study released yesterday that provides alarming evidence that the nation\'s battle of the bulge begins when toddlers are barely out of diapers.
Researchers armed with scales and measuring devices visited nearly 2,000 families in 20 US cities, including Boston, and evaluated the weight and height of 3-year-olds in an unprecedented effort to focus on obesity among the nation\'s most vulnerable children.
Their finding: 35 percent of the low-income 3-year-olds were overweight or obese, a result more than twice the national rate for obesity among preschool children of all income levels and racial groups. Low-income Hispanic children, the researchers reported in the on line version of the American Journal of Public Health , were the most likely of all to have a weight problem, with 44 percent of those toddlers overweight or obese. Read the full Brief, 01/02/2007
Supports studies finding relationship between high video game play and ADD
AMES, Iowa – Parents have long lectured their children about the mind-numbing effects of playing video games all day. And a new Iowa State University study has found that high volume action video game players -- those who play around 40 hours per week -- actually had more difficulty keeping focused on tasks requiring longer, more proactive attention than those who played video games less than a couple of hours a week.
The study, published online last week in the latest issue of the professional journal Psychophysiology, also supports research published within the last year establishing a positive association between being addicted to playing video games and having Attention Deficit Disorder (ADD).
Read the full BriefIowa State University, 10/22/2009Alison McManus, University of Hong Kong; Robin R. Mellecker, University of Hong Kong
Children love playing video games, and playing active versions of these games may help stop children from becoming obese, University of Hong Kong researchers report.
In fact, children playing active video games have higher heart rates and burn four times as many calories a minute than children playing passive video games, according to this new study.
"Technological change in our homes, schools and workplaces has meant the amount of walking we do has declined significantly, and in its place, disproportionately greater amounts of time are spent seated," said lead researcher Alison M. McManus, from the university's Institute of Human Performance. "With childhood obesity posing the largest international health riddle, converting seated activities into active ones is an important goal."
Parents need to be creative in their endeavors to get children active, McManus said. Children play video games, because it is fun, exciting and challenging, but it is largely conducted seated, she added.
Washington, May 17, 2007: Food and beverage companies are using the latest digital media technologies to promote their products to children and adolescents, according to a report released today at the National Press Club by the Berkeley Media Studies Group and the Center for Digital Democracy. The report—“Interactive Food & Beverage Marketing: Targeting Children and Youth in the Digital Age”--documents in vivid detail how major food, soft drink and fast food brands are deploying a panoply of new techniques--including cell phones, instant messaging, video games, user-generated video, and three-dimensional virtual worlds--to target children and adolescents, often under the radar of parents. The report also reveals a range of new digital strategies these marketers have devised for targeting multicultural youth, including African Americans and Hispanics.
Among the many digital marketing examples cited in the 98-page report are the following:
Washington, D.C. – As the fight against childhood obesity escalates, the issue of food advertising to children has come under increasing scrutiny. Policymakers in Congress, the Federal Trade Commission (FTC), and agencies such as the Institute of Medicine (IOM) have called for changes in the advertising landscape, and U.S. food and media industries are developing their own voluntary initiatives related to advertising food to children. To help inform this debate, the Kaiser Family Foundation today released the largest study ever conducted of TV food advertising to children.
The study, Food for Thought: Television Food Advertising to Children in the United States, combines content analysis of TV ads with detailed data about children’s viewing habits, to provide an estimate of the number and type of TV ads seen by children of various ages. The study found that tweens ages 8-12 see the most food ads on TV, an average of 21 ads a day, or more than 7,600 a year. Teenagers see slightly fewer ads, at 17 a day, for a total of more than 6,000 a year. For a variety of reasons -- because they watch less TV overall, and more of their viewing is on networks that have limited or no advertising, such as PBS and Disney -- children ages 2-7 see the least number of food ads, at 12 food ads a day, or 4,400 a year.
For each age group studied, food was the top product seen advertised. Thirty-two percent of all ads seen by 2-7 year olds were for food, while 25% of ads seen by 8-12 year olds and 22% of ads seen by 13-17 year olds were for food. Of all genres on TV, shows specifically designed for children under 12 have the highest proportion of food advertising (50% of all ad time).Read the full Brief, 03/28/2007
Jennifer Aubrey, University of Missouri, Columbia
Guys who check out the sexy female models in so-called lad magazines such as Maxim have more body-image problems than their pals, a new study finds.
While it is fairly well-known that women feel worse about their bodies after viewing other females in Cosmopolitan or Glamour, guys apparently take the same knock after perusing the lingerie-clad women spread across the pages of Maxim, FHM and Stuff.
The researchers say that by looking at idealized, sexualized women, guys feel less-than because they start thinking they need to measure up on the attractiveness scale to snag such a mate.
"Men make the inference that in order to be sexual and romantic with women of the similar caliber they see in Maxim magazine, they also need to be attractive," said lead researcher Jennifer Aubrey of the Department of Communications at the University of Missouri, Columbia.
FRIDAY, Jan. 12 (HealthDay News) -- Children who watch more TV, eat fewer family meals and live in less safe neighborhoods are more likely to be overweight, say researchers from the University of Missouri.
A new study published in the January issue of the Journal of the American Dietetic Association surveyed more than 8,000 children between kindergarten and third grade to identify factors associated with the children\'s weight.
The researchers classified the children into one of three groups: those who were not overweight in kindergarten and first grade, but were overweight by third grade; those who became overweight during kindergarten and remained overweight through third grade; and those who were never overweight.
The researchers found that the children who watched more television and ate fewer family meals were more likely to be overweight by first grade. Those who watched more television, ate fewer family meals and lived in neighborhoods perceived by their parents as less safe for outdoor play were more likely to be overweight from kindergarten on. Read the full Brief, 01/12/2007
Study: Nutritional Content of Foods Advertised During the Television Programs Children Watch Most
CHAMPAIGN, Ill. — For young Americans, the “food landscape” in television advertising is packed with junk food, according to a new study.
The study by researchers at the University of Illinois at Urbana-Champaign is the first to explore the nutritional composition of foods advertised to children using Nutrition Facts labeling.
Nutrient-poor high-sugar foods – candy, sweets and soft drinks – dominate (nearly 44 percent) the foods advertised during the TV programs children ages 6 to 11 watch most, the analysis found. Convenience/fast foods made up 34.2 percent of the advertisements during the programs.
There are not yet any recommended daily values (RDVs) for sugar, but these two groups of foods “exceed the RDVs of fat, saturated fat and sodium, and fail to provide the RDVs of fiber and certain vitamins and minerals,” said Kristen Harrison, the lead author of the study.
A 2,000-calorie-a-day diet of foods in the child-audience ads “would exceed the RDV for sodium and provide nearly a cup of sugar,” said Harrison, a professor of speech communication at Illinois and an expert on media effects on children and adolescents.
“How many kids actually eat a diet like that, I can’t say,” she said. “But it’s important to note that this is the nutritional composition of the diet being marketed to kids and their families, and research shows that the more they are exposed to such advertising, the more likely they are to buy the advertised foods. So, heavy TV viewers probably follow a diet more similar to the TV-advertised diet than do lighter viewers.”
Given the food industry’s heavy marketing of convenience/fast foods and other refined, high-calorie products, Harrison said, “It is becoming increasingly difficult for parents to maintain the moderation necessary to preserve their children’s health.”
Findings of the study appear in the September issue of the American Journal of Public Health in an article titled “Nutritional Content of Foods Advertised During the Television Programs Children Watch Most.” Harrison’s co-author was Amy Marske, a graduate student at the time of the study and now a high school teacher in Chicago.
Other findings:
• Snack-time eating in TV advertising is depicted more often than breakfast, lunch and dinner combined. More than half of all eating is depicted in locations “rarely associated with mealtime eating” such as in cars or outdoors.
• Junk-food ads dominated, with far fewer ads for breads and cereals. The ads offered “little representation” of fruits and vegetables, dairy foods, meats, poultry and fish.
• Child actors’ body size was unrelated to their eating behavior, “suggesting, erroneously, that eating and body weight are not related,” Harrison said.
• Most ads featured no health-related messages. Of the few that did, the most common message was that advertised foods contained “some natural ingredients.”
Harrison and Marske also evaluated the nutritional content of food advertised to adults during the most popular TV shows. They found that those ads were dominated (57.1 percent) by convenience/fast foods, fat and sodium.
“An individual eating a 2,000-calorie diet composed of the general-audience foods would consume considerably more than the RDVs of fat, saturated fat and sodium, while ingesting only a fraction of the RDVs of fiber, vitamin C, calcium and iron.”
Harrison said kids’ consumption of TV ads that tout poor food choices is especially troubling because childhood obesity is on the rise, TV advertising influences children’s food purchases and purchase requests, and kids see so many TV food ads a day.
Harrison and Marske tallied an average of 10.65 food advertisements per hour in their sample. Other research has found that preteens watch on average nearly three hours of television a day, meaning that “the typical child aged 6-11 years would be exposed to approximately 11,000 food advertisements each year.”
The researchers taped 40 hours of TV programming that aired in north-central Illinois between 7 a.m. and 10 p.m. for five weeks. Programs were rated most popular nationwide among viewers aged 6-11 years according to Nielsen Media Research.
The sample consisted of the 10 most-viewed hours from each of four sources: cable programs such as SpongeBob SquarePants; Saturday network programs such as Teenage Mutant Ninja Turtles; syndicated programs such as Everybody Loves Raymond; and network primetime programs such as American Idol.
The sample yielded 1,424 advertisements, 426 (or 29.9 percent) of them for food products.
The researchers then coded each ad as being aimed at a child or an adult audience; foods by type; verbal or visual health-related messages; and characteristics of all human characters.
The second part of the analysis focused on the nutritional breakdown of the advertised foods using data obtained from Nutrition Facts labels.
Heavily advertised foods included Burger King Kids Meal chicken tenders, Jell-O Pudding Bites (chocolate and vanilla), McDonald’s Happy Meal french fries, Post Fruity Pebbles cereal and Wendy’s Kid’s Meal crispy chicken nuggets.
Despite the heavy marketing of such foods, Harrison and her co-author say “parental involvement is the most important factor in the determination of the family diet.”
“Parents can work to maintain the integrity of the family pantry not only through selective shopping, but also through efforts to instruct their children about food and nutrition.”
Also, because research demonstrates a connection between TV viewing and obesity for children and adults alike, parents could curb eating in their household by limiting their children’s – and their own – television viewing.
Other adults should join parents in the “food fight” to combat childhood obesity, Harrison said. The food industry and advertisers, for example, “bear some responsibility for peddling nutritionally inadequate foods so aggressively to kids.”
“Also, the continued investment of the medical and public health communities will be needed if parents are to be successful in helping their children resist the influence of commercial food advertising.”
-By Andrea Lynn, University of Illinois, Urbana-Champaign Read the full Brief, 08/24/2005
Authors: Thomas N. Robinson, MD, MPH; Dina L. G. Borzekowski, EdD; Donna M. Matheson, PhD; Helena C. Kraemer, PhD
The global childhood obesity epidemic is focusing attention on the effects of food and beverage marketing. A recent report published by the World Health Organization and the Food and Agriculture Organization of the United Nations concluded that marketing of energy-dense foods and fast food outlets is a "probable" cause of increasing overweight and obesity among the world\'s children.Read the full Brief, 08/01/2007
Brian A. Primack, University of Pittsburgh School of Medicine
Teens who spend long hours watching television are at higher risk for depression as adults, a new study finds.
Participants faced significantly greater odds of being depressed seven years later, and the risk rose with each hour of daily television viewed, according to a report involving more than 4,000 teenagers.
The same association was found for exposure to other electronic media, the researchers noted.
The more than 4,100 adolescents in the study were first asked in 1995 about the number of hours they had spent the previous week watching television or videocassettes, playing computer games, or listening to the radio. They reported an average daily exposure of about 5.7 hours, including 2.3 hours of television viewing.
Seven years later, at an average age of almost 22, 308 (7.4 percent) of the young people had developed symptoms consistent with depression. The incidence of those symptoms was directly related with the number of hours of exposure to television and other electronic media reported at the start of the study, the researchers noted.
Watching too much television as a child may trigger serious health problems such as autism and obesity, and in girls the early onset of puberty, a scientist has claimed.
So great are the dangers, says Aric Sigman, that watching television should be banned for children under three years old and severely restricted as they grow older.
Writing in the journal Biologist, Dr Sigman says that the average six-year-old child in Britain will have already spent a year watching television, and claims that the simple act of staring at a bright television screen, regardless of a programme’s content, can damage a child’s health.
Dr Sigman identified 15 negative effects that, he says, television can have on youngsters, ranging from short-sightedness and diabetes to premature puberty and autism.
“We may ultimately be responsible for the greatest health scandal of our time,” he writes. “Given the evidence, it would be prudent to cordon off the early years of child development as a time when screen media is excluded and then introduced judiciously as the child matures. Read the full Brief, 02/20/2007
NEW HAVEN, Connecticut: Overweight children are stigmatized by their peers as early as age 3 and even face bias from their parents and teachers, giving them a quality of life comparable to people with cancer, a new analysis concludes.
Youngsters who report teasing, rejection, bullying and other types of abuse because of their weight are two to three times more likely to report suicidal thoughts as well as to suffer from other health issues such as high blood pressure and eating disorders, researchers said. Read the full Brief, 07/12/2007
(INDIANAPOLIS) — The nation\'s schools, under fire for unhealthy school lunches, well-stocked vending machines and phys ed cuts, may actually do a better job than parents in keeping children fit and trim. A study found that 5- and 6-year-olds gained more weight over the summer than during the school year, casting doubt on the assumption that kids are more active during summer vacation.
The findings don\'t reveal what\'s behind the out-of-school weight gain, but the researchers speculate it\'s because the summer months lack the structure of the school year with all its activities and daily comings and goings.
Doug Downey, an Ohio State University sociologist who co-authored the study, said that for many youngsters, the lazy days of summer may offer plenty of free time to eat snacks and lounge about watching TV or playing video games.
He said the study seems to point to the need for parents to be more involved, as well as raising the idea of a longer school year and more after-school programs to keep children active.
And schools should continue their efforts to promote good health, he said.
"Trying to improve the quality of school lunches, getting the soda machines out of schools _ those are still good approaches. But clearly the source of children\'s obesity problems lie outside of the school," Downey said.
Read the full Brief, 02/28/2007
Watching TV can lead to obesity in children independently of its effects on physical activity, according to a study conducted by researchers from the University at Buffalo, the State University of New York, and published in the Archives of Pediatrics & Adolescent Medicine.
"Television viewing is related to consumption of fast food and foods and beverages that are advertised on television," the researchers said. "Viewing cartoons with embedded food commercials can increase choice of the advertised item in preschoolers, and television commercials may prompt eating."
Researchers installed monitoring devices in the TVs of 70 overweight children between the ages of four and seven. The devices also allowed researchers to set a maximum number of hours per week that a given child could use the TV screen. Over the course of the five-week study, researchers reduced some of the children's maximum weekly screen time by 10 percent per week.
All participating children normally watched TV or played video games for 14 or more hours per week. Over the course of the study, children were offered incentives, such as money or stickers, to decrease this time.Read the full BriefUniversity of Buffalo, State University of New York, in the Archives of Pediatrics and Adolescent Medicine, 08/21/2008
Young adults as well as teenagers drink more under the influence of advertising for alcoholic beverages, researchers found.
A survey of young people aged 15 to 26 found that for each additional alcohol advertisement viewed per month, there followed a 1 percent rise in the average number of drinks consumed, said study author Leslie Snyder of the University of Connecticut in Storrs.
The study\'s findings counter industry arguments that only adult drinkers heed alcohol advertising, Snyder wrote in the journal Archives of Pediatrics and Adolescent Medicine.
In the study -- released around the New Year\'s holiday that is often associated with toasts and excessive imbibing -- the researchers conducted four rounds of interviews between 1999 and 2001 with a group of young people, with the initial 1,872 subjects selected randomly.
Another finding was that for each additional dollar spent per capita on alcohol advertising in a particular media market, study participants drank 3 percent more per month.
In markets with heavy alcohol advertising of more than $10 per capita per month, alcohol consumption increased over time and reached a peak of 50 drinks per month by age 25.
The study measured advertising exposure on each of four media: television, radio, magazines and billboards.
"The results also contradict claims that advertising is unrelated to youth drinking amounts: that advertising at best causes brand switching, only affects those older than the legal drinking age or is effectively countered by current educational efforts," Snyder wrote.
In an editorial in the journal, David Jernigan of Georgetown University in Washington said the study was the first of its kind to link young people\'s alcohol use directly to objective measures of industry spending on advertising.
The study "calls into question the industry\'s argument that its roughly $1.8 billion in measured media expenditures per year have no impact on underage drinking," he wrote.
Snyder doubted whether the industry was heeding voluntary guidelines that 70 percent of the audience for its advertising be at least 21 years old, the legal drinking age.
--Reuters Monday, January 2, 2006 Read the full Brief, 01/05/2006
A small U.S. and German study has found that text messaging may help children fight off obesity by taking advantage of the fact that many youngsters are glued to their cell phones.
Researchers from the University of North Carolina and Germany's University of Heidelberg found text messaging could be used to reduce children's chances of becoming overweight or obese later in life by helping them monitor and modify their behavior.
The study, published in the Journal of Nutrition Education and Behavior, involved 58 children aged 5 to 13 and their parents who took part in group education sessions to encourage them to increase physical activity, decrease time spent watching television, and cut back on sugar-sweetened drinks.
The participants were divided into three groups -- one that reported self-monitoring via text messaging, another group with a paper monitoring diary, and a no-monitoring control group.
The study found that children in the text messaging group were far more likely to stick to their goals -- 43 percent -- than those with a paper diary -- 19 percent.
If you thought, by limiting your kids to non-commercial programs on PBS and Disney Channel, that you were also limiting their exposure to commercials for fatty foods and sugary cereals, you’re wrong. According to a study published in Pediatrics magazine this month, 82 percent of sponsored ad-free preschool-age programming blocks on PBS and 36 percent on the Disney Channel are fast food focused. For example the Chuck E. Cheese mouse can be seen on PBS preschool programming, and Ronald McDonald appears on both networks. The study, conducted by Susan Connor of Cleveland\'s Rainbow Babies and Children\'s Hospital, says that messages for the fatty fast food companies also dominate preschool programming on Nickelodeon. Read the full Brief, 10/03/2006
ORLANDO, Fla., Feb. 28 – The more a 3-year-old watches television, the more he or she consumes sugary drinks and extra calories, Harvard researchers said today at the American Heart Association’s 47th Annual Conference on Cardiovascular Disease Epidemiology and Prevention.
“For every one-hour increase in TV viewing per day, we found higher intakes of sugar-sweetened beverages including juice (one extra serving per week) and total calories (46.3 more kcal/day),” said Sonia Miller, B.A., lead author of the study and a student at the Harvard Medical School.
Miller and her colleagues based their research on questionnaires from mothers of 1,203 children enrolled at birth in Project Viva, a study of childhood nutrition in Massachusetts funded by the National Institutes of Health.
Just as more TV watching was associated with increased intakes of less healthful foods and nutrients, the researchers said it was also associated with decreased intakes of more healthful foods and nutrients, including fruits and vegetables, calcium and dietary fiber.
“Although 46 calories a day doesn’t sound like much, it can make a difference in weight over time,” said Matthew Gillman, M.D., S.M., senior author and associate professor of ambulatory care and prevention and director of the Obesity Prevention Program for Harvard Medical School and Harvard Pilgrim Health Care.
“Studies estimate that you can explain the amount of excess weight gain in the U.S. adolescent population over the past 10 years or so with the addition of only 150 calories a day. If this “energy gap” also applies to younger children, then each hour of daily TV or video watching could explain about 1/3 of that increase,” Gillman said. Read the full Brief, 03/01/2007
Certain types of video games can have beneficial effects, improving gamers' dexterity as well as their ability to problem-solve – attributes that have proven useful not only to students but to surgeons, according to research recently discussed at the Annual Convention of the American Psychological Association.
In one paper, Fordham University psychologist Fran C. Blumberg, PhD, and Sabrina S. Ismailer, MSED, examined 122 fifth-, sixth- and seventh-graders' problem-solving behavior while playing a video game that they had never seen before to show that playing video games can improve cognitive and perceptual skills.
In a second paper, Iowa State University psychologist Douglas Gentile, PhD, and William Stone, BS, described several studies involving high school and college students and laparoscopic surgeons that looked at their video game usage and its effects.
Other studies involving students showed that those who played more entertainment games did poorer in school and were at greater risk for obesity.
Read the full BriefPresented at Annual Convention of the American Psychological Association., 08/18/2008The age at which a person takes a first drink may influence genes linked to alcoholism, making the youngest drinkers the most susceptible to severe problems.
A team of researchers, led by scientists at Washington University School of Medicine in St. Louis, studied 6,257 adult twins from Australia. They wanted to learn whether twins who start drinking at an early age are more likely to develop a more heritable form of alcohol dependence than those who begin drinking later in life. The researchers found that the younger an individual was at first drink, the greater the risk for alcohol dependence and the more prominent the role played by genetic factors.Read the full BriefWashington University School of Medicine in St. Louis, 09/18/2009
Shin-Yi Chou, Lehigh College; Inas Rashad, Georgia State University; Michael Grossman, City University of New York
Banning fast food advertisements from children’s television programs would reduce the number of overweight children in the U.S. by 18 percent and decrease the number of overweight teens by 14 percent, economists have estimated in a new study.
The researchers used several statistical models to link obesity rates to the amount of time spent viewing fast food advertising, finding that viewing more fast food commercials on television raises the risk of obesity in children. The study appears in this month’s issue of The Journal of Law and Economics.
“There is not a lot of evidence that overweight kids are more likely to watch TV than other kids,” said Michael Grossman, professor of economics at the City University of New York. “We’re arguing the causality is how many messages are aired -- seeing more of these messages is leading people to put on weight.”
WASHINGTON, DC, United States (UPI) -- On the big screen, alcohol use seeps into the plotlines of everything from casual dinners to all-out binge parties.
Although adults may not notice Hollywood`s culture of drinking, a new study suggests it may be going right to the heads of adolescent movie watchers, causing them to try alcohol as early as 12 years old.
\'When kids start a behavior, part of the reason is it`s a result of seeing people model (that behavior) in the environment,\' said James D. Sargent, a professor of pediatrics at Dartmouth Medical School and the study`s lead author. \'Now, we`ve extended the environment to include friends, parents and personas we get to know through the movies.\'
The study, published in the new Journal of Studies on Alcohol, is the first evidence of a connection between exposure to alcohol in movies and early onset teen drinking.
In 1999 Sargent and colleagues surveyed more than 5,000 students between the ages of 10 to 14, asking them the number of movies they watch regularly and if they experimented with drinking. The students were then asked whether they had seen any of a random list of 50 movies, selected from a bank of 600 contemporary and popular films. Researchers also noted other factors such as class performance, gender and personality.
In 2001 researchers re-interviewed the children who had reported not drinking at the start of the study and found that those children highly exposed to alcohol in movies were more likely to drink earlier. For example, of the initial non-drinkers, nearly 15 percent had tried alcohol.
The average child was exposed to at least eight hours of alcohol use from the sample of 600 movies.
Nearly all the movies sampled, 92 percent, depicted alcohol use of some kind, Sargent found. Only one-third of the films discouraged drinking as dangerous; in 43 percent of the films, drinking was portrayed as a positive experience.
Sargent described a scene of drunken revelry at a wedding reception in the 2005 movie \'Wedding Crashers\' as typical of wild party plots in films.
\'It`s pervasive,\' said Sargent, who has studied the effect of media on youths for 10 years. \'Once you start paying attention to it, almost anytime a man and woman socialize, they socialize over a drink. Bar scenes and party scenes are frequent.\'
The link between cigarette smoking in movies and teen smoking is already established, so Sargent expected to see this connection between drinking and movies. Kids also begin to smoke and drink at the same age, between 10 and 15. Around 40 percent of 14-year-olds drink, Sargent said, although that number does not seem to be rising.
Although adolescents are often wary of advertisements, they may not recognize that movies are working in a similar, yet subtler, fashion. People put their guards down when watching movies, Sargent said, by keeping their senses open and letting the movie wash over them.
\'I don`t think (kids) approach the viewing of movies with the same skepticism -- it`s just a sensory experience, and those kind of messages are easier to click,\' Sargent said.
So, what`s a parent to do? Monitor the media children access, he said. That can mean controlling what programs kids can watch on TV with a V-chip. The V-chip, a federally mandated device in TVs with larger than 13-inch screens, allows parents to assess rated programs and then block particular shows inappropriate for children. Sargent also suggested limiting children to one movie a week and barring films rated R. On average, kids already spend five to seven hours a day consuming some form of media, the study pointed out.
But with the proliferation of so many forms of media, and with the busy 9-to-5 lifestyle of many households, parents may have a tougher time keeping track of what their children are up to.
\'The sense I get from parents is they are just overwhelmed,\' Sargent said. \'Lots of times their kids know more about the TV than they do.\'
--M&C News, January 19, 2006Read the full Brief, 01/19/2006
CHICAGO (Reuters) - Childhood obesity in the United States appears to be causing girls to reach puberty at an earlier age, for reasons that are not clear, a study said on Monday.
The report from the University of Michigan\'s Mott Children\'s Hospital said a multiyear study following a group of 354 girls found that those who were fatter at age 3 and who gained weight during the next three years reached puberty, as defined by breast development, by age 9.
"Our finding that increased body fatness is associated with the earlier onset of puberty provides additional evidence that growing rates of obesity among children in this country may be contributing to the trend of early maturation in girls," said Dr. Joyce Lee, the lead author.
"Previous studies had found that girls who have earlier puberty tend to have higher body mass index, but it was unclear whether puberty led to the weight gain or weight gain led to the earlier onset of puberty," she added.
"Our study offers evidence that it is the latter," Lee said.
Read the abstractRead the full Brief, 03/05/2007
WASHINGTON (Reuters) - Nearly half of all U.S. high-school students admit to recently drinking alcohol illegally, and most of them were binge drinkers, according to a government survey published on Tuesday.
These binge drinkers -- who had five or more drinks in a row -- were more likely to have sex, fight, smoke or use drugs, the study by the Centers for Disease Control and Prevention found.
"Our study clearly shows that it\'s not just that students drink alcohol, but how much they drink that most strongly affects whether they experience other health and social problems," said Dr. Jacqueline Miller of the CDC\'s Alcohol Team, who led the study.
"It also underscores the importance of implementing effective strategies to prevent underage and binge drinking, such as enforcing the minimum legal drinking age and reducing alcohol marketing to youth, which can help us change social norms regarding the acceptability of underage and binge drinking." Read the full Brief, 01/02/2007
NEW YORK - The happier most adolescents are with their bodies, the more they like themselves, a new study shows.
But among black boys, the researchers found, there was no connection between body image and self-esteem. This could be because these young men have a unique resilience to the “toxic” stream of media images emphasizing the importance of personal appearance, or it may be that such messages simply don’t target them, lead researcher Dr. Eliana Miller Perrin of the University of North Carolina School of Medicine, Chapel Hill told Reuters Health.
“If they represent a group that doesn’t show this connection between body-esteem and self-esteem, it may be quite interesting to do more research looking at their attitudes about their bodies and their self-esteem,” Perrin added, noting that black male adolescents are a traditionally understudied group.Read the full Brief, 05/11/2007
A new article describes how heart rate and sleep in boys are affected by violent video games. Researchers from Stockholm University, Uppsala University and Karolinska Institutet in Sweden have worked together with this study.
In the study boys (12-15) were asked to play two different video games at home in the evening. The boys’ heart rate was registered, among other parameters. It turned out that the heart rate variability was affected to a higher degree when the boys were playing games focusing on violence compared with games without violent features. Differences in heart rate variability were registered both while the boys were playing the games and when they were sleeping that night. The boys themselves did not feel that they had slept poorly after having played violent games.
The results show that the autonomous nerve system, and thereby central physiological systems in the body, can be affected when you play violent games without your being aware of it. It is too early to draw conclusions about what the long-term significance of this sort of influence might be. What is important about this study is that the researchers have found a way, on the one hand, to study what happens physiologically when you play video or computer games and, on the other hand, to discern the effects of various types of games.Read the full BriefStockholm University, Uppsala University and Karolinska Institutet , 11/14/2008
Children who watch more than two hours of television a day at weekends are more likely to become obese adults, experts say.
A study of more than 10,000 people found that the risk of becoming an obese adult increased by seven per cent for every hour of TV watched at weekends at the age of five. Read the full Brief, 05/02/2006
CHICAGO - Diabetic children who spent the most time glued to the TV had a tougher time controlling their blood sugar, according to a Norwegian study that illustrates yet another downside of too much television.
The findings, based on a study of children with Type 1 diabetes, lend support to the American Academy of Pediatrics’ advice that children watch no more than two hours of TV daily, said lead author Dr. Hanna Margeirsdottir of the University of Oslo.
Type 1 diabetes is the less common form of the disease and used to be called juvenile diabetes. It is not related to obesity and is caused when the body cannot make insulin, which converts sugar from food into energy. People with Type 1 must take insulin daily and regulate their blood-sugar levels.
Snacking and overeating can increase blood-sugar levels; physical activity can lower them. While TV-viewing is often accompanied by snacking, the researchers didn’t examine diet or physical activity.
The study results “suggest that encouraging children with Type 1 diabetes to watch less television may be important for improved blood glucose control and better health outcomes,” the study authors wrote.Read the full Brief, 05/25/2007
The
Joan Ganz Cooney Center at Sesame Workshop released a report yesterday that
specifies how increased national investment in research-based digital games can
play a cost-effective and transformative role. The report Game Changer:
Investing in Digital Play to Advance Children’s Learning and Health provides
recommendations for the media industry, government, philanthropy and academia
to harness the appeal of digital games to improve children’s health and
learning.
Read the full BriefJoan Ganz Cooney Center at Sesame Workshop, 06/23/2009
Findings from this study show that the amount of time spent viewing TV/video among low-income preschool-aged children was significantly related to the risk of being overweight. A TV in the child’s bedroom further increases the likelihood of the child being overweight. Children with a TV set in their bedroom watched 4.8 hours per week more than those without.
Surveys were completed by 2761 adults with children ages 1 through 5 years-old. The study also determines whether demographic factors such as race/ethnicity and educational attainment are related to the amount of time preschool children viewed TV/video.
The association between TV viewing and overweight risk calls for needed attention in limiting TV/video viewing and keeping the TV out of the bedroom. Read the full Brief, 06/01/2004
Executive Summary
Public Health and safety officials have become alarmed by the newest entry into the world of alcoholic beverages. Alcoholic energy drinks are prepackaged beverages that contain not only alcohol but also caffeine and other stimulants. Earlier this year, 29 state attorneys general signed a letter to Anheuser-Busch expressing their concern about Spykes, an alcoholic energy drink packaged in colorful 2-ounce bottles with obvious appeal to youth. The objections of law enforcement officials as well as parents and leading public health organizations caused Anheuser-Busch to pull Spykes from the market. But the story does not end there. Many alcoholic drinks are still on the market.Read the full Brief, 07/01/2007
Between their crazy schedules and upside-down circadian rhythms, teens have always been somewhat sleep-deprived. Now technology is making it worse.
Teens are not just texting, instant-messaging and surfing Facebook all day; they're sleeping with their cell phones or laptops too. Or rather, not sleeping. And doctors and parents, many of them raised in an era when phones were attached to walls, are concerned.
Read the full BriefJackie Burrell, Mercury News, 09/13/2009Brian Primack, M.D., Ed.M., University of Pittsburgh Medical School; Renee Hobbs, Ed.D, Temple University
Adolescents who are skilled in interpreting media messages about tobacco may be less likely to smoke and less likely to start smoking in the future, according to a new study by University of Pittsburgh School of Medicine researchers. The report is now online in the American Journal of Health Behavior.
In this study, researchers assessed the media literacy of more than 1,200 adolescents. Media literacy is defined as the ability to understand, analyze and evaluate media messages in a wide variety of forms. Building on previous research, the study focused on determining associations between smoking outcomes and particular types of media literacy.
“Of the 442,000 people who die from smoking each year, the majority began smoking at age 18 or younger, and we know from our prior research that media exposure to smoking contributes strongly to the initiation of the habit in adolescents,” said Brian Primack, M.D., Ed.M., assistant professor of medicine and pediatrics at Pitt’s School of Medicine and lead author of the study. “In addition to attempting to change the way smoking is portrayed in the media, we can, as educators, develop innovative and effective ways to help young people analyze and interpret the smoking-related messages they see in the media. This research could help to focus those efforts.”
Brian A. Primack, MD, EdM, MS, Erika L. Douglas, MS, Michael J. Fine, MD, MSc, and Madeline A. Dalton, PhD
In an article published in the April 2009 issue of the American Journal of Preventive Medicine, researchers found that teenagers who preferred popular songs with degrading sexual references were more likely to engage in intercourse or in pre-coital activities.
Writing in the article, Brian A. Primack, MD, EdM, MS, Center for Research on Health Care at the University of Pittsburgh School of Medicine, states, "This study demonstrates that, among this sample of young adolescents, high exposure to lyrics describing degrading sex in popular music was independently associated with higher levels of sexual behavior. In fact, exposure to lyrics describing degrading sex was one of the strongest associations with sexual activity...These results provide further support for the need for additional research and educational intervention in this area."
Surveys were completed by 711 ninth-grade students at three large urban high schools. These participants were exposed to over 14 hours each week of lyrics describing degrading sex. About one third had previously been sexually active. Compared to those with the least exposure to lyrics describing degrading sex, those with the most exposure were more than twice as likely to have had sexual intercourse. The relationship between exposure to lyrics describing degrading sex and sexual experience held equally for both young men and women.
Similarly, among those who had not had sexual intercourse, those in the highest third of exposure to lyrics describing degrading sex were nearly twice as likely to have progressed along a noncoital sexual continuum compared to those in the lowest third. Finally, the relationships between exposure to lyrics describing non-degrading sex and sexual outcomes were not significant.
Read the full BriefUniversity of Pittsburgh School of Medicine, in the American Journal of Preventive Medicine, 02/24/2009
Marcella Nunez-Smith, MD, MHS; Elizabeth Wolf; Helen Mikiko Huang, MD; Ezekiel J. Emanuel, MD, PhD; and Cary P. Gross, MD
Media are increasingly pervasive in the lives of children and adolescents – the average kid today spends nearly 45 hours per week with media, compared with 17 hours with parents and 30 hours in school. However, until now there has been very little comprehensive analysis of the different research tracking the impact of media on children’s health.
Researchers from Yale University School of Medicine, National Institutes of Health, and California Pacific Medical Center reviewed 173 quantitative studies examining the relationship between media exposure and seven health outcomes:
• childhood obesity
• tobacco use
• drug use
• alcohol use
• low academic achievement
• sexual behavior
• attention deficit disorder with hyperactivity
In 80% of the studies, greater media exposure is associated with negative health outcomes for children and adolescents. This meta-analysis of the best studies on media and child health published in the last 28 years clearly shows the connection between media exposure and long-term negative health outcomes, and especially childhood obesity.
BUDAPEST (Reuters) - Overweight children who watch television advertisements for food are likely to double their intake and the fattest children are most likely to choose the least healthy foods, a study published on Tuesday showed.
The study by the University of Liverpool of 60 British children aged 9-11 years, published at the European Congress on Obesity in Budapest, showed the more overweight a child was, the more it would eat when exposed to adverts followed by a cartoon.
Obese children increased food intake by 134 percent and normal weight children by 84 percent, the study said. Obese children consistently chose the highest fat product available in the research, chocolate.
In Britain 14 percent of children are classified as obese and around 30 percent as overweight or obese.
"It is the first (research) to demonstrate lean-obese differences in intake. Moreover, the adverts were not for the foods offered, so this was beyond a brand effect," Dr Jason Halford, lead author of the study said by email.
"The advertising industry claims adverts do not promote over-consumption but only cause children to switch brand ... previous studies have looked only at choice but did not allow (for) consumption."Read the full Brief, 04/24/2007
Broad Effort Needed to Promote Healthier Products and Diets
Researchers from the Institute of Medicine of the National Academies presented to Congress yesterday its study, "Food Marketing to Children and Youth: Threat or Opportunity?". The study finds "Food and beverage marketing targeted to children 12 and under, leads them to request and consume high-calorie, low-nutrient products." With those results in hand, the Institute of Medicine made several suggestions and recommendations:
- A call to food, beverage and restaurant companies, in addition to the entertainment and marketing media industries, to beef up their standards and enforce them, say for instance by using its licensed characters to promote healthful diets, and create a wider array of products that would be more nutritious, appealing and affordable.
- They suggested The Children\'s Advertising Review Unit expand and apply its voluntary guidelines to the new forms of marketing, including the Internet and mobile advertising as well as product placement.
- TV shows and other products that include storylines should weave healthy eating habits into the shows, movies and games.
- A suggestion that the government offer tax incentives to encourage companies to fully vest themselves in this process.
- And lastly, that the various industries self-regulate of their marketing efforts and specifically not market to their audience during children\'s programming. If after two years there has been no improvement, then Congress should enact legislation to that would hold the broadcast and cable TV to legal standards.
-Cynopsis:Kids!Read the full Brief, 12/07/2005
New research shows that exercise video games such as Wii Sports and Dance Dance Revolution boost children's activity levels significantly.
The Wii system, made by Nintendo, is controlled by a wireless remote that translates movements to its "Mii" caricature on screen. In Dance Dance Revolution, from video game maker Konami, players use their feet to hit arrows on the game's dance mat, matching their own steps with arrows set in time to music on screen.
The Nebraska research showed active video gaming requires more than twice as much energy as traditional video gaming. In the Netherlands study, several of these games raised children's activity levels enough to meet health guidelines for a moderate-intensity activity.Some schools are adding video games to their programs. West Virginia plans to place Dance Dance Revolution in all public schools by the end of the 2008-2009 school year.
North Carolina is introducing the HOPSports Training System into schools through a partnership with Be Active North Carolina, a non-profit group. The system simulates sports skills, such as bouncing a basketball, and includes cardiovascular and muscle-training equipment.
Still, some experts say exergames won't bring the same results as good old-fashioned exercise.
Read the full BriefPresented to the American College of Sports Medicine, 07/30/2008
WASHINGTON, D.C. – Smoking in the movies continues to prompt American youth to start smoking, public health experts said today at the World Conference on Tobacco or Health, taking place in Washington, D.C. this week. Experts from the American Legacy Foundation®, a national public health foundation devoted to prevention and cessation of tobacco use, and Dartmouth Medical School today released a new report finding that American youth continue to be exposed to smoking images in youth-rated films.
This information comes on the heels of the July 7th announcement from the U.S. Centers for Disease Control, which cited information from a previous study indicating that after decades of decline, smoking in the movies increased rapidly in the early 1990s and – by the year 2002 -- was back to levels last seen in 1950.
“This news is a wake-up call to public health officials and other leaders,” said American Legacy Foundation® President and CEO, Dr. Cheryl Healton. “We have seen a downward ‘ratings creep,’ in which studios are shifting depictions of smoking into teen-rated films, and research continues to prove the link between young people seeing smoking in movies and starting to smoke.” Teen-rated films are those movies earning G, PG and PG-13 ratings. Read the full Brief, 08/09/2006
Blockbuster movies are less likely to portray smokers than they have in the past, according to a new study. What's more, this decline in on-screen smoking may have occurred in tandem with a drop in the number of adolescents who have lit up in real life.Read the full BriefDenise Mann, CNN Health.com, 06/03/2009
Healthy TV has now become a trend. "The Wiggles," "JoJo\'s Circus" and "The Doodlebops" on the Disney Channel, PBS\' "Boobahs," the Cartoon Network\'s "My Gym Partner\'s a Monkey," and Nick\'s "Dora the Explorer" all encourage kids to get off the couch.
New York Daily News Read the full Brief, 05/09/2006
Key Findings
Correctly taxing alcopops in California could:
Alcopops are sweetened alcoholic beverages that are often bubbly and fruit-flavored, and resemble soda or other soft drinks. While these products derive much of their alcohol from distilled spirits (and are often branded with spirit names such as "Smirnoff Ice"), industry calls them "flavored malt beverages," because that makes them sound like beer, which keeps their taxes low.
Thanks to a government petition filed by California Firday Night Live Partnerships and California Youth Council, two youth groups, the state is currently considering reclassifying alcopops as distilled spirits. Marin Institute undertook this original data analysis to calculate the true cost of alcopops in California, both in terms of lives and money. We emphasize the critical policy reason for taxing alcopops at the higher distilled spirits rate. We also estimate how much money industry generates from underage alcopop consumption. Finally, we describe how other countries are taxing alcopops significantly higher, with extremely positive results.Read the full Brief, 07/01/2007
A study from the British medical journal Lancet showed that children who watch more than two hours of television per day are more likely to smoke or become obese when they become adults.Read the full Brief, 07/20/2004
Girls and young women who devote much time to the Internet, get too little sleep or regularly drink alcohol are more likely than their peers to put on excess weight, a new study suggests.The researchers, who followed more than 5,000 girls between 14 and 21 years old for 1 year, found that the more spare time girls spent on the Internet, the more their body mass index (BMI) increased.
Similar patterns were seen when the researchers looked at alcohol consumption and sleep. In the latter case, lack of sleep was linked to greater gains in BMI — a measure of weight in relation to height.
The findings, reported in The Journal of Pediatrics, add to evidence implicating each of these three habits in promoting weight gain.
The effect of each may be small, but over time the pounds can add up, according to the researchers, led by Dr. Catherine S. Berkey of Brigham & Women's Hospital and Harvard Medical School in Boston.
The study involved 5,036 girls and young women who were surveyed regarding the number of recreational hours per week they spent on the Internet, which ranged from 1 to 5 hours, to 16-plus hours, as well as how long they typically slept each night (anywhere from 5 hours or less, to 9 hours or more) and how much alcohol they usually drank (ranging from none to two or more drinks per week).
In general, the researchers found, as Internet use climbed, so did BMI, particularly among girls younger than 18 years old.
CHICAGO — The American Academy of Pediatrics wants to turn children\'s doctors into activity police, encouraging them to routinely monitor how active patients and even their parents are each day to help conquer obesity.
Boosting daily physical activity from infancy through the teen years is a key to fighting fat, and parents need to set good examples by also adopting active lifestyles, the group says in a policy statement published in May\'s Pediatrics for release Monday.
The policy says pediatricians should ask patients and parents at regular office visits how active they are. They also should document how much time patients spend each day on sedentary activities and urge them to follow academy guidelines recommending no TV for children under age 2 and no more than two hours a day of TV, video games and other "screen time" for older children.
Also, schools should reinstate mandatory daily physical education from kindergarten through high school. These classes should allow participation by all children, including the disabled. Overweight and obese children should be encouraged to participate in activities such as water-based sports and strength training rather than weight-bearing activities, including jogging, that may be more difficult for them, the policy says.
Government figures published in April show that more than one-third of children in the USA are overweight and about 17% are obese.
The policy encourages parents to "become good role models by increasing their own level of physical activity" and to make active pursuits a part of the family lifestyle starting when children are infants.
Preschoolers should take part in unorganized outdoor activities and begin walking "tolerable distances" with family members. Older children and adolescents should be physically active for at least an hour a day, and organized sports may be started when children are school-age, the policy says.
"I\'ve been giving this advice for a long time. Most of the time parents don\'t feel that it is an imposition," says policy co-author Jorge Gomez, a pediatrician at the University of Texas Health Science Center in San Antonio.
For parents who say busy work schedules and other lifestyle factors make it hard for the family to be active, "we sit down and troubleshoot," Gomez says.
"It doesn\'t have to be strenuous, it doesn\'t have to be organized," just "something to promote the habit of being outdoors and active."
USA Today Read the full Brief, 05/01/2006
CHICAGO - Older American teenagers living in poverty have grown fatter at a higher rate than their peers, according to research that seems to underscore the unequal burden of obesity on the nation\'s poor.
"Today the percentage of adolescents age 15-17 who are overweight is about 50 percent higher in poor as compared to non-poor families, a difference that has emerged recently," said Johns Hopkins\' sociologist Richard Miech, the study\'s lead author.
Obesity rates among all teens climbed substantially during the study, which covered 30 years. But the great divide according to income occurred most notably among the 15- to 17-year-old age group.
That led one outside expert to challenge the findings. Rand Corp. economist Roland Sturm said it seems implausible that younger teens would differ so much from older teens. Even if they do, he said, "It seems a rather secondary issue compared to the general trend in weight gain across all youth."
Read the full Brief, 05/24/2006
Auden McClure, Dartmouth Medical School
Students walking around school with Budweiser or Heineken emblazoned on T-shirts, hats, or other items of clothing may be cause for concern. Researchers at Dartmouth Medical School have found that they’re 1.5 times more likely to start drinking and to become binge drinkers than kids who don’t own such items.
In confidential telephone surveys with 6,522 kids aged 10 to 14, McClure and her team asked students about their drinking behaviors and drinking susceptibility, including peer pressure. In three follow-up surveys, the adolescents were asked about their changes in drinking habits and whether they owned alcohol-branded merchandise.
The percentage of those who said they owned alcohol-branded merchandise ranged from 11 percent at eight months to 20 percent at the 24-month survey, which accounts for 2.1 million to 3.1 million U.S. adolescents, the study says.Read the full BriefUniversity of Dartmouth in the Archives of Pediatrics and Adolescent Medicine, 03/03/2009
Washington, D.C. (August 10, 2006)—Millions of minors either buy alcohol online with ease or know an underage friend who does, according to a survey released today by the Wine and Spirits Wholesalers of America, Inc. (WSWA). A related audit of states conducted by WSWA confirms legislators are moving to increase online alcohol sales despite almost no compliance checks or enforcement by state regulatory agencies due largely to a lack of resources.
“This is a dangerous situation. For the first time, we have hard evidence that millions of kids are buying alcohol online and that the Internet is fast becoming a high-tech, low-risk way for kids to get beer, wine and liquor delivered to their home with no ID check,” WSWA Chairman Stan Hastings said. “This landmark data is alarming because state legislatures are rushing to allow wine and other online alcohol sales at a time we know regulatory agencies are telling us they are unable to monitor these types of sales because they lack manpower and resources.”
TRU RESEARCH
A new survey conducted by Teenage Research Unlimited (TRU)* confirms that a significant number of teens purchase beer, wine and liquor online. Specifically, TRU’s survey of 14- to 20-year-olds confirms:
3.1 million minors (12%) ages 14-20 report having a friend who has ordered alcohol online.
Two percent (551,000) of those ages 14-20 say they personally have bought alcohol online.
As exposure and awareness of buying alcohol online increase, even more minors can be expected to purchase wine, beer and liquor online. This is consistent with a 2003 National Academy of Sciences report which confirmed kids are buying alcohol online and that increasing use of the Internet will make this problem worse in the future.
Nearly one in 10 (9%) of those ages 14-20 have visited a site that sells alcohol.
One-third – nearly 8.9 million ages 14-20 nationwide – are open to the possibility of an online alcohol purchase before age 21.
Seventy-five percent say their parents aren’t able to control what they do on the Internet.
Among those ages 14-20 who have tried alcohol, 75% tried liquor, followed by wine at 64%, beer at 60% and wine coolers at 55%.
Read the full Brief, 08/24/2006
Washington, D.C. – Concerned about the high rates of childhood obesity in the U.S., policymakers in Congress, the Federal Trade Commission, and agencies such as the Institute of Medicine have explored a variety of potential contributing factors, including the marketing and advertising of food products to children. One area where policymakers have expressed interest, but have also noted a lack of publicly available data, is in the realm of online food marketing to children. In order to help fill this gap, the Kaiser Family Foundation today released the first comprehensive analysis of the nature and scope of online food advertising to children, to help inform the decision making process for policymakers, advocates, and industry.
The report, It’s Child’s Play: Advergaming and the Online Marketing of Food to Children, found that more than eight out of ten (85%) of the top food brands that target children through TV advertising also use branded websites to market to children online. Unlike traditional TV advertising, these corporate-sponsored websites offer extensive opportunities for visitors to spend an unlimited amount of time interacting with specific food brands in more personal and detailed ways. For instance, the study documents the broad use of “advergames” (online games in which a company’s product or brand characters are featured, found on 73% of the websites) and viral marketing (encouraging children to contact their peers about a specific product or brand, found on 64% of sites). In addition, a variety of other advertising and marketing tactics are employed on these sites, including sweepstakes and promotions (65%), memberships (25%), on-demand access to TV ads (53%), and incentives for product purchase (38%). Read the full Brief, 07/19/2006
About 20% of children in the USA will be obese by 2010 if dramatic steps aren\'t taken to halt childhood obesity, says a report released Wednesday by the prestigious Institute of Medicine.
It declares that efforts now being made in the USA to improve children\'s diets and increase their physical activity are "fragmented and small" and recommends that the president appoint a high-level task force to address the problem by coordinating the efforts and resources of federal agencies.
About 17% of children and teens in the USA are obese; an additional 16.5% are on the brink of becoming so, the report says. Extra pounds put children at an increased risk of being overweight adults and developing type 2 diabetes, high cholesterol, heart disease and other health problems.
The problem is one of the 21st century\'s "most critical public health issues," says Jeffrey Koplan, chairman of the report committee and former director of the Centers for Disease Control and Prevention. "There is no one segment of society that\'s going to solve this alone. It has to be a concerted, coordinated effort. That\'s one of the things that\'s missing now."
The report calls on parents to work harder to encourage healthful eating and regular physical activity at home and the food industry to market more nutritious products.
It suggests the development of a community health index to evaluate kids\' access to physical activity and healthful foods such as fruits and vegetables. And it recommends continuing the government\'s VERB health promotion and ad campaign, which is designed to get children moving more but has lost its federal funding.
Read the full article from USA Today Read the full Brief, 09/13/2006
CHICAGO (AP) — When Susan Connor’s 3-year-old son started humming the McDonald’s jingle, a research project was born.
Connor knew where he’d heard the fast food giant’s catchy tune — on the Disney Channel during “The Wiggles,” a show for preschoolers.
“He had absorbed that from watching TV,” said Connor, whose study on food ads aimed at toddlers appears in the October issue of Pediatrics. “It would be a marketer’s dream to know they were that successful.”
Messages for high-fat, high-sugar foods permeate programming for preschoolers on Nickelodeon, the study found. On the Disney Channel’s shows for the youngest children and even on Public Broadcasting Service shows such as “Sesame Street,” companies woo tots’ loyalty by linking logos, licensed characters and slogans with fun and happiness.
Read the full Brief, 10/01/2006Megan A. Moreno, Dimitri A. Christakis, et al.
Scientists at Seattle Children's Research Institute and the University of Washington randomly selected 500 MySpace profiles belonging to self-described 18-year-olds in the U.S. to determine what sort of information the average teen was sharing online. Their conclusion? The kids are not alright. Well, half of them anyways. Nearly 54% of the selected profiles revealed details about risky sexual lifestyles, drug addictions and violent encounters with peers.
Read the full BriefArchives of Pediatric & Adolescent Medicine, 01/01/2009The US market for foods and beverages targeting children is set to continue to experience strong growth, on the back of an increased demand for products specifically designed to address child nutrition, according to a new report.
Published by Packaged Facts, the report claims that in many product categories, the trend in developing foods for some of America\'s youngest and pickiest consumers is the key to category growth.
Sales of goods designed for the nation\'s 35.8 million kids aged three to eleven exceeded $15.1 billion in 2006, representing growth of 8.5 percent over the prior year, according to Kids\' Foods and Beverages. Total growth of the segment from 2001 to 2006 was set at almost 39 percent, with a compound annual growth rate of 6.6 percent.
And over the next five years annual growth is set at 11.5 percent, with the segment estimated to be worth almost $27 billion by 2011.
Read the full Brief, 10/12/2006Pangea Media, the leader in online quizzes and quiz technology, has released the results of its latest "Pangea Pulse," which tracked the attitudes and preferences of its tween and teen users about body image and how their related perceptions will impact their New Year's resolutions.
When asked how they feel about their current weight, in a recent survey conducted on Quibblo.com, more than half of the respondents (60 percent) said they believe they weigh too much. More than half said they feel like their life would be dramatically improved if they achieved their ideal weight. When asked what motivates them to improve their physical appearance, over half of the tween and teen respondents cited seeing photos of themselves and picking flaws from these photos, followed by comparing themselves to friends and seeing "perfect" models and celebrities in magazines, TV and movies.
Fifty-nine percent of respondents said they have compared their bodies to those of celebrities. When asked to choose which celebrities have the most ideal bodies, the majority of respondents chose Beyoncé (approximately 60 percent), followed by Paris Hilton (33 percent) and Scarlett Johansson (26 percent).
To get in shape in '09, tweens and teens say they will eat healthier (46 percent) rather than diet (36 percent). Fifty-three percent of tweens/teens respondents have never been on a diet, while 17 percent said that they have tried a few different diets and had some successes. Read the full BriefPangea Media, 01/08/2009
A first-of-its-kind survey is bringing great news to parents and children alike indicating that certain types of video games appear to have a therapeutic effect on ADHD (Attention Deficit Hyperactivity Disorder).
According to the survey conducted by Information Solutions Group (http://www.infosolutionsgroup.com) on behalf of PopCap Games (http;//www.popcap.com), "casual" video games appear to lessen symptoms of ADHD by increasing attention span, providing stress relief, and improving memory strength and focus. Moreover, because of the increased sense of accomplishment experienced in playing the games, survey respondents reported enjoying this form of therapy.
Dr. Carl Arinoldo, a Stony Brook, New York-based psychologist of 25 years' experience comments, "It seems that children with AD/HD often lack that sense of control that comes much more easily to their non-AD/HD peers. Playing casual games such as Peggle and Bejeweled, among others, is one area in their lives in which these children can experience some sense of control with the added benefit of achieving success in something. Both of these aspects, taken together, can serve to enhance the child's self-concept and self-esteem."
A total of 13,296 casual game players responded to the Information Solutions Group survey, with 2,728 respondents claiming they, or someone in their care, were suffering from some type of disability. Of these, 422 were identified as children, ranging in age from 5 to 17 years old, the majority falling between the ages of 8 and 16. Of the children, over half (52%) were said to be suffering with a mild (30%), moderate (55%) or severe (15%) form of ADHD. The second largest group was children with autism (21%), followed by Dyslexia (8%) and Down Syndrome (3%).Read the full BriefInformation Solutions Group for PopCap Games, 07/16/2008
October 30, 2007 - We\'re constantly being bombarded with information about the dangers of letting our children watch too much TV. There\'s another reason: it could raise their blood pressure.
Studies have shown that television can be a factor in obesity in children. But this is the first to show a link between TV and blood pressure in obese children and teens.
Researchers found those children who watch between two and four hours of TV a day are two-and-a-half times more likely to have high blood pressure.. Read the full Brief, 10/30/2007
A new survey of
The Healthy Youth Survey focuses on health risk behaviors. The anonymous voluntary survey is taken every two years by more than 210,000 public school kids around the state in grades six, eight, 10, and 12. I
Some specific findings of the survey include:
- Among 8th-graders, 41 percent who drink alcohol say they get it from home, and about 24 percent say their parents haven't talked with them about alcohol and its risks.
- Seven percent of 8th and 10th-graders gambled at least once a month in the past year.
- Fewer students in grades 6, 8, and 12 say they enjoy being at school than in 2006. About one in five 8th-graders report skipping school in the past month.
- About 8 percent of 8th and 10th-graders have been a member of a gang during the past year.
- Among 6th-graders who sometimes feel sad or hopeless, about one in four say they do not have or are not sure if they have an adult in their life to talk to when they feel sad.
- About 9 percent of 10th-graders report they tried to commit suicide in the past year, which is a similar rate to recent years.
- Only about 70 percent of 10th-graders say they always wear a seat belt -- similar to 2006.
MONDAY, May 7 (HealthDay News) -- In another strike at Hollywood\'s addiction to cigarettes, a leading tobacco foe has calculated that U.S. adolescents have watched actors puff away a total of 13.9billiontimes in 534 movies released between 1998 and 2003.
"We are trying to demonstrate to people how massive the exposure is," said Dr. James Sargent, professor of pediatrics at Dartmouth Medical School. "Movies deliver billions of images of smoking to young people when they\'re very vulnerable to that message," he said.
While researchers haven\'t been able to confirm a cause-and-effect link between smoking in movies and smoking among children, many anti-tobacco activists assume there\'s a connection.
Indeed, research suggests that kids who watch movies that highlight smoking are more likely to smoke themselves, even when other factors are taken into account. Sargent has estimated that movies are responsible for about a third to 40 percent of all teen smoking.
In the new study, the Dartmouth team examined the incidents of tobacco use in 534 hit movies from 1998 to the first four months of 2003. Then, in a survey of more than 6,500 adolescents aged 10 to 14, they determined how many kids had seen those films.Read the full Brief, 05/08/2007
It’s a universally acknowledged truth that the idiot box is taking over kids’ lives. However, a new research has found that the easiest way to make sure that your kids grow up healthy, if not wealthy and wise, is to just switch the thing off.
In a new study, a group of University of Toronto researchers have found a direct link between the tube and inactivity that seems to be affecting kids nowadays.
"Because television is so commonplace in our society, we don\'t realize how much of an impact it has on youth," says co-author Professor Ken Allison of the department of public health sciences and principal investigator in the physical activity research program.
Prof Allison added that if parents wanted their kids to grow up healthy, then it was “crucial” that they started turning TVs off, and making sure that their kids got out of the house for some games instead.
"We need to be reminded that it is crucia
l to turn them off in order to establish healthy and active patterns in childhood and adolescence that will remain with individuals into adulthood," he said.
As a part of the study researchers tracked the weekly time spent on sedentary activities such as computer usage, video game playing and television viewing and then measured physical inactivity through daily energy expenditures assessed using a questionnaire.
Read the full Brief, 11/16/2006Naomi Mendel, Arizona State University; Dirk Smeesters, Erasmus University
Crime TV has become a staple of the typical American viewer’s diet. From “Law & Order” and “CSI” — both of which come in three separate flavors — to “Criminal Minds,” “Cold Case” and “The Closer,” it’s hard to avoid the banquet of brutality offered up each week, each day or even each hour if you happen to have cable.
But a new study published in the Journal of Consumer Research may give viewers pause about all the death they’re routinely letting into their living rooms. Apparently, must-bleed-TV may just make you eat and shop more.
In the study, titled “The Sweet Escape,” researchers conducted four experiments revealing that “consumers who have been recently reminded of their own impending mortality” spend more on groceries — and actually eat more of those groceries.
They are young, hip, fly ... and fat. College students are not the icons of youthful energy and sex appeal, but instead could be the poster-kids for America\'s ever-expanding waistline.
Results from an ongoing survey reveal that university students lead generally unhealthy lives, characterized by little physical activity and unwholesome diets. For instance, nearly half of the male students surveyed were overweight or obese, while almost 30 percent of the female students were considered overweight or obese.
Even the scientists were surprised by the results.
"We were astounded," said study team member Joanne Burke of the University of New Hampshire.
Part of the problem, explained Burke, is the time spent in front of a screen for video games and TV watching. "I think it\'s a combination of the obesigenic environment," Burke said. "There\'s food at every corner; portion sizes have gotten bigger; students have gotten bigger."
The research, which was presented at a meeting of the American Physiological Society (APS) earlier this month in Washington, D.C., sheds light on the lifestyles of an age group for which little is known. Read the full Brief, 05/14/2007
(AXcess News) Houston - A new report reveals that the rate of obesity among U.S. children is rising, according to the Federal Interagency Forum on Child and Family Statistics 10th annual report.
The report indicated that the proportion of children ages six to 17 who were overweight increased from 6% in 1976 to 1980 to 11% in 1988 to 1994 and continued to rise to 18 in 2003 to 2004.Read the full Brief, 07/13/2007
White teenagers who are the most avid watchers of R-rated movies or who have television sets in their bedrooms are more than twice as likely to take up smoking compared with white teens who don\'t, according to a report published today.
Experts said the study confirmed Hollywood\'s pervasive influence by showing that even when other risk factors — such as peer smoking — were taken into account, media exposure remained a powerful force on white children.
The report also found that although African American teens watched more R-rated movies than their white classmates and were more likely to have their own TVs, their rate of smoking wasn\'t linked to their viewing habits.
"Why is it that whites are responsive to this and blacks aren\'t? What\'s going on?" asked Dr. James Sargent, a professor of pediatrics at Dartmouth Medical School who studies teen smoking but wasn\'t involved in the report.
Other researchers have documented a broad link between media exposure and teen smoking, but the new study, published in the Archives of Pediatrics and Adolescent Medicine, is the first to demonstrate that the effect isn\'t universal.
Christine Jackson, a social ecologist at the Pacific Institute for Research and Evaluation in Chapel Hill, N.C., and colleagues from the University of North Carolina at Chapel Hill interviewed 382 white students and 353 black students from the central part of the state in spring 2002.
At the time, the students were 12 to 14 years old, and none had tried a cigarette.
Two years later, 34% of the black teens had started smoking, as had 27% of the white teens.
As Jackson had anticipated, the biggest factors were having best friends who smoked, being a thrill-seeker and having inattentive parents.
But she found that for white teens, high exposure to R-rated movies made them 2.7 times as likely to start smoking. Having a TV in their bedroom made them 2.2 times as likely to take up the habit.
"As a researcher and a parent, I believe that teens are influenced by a variety of things they view in movies, including smoking," said Madeline Dalton, director of the Hood Center for Children and Families at Dartmouth Medical School, who was not involved in the research.
Virtually every R-rated movie released from 1988 to 1997 portrayed favorable images of smoking, according to a 2002 study by Dalton, Sargent and other researchers.Read the full Brief, 03/06/2007
Obesity or being overweight is seen as the most important health issue for U.S. children, according to a new poll commissioned by Research America and the Endocrine Society.
More than a quarter of Americans (27 percent) named obesity as the top health issue for kids, followed by lack of health care/insurance (16 percent) and nutrition/unhealthy diet (9 percent).
Americans are divided on whether addressing obesity is an individual or societal issue.
According to the poll, 52 percent think obesity is a public health issue that society should help solve; 46 percent say it is a private issue that people should deal with on their own.
Read the full Brief, 12/14/2006WASHINGTON (AP) -- Kids don\'t run outside and play like they used to, and parents say being a couch potato is a major culprit in the growing problem of childhood obesity in the United States.
Lack of exercise edged out easy access to junk food as the main concern of the 21 percent of parents who conceded in an AP-KOL poll that their children are overweight. KOL is the kids\' service of Internet service provider America Online.
Parents\' big frustration is how to change sedentary habits.
"What do kids like to do other than hang out with their friends?" asks Kim Nethery of Crestwood, Kentucky, who has tried fruitlessly to find a physical activity her 15-year-old daughter will do. Even a walk is difficult, because the family lives on a high-traffic country road risky for pedestrians.
Parents also fret over improving children\'s eating habits. More than half cited the cost of healthy food and television commercials and food packaging as at least a minor problem, according to the poll conducted by Ipsos for The Associated Press and KOL. Another issue: food served in school cafeterias.
Her son\'s middle school lets him order lunch a la carte, complained Margaret Gunderson of Loveland, Colorado.
"They\'re ordering pizza, ice cream. They blow through their lunch money by Tuesday," she said.
The U.S. government counts 9 million children ages 6 to 16 who are overweight, at increased risk for diabetes and other health problems, not to mention being teased by peers or left out of fun activities. Overweight children usually grow into overweight adults.
In the survey, children whose parents earned less than $50,000 a year were a little more likely to be overweight than those from more affluent families.
Children are supposed to get at least an hour of vigorous activity a day. But research shows far too few get anywhere close.
More than half the parents surveyed said their children had expressed a desire to exercise more, and 30 percent said their child wanted to lose weight.
Jeff Chabot, an engineer from Rutland, Vermont, said he encourages his children to participate in outdoor activities like snowmobiling and skiing.
Chabot said his older son is a little heavy. "Junk food is a big temptation," he said. "There\'s a temptation to park himself on the couch and eat after school."
Between heavy traffic that hinders bike-riding and easy access to video games, "children\'s forms of entertainment are much less active than the entertainment we had growing up," said teacher Dierde Karcher of Montclair, New Jersey.
Reducing time spent in front of television and computers has been proven to slow children\'s weight gain.
"We as parents need to do more," said Elena Penson, a sales clerk from Lufkin, Texas, whose family makes a point of going to a park twice a week to play catch. "But when we get home, we\'re tired, too. We\'ve gotten lazy."
The AP-KOL poll of 961 parents of children between ages 6-17 was conducted from Oct. 5-23 and has a margin of sampling error of plus or minus 3 percentage points.
-Associated Press, 11/4/05 Read the full Brief, 11/04/2005
Educational issues
- Most children younger than 2 years watch TV despite warnings
- Study finds heavy TV viewing by babies
- Girls Have The Edge In New Technologies, New Report Finds
- Study: Educational TV for Toddlers OK
- Iowa State study finds high volume video gamers have more difficulty staying attentive
- Association of Television Viewing During Childhood with Poor Educational Achievement
- Study: Too Much TV May Hurt Toddlers\' Learning
- Educationally/Insufficient? An Analysis of the Availability & Educational Quality of Children’s E/I Programming
- TV in Bedroom Affects Test Scores
- Educational Media for Babies, Toddlers and Pre-schoolers Have Questionable Value
- The Media Habits of Infants and Toddlers: Findings From a Parent Survey
- Writing, Technology and Teens
- Study: Kids\' reading drops off after age eight, and parents impact kids\' reading habits
- Study: TV, gaming hurts school performance
- Teen TV Buffs Prone to Learning Problems
- Playing Video Games Offers Learning Across Life Span, Say Studies
- Educational Media for Babies, Toddlers and Pre-schoolers Have Questionable Value
- Study: Does TV Rot Your Brain?
- Joan Ganz Cooney Center Report Identifies Video Games as a Potential Ally in Children’s Health
- TV Can Be Good For You
- The Effects of Electronic Media on Children Ages Zero to Six: A History of Research
- New Study Shows How Kids’ Media Use Helps Parents Cope
- Study Confirms TXT SPK Doesn't Hurt Kids' Language Skills
- Video Games Improve Math Skills Among Children
- Study: 97% of Parents Read to Kids
- Background TV Distracts Kids From Play
- Kids love interacting -- with people or TV
- Study: Associations between Media Viewing and Language Development in Children Under Age 2 Years
- 'Casual' Video Games Bring Relief and Enjoyment to Children With ADHD
- Turns out video games are good--wait, didn't we know that already
- Working with Hands Helps Develop Kids' Brains
Approximately 40 percent of three-month old children and about 90 percent of children age 24 months and under regularly watch television, DVDs or videos, according to a report in the May issue of Archives of Pediatrics & Adolescent Medicine.
"The public health implications of early television and video viewing are potentially large. There are both theoretical and empirical reasons to believe that the effects of media exposure on children’s development are more likely to be adverse before the age of about 30 months than afterward," the authors note. Recent studies suggest that what children younger than two years watch and whether they watch it alone or with a parent may be important for their vocabulary development.
Frederick J. Zimmerman, Ph.D., of the University of Washington, Seattle, and colleagues, conducted a telephone survey of 1,009 parents of children age 2 to 24 months. The study analyzed four television and DVD content categories: children’s educational, children’s non-educational, baby DVDs/videos and grown-up television (such as talk shows or sports programming). Average daily viewing, reasons parents gave for their child’s viewing, who was present during viewing and socio-demographic factors were reported.
The median age of initiating viewing was 9 months. The average amount of viewing time for the children was 40.2 minutes per day. At 3 months of age children watched less than an hour per day and by 24 months they watched more than 1.5 hours per day. "Approximately half of the viewing was of shows that parents reported to be in the children’s educational category," the authors note. "The remaining half was approximately equally split among children’s non-educational content, baby DVDs/videos and grown-up television." Read the full Brief, 05/07/2007
About 40 percent of 3-month-olds watch television or videos for an average of 45 minutes a day, or more than five hours a week, according to the first-ever study of the viewing habits of children under 2.
The study, by pediatric researchers at the University of Washington, also found that by age 2, 90 percent of children are watching television an average of more than 90 minutes a day.
Such early exposure to screens can have a negative impact on an infant\'s rapidly developing brain and put children at a higher risk for attention problems, diminished reading comprehension, and obesity, researchers said.
Researchers said they were surprised not only by the number of hours young children are spending in front of the television but also by the primary reason: Most parents are using television as an educational tool, not for the more conventional explanation of baby-sitting. Despite nearly a decade of warnings by pediatricians to the contrary, parents believe the content of programs aimed at babies is good for brain development.
"I wouldn\'t be so upset about this if I thought parents were doing it because they needed a break to take a shower or make dinner," said Dimitri Christakis, who co-authored the study. "What I\'m troubled by is the notion that parents think it\'s good for their kids."Read the full Brief, 05/29/2007
Robert Hart, Intuitive Media; Professor Karen Pine, University of Hertfordshire School of Psychology, United Kingdom
The Learning in the Family report which looked at how families are involved in children’s learning, was funded by Becta, commissioned by Intuitive Media Research Services and co-authored by Robert Hart of Intuitive Media and Professor Karen Pine, at the University’s School of Psychology. They conducted two online surveys with a sample of 4,606 children aged six to fourteen, going into more depth with a further 2,535 children and then interviewed twelve families.
The aim was to assess how parents engage with children learning new technology and how parents could better support their children’s learning.
The survey found that 94 percent of the girls said that they used a computer or laptop compared with only 88 per cent of the boys. It also found that 50 per cent of children chose their mothers to help them to use new technologies, versus 22 per cent, which chose their fathers.
Another key finding was that 40 percent of children surveyed wanted to see an improvement in parental involvement and many of the parents interviewed said that they would like to learn more through online courses, through the television or through their local school or college.
By LINDSEY TANNER – Nov 4, 2007
CHICAGO (AP) — "Arthur" and "Barney" are OK for toddler TV-watching. But not "Rugrats" and certainly not "Power Rangers," reports a new study of early TV-watching and future attention problems.
The research involved children younger than 3, so TV is mostly a no-no anyway, according to the experts. But if TV is allowed, it should be of the educational variety, the researchers said.
Every hour per day that kids under 3 watched violent child-oriented entertainment their risk doubled for attention problems five years later, the study found. Even nonviolent kids\' shows like "Rugrats" and "The Flintstones" carried a still substantial risk for attention problems, though slightly lower.Read the full Brief, 11/04/2007
Supports studies finding relationship between high video game play and ADD
AMES, Iowa – Parents have long lectured their children about the mind-numbing effects of playing video games all day. And a new Iowa State University study has found that high volume action video game players -- those who play around 40 hours per week -- actually had more difficulty keeping focused on tasks requiring longer, more proactive attention than those who played video games less than a couple of hours a week.
The study, published online last week in the latest issue of the professional journal Psychophysiology, also supports research published within the last year establishing a positive association between being addicted to playing video games and having Attention Deficit Disorder (ADD).
Read the full BriefIowa State University, 10/22/2009This study measures childhood television viewing in relation to educational achievement. Results show that television viewing during childhood (ages 5-11 years) and adolescence (ages 13 and 15 years) had adverse associations with later educational achievement by early adulthood (age 26 years). These effects were independent of intelligence, family socioeconomic status, and childhood behavioral problems.
Television viewing in adolescence was a predictor of leaving school, while childhood viewing was a stronger predictor of not attaining a university degree. In fact, children who watched television less than one hour a day were the most likely to obtain postschool qualifications and university degrees.
Excessive television viewing and its negative impact on educational achievement is likely to have further consequences for socioeconomic status and well-being. Read the full Brief, 07/05/2005
A new study released by the Archives of Pediatrics & Adolescent Medicine suggests that TV viewing can be dangerous for children under 3 years old. It finds watching more than three hours of TV each day can have a negative effect on toddlers\' learning ability by the age of 6, contributing to shorter attention spans. But the study did say that tots 3-5 can benefit from about two hours of quality daily programming. Read the full Brief, 07/06/2005
Barbara J. Wilson, Ph.D.; Dale Kunkel, Ph.D.; and Kristin L. Drogos, M.A., University of Arizona
"Educationally/Insufficient? An Analysis of the Availability & Educational Quality of Children’s E/I Programming" reveals substantial deficiencies in children’s educational television programming and raises serious doubts about broadcasters’ commitments to the nation’s children. It evaluated the quality of programs claimed as educational/informational (E/I) by commercial stations and found that only one of every eight E/I shows (13%) is rated as “highly educational.” In contrast, almost twice as many, nearly one of every four (23%) were classified in the lowest category of "minimally educational."
Read the full BriefUniversity of Arizona and CHILDREN NOW, 11/01/2008A new study conducted by researchers at the Stanford University School of Medicine and John Hopkins University indicates that third-graders with TV sets in their bedrooms perform significantly worse on standardized tests than their peers without TVs in their bedrooms.
Meanwhile, kids with access to a computer at home earn higher test scores. The study reports that these differences are consistent regardless of the amount of time a student says they spend on homework. The survey included about 350 third-graders at six public schools in northern California in 2000. The researchers found 70+% of the students reported having a TV in their bedroom. These students scored between seven and nine points lower on standardized mathematics, reading and language arts tests than did their peers.
On the flip side, those with access to home computers scored between seven and nine points higher than those without.
A similar study conducted in New Zealand was also just released. That study followed about 1,000 kids-ages 5-26, and it too found that the amount of TV viewing affected the academic performance of those in the study, regardless of a subject\'s family socio-economic standing or general intelligence and behavioral issues.Read the full Brief, 07/05/2005
A new study released this week by the Kaiser Family Foundation assessed the educational claims made by many who create media for very young children. In 1999, the American Academy of Pediatrics recommended no screen time at all for babies under 2, out of concern that the increasing use of media might displace human interaction and impede the crucially important brain growth and development of a baby\'s first two years. According to Kaiser, however, babies 6 months to 3 years old spend, on average, an hour a day watching TV and 47 minutes a day on other screen media, like videos, computers and video games.
The study points out that many of the claims made by marketing materials are unsubstantiated but that the market for these ‘educational’ toys is expanding rapidaly. Vicky Rideout, vice president of the Kaiser Foundation points out that “the research hasn\'t advanced much. There really isn\'t any outcomes-based research on these kinds of products and their effects on young children, and there doesn\'t seem to be any theoretical basis for saying that kids under 2 can learn from media.
"If parents are thinking, \'I need a break, I\'ll put my 4-year-old in front of this nice harmless video,\' that\'s one thing," she continued, "But if parents are thinking, \'This is good for my 3-month-old, it will help her get ahead in the world,\' that\'s another."
But the market for genius toys for babies is growing quickly. The study summarizes the recommendations of early childhood advocates:
• Vastly increase research on the impact of educational media products on very young children. To date there is remarkably little data regarding how learning-oriented electronic media products are used in the daily lives of young children, let alone whether they have a positive, negative, or neutral effect on their young users. In particular, child development experts argue that we need a much better understanding of media’s impact on brain development, future media use, and displacement of other activities. And educators want to see scientific outcomes research that uses comparison groups so they can make accurate assessments of whether media teaches children more or less effectively than other alternatives.(33)
• Create an independent, non-profit review service that would make professional assessments of educational media products available to parents free of charge. To date, there is limited information available on websites, but it is not always transparent either who has funded the product reviews, or what the educational or developmental qualifications are of the reviewers. Proponents argue that a comprehensive review site using independent child development experts could bring parents information that they would know is objective and free of marketing.
• Consider creating clearer standards for products marketed to parents as educational. Some advocates argue that products clearly designed and marketed as educational can and should be held to a different standard than those that make no such claims. After all, they point out, while there is no gold standard for having fun, there are metrics of cognitive achievement, and real or implied claims to this effect may warrant some justification. And unlike the detailed guidelines that have been issued by the Federal Trade Commission for advertising and labeling of products such as household furniture, dietary supplements, cashmere, and down pillows, the marketing of educational media products for young children has not received much attention. Under policies enforced by the Federal Trade Commission, all products must be advertised non-deceptively and with substantiation. When product claims are explicit (e.g., “studies have shown” or “tests have proven”) the FTC expects a higher level of substantiation, while in cases where product attributes and effects are implied, the amount of substantiation required is subject to interpretation.
• Support the development of non-commercial educational media content for young children. Some of those who believe that interactive media do offer an important educational tool for young children also feel that policies should be enacted to encourage the creation of high-quality educational content. As one long-time media researcher has written, “If we are serious about using the new electronic media for children’s welfare, then we should emphasize policies designed to promote positive content rather than relying solely on those designed to prohibit access or restrict content. Our experience with television tells us that leaving the media environment entirely to commercial producers for whom the ‘bottom line’ is primary does not usually generate high-quality content.”
Given society’s growing awareness of the importance of early childhood development – and parents’ strong desire to help their children succeed – it seems likely that the market for media products for infants, toddlers, and preschoolers will continue to grow, and that educational benefits will continue to be a central theme in the marketing of those products.
This report begins the process of better understanding an emerging market that could impact the youngest generation of Americans. And while the report does not endorse any of the specific proposals listed above, it does highlight the importance of deepening our understanding of the impact of media on very young children, and of developing ways to help parents make more informed choices.
-Liz Perle Read the full Brief, 12/14/2005
This study’s objective is to gain insight on television and video viewing by children ages 1 month-23 months. 221 families participated in this survey.
Findings show that the mean age at which children began watching videos was 6.1 and the mean age at which they began to watch television was 9.8 months. Babies as young as 1 month old watch television and videos, and their amount of viewing increases with age. By 23 months, 100% of the children in the sample watched television and 90% watched videos.
Along with an analysis of television and video viewing habits, the study provided an analysis of content programs similar to those viewed by the children in the study. Content analyses revealed that video and television programs that infants and toddlers enjoy offer many opportunities for parents to engage in reinforcing cognitive and social skills. This study suggests for parents to interact with their children while watching educational television.
Integrating media into the lives of young children is beneficial when applied in a developmentally appropriate way. Read the full Brief, 09/30/2005
Teens write a lot, but they do not think of their emails, instant and text messages as writing. This disconnect matters because teens believe good writing is an essential skill for success and that more writing instruction at school would help them.Read the full BriefPew Internet (Amanda Lenhart, Sousan Arafeh, Aaron Smith, Alexandra Macgill), 04/24/2008
New York, NY (June 14, 2006) -- The time kids spend reading for fun declines sharply after age 8 and continues to drop off through the teen years, according to a new national study released today by Yankelovich, a leader in consumer trends tracking, and Scholastic, the global children’s publishing and media company. While 40% of kids between the ages of 5-8 years old are high frequency readers (reading for fun every day), only 29% of kids ages 9-11 years old are high frequency readers and the percentage continues to decline through age 17. The Kids and Family Reading Report™, a national survey of children ages 5-17 and their parents, also found that parents can have a direct impact on their kids’ reading attitudes and behaviors, especially by reading more frequently themselves and by helping kids find books they like.
“Parents excel when it comes to introducing their very young children to beautiful picture books and bedtime stories, but when their kids start reading independently, parents need to become more, not less, involved,” stated Lisa Holton, President Scholastic Book Fairs and Trade Publishing. “As kids get older, the role parents play changes. We found that not only do parents need to be reading role models, but that they must play a key role in helping their older children select books that capture their imagination and interest.”
Almost three-quarters of parents surveyed (74%) say they value reading as the most important skill for a child to develop -- followed by critical thinking (49%), math (46%), social (46%) and computer (27%) skills. While two-thirds of parents agree that strong reading skills are critical to future success and 80% say it is very important for kids to read books for fun outside of school, only 21% of parents identify themselves as high frequency readers (reading every day). Read the full Brief, 08/09/2006
CHICAGO -- Parents now have science to back them up when they say, "Turn off the TV. It\'s a school night."
Middle school students who watch TV or play video games during the week do worse in school, a new study finds, but weekend viewing and gaming doesn\'t affect school performance much.
"On weekdays, the more they watched, the worse they did," said study co-author Dr. Iman Sharif of Children\'s Hospital at Montefiore in the Bronx. "They could watch a lot on weekends and it didn\'t seem to correlate with doing worse in school."
Read the full Brief, 11/17/2006MONDAY, May 7 (HealthDay News) -- Teens who are glued to the TV for three or more hours a day are at higher risk for developing attention and learning problems, a new study suggests.
The research, led by Jeffrey G. Johnson of Columbia University College of Physicians and Surgeons and the New York State Psychiatric Institute, also found that it was TV watching that contributed to learning problems -- not the other way around.
"Our findings suggest that teenagers who spent a lot of time watching TV tend to be more likely to have attention and learning problems that persist and interfere with their long-term educational achievement," said Johnson.
"Whether teens had existing attention or learning problems or whether they didn\'t have them, they were at greater risk for later attention and learning problems," Johnson said.
Johnson advises parents to limit the amount of time they let their children watch TV. "About one to two hours a day," he said. "And they should be watching quality programming," he added.
Video games can have the same effect as TV, Johnson said. "The problem with video games is that most of them have very little educational value. And some games may promote the development of attention problems," he said.
Johnson recommends limiting access to TV, for example not allowing a TV in the child\'s room. If the child has unrestricted access to TV, in the long-term they may have more difficulties reaching their potential as adults."Read the full Brief, 05/07/2007
Certain types of video games can have beneficial effects, improving gamers' dexterity as well as their ability to problem-solve – attributes that have proven useful not only to students but to surgeons, according to research recently discussed at the Annual Convention of the American Psychological Association.
In one paper, Fordham University psychologist Fran C. Blumberg, PhD, and Sabrina S. Ismailer, MSED, examined 122 fifth-, sixth- and seventh-graders' problem-solving behavior while playing a video game that they had never seen before to show that playing video games can improve cognitive and perceptual skills.
In a second paper, Iowa State University psychologist Douglas Gentile, PhD, and William Stone, BS, described several studies involving high school and college students and laparoscopic surgeons that looked at their video game usage and its effects.
Other studies involving students showed that those who played more entertainment games did poorer in school and were at greater risk for obesity.
Read the full BriefPresented at Annual Convention of the American Psychological Association., 08/18/2008A new study released this week by the Kaiser Family Foundation assessed the educational claims made by many who create media for very young children. In 1999, the American Academy of Pediatrics recommended no screen time at all for babies under 2, out of concern that the increasing use of media might displace human interaction and impede the crucially important brain growth and development of a baby\'s first two years. According to Kaiser, however, babies 6 months to 3 years old spend, on average, an hour a day watching TV and 47 minutes a day on other screen media, like videos, computers and video games.
The study points out that many of the claims made by marketing materials are unsubstantiated but that the market for these ‘educational’ toys is expanding rapidly. Vicky Rideout, vice president of the Kaiser Foundation points out that “the research hasn\'t advanced much. There really isn\'t any outcomes-based research on these kinds of products and their effects on young children, and there doesn\'t seem to be any theoretical basis for saying that kids under 2 can learn from media.
"If parents are thinking, \'I need a break, I\'ll put my 4-year-old in front of this nice harmless video,\' that\'s one thing," she continued, "But if parents are thinking, \'This is good for my 3-month-old, it will help her get ahead in the world,\' that\'s another."
The study summarizes the recommendations of early childhood advocates:
• Vastly increase research on the impact of educational media products on very young children. To date there is remarkably little data regarding how learning-oriented electronic media products are used in the daily lives of young children, let alone whether they have a positive, negative, or neutral effect on their young users. In particular, child development experts argue that we need a much better understanding of media’s impact on brain development, future media use, and displacement of other activities. And educators want to see scientific outcomes research that uses comparison groups so they can make accurate assessments of whether media teaches children more or less effectively than other alternatives.
• Create an independent, non-profit review service that would make professional assessments of educational media products available to parents free of charge. To date, there is limited information available on websites, but it is not always transparent either who has funded the product reviews, or what the educational or developmental qualifications are of the reviewers. Proponents argue that a comprehensive review site using independent child development experts could bring parents information that they would know is objective and free of marketing.
• Consider creating clearer standards for products marketed to parents as educational. Some advocates argue that products clearly designed and marketed as educational can and should be held to a different standard than those that make no such claims. After all, they point out, while there is no gold standard for having fun, there are metrics of cognitive achievement, and real or implied claims to this effect may warrant some justification. And unlike the detailed guidelines that have been issued by the Federal Trade Commission for advertising and labeling of products such as household furniture, dietary supplements, cashmere, and down pillows, the marketing of educational media products for young children has not received much attention. Under policies enforced by the Federal Trade Commission, all products must be advertised non-deceptively and with substantiation. When product claims are explicit (e.g., “studies have shown” or “tests have proven”) the FTC expects a higher level of substantiation, while in cases where product attributes and effects are implied, the amount of substantiation required is subject to interpretation.
• Support the development of non-commercial educational media content for young children. Some of those who believe that interactive media do offer an important educational tool for young children also feel that policies should be enacted to encourage the creation of high-quality educational content. As one long-time media researcher has written, “If we are serious about using the new electronic media for children’s welfare, then we should emphasize policies designed to promote positive content rather than relying solely on those designed to prohibit access or restrict content. Our experience with television tells us that leaving the media environment entirely to commercial producers for whom the ‘bottom line’ is primary does not usually generate high-quality content.”
Given society’s growing awareness of the importance of early childhood development – and parents’ strong desire to help their children succeed – it seems likely that the market for media products for infants, toddlers, and preschoolers will continue to grow, and that educational benefits will continue to be a central theme in the marketing of those products.
This report begins the process of better understanding an emerging market that could impact the youngest generation of Americans. And while the report does not endorse any of the specific proposals listed above, it does highlight the importance of deepening our understanding of the impact of media on very young children, and of developing ways to help parents make more informed choices.
Read the full Brief, 12/14/2005
New Evidence From the Coleman Study
Television has attracted young viewers since broadcasting began in the 1940s. Concerns about the effects of television on young children emerged almost immediately, and have been fueled by a steady stream of academic research showing a negative association between television viewing and student achievement. These findings have made the introduction and diffusion of television a popular explanation for trends such as the decline in average verbal SAT scores during the 1970s (Wirtz et al, 1977; Winn, 2002), and the secular decline in verbal ability across cohorts(Glenn, 1994). They have contributed to a widespread belief among pediatricians that television is detrimental to cognitive development and academic achievement (Gentile et al, 2004), and have provided partial motivation for recent recommendations that young children’s television viewing time be severely restricted (American Academy of Pediatrics, 2001). Given the important role that cognitive skills play in individual (Griliches and Mason, 1972) and aggregate (Bishop, 1989) labor market performance, understanding the cognitive effects of television viewing may have significant implications for public policy and household behavior.
In this paper, we identify the effect of childhood exposure to television on cognitive development by exploiting variation in the year of introduction of television to U.S. cities (Gentzkow, 2006). Television was introduced to most U.S. cities in the late 1940s and early 1950s, and was adopted rapidly, especially by families with children. Additionally, survey evidence suggests that young children who had television in their homes during this period watched as much as three hours of television per day, considerably more than the time spent listening to the radio for analogous ages in the 1930s. Finally, evidence from surveys of television ownership suggest that the diffusion of television was broad-based, reaching families in many different socioeconomic strata. These facts make the introduction of television in the United States a unique laboratory in which to study the effects of television on children
--Matthew Gentzkow, University of Chicago; Jesse M. Shapiro, University of Chicago and NBER
Read the full Brief, 02/16/2006
The
Joan Ganz Cooney Center at Sesame Workshop released a report yesterday that
specifies how increased national investment in research-based digital games can
play a cost-effective and transformative role. The report Game Changer:
Investing in Digital Play to Advance Children’s Learning and Health provides
recommendations for the media industry, government, philanthropy and academia
to harness the appeal of digital games to improve children’s health and
learning.
Read the full BriefJoan Ganz Cooney Center at Sesame Workshop, 06/23/2009
Matthew Gentzkow, Jesse M. Shapiro, University of Chicago; National Bureau of Economic Research (NBER)
The Chicago study came out of the Graduate School of Business, where young economists have been looking at media and its effects. Although based on an old data set, it offers new confirmation of the evolving views of television.
Standardized testing of almost 350,000 6th, 9th and 12th-grade students showed that the students who had more exposure to television in early childhood did slightly better on the tests than those with less exposure.
"We find strong evidence against the view that childhood television viewing harms the cognitive or educational development of preschoolers," write Jesse Shapiro and Matthew Gentzkow in the paper, published this year in the Quarterly Journal of Economics.
There's a big caveat: The testing data are from 1965, because those kids had been around when television rolled out from city to city in the U.S., providing what essentially hasn't been seen in the United States since, a large-scale, clear-cut, before-and-after comparison.
"It's an open question how the ways in which television is different now than then would affect the data," says Shapiro, an assistant professor of economics at the GSB.
The purpose of this issue brief is to review the history of research about the effects of electronic media on children zero to six years old (including the funding sources), summarize the findings of the seminal studies in this area, and note gaps in the research base.
Early research demonstrated that children can learn specific behaviors from television. Studies since the 1960s have produced evidence that media violence contributes to anxiety, desensitization, and increased aggression. Research and advertising show that young children are vulnerable to persuasive intent which lead to concerns regarding child health in ads promoting unhealthy snacks. On a positive note, educational television enhances children’s cognitive abilities and school readiness.
Research is still limited and needs to keep up with the pace of new media development. Research is needed to investigate the effects of new, interactive media marketed to young children, and infants. Also, media literacy programs and parental education should be promoted further. Read the full Brief, 01/30/2005
Many Children Live in Heavy Media Households Where TV is on Throughout the Day, During Meals and in Bedrooms
Washington, D.C. – Electronic media is a central focus of many very young children’s lives, used by parents to help manage busy schedules, keep the peace, and facilitate family routines such as eating, relaxing, and falling asleep, according to a new national study released today by the Kaiser Family Foundation. Many parents also express satisfaction with the educational benefits of TV and how it can teach positive behaviors. The report, The Media Family: Electronic Media in the Lives of Infants, Toddlers, Preschoolers, and Their Parents, is based on a national survey of 1,051 parents with children age 6 months to 6 years old and a series of focus groups across the country.
According to the study, in a typical day more than eight in ten (83%) children under the age of six use screen media, with those children averaging about two hours a day (1:57). Media use increases with age, from 61% of babies one year or younger who watch screen media in a typical day (for an average of 1:20) to 90% of 4 to 6 year-olds (for an average of 2:03).
Read the full Brief, 05/24/2006
Beverly Plester, Clare Wood, Puja Joshi
Text speak (or, rather, TXT SP3EAK) not only doesn't harm literacy in children, researchers have found, but its use is actually positively correlated with their language and reading skills. ... children who use "textisms" on mobile phones tend to have a better grasp of (normal) word reading, vocabulary, and phonological awareness, even when controlled for age, memory, and how long they have owned a phone.
Researchers ... studied the texting behavior of 88 British children between the ages of 10 and 12 and how it related to their school literacy skills. They gave the kids 10 different scenarios and asked them to write text messages to describe each situation; their textisms were split into categories (shortenings, contractions, acronyms, symbols, non-conventional spellings, etc.) and analyzed for their use of language as it compared to their school performance.
"As expected, we found associations between textism use and phonological awareness," wrote the researchers in their report. "What is most important, the extent of the children's textism use was able to predict significant variance in their word reading ability[...] This suggests that children's use of textisms is not only positively associated with word reading ability, but that it may be contributing to reading development in a way that goes beyond simple phonologically based explanations."
Children who play video games on a daily basis may be improving their concentration, behavior and math attainment, according to a Scottish study. Researchers with Learning and Teaching Scotland studied students in 32 schools using the Brain Training from Dr Kawashima game on the Nintendo DS every day.
The LTS study served as a follow-up to a pilot study in Dundee last year to see if the results were replicated on a wider scale. During the study, one group of students played the Brain Training game for 20 minutes at the beginning of class for nine weeks. A control group continues their lessons in a more traditional manner .
Researchers found that while all groups had improved their scores, the group using the game had improved by an additional 50 percent.Read the full BriefLearning and Teaching Scotland, 09/26/2008
Parents are reading to their kids according to The Target Reading With Children Survey of online interviews with 1,500+ US adults with kids under 8yrs. Target commissioned the national survey as part of its national reading initiative, Ready. Sit. Read! The big picture shows that 97% of parents with young kids read to them, with 93% reading two or three nights a week for an average of 29 minutes per night. More specifically the survey found that 78% of parents with kids under 8yrs are reading to their kids every day for at least 20 minutes.
The folks aren\'t just reading out-loud, 81% of those surveyed said they read to their kids using funny voices, 39% act out the characters as they read; 35% take turns with the kids turning the pages, and 19% singing portions of the book.
While this is all good news, reading still lags behind TV viewing for kids as the number one thing to do when relaxing. The study reports that 53% of kids turn on the TV if the have the choice, only 31% would sit down to read a book, 11% play video games and 5% are online. It is dads, 95% of those participating in the study, that are the ones reading to kids, and they are also actors in the house with 46% of the guys saying that they act out the characters while reading to make reading fun. All of the parents surveyed reported that reading to their kids in important and acknowledge that as parents they are the most important role in helping their kids learn to read.
As for what books are being read, that is a shared decision with 76% parents reporting they choose or recommend the book, and 69% of kids selecting. The survey was conducted by Impulse Research Corporation in March 2005.
Cynopsis: Kids! 06/14/05Read the full Brief, 06/14/2005
Daniel Anderson, Ph.D., University of Massachusetts, Amherst; Daniel Bronfin, M.D., Ochsner Health System, New Orleans
Even if young children aren't watching the TV, it may be distracting them from their play and depriving them of developing critical attention skills, a new study says.
When children aged 3 and younger played in a room with a television on that was tuned to adult programming, they played for about 5 percent less time than when there was no background TV. More importantly, when there was no background TV, the children's play was more focused with longer play episodes, the study found.
"Background TV is a disruptive and distracting influence. Our evidence is that TV keeps the children from sustaining their attention at a time when developmentally, they're beginning to organize their attention skills and sequencing behaviors," said study senior author Daniel Anderson, a professor of psychology at the University of Massachusetts at Amherst.
"Parents think it [background TV] doesn't matter because the programs aren't directed at children, but just because a child isn't paying active attention doesn't mean it doesn't have a disruptive effect," he added.
The American Academy of Pediatrics (AAP) recommends that children 2 years old and younger be exposed to no screen time. For older children, the AAP suggests limiting screen time -- including TV, video games and computer use -- to one to two hours a day of active viewing time. Guidelines haven't specifically addressed background TV. d Medical School in Boston.
The next time your toddler\'s favorite television character asks a question or sings a song, you might want to encourage your toddler to join in the fun. According to a recent study, the more interactive the content of your toddler\'s videos, the more likely your child will be entertained -- and educated.
Interactive characters -- those who speak directly into the camera and wait for a child\'s response -- may serve as a meaningful source of information for young viewers.
\'\'We\'ve known for some time that watching video is not an especially efficient way for toddlers to learn,\'\' said Georgene Troseth, study co-author and assistant professor of psychology at Vanderbilt University in Tennessee. ``Young children seem to learn better from directly interacting with people.\'\'
Read the full Brief, 06/01/2006
Authors: Frederick J. Zimmerman, PhD, Dmitri A. Christakis, MD, MPH and Andrew N. Meltzoff, PhD
Several high-quality educational television shows, including Blues Clues, Sesame Street, Barney, and others, have prove educational value when viewed appropriately by children age 2-1/2 to 5 years. In contrast, no commercial television programs or videos have demonstrated a benefit for children under age 2 years, and heavy television viewing between age 0 and 3 years has been associated with subsequent developmental problems with attention and impaired reading and mathematical proficiency.Read the full Brief, 07/20/2007
A first-of-its-kind survey is bringing great news to parents and children alike indicating that certain types of video games appear to have a therapeutic effect on ADHD (Attention Deficit Hyperactivity Disorder).
According to the survey conducted by Information Solutions Group (http://www.infosolutionsgroup.com) on behalf of PopCap Games (http;//www.popcap.com), "casual" video games appear to lessen symptoms of ADHD by increasing attention span, providing stress relief, and improving memory strength and focus. Moreover, because of the increased sense of accomplishment experienced in playing the games, survey respondents reported enjoying this form of therapy.
Dr. Carl Arinoldo, a Stony Brook, New York-based psychologist of 25 years' experience comments, "It seems that children with AD/HD often lack that sense of control that comes much more easily to their non-AD/HD peers. Playing casual games such as Peggle and Bejeweled, among others, is one area in their lives in which these children can experience some sense of control with the added benefit of achieving success in something. Both of these aspects, taken together, can serve to enhance the child's self-concept and self-esteem."
A total of 13,296 casual game players responded to the Information Solutions Group survey, with 2,728 respondents claiming they, or someone in their care, were suffering from some type of disability. Of these, 422 were identified as children, ranging in age from 5 to 17 years old, the majority falling between the ages of 8 and 16. Of the children, over half (52%) were said to be suffering with a mild (30%), moderate (55%) or severe (15%) form of ADHD. The second largest group was children with autism (21%), followed by Dyslexia (8%) and Down Syndrome (3%).Read the full BriefInformation Solutions Group for PopCap Games, 07/16/2008
The latest report on the benefits of gaming comes from Sony Online Entertainment (which, I mean come on, how is this impartial?). The results, published in the latest issue of Family Circle magazine, suggests parents are seeing improvements in hand/eye coordination, problem solving, and typing skills since their children have started playing video games.Read the full BriefSony Online Entertainment, in Family Circle, 10/16/2008
British children's brain development is being threatened by their failure to work with their hands in school and at home, said a report released on Monday.
With woodwork, metalwork, craft, music or car mechanic classes dropped by many schools and children wanting to play computer games at home, the UK is becoming a "software instead of a screwdriver society," said the report, commissioned by the Ruskin Mill Educational Trust.
"Working with one's own hands in a real-world 3-D environment is imperative for full cognitive and intellectual development," said the report's author Dr. Aric Sigman.
"Research is showing that increasing time spent in the virtual world of computers is displacing hands-on play and hands-on learning.
"That allows young people to experience how the world works in practice, to gain an understanding of materials and processes and to make informed judgments about abstract concepts."
The report cited examples of 11-year-olds with deficits in certain areas of their cognitive development and a decline in the ability of young engineers and apprentices to conceptualize straightforward mechanical problems.
"The findings of this report clearly point to strengthening the role of '3-D' learning and crafts in educational policy-making today," said Sigman.
"The implications for the economy are significant and will actually improve the workforce's ability to use computers in research, design and development.
"But parents too have a responsibility to ensure their children have more of a 'hands-on' upbringing."
Sigman also warned class-obsessed Britons needed to drop their snobbish attitude to hands-on vocational training within schools.
"Working with your hands is considered declasse and the sciences are often seen as 'trade,"' said Dr. Sigman.
"Research is showing that increasing time spent in the virtual world of computers is displacing hands-on play and hands-on learning.
"That allows young people to experience how the world works in practice, to gain an understanding of materials and processes and to make informed judgments about abstract concepts."
The report cited examples of 11-year-olds with deficits in certain areas of their cognitive development and a decline in the ability of young engineers and apprentices to conceptualize straightforward mechanical problems.
Celebrities and stereotypes
- Where the Girls Aren\'t: Gender Disparity Saturates G-Rated Films
- Reading diet articles linked to eating disorders
- New Children Now Study: More Latinos, Fewer Asians on TV
- Study: Where the girls aren\'t
- Video Games Racist, Says Study
- Most Teens and Tweens Think They Are Overweight
Gender equity has progressed in many ways, but male characters still dominate television, movies, and other media for young children. Since women and girls make up half of the human race, the presence of a wide variety of female characters in our children\'s earliest media is essential for both girls\' and boys\' development.
See Jane seeks to engage professionals and parents in a call to dramatically increase the percentages of female characters -- and to reduce gender stereotyping -- in media made for children 0-11. See Jane founder, Academy Award winner Geena Davis, says, "By making it common for our youngest children to see everywhere a balance of active and complex male and female characters, girls and boys will grow up to empathize with and care more about each others\' stories."
In collaboration with Ms. Davis and an Advisory Board of media professionals and educators, the project is administered by the respected national non-profit Dads and Daughters, whose advocacy has changed public policy and corporate marketing. Research, education, activism and collaboration are the project\'s hallmarks as we work hand-in-hand with professionals to improve our children\'s earliest media exposure from the inside out.
Read the full Brief, 03/23/2006
CHICAGO - Magazine headlines entice teenage girls with promises like, “Get the body you want!” or “Hit your dream weight now!”
But a new study suggests reading articles about diet and weight loss could have unhealthy consequences later.
Teenage girls who frequently read magazine articles about dieting were more likely five years later to practice extreme weight-loss measures such as vomiting than girls who never read such articles, the University of Minnesota study found.
It didn’t seem to matter whether the girls were overweight when they started reading about weight loss, nor whether they considered their weight important. After taking those factors into account, researchers still found reading articles about dieting predicted later unhealthy weight loss behavior.
Girls in middle school who read dieting articles were twice as likely five years later to try to lose weight by fasting or smoking cigarettes, compared to girls who never read such articles. They were three times more likely to use measures such as vomiting or taking laxatives, the study found. Read the full Brief, 01/02/2007
A new study by the research and advocacy organization Children Now has found that what kids see on TV is very different from what they see in real life. Latino characters are nearly thirteen percent of the American population, but just six percent of television characters represented in primetime. This number has jumped from just four percent in 2001-2. Asians dipped slightly to three percent of primetime characters, only half their number in the population as a whole. Family hour shows and comedies tended to be the least diverse, and in seven different sit-coms -- including Everybody Loves Raymond and Frasier -— not a single character of color appeared.Read the full Brief, 04/30/2004
A recent study finds movies aimed at young children are top-heavy with physically aggressive male characters.
Whether it\'s Pokemon or Nemo, Tarzan or Thomas — a pocket monster, clownfish, jungle boy or tank engine — the character is just the beginning of the story when it comes to skewed portrayals of males in kids\' movies.
Male characters in G-rated movies, whether animated or live action, not only outnumber female characters by a lopsided margin, but they are also portrayed as disconnected and physically aggressive, according to researchers at the Annenberg School for Communication at the University of Southern California.
Their report, "G Movies Give Boys a D," is their second in a series based on research commissioned by "See Jane," a program to reduce gender stereotyping in media for children 11 and younger. Actress Geena Davis and Dads & Daughters, a Duluth-based national nonprofit organization, founded the program.
The researchers studied the 101 top-grossing, general-audience films released from 1990 through 2004, analyzing 4,249 speaking characters. Male characters, they discovered, dominated casts and stories, with three male characters for every female character. Also, more than two out of three speaking characters and more than four out of five narrators were male in the films studied.
Read the full Brief, 10/25/2006Some popular video games promote racist, negative stereotypes of Asians that would be unacceptable in other forms of media, says a Canadian researcher.
Robert Parungao, who studied the topic as part of his honours degree in sociology at the University of British Columbia, looked at four best-selling games: Kung Fu, Warcraft 3, Shadow Warrior and Grand Theft Auto 3.
Parungao, an avid gamer, says the games feature evil gangsters, all of them non-white, who "function as narrative obstacles to be overcome, mastered or ultimately blown to smithereens by the white hero".
He says while blatant racism is not tolerated in mainstream films or television, in video games "it\'s below the radar".
Parungao says his study has had a mixed response.
"Some say [racist stereotypes in games] is terrible," he says. "Other people in the games community say, \'Lighten up, it\'s a game, you don\'t have to worry about political correctness.\'"
A fifth-generation Canadian of Chinese and Filipino ancestry, Parungao says that with video game sales at about US$30 billion worldwide, making them more popular than movies, negative stereotypes matter.
He admits that not all games, or game publishing companies, promote such stereotypes, but says racism is rife among many of the most popular games, which are designed and published mostly in the US and Japan.
"These aren\'t just kids\' toys, these are representative of our society and they teach us," he says.
Parungao\'s study is one of the first to look at racism in video games, says Associate Professor Richard Smith, a specialist in technology and society at Simon Fraser University in Vancouver.
"We\'ve heard about sex and violence, but I can\'t remember hearing about racism in video games," says Smith.
"The most insidious thing about racism is when people accept it. Studies like this help create consciousness."
But Smith cautioned there\'s no academic consensus that violence and sexism in media affects real-world attitudes, and says the impact of racist images will be hard to measure.
"This is new territory," says Smith. Read the full Brief, 07/21/2006
Pangea Media, the leader in online quizzes and quiz technology, has released the results of its latest "Pangea Pulse," which tracked the attitudes and preferences of its tween and teen users about body image and how their related perceptions will impact their New Year's resolutions.
When asked how they feel about their current weight, in a recent survey conducted on Quibblo.com, more than half of the respondents (60 percent) said they believe they weigh too much. More than half said they feel like their life would be dramatically improved if they achieved their ideal weight. When asked what motivates them to improve their physical appearance, over half of the tween and teen respondents cited seeing photos of themselves and picking flaws from these photos, followed by comparing themselves to friends and seeing "perfect" models and celebrities in magazines, TV and movies.
Fifty-nine percent of respondents said they have compared their bodies to those of celebrities. When asked to choose which celebrities have the most ideal bodies, the majority of respondents chose Beyoncé (approximately 60 percent), followed by Paris Hilton (33 percent) and Scarlett Johansson (26 percent).
To get in shape in '09, tweens and teens say they will eat healthier (46 percent) rather than diet (36 percent). Fifty-three percent of tweens/teens respondents have never been on a diet, while 17 percent said that they have tried a few different diets and had some successes. Read the full BriefPangea Media, 01/08/2009
Family media management
- Online Video Viewer Demographics
- New Study Highlights Teen Media Use
- Study: Most parents critical of media content
- Girls Have The Edge In New Technologies, New Report Finds
- Children with TVs in Their Rooms Sleep Less
- TV Ratings for Kids' Shows Don't Reflect Aggressive Content
- 80% of parents don't turn on parental control software
- Study Finds Best TV Parental Control Is, Well, Parents
- Teen TV Time Tied to Adult Depression
- Educationally/Insufficient? An Analysis of the Availability & Educational Quality of Children’s E/I Programming
- Networked Families
- Preferring the Web Over Watching TV
- Text Messages Can Aid Dieters
- 80% of parents don't turn on parental control software, Two thirds never discuss online safety with kids
- More Teens Are Gamers than Social Networkers
- Sleep-Deprived Teens Paying Price
- New Poll: Parents Conflicted About the Role of Digital Media in Kids' Lives
- Nickelodeon Releases The Digital Family Research Study
- Survey: 17 Percent of GTAIV Purchasers Underage
- Sleepless in textland
- Generation M: Media in the Lives of 8-18 Year-olds
- As movies portray fewer smokers, fewer teens light up
- Study Supports Limiting Television Time for Children
- Parents see media, not sex, as top worry: study
- Exercise Video Games Get Kids Off the Couch
- Internet, Alcohol and Sleep Tied to Girls' Weight
- Education Department Releases Report on Computer Use by Kids 5-17 Years Old
- Parental Influence and Teens' Attitude Toward Online Privacy Protection
- Parents Report High Levels of TV and Computer Use for Kids Under Six
- 65% of children under age six live in a home where the television is on at least half the time.
- 36% live in "heavy" TV households where the TV is on "always" or "most of the time," even if no one is watching.
- 68% of all children under the age of two use TV, computer, video games, or DVD/Videos, and they spend an average of 2 hours per day in front of a screen.
- 43% of children under two watch TV every day.
- 30% of kids aged 0-3 have a TV in their bedroom.
- 43% of kids aged 4-6 have a TV in their bedroom.
- 27% of kids aged 0-6 have a VCR or DVD player in their bedroom.
- Study: Even Young Kids Multitask
- Background TV Distracts Kids From Play
- Media & Today\'s Children
- The average child aged 8-18 uses about 47 hours of media per week.
(source: The Kaiser Family Foundation, Kids & Media @ The New Millennium, November 1999.) - Children under age six spend as much time consuming \'screen media\' (1:58) as outside playing (2:02).
(source: Kaiser Family Foundation, Children and Electronic Media, October 2003.) - A pre-schooler\'s risk of obesity jumps 6% for every hour of TV they watch. If that child had a TV in his or her bedroom, the odds of being overweight jumped an additional 31% for every hour watched.
(source: Dennison MD, Barbara A., Erb MS, Tara A., and Jenkins PhD, Paul L. (2002, June). Television viewing and television in bedroom associated with overweight risk among low-income preschool children. Pediatrics, 109, 1028-1035.) - Movies account for 52% of all new adolescent smokers.
(source: Dr. Stanley Glantz, University of California—San Francisco, First-Run Smoking Presentations in U.S. Movies 1999-2003, SmokeFree Movies.) - 80% of all PG-13 movies and 50% of all G/PG movies depict smoking.
(source: Dr. Stanley Glantz, University of California—San Francisco, First-Run Smoking Presentations in U.S. Movies 1999-2003, SmokeFree Movies.) - Time Warner movies tempt 98,000 kids into picking up smoking every year, while Disney tempts 66,000 kids.
(source: Dr. Stanley Glantz, University of California—San Francisco, First-Run Smoking Presentations in U.S. Movies 1999-2003, SmokeFree Movies.) - By the time an average child reaches age 18, s/he will have seen 200,000 acts of violence and 40,000 murders.
(source: Huston, A.C. et al (1992). Big world, small screen: The role of television in American society, cited at www.mediafamily.org) - Violence is more likely to occur in children’s television shows (69%) than is non-children’s shows (58%).
(source: Barbara Wilson, et al, "Violence in Children\'s Television Programming: Assessing The Risks", Journal of Communications 52 (2002): 52-5.) - 64% of all TV shows contain violent content.
(source: National Television Violence Study, Center for Communications and Social Policy, University of California at Santa Barbara, volume 3 1998.) - Over 1,000 clinical studies have shown a link between media violence and physical violence.
(source: "Media Violence," AAP Committee on Communications, in Pediatrics, Vol. 95, No. 6, June 1995.) - Reducing TV and video game consumption to under one hour/day decreases verbal aggression by 50% and physical aggression by 40% among 3rd and 4th graders.
(source: Dr. Thomas Robinson, Stanford University, Pediatric Adolescent Med. 2001;155:17-23.) - 64% of TV shows (excluding news, sports, and \'kids\') contain overtly sexual content.
(source: Kaiser Family Foundation, Sex on Television 3: Content and Context, 2003) - 64% of characters in top-selling video games are male, 17% are female and 19% are non-human.
(source: Children Now, Fair Play: Violence, Gender & Race in Video Games, 2001.) - The average child sees 40,000 television commercials each year.
(source: Professor Dale Kunkel in The Handbook of Children and Media, 2001.) - Teens Spend 72 Hours Per Week Using Electronic Media
- The Digital Divide
- Study Realeased on Teens Media Multitasking
- Turns out video games are good--wait, didn't we know that already
Viewers who watch more than 1 hour of online video a week make up nearly 40% of all viewers and watch nearly three-quarters of the programming, according to an August 2008 study by Forrester Consulting for Veoh Networks.
… Veoh noted that while 13-to-24-year-olds make up only 15% of the online population, they represent more than 35% of active online video viewers.
Read the full BriefForrester Consulting for Veoh Networks, 08/01/2008
According to the 2005-2006 State of Our Nation\'s Youth report, released by the Horatio Alger Association, when forced to choose between cable TV, internet or cell phone, almost half (48%) responded they would sacrifice cable TV. The national study conducted by Peter D. Hart Research Associates on behalf of the Horatio Alger Association of Distinguished Americans, surveyed 1,005 US tweens/teens 13-19 from around the country.
Other findings from the 2005-2006 State of Our Nation\'s Youth report:
-70% of students said they watch at least 30min of news on TV a few times a week
-54% say they read a newspaper a few times a week
-62% of students reported they have a cell phone, vs. last year\'s report of 51% -40% of student see their family\'s income as average, with 32% saying their family income as slightly above average and 20% viewing it as slightly below average
-73% of teens have less admiration for professional athletes who use steroids
-72% of students surveyed said they would work harder to meet higher academic standards
-71% teens said they preferred a home cooked meal over eating at restaurant, take-out or fast food
-46% of teens surveyed would choose spending more time with family over more money for material possessions or a bigger house
-Cynthia Turner\'s Cynopsis: Kids 08/11/05Read the full Brief, 08/11/2005
Parents say they are gaining control over their children’s exposure to sex and violence in the media, but they remain more broadly concerned about inappropriate content in the media, according to a new national survey of parents released by the Kaiser Family Foundation.
The report, Parents, Children & Media: A Kaiser Family Foundation Survey, is a national survey of 1,008 parents of children ages 2-17, along with a series of six focus groups held with parents across the country. The survey explores such issues as media content, media ratings and the V-Chip, media monitoring, educational media, advertising, and the Internet. Read the full Brief, 06/19/2007
Robert Hart, Intuitive Media; Professor Karen Pine, University of Hertfordshire School of Psychology, United Kingdom
The Learning in the Family report which looked at how families are involved in children’s learning, was funded by Becta, commissioned by Intuitive Media Research Services and co-authored by Robert Hart of Intuitive Media and Professor Karen Pine, at the University’s School of Psychology. They conducted two online surveys with a sample of 4,606 children aged six to fourteen, going into more depth with a further 2,535 children and then interviewed twelve families.
The aim was to assess how parents engage with children learning new technology and how parents could better support their children’s learning.
The survey found that 94 percent of the girls said that they used a computer or laptop compared with only 88 per cent of the boys. It also found that 50 per cent of children chose their mothers to help them to use new technologies, versus 22 per cent, which chose their fathers.
Another key finding was that 40 percent of children surveyed wanted to see an improvement in parental involvement and many of the parents interviewed said that they would like to learn more through online courses, through the television or through their local school or college.
Parents refusing to let their children have a television or computer in their bedroom can now cite an Israeli study showing these devices make youngsters sleep less during the school-year.
A joint study by the University of Haifa and Jezreel Valley College found that middle school children with a TV or computer in their room went to sleep half an hour later on average while still waking up at the same time.
They were found to also watch an hour more of TV a day and spend an hour longer on their computer, playing more computer games and surfing the Internet more than their peers.
The research focused on 444 middle school pupils with an average age of 14 who were asked about their sleep habits, use of computer and television, and their eating habits.
The study participants reported an average bedtime of 11.04 p.m. and wake-up time of 6.45 a.m. during the week but at the weekends the average bedtime was 1.45 a.m. and the wake-up much later at 11.30 a.m.
Read the full BriefUniversity of Haifa, Jezreel Valley College, Australia, 09/03/2008
Jennifer R. Linder, Douglas A. Gentile, Iowa State University
This study had two goals: first, to examine the validity of the television rating system for assessing aggression in programs popular among girls; second, to evaluate the importance of inclusion of non-physical forms of aggression in the ratings system by examining associations between television aggression exposure and behavior. Ninety-nine fifth grade girls listed their favorite programs; 76 programs were coded for total, rewarded, and justified indirect, verbal, and physical aggression. Teachers reported participants' aggressive and prosocial behaviors. Results indicated that the age-based ratings do not reflect the amount of total indirect and verbal aggression in programs, and there were higher levels of physical aggression and justified verbal aggression in children's programs than in programs for general audiences, contrary to hypotheses. The industry violent content ratings identified programs with higher mean levels of physical aggression, but did not distinguish programs that contained violence from those that did not. Exposure to televised physical aggression, verbal aggression, and rewarded indirect aggression was associated with higher child aggression and decreased prosocial behavior. Implications for the validity of the industry ratings are discussed.
Read the full BriefIowa State University, published in the Journal of Applied Developmental Psychology, 03/03/2009Four out of five parents that use parental control software don't turn it on, despite being concerned about their children's online safety, says McAfee.
Research by the security firm revealed a further 52 percent of parents admitted they never changed the security settings on their parental controls software while 20 percent admitted to being unsure as to whether they level of security. Nearly two thirds of parents also said they hadn't raised the subject of online security with their children.
McAfee highlighted that just under half of parents claim to monitor their children's online activities, however 30 percent said they left their children alone in their bedroom to surf the web. The survey also highlighted that 26 percent of all five to seven year olds have a computer in their bedroom and 17 percent of them are allowed to browse the web.
Meanwhile 46 percent of parent's said they were unaware their children had any social networking profiles on sites such as Facebook. Read the full BriefMcAfee, 06/24/2009
Looking to counter increasing pressure from outside groups to have federal regulators fine and/or curtail racy TV content, new research shows that parental involvement is the best way to keep kids from watching programming they shouldn\'t. Russell Research says that while 81 percent of Americans worry about what kinds of programming their children watch, a greater number--91 percent--say the best way to handle this is for parents to be involved. Only 9 percent of parents say the government should increase control and enforcement of network television programming. This is an attempt to counter proposals by TV pressure groups such as the Parents Television Council and others who want fines levied against big media and/or the government to be more involved in stopping specific rough TV content.
The research was done for TV Watch, a broad-based coalition that opposes government control of TV programming and promotes the use of tools like content ratings and parental controls. Its members include the American Conservative Union, U.S. Chamber of Commerce, The Creative Coalition, Viacom, News Corp., and NBC-Universal.
The survey also revealed that 85 percent of parents found TV ratings useful; 66 percent found cable blocking technology helpful; and 56 percent said the V-chip technology was good in preventing kids from seeing specific programs.
Congress has considered legislation that would increase fines for indecent broadcasts to $500,000 per incident from the current $32,500 for a TV licensee, and from $11,000 to $500,000 for an individual entertainer. The report comes on the eve of a Senate hearing that will focus on racy television programming.
-By Wayne Friedman, MediaPost Read the full Brief, 11/29/2005
Brian A. Primack, University of Pittsburgh School of Medicine
Teens who spend long hours watching television are at higher risk for depression as adults, a new study finds.
Participants faced significantly greater odds of being depressed seven years later, and the risk rose with each hour of daily television viewed, according to a report involving more than 4,000 teenagers.
The same association was found for exposure to other electronic media, the researchers noted.
The more than 4,100 adolescents in the study were first asked in 1995 about the number of hours they had spent the previous week watching television or videocassettes, playing computer games, or listening to the radio. They reported an average daily exposure of about 5.7 hours, including 2.3 hours of television viewing.
Seven years later, at an average age of almost 22, 308 (7.4 percent) of the young people had developed symptoms consistent with depression. The incidence of those symptoms was directly related with the number of hours of exposure to television and other electronic media reported at the start of the study, the researchers noted.
Barbara J. Wilson, Ph.D.; Dale Kunkel, Ph.D.; and Kristin L. Drogos, M.A., University of Arizona
"Educationally/Insufficient? An Analysis of the Availability & Educational Quality of Children’s E/I Programming" reveals substantial deficiencies in children’s educational television programming and raises serious doubts about broadcasters’ commitments to the nation’s children. It evaluated the quality of programs claimed as educational/informational (E/I) by commercial stations and found that only one of every eight E/I shows (13%) is rated as “highly educational.” In contrast, almost twice as many, nearly one of every four (23%) were classified in the lowest category of "minimally educational."
Read the full BriefUniversity of Arizona and CHILDREN NOW, 11/01/2008Tracy L.M. Kennedy, University of Toronto; Aaron Smith, Research Specialist, Pew Internet Project; Amy Tracy Wells, Research Fellow, Pew Internet Project; Barry Wellman, University of Toronto
The internet and cell phones have become central components of modern family life. Among all household types, the traditional nuclear family has the highest rate of technology usage and ownership.
A national survey has found that households with a married couple and minor children are more likely than other household types -- such as single adults, homes with unrelated adults, or couples without children to have cell phones and use the internet.
The survey shows that these high rates of technology ownership affect family life. In particular, cell phones allow family members to stay more regularly in touch even when they are not physically together. Moreover, many members of married-with-children households view material online together.
Parents who worry that their children watch too much television can take heart: a bigger concern may be children spending too much time online.
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For children ages 10 to 14 who use the Internet, the computer is a bigger draw than the TV set, according to a study recently released by DoubleClick Performics, a search marketing company. The study found that 83 percent of Internet users in that age bracket spent an hour or more online a day, but only 68 percent devoted that much time to television.
The study found that the children often did research online before making a purchase (or bugging their parents to make one). The big exception to this rule was apparel: like many grown-ups, the children said they preferred to choose their clothes at a store.
Performics reported that some corners of the Internet were more popular with the children than others. While 72 percent of the children online belonged to a social networking site (usually MySpace), 60 percent of them said they rarely or never read blogs.Read the full BriefDoubleClick Performics, 08/24/2008
A small U.S. and German study has found that text messaging may help children fight off obesity by taking advantage of the fact that many youngsters are glued to their cell phones.
Researchers from the University of North Carolina and Germany's University of Heidelberg found text messaging could be used to reduce children's chances of becoming overweight or obese later in life by helping them monitor and modify their behavior.
The study, published in the Journal of Nutrition Education and Behavior, involved 58 children aged 5 to 13 and their parents who took part in group education sessions to encourage them to increase physical activity, decrease time spent watching television, and cut back on sugar-sweetened drinks.
The participants were divided into three groups -- one that reported self-monitoring via text messaging, another group with a paper monitoring diary, and a no-monitoring control group.
The study found that children in the text messaging group were far more likely to stick to their goals -- 43 percent -- than those with a paper diary -- 19 percent.
Four out of five parents that use parental control software don't turn
it on, despite being concerned about their children's online safety, says McAfee.
Research by the security firm revealed a further 52 percent of parents
admitted they never changed the security settings on their parental controls
software while 20 percent admitted to being unsure as to whether they level of
security. Nearly two thirds of parents also said they hadn't raised the subject
of online security with their children.
McAfee highlighted that just under half of parents claim to monitor
their children's online activities, however 30 percent said they left their
children alone in their bedroom to surf the web. The survey also highlighted
that 26 percent of all five to seven year olds have a computer in their bedroom
and 17 percent of them are allowed to browse the web.
Meanwhile 46 percent of parent's said they were unaware their children
had any social networking profiles on sites such as Facebook.
When it comes to maintaining the family PC, the task tends to fall to
dads, with 88 percent of men saying they were responsible for installing and
monitoring security software on their home PC. The survey showed that twice as
many Dad's compared to Mum's actively seek out information on the latest online
threats and 13 percent of mum's claimed their kids were more internet savvy
than they were.
Sydney Jones, Research Assistant; Susanna Fox, Associate Director
More teens play online games than visit social networking sites. Also, the number of teens using email has dropped significantly over the past four years.
The new report, Generations Online in 2009, found that despite the commonly held perception that teens live on sites like MySpace and Facebook, 78 percent of teens 12-17 play online games while just 65 percent use social networking sites. Those numbers diverge for the Generation Y found Pew, as just half of adults 18-32 play online games while 67 percent of them are on social networking sites.
Despite the fact that nearly a third of teens are not social networkers, these sites, along with text messaging and instant messaging are quickly shoving aside email as a preferred form of Web communication for this group. Pew’s research found that 73 percent of teens 12-17 use email—still as sizable number--but down considerably from the 89 percent figure recorded in 2005.
(CBS/AP) Brown Medical School Professor of Pediatrics Dr. Judith Owens warned Assuras there\'s more in a teen\'s life that\'s affected by sleep deprivation.
"They are moody," Owens said. "Depression is a concern. It affects every aspect of their lives."
The Sleep Foundation poll interviewed 1,602 adult caregivers and their children aged 11 to 17. It had a margin of error of 2.4 percentage points.
Among the findings:
-Nearly all youngsters — 97 percent — have at least one electronic item in their bedroom, such as a television, computer, phone or music device. Adolescents with four or more such items in their bedrooms are much more likely than their peers to get an insufficient amount of sleep at night. They are also almost twice as likely to fall asleep in school and while doing homework, the Foundation reported. Read the full Brief, 03/28/2006
Common Sense Media, the Joan Ganz Cooney Center
In a new, nationally representative poll from Common Sense Media and
the Joan Ganz Cooney Center (JGCC), American parents agreed by a wide
margin that digital media skills are important to kids’ success in the
21st century, but they also expressed skepticism about whether digital
media could contribute to the development of skills like communicating,
working with others, and establishing civic responsibility.
Three out of four parents in the survey (75 percent) agreed that knowing how to use digital media is as beneficial for kids as traditional skills like reading and math, and 83 percent of parents said that digital media gives their children the skills they need to succeed in the 21st century.
But parents expressed skepticism about the value of many digital media platforms, particularly when it came to whether digital media could teach kids how to communicate and collaborate, skills that are essential in a 21st-century workforce. For example:
• 67 percent of parents said they did not think the Web helped teach their kids how to communicate.
• 87 percent of parents said they did not believe the Web helped their kids learn how to work with others.
• Three out of four parents do not believe the Web can teach kids to be responsible in their communities.
Read the full BriefCommon Sense Media, Joan Ganz Cooney Center, 05/08/2008
The modern wired family is seeing a few mainstays going the way of the dinosaur: landlines, printed dictionaries, maps, newspapers and, of course, the need to remember phone numbers or learn to spell.
That\'s according to a broad new national study, called "The Digital Family," released this week by the No. 1 cable network Nickelodeon. The findings are among the first examinations of technology usage in the home, and they\'re part of a wider effort among U.S. researchers to understand how rapidly advancing technology is changing the family structure, as well as the way kids communicate and are educated and entertained.
Nickelodeon, which is owned by MTV Networks, said it conducted extensive research from September 2006 to December 2006, questioning parents of children from infants to 14-year-olds, as well as kids ages 6 to 14 about their usage of television, digital video recorders, video on demand, the Net, cell phones, video games and MP3 players. Research included focus groups, telephone interviews, interviews of pairs of friends and deprivation studies (questioning parents and kids who gave up TV, the Internet and so on). Data from Nielsen Media Research was also incorporated.
Presumably, one key finding for Nickelodeon was that popular new technologies like the Internet are not eating into television\'s influence. The amount of time parents and kids spend watching TV has risen by about two hours weekly since Nickelodeon\'s study in 2002. According to Marsha Williams, senior vice president for research and planning in Nickelodeon\'s Kids and Family Group, that reflects TV\'s role as a relaxation tool, family-bonding device and babysitter.
"The Internet has blurred the lines between work and home. It\'s hard to turn off," said Williams, presenting her research to Hollywood and media executives in Los Angeles on Thursday. So Nickelodeon found in its deprivation study of parents and kids that they missed television most, over the Internet, cell phones or other technology. "They really missed the ability to kick back, unwind and relax your brain." Read the full Brief, 01/25/2007
Much has been made about violent video games and how they impact children over the past decade and legislatures and activist groups alike have tried to find ways to stop them from getting in the hands of minors. And with the help of retailers, most laws have tried to make it impossible for those under the age of 17 to buy an M-rated game. But according to a recent Nielsen survey, 17 percent of Grand Theft Auto IV buyers were underage.
Nielsen found that of the 6,000 respondents, 17 percent of all buyers were younger than 17 -- the children were aged between 6 and 17 -- and of those younger buyers, 61 percent bought the game themselves, while 39 percent had a relative or friend buy it for them. In those cases where someone else bought the game for the kids, 80 percent were the child's parent or guardian and 10 percent said their older siblings bought the game for them.
Between their crazy schedules and upside-down circadian rhythms, teens have always been somewhat sleep-deprived. Now technology is making it worse.
Teens are not just texting, instant-messaging and surfing Facebook all day; they're sleeping with their cell phones or laptops too. Or rather, not sleeping. And doctors and parents, many of them raised in an era when phones were attached to walls, are concerned.
Read the full BriefJackie Burrell, Mercury News, 09/13/2009A national Kaiser Family Foundation survey found children and teens are spending an increasing amount of time using “new media” like computers, the Internet and video games, without cutting back on the time they spend with “old” media like TV, print and music. Instead, because of the amount of time they spend using more than one medium at a time (for example, going online while watching TV), they’re managing to pack increasing amounts of media content into the same amount of time each day.
The study, Generation M: Media in the Lives of 8-18 Year-olds, examined media use among a nationally representative sample of more than 2,000 3rd through 12th graders who completed detailed questionnaires, including nearly 700 self-selected participants who also maintained seven-day media diaries.
The study - which measured recreational (non-school) use of TV and videos, music, video games, computers, movies, and print – found that the total amount of media content young people are exposed to each day has increased by more than an hour over the past five years (from 7:29 to 8:33), with most of the increase coming from video games (up from 0:26 to 0:49) and computers (up from 0:27 to 1:02, excluding school-work). However, because the media use diaries indicate that the amount of time young people spend “media multi-tasking” has increased from 16% to 26% of media time, the actual number of hours devoted to media use has remained steady, at just under 6 ½ hours a day (going from 6:19 to 6:21), or 44 ½ hours a week. For example, one in four (28%) youth say they “often” (10%) or “sometimes” (18%) go online while watching TV to do something related to the show they are watching. Anywhere from a quarter to a third of kids say they are using another media “most of the time” while watching TV (24%), reading (28%), listening to music (33%) or using a computer (33%).
“Kids are multi-tasking and consuming many different kinds of media all at once,” said Drew Altman, Ph.D., President and CEO of the Kaiser Family Foundation. “Multi-tasking is a growing phenomenon in media use and we don’t know whether it’s good or bad or both.”
Media in the bedroom. Children’s bedrooms have increasingly become multi-media centers, raising important issues about supervision and exposure to unlimited content. Two-thirds of all 8-18 year-olds have a TV in their room (68%), and half (49%) have a video game player there. Increasing numbers have a VCR or DVD player (up from 36% to 54%), cable or satellite TV (from 29% to 37%), computer (from 21% to 31%), and Internet access (from 10% to 20%) in their bedroom. Those with a TV in their room spend almost 1½ hours (1:27) more in a typical day watching TV than those without a set in their room. Outside of their bedrooms, in many young people’s homes the TV is a constant companion: nearly two-thirds (63%) say the TV is “usually” on during meals, and half (51%) say they live in homes where the TV is left on “most” or “all” of the time, whether anyone is watching it or not.
Parental rules. While prior studies indicate that parents have strong concerns about children’s exposure to media, about half (53%) of all 8-18 year olds say their families have no rules about TV watching. Forty-six percent say they do have rules, but just 20% say their rules are enforced “most” of the time. The study indicates that parents who impose rules and enforce them do influence the amount of time their children devote to media. Kids with TV rules that are enforced most of the time report two hours less (2:01) daily media exposure than those from homes without rules.
“These kids are spending the equivalent of a full-time work week using media, plus overtime,” said Vicky Rideout, M.A., a Kaiser Family Foundation Vice President who directed the study. “Anything that takes up that much space in their lives certainly deserves our full attention.” Read the full Brief, 03/09/2005
Blockbuster movies are less likely to portray smokers than they have in the past, according to a new study. What's more, this decline in on-screen smoking may have occurred in tandem with a drop in the number of adolescents who have lit up in real life.Read the full BriefDenise Mann, CNN Health.com, 06/03/2009
Children who spend more time watching television spend less time interacting with their family and playing creatively, report researchers from The University of Texas at Austin and Harvard Children’s Hospital in the journal Pediatrics.
By studying children’s activities over 24-hour periods, Dr. Elizabeth Vandewater and her colleagues provide evidence for the first time that supports the American Academy of Pediatrics (AAP) television viewing recommendations.
AAP recommends that children under the age of two should not watch television and children older than two should watch no more than two hours of television daily.
“When AAP made these recommendations, we actually knew nothing about how much time infants and toddlers were spending in front of the screen,” says Vandewater, lead author and associate professor of human ecology at The University of Texas at Austin. “Now we know that time spent watching television is negatively related to time spent with parents.”
While television time impinged on familial interactions for all age groups, Vandewater found this to be strongest in older children, ages nine to 12, because they spent less time with their parents overall.
Read the full Brief, 06/16/2006
NEW YORK (Reuters) - U.S. parents are more worried about the amount of time their kids spend watching television or meeting friends on Internet social networks than about sex or alcohol abuse, according to a new study.
The study was released on Monday by Insight Research Group and commissioned by Common Sense Media, a San Francisco-based group that studies the impact of media on kids.
Some 57 percent of 1,138 U.S. parents surveyed were either very concerned or strongly concerned about children spending too much of their time with different media outlets. By comparison, about 45 percent of parents said they were as concerned about their kids engaging in sex or using alcohol.
"Intuitively, parents have a sense that too much media isn\'t a good thing, but they can\'t quite put their finger on why," James Steyer, founder and chief executive of Common Sense Media, said in a statement.
Parents also saw themselves as bearing the biggest responsibility for the way media affects their kids, well ahead of the companies that create TV shows or Internet content, who ranked third on the list. Read the full Brief, 02/05/2007
New research shows that exercise video games such as Wii Sports and Dance Dance Revolution boost children's activity levels significantly.
The Wii system, made by Nintendo, is controlled by a wireless remote that translates movements to its "Mii" caricature on screen. In Dance Dance Revolution, from video game maker Konami, players use their feet to hit arrows on the game's dance mat, matching their own steps with arrows set in time to music on screen.
The Nebraska research showed active video gaming requires more than twice as much energy as traditional video gaming. In the Netherlands study, several of these games raised children's activity levels enough to meet health guidelines for a moderate-intensity activity.Some schools are adding video games to their programs. West Virginia plans to place Dance Dance Revolution in all public schools by the end of the 2008-2009 school year.
North Carolina is introducing the HOPSports Training System into schools through a partnership with Be Active North Carolina, a non-profit group. The system simulates sports skills, such as bouncing a basketball, and includes cardiovascular and muscle-training equipment.
Still, some experts say exergames won't bring the same results as good old-fashioned exercise.
Read the full BriefPresented to the American College of Sports Medicine, 07/30/2008
Girls and young women who devote much time to the Internet, get too little sleep or regularly drink alcohol are more likely than their peers to put on excess weight, a new study suggests.The researchers, who followed more than 5,000 girls between 14 and 21 years old for 1 year, found that the more spare time girls spent on the Internet, the more their body mass index (BMI) increased.
Similar patterns were seen when the researchers looked at alcohol consumption and sleep. In the latter case, lack of sleep was linked to greater gains in BMI — a measure of weight in relation to height.
The findings, reported in The Journal of Pediatrics, add to evidence implicating each of these three habits in promoting weight gain.
The effect of each may be small, but over time the pounds can add up, according to the researchers, led by Dr. Catherine S. Berkey of Brigham & Women's Hospital and Harvard Medical School in Boston.
The study involved 5,036 girls and young women who were surveyed regarding the number of recreational hours per week they spent on the Internet, which ranged from 1 to 5 hours, to 16-plus hours, as well as how long they typically slept each night (anywhere from 5 hours or less, to 9 hours or more) and how much alcohol they usually drank (ranging from none to two or more drinks per week).
In general, the researchers found, as Internet use climbed, so did BMI, particularly among girls younger than 18 years old.
The report highlights a “digital divide,” which shows that computer use varies by socioeconomic status and other factors including race/ethnicity and household composition. The differences in computer use were more pronounced for adults than kids, and more apparent in the home than at school.
Parents with higher levels of education were more likely to have a computer in the home, and reported a higher percentage of computer use by their kids.
The full report can be found at http://nces.ed.gov Read the full Brief, 04/16/2004
Youn, Seounmi
This study examines the impact of parental influence on teens' attitude toward privacy protection. Survey data show that teens high in concept oriented family communication tend to engage in discussion mediation, which, in turn, affects their level of privacy concern. In contrast, teens high in socio-oriented communication tend to have more family rules and surf the Internet with parents. Rulemaking mediation is not directly related to teens' level of privacy concern, while cosurfing mediation is related to their level of concern. This study also finds that parental mediation and teens' concern level explain their attitude toward privacy protection measures. Implications for policymakers and educators are discussed. With teens increasingly becoming an influential online retail demographic (Business Wire 2006; Greenspan 2004), e-marketers are targeting them through new interactive marketing platforms such as gamevertising, viral video, and social networking site (Chester and Montgomery 2007; Howard 2006). These marketing practices may open opportunities for communication, product learning, and e-commerce to teens; however, they also raise public concerns about online risks resulting from teen privacy loss (Donnerstein 2002; Lenhart 2005; Willard 2006).
Read the full BriefSeounmi Youn, for The Journal of Consumer Affairs, 10/02/2008
The Kaiser Family Foundation (KFF) recently released a report highlighting the media habits of children under six. The Foundation conducted phone interviews of more than 1000 parents with children aged 6 and under. The parents report that their kids spend an average of 2 hours a day in front of the TV or computer screen. This is the same amount of time spent playing outside, and triple the amount of time spent reading, or being read to (39 minutes).
The study found a negative relationship between children’s ability to read and the amount of time that the TV was left on in the household.Here are some other notable statistics from the study:
Kids between the ages of 2 and 12 years old spend more than a quarter of their leisure time doing two or more activities at the same time. Favorite pastimes among the sample group included reading, using the computer, spending time with friends, listening to music and watching TV.
Kids today have plenty of leisure time, with 2-to-11-year-olds averaging roughly 68 hours a week, and 5-to-12-year-olds averaging 58 hours. Toddling 2-to-4-year-olds are true layabouts, averaging 94 hours of leisure time every week.
The NPD study concurs with a large-scale study of media behaviors among children and teens conducted in 2004 by the Kaiser Family Foundation. In that study, children ages 8 to 18 spent a quarter of their media time multitasking with other media. Children ages 8 to 10 were just as likely to multitask as teens. Read the full Brief, 04/27/2007
Daniel Anderson, Ph.D., University of Massachusetts, Amherst; Daniel Bronfin, M.D., Ochsner Health System, New Orleans
Even if young children aren't watching the TV, it may be distracting them from their play and depriving them of developing critical attention skills, a new study says.
When children aged 3 and younger played in a room with a television on that was tuned to adult programming, they played for about 5 percent less time than when there was no background TV. More importantly, when there was no background TV, the children's play was more focused with longer play episodes, the study found.
"Background TV is a disruptive and distracting influence. Our evidence is that TV keeps the children from sustaining their attention at a time when developmentally, they're beginning to organize their attention skills and sequencing behaviors," said study senior author Daniel Anderson, a professor of psychology at the University of Massachusetts at Amherst.
"Parents think it [background TV] doesn't matter because the programs aren't directed at children, but just because a child isn't paying active attention doesn't mean it doesn't have a disruptive effect," he added.
The American Academy of Pediatrics (AAP) recommends that children 2 years old and younger be exposed to no screen time. For older children, the AAP suggests limiting screen time -- including TV, video games and computer use -- to one to two hours a day of active viewing time. Guidelines haven't specifically addressed background TV. d Medical School in Boston.
Media has a more intense relationship with children today than at any time in past. Read below to learn more about the role it plays.
Media Use Overall
According to a study released this week, Americans aged 13 to 18 spend more than 72 hours a week using electronic media--defined as the Internet, cell phones, television, music and video games. Because teens are known for multitasking, their usage of devices can overlap.
So much technology makes teens feel they are playing a starring role in their own reality TV show, said Jim Taylor, vice chairman of the Harrison Group, which conducted the 2006 Teen Trend study.
"This generation is unique," Taylor said. "Teen life has become a theatrical, self-directed media production."
The Harrison Group, whose 2006 Teen Trends study was sponsored by VNU Business Media, surveyed 1,000 Americans aged 13 to 18 on their thoughts and habits, to extrapolate trends for the estimated 25.2 million teens in the United States. This is the third year of the study.
Read the full Brief, 12/04/2006A new report by the Kaiser Family Foundation shows important disparities in the quality of access to the Internet -- although almost all young people have been online, factors such as race, income, and parent education influence the likelihood that a child can access the Web. Read the full Brief, 09/21/2004
No stereotype of today\'s teens and tweens would be complete without an image of the young folks using multiple media at the same time. However, a report by the Kaiser Family Foundation, based on polling of kids ages 8 to 18, suggests the conventional picture of media multitasking isn\'t altogether accurate. While the findings indicate that some kids media multitask all the time, about one-fifth do so seldom or never. More broadly, a large amount of teens\' and tweens\' media time is free of multitasking (see chart at right). When kids do multitask while watching TV as their primary activity, the most popular secondary activity is eating, rather than some other media-related pastime. Read the full Brief, 01/16/2007
The latest report on the benefits of gaming comes from Sony Online Entertainment (which, I mean come on, how is this impartial?). The results, published in the latest issue of Family Circle magazine, suggests parents are seeing improvements in hand/eye coordination, problem solving, and typing skills since their children have started playing video games.Read the full BriefSony Online Entertainment, in Family Circle, 10/16/2008
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Cyberbullying
- Study: \'Cyberbullying\' hits one third of teens
- Bullying of Teenagers Online is Common, UCLA Psychologists Report
- For teens, a friend online is usually a friend offline, too
- Cyberbullying Grows Bigger and Meaner with Photos, Video
About one third (32%) of all teenagers who use the internet say they have been targets of a range of annoying and potentially menacing online activities – such as receiving threatening messages; having their private emails or text messages forwarded without consent; having an embarrassing picture posted without permission; or having rumors about them spread online.
Depending on the circumstances, these harassing or "cyberbullying" behaviors may be truly threatening, merely annoying or relatively benign. But several patterns are clear: girls are more likely than boys to be targets; and teens who share their identities and thoughts online are more likely to be targets than those who lead less active online lives.Read the full Brief, 06/27/2007
Jaana Juvonen, University of California--Los Angeles
Nearly three in four teenagers say they were bullied online at least once during a recent 12-month period, and only one in 10 reported such cyber-bullying to parents or other adults, according to a new study by UCLA psychologists.
Of those who were bullied online, 85 percent also have been bullied at school, the psychologists found. The probability of getting bullied online was substantially higher for those who have been the victims of school bullying.
"Bullying affects millions of students and is not limited to school grounds," said lead study author Jaana Juvonen, a professor of psychology and chair of UCLA's developmental psychology program. "Bullying on the Internet looks similar to what kids do face-to-face in school. The Internet is not functioning as a separate environment but is connected with the social lives of kids in school. Our findings suggest that especially among heavy users of the Internet, cyber-bullying is a common experience, and the forms of online and in-school bullying are more alike than different."
The research is based on an anonymous Web-based survey of 1,454 participants between the ages of 12 and 17, who were recruited through a nationally popular teen website from August through October 2005. The psychologists' findings appear in the September issue of the Journal of School Health.
Forty-one percent of the teenagers surveyed reported between one and three online bullying incidents over the course of a year, 13 percent reported four to six incidents and 19 percent reported seven or more incidents, Juvonen said.
New research about online and offline friends shows that most teens use the Internet to interact with people they already know rather than strangers who might turn out to be predators.Read the full BriefSharon Jayson, USA TODAY, 04/02/2009
Online harassment of American young people ages 10 to 17 increased 50% (from 6% to 9%) from 2000 to 2005, according to the latest research available, a watershed report by the University of New Hampshire's Crimes Against Children Research Center. And the number of young people who said they had "made rude or nasty comments to someone on the Internet" increased from 14% to 28% in the same period.
But there hasn't been nearly enough research on the subject, says Corinne David-Ferdon, a health scientist at the Centers for Disease Control and Prevention.
Compounding the frustration is that children often fail to report bullying. They fear that tormentors will become angrier and bully them more or worry that if they report being bullied over the Internet or on a cellphone, their phone and Internet privileges will be revoked.
"This is an emerging public-health problem" that needs attention, David-Ferdon says. The problem gained visibility with news about high school girls getting in trouble after posting school fights on YouTube.Read the full BriefUniversity of New Hampshire's Crimes Against Children Research Center, 07/15/2008
Alcohol and Drugs
- Study: Ads Boost Drinking Among the Young
- Young age at first drink may affect genes and risk for alcoholism
- Alcohol In Movies Spurs Kids to Drink
- Teens Binge Drink, Government Study Finds
- Study: Alcohol, Energy Drinks, and Youth: A Dangerous Mix
- Study: The Cost of Alcopops to Youth and California
- Save the lives of 21 youth each year
- Save $437 million each year
- Reduce underage alcopop consumption by 35 percent
- Internet, Alcohol and Sleep Tied to Girls' Weight
- Alcohol-Branded Clothing Linked to Early Teen Drinking
- Survey: Millions of Kids Buy Internet Alcohol
- Display of Health Risk Behaviors on MySpace by Adolescents on Social Netwoking Sites
- New Survey Results Give a Window Into Teen Behavior and Risks
Young adults as well as teenagers drink more under the influence of advertising for alcoholic beverages, researchers found.
A survey of young people aged 15 to 26 found that for each additional alcohol advertisement viewed per month, there followed a 1 percent rise in the average number of drinks consumed, said study author Leslie Snyder of the University of Connecticut in Storrs.
The study\'s findings counter industry arguments that only adult drinkers heed alcohol advertising, Snyder wrote in the journal Archives of Pediatrics and Adolescent Medicine.
In the study -- released around the New Year\'s holiday that is often associated with toasts and excessive imbibing -- the researchers conducted four rounds of interviews between 1999 and 2001 with a group of young people, with the initial 1,872 subjects selected randomly.
Another finding was that for each additional dollar spent per capita on alcohol advertising in a particular media market, study participants drank 3 percent more per month.
In markets with heavy alcohol advertising of more than $10 per capita per month, alcohol consumption increased over time and reached a peak of 50 drinks per month by age 25.
The study measured advertising exposure on each of four media: television, radio, magazines and billboards.
"The results also contradict claims that advertising is unrelated to youth drinking amounts: that advertising at best causes brand switching, only affects those older than the legal drinking age or is effectively countered by current educational efforts," Snyder wrote.
In an editorial in the journal, David Jernigan of Georgetown University in Washington said the study was the first of its kind to link young people\'s alcohol use directly to objective measures of industry spending on advertising.
The study "calls into question the industry\'s argument that its roughly $1.8 billion in measured media expenditures per year have no impact on underage drinking," he wrote.
Snyder doubted whether the industry was heeding voluntary guidelines that 70 percent of the audience for its advertising be at least 21 years old, the legal drinking age.
--Reuters Monday, January 2, 2006 Read the full Brief, 01/05/2006
The age at which a person takes a first drink may influence genes linked to alcoholism, making the youngest drinkers the most susceptible to severe problems.
A team of researchers, led by scientists at Washington University School of Medicine in St. Louis, studied 6,257 adult twins from Australia. They wanted to learn whether twins who start drinking at an early age are more likely to develop a more heritable form of alcohol dependence than those who begin drinking later in life. The researchers found that the younger an individual was at first drink, the greater the risk for alcohol dependence and the more prominent the role played by genetic factors.Read the full BriefWashington University School of Medicine in St. Louis, 09/18/2009
WASHINGTON, DC, United States (UPI) -- On the big screen, alcohol use seeps into the plotlines of everything from casual dinners to all-out binge parties.
Although adults may not notice Hollywood`s culture of drinking, a new study suggests it may be going right to the heads of adolescent movie watchers, causing them to try alcohol as early as 12 years old.
\'When kids start a behavior, part of the reason is it`s a result of seeing people model (that behavior) in the environment,\' said James D. Sargent, a professor of pediatrics at Dartmouth Medical School and the study`s lead author. \'Now, we`ve extended the environment to include friends, parents and personas we get to know through the movies.\'
The study, published in the new Journal of Studies on Alcohol, is the first evidence of a connection between exposure to alcohol in movies and early onset teen drinking.
In 1999 Sargent and colleagues surveyed more than 5,000 students between the ages of 10 to 14, asking them the number of movies they watch regularly and if they experimented with drinking. The students were then asked whether they had seen any of a random list of 50 movies, selected from a bank of 600 contemporary and popular films. Researchers also noted other factors such as class performance, gender and personality.
In 2001 researchers re-interviewed the children who had reported not drinking at the start of the study and found that those children highly exposed to alcohol in movies were more likely to drink earlier. For example, of the initial non-drinkers, nearly 15 percent had tried alcohol.
The average child was exposed to at least eight hours of alcohol use from the sample of 600 movies.
Nearly all the movies sampled, 92 percent, depicted alcohol use of some kind, Sargent found. Only one-third of the films discouraged drinking as dangerous; in 43 percent of the films, drinking was portrayed as a positive experience.
Sargent described a scene of drunken revelry at a wedding reception in the 2005 movie \'Wedding Crashers\' as typical of wild party plots in films.
\'It`s pervasive,\' said Sargent, who has studied the effect of media on youths for 10 years. \'Once you start paying attention to it, almost anytime a man and woman socialize, they socialize over a drink. Bar scenes and party scenes are frequent.\'
The link between cigarette smoking in movies and teen smoking is already established, so Sargent expected to see this connection between drinking and movies. Kids also begin to smoke and drink at the same age, between 10 and 15. Around 40 percent of 14-year-olds drink, Sargent said, although that number does not seem to be rising.
Although adolescents are often wary of advertisements, they may not recognize that movies are working in a similar, yet subtler, fashion. People put their guards down when watching movies, Sargent said, by keeping their senses open and letting the movie wash over them.
\'I don`t think (kids) approach the viewing of movies with the same skepticism -- it`s just a sensory experience, and those kind of messages are easier to click,\' Sargent said.
So, what`s a parent to do? Monitor the media children access, he said. That can mean controlling what programs kids can watch on TV with a V-chip. The V-chip, a federally mandated device in TVs with larger than 13-inch screens, allows parents to assess rated programs and then block particular shows inappropriate for children. Sargent also suggested limiting children to one movie a week and barring films rated R. On average, kids already spend five to seven hours a day consuming some form of media, the study pointed out.
But with the proliferation of so many forms of media, and with the busy 9-to-5 lifestyle of many households, parents may have a tougher time keeping track of what their children are up to.
\'The sense I get from parents is they are just overwhelmed,\' Sargent said. \'Lots of times their kids know more about the TV than they do.\'
--M&C News, January 19, 2006Read the full Brief, 01/19/2006
WASHINGTON (Reuters) - Nearly half of all U.S. high-school students admit to recently drinking alcohol illegally, and most of them were binge drinkers, according to a government survey published on Tuesday.
These binge drinkers -- who had five or more drinks in a row -- were more likely to have sex, fight, smoke or use drugs, the study by the Centers for Disease Control and Prevention found.
"Our study clearly shows that it\'s not just that students drink alcohol, but how much they drink that most strongly affects whether they experience other health and social problems," said Dr. Jacqueline Miller of the CDC\'s Alcohol Team, who led the study.
"It also underscores the importance of implementing effective strategies to prevent underage and binge drinking, such as enforcing the minimum legal drinking age and reducing alcohol marketing to youth, which can help us change social norms regarding the acceptability of underage and binge drinking." Read the full Brief, 01/02/2007
Executive Summary
Public Health and safety officials have become alarmed by the newest entry into the world of alcoholic beverages. Alcoholic energy drinks are prepackaged beverages that contain not only alcohol but also caffeine and other stimulants. Earlier this year, 29 state attorneys general signed a letter to Anheuser-Busch expressing their concern about Spykes, an alcoholic energy drink packaged in colorful 2-ounce bottles with obvious appeal to youth. The objections of law enforcement officials as well as parents and leading public health organizations caused Anheuser-Busch to pull Spykes from the market. But the story does not end there. Many alcoholic drinks are still on the market.Read the full Brief, 07/01/2007
Key Findings
Correctly taxing alcopops in California could:
Alcopops are sweetened alcoholic beverages that are often bubbly and fruit-flavored, and resemble soda or other soft drinks. While these products derive much of their alcohol from distilled spirits (and are often branded with spirit names such as "Smirnoff Ice"), industry calls them "flavored malt beverages," because that makes them sound like beer, which keeps their taxes low.
Thanks to a government petition filed by California Firday Night Live Partnerships and California Youth Council, two youth groups, the state is currently considering reclassifying alcopops as distilled spirits. Marin Institute undertook this original data analysis to calculate the true cost of alcopops in California, both in terms of lives and money. We emphasize the critical policy reason for taxing alcopops at the higher distilled spirits rate. We also estimate how much money industry generates from underage alcopop consumption. Finally, we describe how other countries are taxing alcopops significantly higher, with extremely positive results.Read the full Brief, 07/01/2007
Girls and young women who devote much time to the Internet, get too little sleep or regularly drink alcohol are more likely than their peers to put on excess weight, a new study suggests.The researchers, who followed more than 5,000 girls between 14 and 21 years old for 1 year, found that the more spare time girls spent on the Internet, the more their body mass index (BMI) increased.
Similar patterns were seen when the researchers looked at alcohol consumption and sleep. In the latter case, lack of sleep was linked to greater gains in BMI — a measure of weight in relation to height.
The findings, reported in The Journal of Pediatrics, add to evidence implicating each of these three habits in promoting weight gain.
The effect of each may be small, but over time the pounds can add up, according to the researchers, led by Dr. Catherine S. Berkey of Brigham & Women's Hospital and Harvard Medical School in Boston.
The study involved 5,036 girls and young women who were surveyed regarding the number of recreational hours per week they spent on the Internet, which ranged from 1 to 5 hours, to 16-plus hours, as well as how long they typically slept each night (anywhere from 5 hours or less, to 9 hours or more) and how much alcohol they usually drank (ranging from none to two or more drinks per week).
In general, the researchers found, as Internet use climbed, so did BMI, particularly among girls younger than 18 years old.
Auden McClure, Dartmouth Medical School
Students walking around school with Budweiser or Heineken emblazoned on T-shirts, hats, or other items of clothing may be cause for concern. Researchers at Dartmouth Medical School have found that they’re 1.5 times more likely to start drinking and to become binge drinkers than kids who don’t own such items.
In confidential telephone surveys with 6,522 kids aged 10 to 14, McClure and her team asked students about their drinking behaviors and drinking susceptibility, including peer pressure. In three follow-up surveys, the adolescents were asked about their changes in drinking habits and whether they owned alcohol-branded merchandise.
The percentage of those who said they owned alcohol-branded merchandise ranged from 11 percent at eight months to 20 percent at the 24-month survey, which accounts for 2.1 million to 3.1 million U.S. adolescents, the study says.Read the full BriefUniversity of Dartmouth in the Archives of Pediatrics and Adolescent Medicine, 03/03/2009
Washington, D.C. (August 10, 2006)—Millions of minors either buy alcohol online with ease or know an underage friend who does, according to a survey released today by the Wine and Spirits Wholesalers of America, Inc. (WSWA). A related audit of states conducted by WSWA confirms legislators are moving to increase online alcohol sales despite almost no compliance checks or enforcement by state regulatory agencies due largely to a lack of resources.
“This is a dangerous situation. For the first time, we have hard evidence that millions of kids are buying alcohol online and that the Internet is fast becoming a high-tech, low-risk way for kids to get beer, wine and liquor delivered to their home with no ID check,” WSWA Chairman Stan Hastings said. “This landmark data is alarming because state legislatures are rushing to allow wine and other online alcohol sales at a time we know regulatory agencies are telling us they are unable to monitor these types of sales because they lack manpower and resources.”
TRU RESEARCH
A new survey conducted by Teenage Research Unlimited (TRU)* confirms that a significant number of teens purchase beer, wine and liquor online. Specifically, TRU’s survey of 14- to 20-year-olds confirms:
3.1 million minors (12%) ages 14-20 report having a friend who has ordered alcohol online.
Two percent (551,000) of those ages 14-20 say they personally have bought alcohol online.
As exposure and awareness of buying alcohol online increase, even more minors can be expected to purchase wine, beer and liquor online. This is consistent with a 2003 National Academy of Sciences report which confirmed kids are buying alcohol online and that increasing use of the Internet will make this problem worse in the future.
Nearly one in 10 (9%) of those ages 14-20 have visited a site that sells alcohol.
One-third – nearly 8.9 million ages 14-20 nationwide – are open to the possibility of an online alcohol purchase before age 21.
Seventy-five percent say their parents aren’t able to control what they do on the Internet.
Among those ages 14-20 who have tried alcohol, 75% tried liquor, followed by wine at 64%, beer at 60% and wine coolers at 55%.
Read the full Brief, 08/24/2006
Megan A. Moreno, Dimitri A. Christakis, et al.
Scientists at Seattle Children's Research Institute and the University of Washington randomly selected 500 MySpace profiles belonging to self-described 18-year-olds in the U.S. to determine what sort of information the average teen was sharing online. Their conclusion? The kids are not alright. Well, half of them anyways. Nearly 54% of the selected profiles revealed details about risky sexual lifestyles, drug addictions and violent encounters with peers.
Read the full BriefArchives of Pediatric & Adolescent Medicine, 01/01/2009A new survey of
The Healthy Youth Survey focuses on health risk behaviors. The anonymous voluntary survey is taken every two years by more than 210,000 public school kids around the state in grades six, eight, 10, and 12. I
Some specific findings of the survey include:
- Among 8th-graders, 41 percent who drink alcohol say they get it from home, and about 24 percent say their parents haven't talked with them about alcohol and its risks.
- Seven percent of 8th and 10th-graders gambled at least once a month in the past year.
- Fewer students in grades 6, 8, and 12 say they enjoy being at school than in 2006. About one in five 8th-graders report skipping school in the past month.
- About 8 percent of 8th and 10th-graders have been a member of a gang during the past year.
- Among 6th-graders who sometimes feel sad or hopeless, about one in four say they do not have or are not sure if they have an adult in their life to talk to when they feel sad.
- About 9 percent of 10th-graders report they tried to commit suicide in the past year, which is a similar rate to recent years.
- Only about 70 percent of 10th-graders say they always wear a seat belt -- similar to 2006.
Smoking
- White teens take smoking cues from the movies
- Movies Heavily Shape Teen Smoking, Study Says
- Media-Literate Teens May Be Less Likely to Smoke Cigarettes
- As movies portray fewer smokers, fewer teens light up
- Depiction of Smoking in Movies Remains High
- New Survey Results Give a Window Into Teen Behavior and Risks
- U.S. Kids Have Watched Stars Smoking Billions of Times
White teenagers who are the most avid watchers of R-rated movies or who have television sets in their bedrooms are more than twice as likely to take up smoking compared with white teens who don\'t, according to a report published today.
Experts said the study confirmed Hollywood\'s pervasive influence by showing that even when other risk factors — such as peer smoking — were taken into account, media exposure remained a powerful force on white children.
The report also found that although African American teens watched more R-rated movies than their white classmates and were more likely to have their own TVs, their rate of smoking wasn\'t linked to their viewing habits.
"Why is it that whites are responsive to this and blacks aren\'t? What\'s going on?" asked Dr. James Sargent, a professor of pediatrics at Dartmouth Medical School who studies teen smoking but wasn\'t involved in the report.
Other researchers have documented a broad link between media exposure and teen smoking, but the new study, published in the Archives of Pediatrics and Adolescent Medicine, is the first to demonstrate that the effect isn\'t universal.
Christine Jackson, a social ecologist at the Pacific Institute for Research and Evaluation in Chapel Hill, N.C., and colleagues from the University of North Carolina at Chapel Hill interviewed 382 white students and 353 black students from the central part of the state in spring 2002.
At the time, the students were 12 to 14 years old, and none had tried a cigarette.
Two years later, 34% of the black teens had started smoking, as had 27% of the white teens.
As Jackson had anticipated, the biggest factors were having best friends who smoked, being a thrill-seeker and having inattentive parents.
But she found that for white teens, high exposure to R-rated movies made them 2.7 times as likely to start smoking. Having a TV in their bedroom made them 2.2 times as likely to take up the habit.
"As a researcher and a parent, I believe that teens are influenced by a variety of things they view in movies, including smoking," said Madeline Dalton, director of the Hood Center for Children and Families at Dartmouth Medical School, who was not involved in the research.
Virtually every R-rated movie released from 1988 to 1997 portrayed favorable images of smoking, according to a 2002 study by Dalton, Sargent and other researchers.Read the full Brief, 03/06/2007
(REUTERS) Nearly 40 percent of U.S. adolescents who give cigarette smoking a try do so because they saw it in movies, a new study said.
The study, described as the first national look at the influence of movie smoking on youths, urged Hollywood to cut back on depictions of smoking or shots of cigarette brands.
The industry also should consider adding a mention of smoking to movie rating data that now mention explicit sex, violence and profanity, it said.
Researchers at Dartmouth Medical School asked 6,522 children aged 10 to 14 to identify films they had seen from a list of 50 randomly selected box office hits released in the United States from 1998 to 2000.
Even after considering other factors known to influence smoking, the study found that adolescents with the highest exposure to movie smoking were 2.6 times more likely to try it compared to those with the lowest exposure.
Of every 100 adolescents who tried smoking, 38 did so because they saw smoking portrayed in movies, said the report published in the November issue of Pediatrics, the journal of the American Academy of Pediatrics.
In the entire sample, about 10 percent had tried smoking, according to the study paid for by the National Cancer Institute.
"Part of the reason that exposure to movie smoking has such a considerable impact on adolescent smoking is because it is a very strong social influence on kids ages 10-14," said James Sargent, a pediatrics professor at the school and lead author of the study.
"Because movie exposure to smoking is so pervasive, its impact on this age group outweighs whether peers or parents smoke or whether the child is involved in other activities, like sports," he added.
The authors said their research confirms findings published last year based on a study of teens living primarily in rural areas of New England.
"This is an extremely powerful confirmatory study that shows that kids react the same way to the movies in other places in the United States as they do in New England," said Sargent. "It means that no child is immune to the influence of smoking in movies."
A U.S. government survey released in March showed 22.3 percent of high school students and 8.1 percent of middle school students said they smoked cigarettes in 2004.
By Michael ConlonRead the full Brief, 11/07/2005
Brian Primack, M.D., Ed.M., University of Pittsburgh Medical School; Renee Hobbs, Ed.D, Temple University
Adolescents who are skilled in interpreting media messages about tobacco may be less likely to smoke and less likely to start smoking in the future, according to a new study by University of Pittsburgh School of Medicine researchers. The report is now online in the American Journal of Health Behavior.
In this study, researchers assessed the media literacy of more than 1,200 adolescents. Media literacy is defined as the ability to understand, analyze and evaluate media messages in a wide variety of forms. Building on previous research, the study focused on determining associations between smoking outcomes and particular types of media literacy.
“Of the 442,000 people who die from smoking each year, the majority began smoking at age 18 or younger, and we know from our prior research that media exposure to smoking contributes strongly to the initiation of the habit in adolescents,” said Brian Primack, M.D., Ed.M., assistant professor of medicine and pediatrics at Pitt’s School of Medicine and lead author of the study. “In addition to attempting to change the way smoking is portrayed in the media, we can, as educators, develop innovative and effective ways to help young people analyze and interpret the smoking-related messages they see in the media. This research could help to focus those efforts.”
Blockbuster movies are less likely to portray smokers than they have in the past, according to a new study. What's more, this decline in on-screen smoking may have occurred in tandem with a drop in the number of adolescents who have lit up in real life.Read the full BriefDenise Mann, CNN Health.com, 06/03/2009
WASHINGTON, D.C. – Smoking in the movies continues to prompt American youth to start smoking, public health experts said today at the World Conference on Tobacco or Health, taking place in Washington, D.C. this week. Experts from the American Legacy Foundation®, a national public health foundation devoted to prevention and cessation of tobacco use, and Dartmouth Medical School today released a new report finding that American youth continue to be exposed to smoking images in youth-rated films.
This information comes on the heels of the July 7th announcement from the U.S. Centers for Disease Control, which cited information from a previous study indicating that after decades of decline, smoking in the movies increased rapidly in the early 1990s and – by the year 2002 -- was back to levels last seen in 1950.
“This news is a wake-up call to public health officials and other leaders,” said American Legacy Foundation® President and CEO, Dr. Cheryl Healton. “We have seen a downward ‘ratings creep,’ in which studios are shifting depictions of smoking into teen-rated films, and research continues to prove the link between young people seeing smoking in movies and starting to smoke.” Teen-rated films are those movies earning G, PG and PG-13 ratings. Read the full Brief, 08/09/2006
A new survey of
The Healthy Youth Survey focuses on health risk behaviors. The anonymous voluntary survey is taken every two years by more than 210,000 public school kids around the state in grades six, eight, 10, and 12. I
Some specific findings of the survey include:
- Among 8th-graders, 41 percent who drink alcohol say they get it from home, and about 24 percent say their parents haven't talked with them about alcohol and its risks.
- Seven percent of 8th and 10th-graders gambled at least once a month in the past year.
- Fewer students in grades 6, 8, and 12 say they enjoy being at school than in 2006. About one in five 8th-graders report skipping school in the past month.
- About 8 percent of 8th and 10th-graders have been a member of a gang during the past year.
- Among 6th-graders who sometimes feel sad or hopeless, about one in four say they do not have or are not sure if they have an adult in their life to talk to when they feel sad.
- About 9 percent of 10th-graders report they tried to commit suicide in the past year, which is a similar rate to recent years.
- Only about 70 percent of 10th-graders say they always wear a seat belt -- similar to 2006.
MONDAY, May 7 (HealthDay News) -- In another strike at Hollywood\'s addiction to cigarettes, a leading tobacco foe has calculated that U.S. adolescents have watched actors puff away a total of 13.9billiontimes in 534 movies released between 1998 and 2003.
"We are trying to demonstrate to people how massive the exposure is," said Dr. James Sargent, professor of pediatrics at Dartmouth Medical School. "Movies deliver billions of images of smoking to young people when they\'re very vulnerable to that message," he said.
While researchers haven\'t been able to confirm a cause-and-effect link between smoking in movies and smoking among children, many anti-tobacco activists assume there\'s a connection.
Indeed, research suggests that kids who watch movies that highlight smoking are more likely to smoke themselves, even when other factors are taken into account. Sargent has estimated that movies are responsible for about a third to 40 percent of all teen smoking.
In the new study, the Dartmouth team examined the incidents of tobacco use in 534 hit movies from 1998 to the first four months of 2003. Then, in a survey of more than 6,500 adolescents aged 10 to 14, they determined how many kids had seen those films.Read the full Brief, 05/08/2007
Obesity
- Poll: Obesity Top Health Issue for Kids
- Poll: Parents Struggle to Get Kids Off the Couch
- Kids Eat More When TV Is On During Meals
- Parents Battle Bulge, Bullying with Overweight and Obese Kids
- Ads Are Selling U.S. Kids Poor Health
- 2 Million U.S. Adolescents at Risk: Pre-diabetic Condition linked to Obesity
- Young urban poor getting alarmingly fat
- Report: Food Marketers Using New Technologies To Target Kids
- To “create a compelling way to connect with the younger demographic,” 600
McDonald’s restaurants in California launched a mobile marketing campaign,
urging young cell phone users to text-message to a special phone number to
receive an instant electronic coupon for a free McFlurry dessert.
- Coca-Cola’s “My Coke Rewards” program offers special codes in its products
that enable young people to access a website, where they can earn such rewards as
downloadable ring tones and “amazing sports and entertainment experiences.”
This technique is part of a strategy for behavioral profiling, where marketers
compile a detailed profile of each customer, including demographic data,
purchasing behavior, responses to advertising messages, and even the extent and
nature of social networks.
- Food marketers are commercializing online communities by aggressively moving into MySpace and other social networking sites. One technique is to create “branded profiles” that invite children and teens to become “friends” with popular spokescharacters. “Welcome to the King’s Court,” beckons the Burger King MySpace profile. “The virtual home of the Burger King. He’s giving away free episodes of the Fox shows ‘24,’ ‘Pinks,’ and ‘First Friend.’
- New Study Finds That Food is the Top Product Seen Advertised by Children
- Lifestyle Traits Boosts Kids\' Weight
- TV ads market junk food to kids
- Study: Effects of Fast Food Branding on Young Children\'s Preferences
- Kids\' TV a big turn-off
- Overweight children face widespread stigma, unhappy lives, new analysis concludes
- Study: Kids Gain Weight Over Summer
- Study: Ronald McDonald pops up on ad-free shows
- Excessive TV Viewing Among Young Children Is Linked to Poor Eating Habits
- Text Messages Can Aid Dieters
- TV Ads Contribute to Childhood Obesity, Economists Say
- Study: Childhood Obesity Triggers Early Puberty
Obesity or being overweight is seen as the most important health issue for U.S. children, according to a new poll commissioned by Research America and the Endocrine Society.
More than a quarter of Americans (27 percent) named obesity as the top health issue for kids, followed by lack of health care/insurance (16 percent) and nutrition/unhealthy diet (9 percent).
Americans are divided on whether addressing obesity is an individual or societal issue.
According to the poll, 52 percent think obesity is a public health issue that society should help solve; 46 percent say it is a private issue that people should deal with on their own.
Read the full Brief, 12/14/2006WASHINGTON (AP) -- Kids don\'t run outside and play like they used to, and parents say being a couch potato is a major culprit in the growing problem of childhood obesity in the United States.
Lack of exercise edged out easy access to junk food as the main concern of the 21 percent of parents who conceded in an AP-KOL poll that their children are overweight. KOL is the kids\' service of Internet service provider America Online.
Parents\' big frustration is how to change sedentary habits.
"What do kids like to do other than hang out with their friends?" asks Kim Nethery of Crestwood, Kentucky, who has tried fruitlessly to find a physical activity her 15-year-old daughter will do. Even a walk is difficult, because the family lives on a high-traffic country road risky for pedestrians.
Parents also fret over improving children\'s eating habits. More than half cited the cost of healthy food and television commercials and food packaging as at least a minor problem, according to the poll conducted by Ipsos for The Associated Press and KOL. Another issue: food served in school cafeterias.
Her son\'s middle school lets him order lunch a la carte, complained Margaret Gunderson of Loveland, Colorado.
"They\'re ordering pizza, ice cream. They blow through their lunch money by Tuesday," she said.
The U.S. government counts 9 million children ages 6 to 16 who are overweight, at increased risk for diabetes and other health problems, not to mention being teased by peers or left out of fun activities. Overweight children usually grow into overweight adults.
In the survey, children whose parents earned less than $50,000 a year were a little more likely to be overweight than those from more affluent families.
Children are supposed to get at least an hour of vigorous activity a day. But research shows far too few get anywhere close.
More than half the parents surveyed said their children had expressed a desire to exercise more, and 30 percent said their child wanted to lose weight.
Jeff Chabot, an engineer from Rutland, Vermont, said he encourages his children to participate in outdoor activities like snowmobiling and skiing.
Chabot said his older son is a little heavy. "Junk food is a big temptation," he said. "There\'s a temptation to park himself on the couch and eat after school."
Between heavy traffic that hinders bike-riding and easy access to video games, "children\'s forms of entertainment are much less active than the entertainment we had growing up," said teacher Dierde Karcher of Montclair, New Jersey.
Reducing time spent in front of television and computers has been proven to slow children\'s weight gain.
"We as parents need to do more," said Elena Penson, a sales clerk from Lufkin, Texas, whose family makes a point of going to a park twice a week to play catch. "But when we get home, we\'re tired, too. We\'ve gotten lazy."
The AP-KOL poll of 961 parents of children between ages 6-17 was conducted from Oct. 5-23 and has a margin of sampling error of plus or minus 3 percentage points.
-Associated Press, 11/4/05 Read the full Brief, 11/04/2005
Harvey Anderson, University of Toronto
Everyone knows what too much television can do to the mind and what too little exercise can do to the body, but a Canadian study has now shown that the boob tube can also lead to an increase in how much we eat.
Studying childhood obesity, University of Toronto nutritionist Harvey Anderson found that kids who watched TV while eating lunch took in 228 extra calories than those who ate without the television on.
"One of Anderson's conclusions is that eating while watching television overrides our ability to know when to stop eating," the Canadian Institutes for Health Research, which funded the study, said on Tuesday.
"In effect, mindless television watching produces mindless eating. ... Anderson has some immediate advice for parents — turn the television off during mealtime."
As the new school year begins, many parents with overweight and obese children are worried about how their kids will be treated by other students on the playground and in the classroom.
Bullying is a major concern among parents with overweight and obese children ages 6 to13, and these parents are much more likely than parents with healthy weight children to rate bullying as a top health issue for kids, according to a report released today by the University of Michigan C.S. Mott Children’s Hospital National Poll on Children’s Health.
“We found that parents with overweight or obese children actually view bullying as a greater problem than childhood obesity,” says Matthew M. Davis, M.D., M.A.P.P., director of the National Poll on Children’s Health. “Since bullying is known to be a problem for children with increased weight, bullying prevention programs will need to be mindful of obesity as a potential trigger for bullying behavior, and of parents’ concerns surrounding this issue.”
And parents aren’t taking childhood obesity lightly. The National Poll on Children’s Health recently reported that parents across the country now rank childhood obesity as their No. 1 health concern for kids.
While parents are having discussions with their children about limiting junk food, time spent watching TV and videos, and playing computer games, the latest National Poll on Children’s Health report reveals that only about two-thirds of parents with overweight or obese children actually enforce such limits. Regardless, Davis says talking with your child about making healthier diets and increased physical activity is still a very important first step in setting the stage for a healthier lifestyle.
Read the full BriefC.S. Mott Children's Hospital National Poll on Children's Health, 09/08/2008MONDAY, Dec. 4 (HealthDay News) -- Children and adolescents are being bombarded by so many ads that medical experts now fear for their health. Some 40,000 ads a year from television alone may be boosting obesity, poor nutrition and cigarette and alcohol use among U.S. youth, according to a revised statement from the American Academy of Pediatrics (AAP).
The statement, which appears in the December issue of Pediatrics, calls for more media education to counter some of advertising\'s negative effects.
"We\'re pleading with pediatricians and parents to become aware that consumeristic tendencies are being fed right from birth," said Dr. Donald Shifrin, chairman of the AAP Committee on Communications, which issued the statement, and a pediatrician in private practice in Seattle. "We have to understand that youngsters under a certain age cannot differentiate between a commercial and a program. To them, it\'s real. There should be some effort on the part of parents to point out that this is a commercial."
Read the full Brief, 12/04/2006CHICAGO - Roughly 2 million U.S. children ages 12 to 19 have a pre-diabetic condition linked to obesity and inactivity that puts them at risk for full-blown diabetes and cardiovascular problems, government data suggest.
Researchers from the federal Centers for Disease Control and Prevention and the National Institutes of Health examined the prevalence of abnormally high blood sugar levels after several hours without eating, a condition called impaired fasting glucose, or IFG, that is measured in a blood test.
One in 14 boys and girls in a nationally representative sample had the condition. Among the overweight adolescents, it was one in six.
Affected adolescents were more likely than those with normal fasting glucose measurements to have other symptoms suggesting they might be on the road to heart problems: Average levels of bad cholesterol and blood fats called triglycerides were higher in youngsters who had the pre-diabetic condition.
“The numbers are definitely concerning,” said co-author Dr. Venkat Narayan, a CDC diabetes researcher.
The study appears in November’s Pediatrics, being published Monday. It is based on data involving 915 youngsters who participated in a 1999-2000 national health survey. Narayan said the researchers will examine whether rates of pre-diabetes have increased since then.
About 20 million Americans have diabetes, most of them adults with type 2 diabetes, which impairs the body’s ability to properly use the blood sugar-regulating hormone insulin. This form of the disease is strongly linked to being overweight and inactive.
More Type 2 diabetes among youths.
Of the roughly 177,000 Americans under age 20 with diabetes, most have type 1, or juvenile onset diabetes, in which the body produces little or no insulin. But type 2 diabetes among youngsters has increased.
Dr. Francine Kaufman, head of the diabetes center at Children’s Hospital in Los Angeles, said about 25 percent of the diabetic children treated there have type 2 diabetes, compared with just 4 percent a decade ago.
Both types involve abnormally high blood sugar levels that can damage blood vessels, the heart and other organs.
For the study, the researchers used American Diabetes Association criteria that defines impaired fasting glucose as blood sugar levels of at least 100 milligrams per deciliter; above 125 is considered diabetes.
The average level was 89.7, within the normal range, but 7 percent of the children in the study were in the pre-diabetic range, translating to about 2 million U.S. youngsters. Roughly 16 percent of the youngsters studied were obese, about the same as recent national estimates.
‘Lifestyle interventions’
Elevated fasting glucose “has no symptoms but it signifies an advanced metabolic problem, which will in most cases progress to type 2 diabetes over time,” said Dr. David Ludwig, director of the obesity program at Children’s Hospital in Boston, who was not involved in the study.
“Intensive lifestyle interventions” including physical activity and improving diet can help prevent pre-diabetes from progressing in adults and it’s likely the same can happen in children, the researchers said.
Ludwig said systematic societal changes are needed, too, including more healthful school lunches. “It’s just not enough to tell people to exercise and eat right,” he said.
-Associated Press, 11/7/05 Read the full Brief, 11/07/2005
By the time they reach the age of 3, more than one-third of low-income urban children are already overweight or obese, according to a study released yesterday that provides alarming evidence that the nation\'s battle of the bulge begins when toddlers are barely out of diapers.
Researchers armed with scales and measuring devices visited nearly 2,000 families in 20 US cities, including Boston, and evaluated the weight and height of 3-year-olds in an unprecedented effort to focus on obesity among the nation\'s most vulnerable children.
Their finding: 35 percent of the low-income 3-year-olds were overweight or obese, a result more than twice the national rate for obesity among preschool children of all income levels and racial groups. Low-income Hispanic children, the researchers reported in the on line version of the American Journal of Public Health , were the most likely of all to have a weight problem, with 44 percent of those toddlers overweight or obese. Read the full Brief, 01/02/2007
Washington, May 17, 2007: Food and beverage companies are using the latest digital media technologies to promote their products to children and adolescents, according to a report released today at the National Press Club by the Berkeley Media Studies Group and the Center for Digital Democracy. The report—“Interactive Food & Beverage Marketing: Targeting Children and Youth in the Digital Age”--documents in vivid detail how major food, soft drink and fast food brands are deploying a panoply of new techniques--including cell phones, instant messaging, video games, user-generated video, and three-dimensional virtual worlds--to target children and adolescents, often under the radar of parents. The report also reveals a range of new digital strategies these marketers have devised for targeting multicultural youth, including African Americans and Hispanics.
Among the many digital marketing examples cited in the 98-page report are the following:
Washington, D.C. – As the fight against childhood obesity escalates, the issue of food advertising to children has come under increasing scrutiny. Policymakers in Congress, the Federal Trade Commission (FTC), and agencies such as the Institute of Medicine (IOM) have called for changes in the advertising landscape, and U.S. food and media industries are developing their own voluntary initiatives related to advertising food to children. To help inform this debate, the Kaiser Family Foundation today released the largest study ever conducted of TV food advertising to children.
The study, Food for Thought: Television Food Advertising to Children in the United States, combines content analysis of TV ads with detailed data about children’s viewing habits, to provide an estimate of the number and type of TV ads seen by children of various ages. The study found that tweens ages 8-12 see the most food ads on TV, an average of 21 ads a day, or more than 7,600 a year. Teenagers see slightly fewer ads, at 17 a day, for a total of more than 6,000 a year. For a variety of reasons -- because they watch less TV overall, and more of their viewing is on networks that have limited or no advertising, such as PBS and Disney -- children ages 2-7 see the least number of food ads, at 12 food ads a day, or 4,400 a year.
For each age group studied, food was the top product seen advertised. Thirty-two percent of all ads seen by 2-7 year olds were for food, while 25% of ads seen by 8-12 year olds and 22% of ads seen by 13-17 year olds were for food. Of all genres on TV, shows specifically designed for children under 12 have the highest proportion of food advertising (50% of all ad time).Read the full Brief, 03/28/2007
FRIDAY, Jan. 12 (HealthDay News) -- Children who watch more TV, eat fewer family meals and live in less safe neighborhoods are more likely to be overweight, say researchers from the University of Missouri.
A new study published in the January issue of the Journal of the American Dietetic Association surveyed more than 8,000 children between kindergarten and third grade to identify factors associated with the children\'s weight.
The researchers classified the children into one of three groups: those who were not overweight in kindergarten and first grade, but were overweight by third grade; those who became overweight during kindergarten and remained overweight through third grade; and those who were never overweight.
The researchers found that the children who watched more television and ate fewer family meals were more likely to be overweight by first grade. Those who watched more television, ate fewer family meals and lived in neighborhoods perceived by their parents as less safe for outdoor play were more likely to be overweight from kindergarten on. Read the full Brief, 01/12/2007
Study: Nutritional Content of Foods Advertised During the Television Programs Children Watch Most
CHAMPAIGN, Ill. — For young Americans, the “food landscape” in television advertising is packed with junk food, according to a new study.
The study by researchers at the University of Illinois at Urbana-Champaign is the first to explore the nutritional composition of foods advertised to children using Nutrition Facts labeling.
Nutrient-poor high-sugar foods – candy, sweets and soft drinks – dominate (nearly 44 percent) the foods advertised during the TV programs children ages 6 to 11 watch most, the analysis found. Convenience/fast foods made up 34.2 percent of the advertisements during the programs.
There are not yet any recommended daily values (RDVs) for sugar, but these two groups of foods “exceed the RDVs of fat, saturated fat and sodium, and fail to provide the RDVs of fiber and certain vitamins and minerals,” said Kristen Harrison, the lead author of the study.
A 2,000-calorie-a-day diet of foods in the child-audience ads “would exceed the RDV for sodium and provide nearly a cup of sugar,” said Harrison, a professor of speech communication at Illinois and an expert on media effects on children and adolescents.
“How many kids actually eat a diet like that, I can’t say,” she said. “But it’s important to note that this is the nutritional composition of the diet being marketed to kids and their families, and research shows that the more they are exposed to such advertising, the more likely they are to buy the advertised foods. So, heavy TV viewers probably follow a diet more similar to the TV-advertised diet than do lighter viewers.”
Given the food industry’s heavy marketing of convenience/fast foods and other refined, high-calorie products, Harrison said, “It is becoming increasingly difficult for parents to maintain the moderation necessary to preserve their children’s health.”
Findings of the study appear in the September issue of the American Journal of Public Health in an article titled “Nutritional Content of Foods Advertised During the Television Programs Children Watch Most.” Harrison’s co-author was Amy Marske, a graduate student at the time of the study and now a high school teacher in Chicago.
Other findings:
• Snack-time eating in TV advertising is depicted more often than breakfast, lunch and dinner combined. More than half of all eating is depicted in locations “rarely associated with mealtime eating” such as in cars or outdoors.
• Junk-food ads dominated, with far fewer ads for breads and cereals. The ads offered “little representation” of fruits and vegetables, dairy foods, meats, poultry and fish.
• Child actors’ body size was unrelated to their eating behavior, “suggesting, erroneously, that eating and body weight are not related,” Harrison said.
• Most ads featured no health-related messages. Of the few that did, the most common message was that advertised foods contained “some natural ingredients.”
Harrison and Marske also evaluated the nutritional content of food advertised to adults during the most popular TV shows. They found that those ads were dominated (57.1 percent) by convenience/fast foods, fat and sodium.
“An individual eating a 2,000-calorie diet composed of the general-audience foods would consume considerably more than the RDVs of fat, saturated fat and sodium, while ingesting only a fraction of the RDVs of fiber, vitamin C, calcium and iron.”
Harrison said kids’ consumption of TV ads that tout poor food choices is especially troubling because childhood obesity is on the rise, TV advertising influences children’s food purchases and purchase requests, and kids see so many TV food ads a day.
Harrison and Marske tallied an average of 10.65 food advertisements per hour in their sample. Other research has found that preteens watch on average nearly three hours of television a day, meaning that “the typical child aged 6-11 years would be exposed to approximately 11,000 food advertisements each year.”
The researchers taped 40 hours of TV programming that aired in north-central Illinois between 7 a.m. and 10 p.m. for five weeks. Programs were rated most popular nationwide among viewers aged 6-11 years according to Nielsen Media Research.
The sample consisted of the 10 most-viewed hours from each of four sources: cable programs such as SpongeBob SquarePants; Saturday network programs such as Teenage Mutant Ninja Turtles; syndicated programs such as Everybody Loves Raymond; and network primetime programs such as American Idol.
The sample yielded 1,424 advertisements, 426 (or 29.9 percent) of them for food products.
The researchers then coded each ad as being aimed at a child or an adult audience; foods by type; verbal or visual health-related messages; and characteristics of all human characters.
The second part of the analysis focused on the nutritional breakdown of the advertised foods using data obtained from Nutrition Facts labels.
Heavily advertised foods included Burger King Kids Meal chicken tenders, Jell-O Pudding Bites (chocolate and vanilla), McDonald’s Happy Meal french fries, Post Fruity Pebbles cereal and Wendy’s Kid’s Meal crispy chicken nuggets.
Despite the heavy marketing of such foods, Harrison and her co-author say “parental involvement is the most important factor in the determination of the family diet.”
“Parents can work to maintain the integrity of the family pantry not only through selective shopping, but also through efforts to instruct their children about food and nutrition.”
Also, because research demonstrates a connection between TV viewing and obesity for children and adults alike, parents could curb eating in their household by limiting their children’s – and their own – television viewing.
Other adults should join parents in the “food fight” to combat childhood obesity, Harrison said. The food industry and advertisers, for example, “bear some responsibility for peddling nutritionally inadequate foods so aggressively to kids.”
“Also, the continued investment of the medical and public health communities will be needed if parents are to be successful in helping their children resist the influence of commercial food advertising.”
-By Andrea Lynn, University of Illinois, Urbana-Champaign Read the full Brief, 08/24/2005
Authors: Thomas N. Robinson, MD, MPH; Dina L. G. Borzekowski, EdD; Donna M. Matheson, PhD; Helena C. Kraemer, PhD
The global childhood obesity epidemic is focusing attention on the effects of food and beverage marketing. A recent report published by the World Health Organization and the Food and Agriculture Organization of the United Nations concluded that marketing of energy-dense foods and fast food outlets is a "probable" cause of increasing overweight and obesity among the world\'s children.Read the full Brief, 08/01/2007
Watching too much television as a child may trigger serious health problems such as autism and obesity, and in girls the early onset of puberty, a scientist has claimed.
So great are the dangers, says Aric Sigman, that watching television should be banned for children under three years old and severely restricted as they grow older.
Writing in the journal Biologist, Dr Sigman says that the average six-year-old child in Britain will have already spent a year watching television, and claims that the simple act of staring at a bright television screen, regardless of a programme’s content, can damage a child’s health.
Dr Sigman identified 15 negative effects that, he says, television can have on youngsters, ranging from short-sightedness and diabetes to premature puberty and autism.
“We may ultimately be responsible for the greatest health scandal of our time,” he writes. “Given the evidence, it would be prudent to cordon off the early years of child development as a time when screen media is excluded and then introduced judiciously as the child matures. Read the full Brief, 02/20/2007
NEW HAVEN, Connecticut: Overweight children are stigmatized by their peers as early as age 3 and even face bias from their parents and teachers, giving them a quality of life comparable to people with cancer, a new analysis concludes.
Youngsters who report teasing, rejection, bullying and other types of abuse because of their weight are two to three times more likely to report suicidal thoughts as well as to suffer from other health issues such as high blood pressure and eating disorders, researchers said. Read the full Brief, 07/12/2007
(INDIANAPOLIS) — The nation\'s schools, under fire for unhealthy school lunches, well-stocked vending machines and phys ed cuts, may actually do a better job than parents in keeping children fit and trim. A study found that 5- and 6-year-olds gained more weight over the summer than during the school year, casting doubt on the assumption that kids are more active during summer vacation.
The findings don\'t reveal what\'s behind the out-of-school weight gain, but the researchers speculate it\'s because the summer months lack the structure of the school year with all its activities and daily comings and goings.
Doug Downey, an Ohio State University sociologist who co-authored the study, said that for many youngsters, the lazy days of summer may offer plenty of free time to eat snacks and lounge about watching TV or playing video games.
He said the study seems to point to the need for parents to be more involved, as well as raising the idea of a longer school year and more after-school programs to keep children active.
And schools should continue their efforts to promote good health, he said.
"Trying to improve the quality of school lunches, getting the soda machines out of schools _ those are still good approaches. But clearly the source of children\'s obesity problems lie outside of the school," Downey said.
Read the full Brief, 02/28/2007
If you thought, by limiting your kids to non-commercial programs on PBS and Disney Channel, that you were also limiting their exposure to commercials for fatty foods and sugary cereals, you’re wrong. According to a study published in Pediatrics magazine this month, 82 percent of sponsored ad-free preschool-age programming blocks on PBS and 36 percent on the Disney Channel are fast food focused. For example the Chuck E. Cheese mouse can be seen on PBS preschool programming, and Ronald McDonald appears on both networks. The study, conducted by Susan Connor of Cleveland\'s Rainbow Babies and Children\'s Hospital, says that messages for the fatty fast food companies also dominate preschool programming on Nickelodeon. Read the full Brief, 10/03/2006
ORLANDO, Fla., Feb. 28 – The more a 3-year-old watches television, the more he or she consumes sugary drinks and extra calories, Harvard researchers said today at the American Heart Association’s 47th Annual Conference on Cardiovascular Disease Epidemiology and Prevention.
“For every one-hour increase in TV viewing per day, we found higher intakes of sugar-sweetened beverages including juice (one extra serving per week) and total calories (46.3 more kcal/day),” said Sonia Miller, B.A., lead author of the study and a student at the Harvard Medical School.
Miller and her colleagues based their research on questionnaires from mothers of 1,203 children enrolled at birth in Project Viva, a study of childhood nutrition in Massachusetts funded by the National Institutes of Health.
Just as more TV watching was associated with increased intakes of less healthful foods and nutrients, the researchers said it was also associated with decreased intakes of more healthful foods and nutrients, including fruits and vegetables, calcium and dietary fiber.
“Although 46 calories a day doesn’t sound like much, it can make a difference in weight over time,” said Matthew Gillman, M.D., S.M., senior author and associate professor of ambulatory care and prevention and director of the Obesity Prevention Program for Harvard Medical School and Harvard Pilgrim Health Care.
“Studies estimate that you can explain the amount of excess weight gain in the U.S. adolescent population over the past 10 years or so with the addition of only 150 calories a day. If this “energy gap” also applies to younger children, then each hour of daily TV or video watching could explain about 1/3 of that increase,” Gillman said. Read the full Brief, 03/01/2007
A small U.S. and German study has found that text messaging may help children fight off obesity by taking advantage of the fact that many youngsters are glued to their cell phones.
Researchers from the University of North Carolina and Germany's University of Heidelberg found text messaging could be used to reduce children's chances of becoming overweight or obese later in life by helping them monitor and modify their behavior.
The study, published in the Journal of Nutrition Education and Behavior, involved 58 children aged 5 to 13 and their parents who took part in group education sessions to encourage them to increase physical activity, decrease time spent watching television, and cut back on sugar-sweetened drinks.
The participants were divided into three groups -- one that reported self-monitoring via text messaging, another group with a paper monitoring diary, and a no-monitoring control group.
The study found that children in the text messaging group were far more likely to stick to their goals -- 43 percent -- than those with a paper diary -- 19 percent.
Shin-Yi Chou, Lehigh College; Inas Rashad, Georgia State University; Michael Grossman, City University of New York
Banning fast food advertisements from children’s television programs would reduce the number of overweight children in the U.S. by 18 percent and decrease the number of overweight teens by 14 percent, economists have estimated in a new study.
The researchers used several statistical models to link obesity rates to the amount of time spent viewing fast food advertising, finding that viewing more fast food commercials on television raises the risk of obesity in children. The study appears in this month’s issue of The Journal of Law and Economics.
“There is not a lot of evidence that overweight kids are more likely to watch TV than other kids,” said Michael Grossman, professor of economics at the City University of New York. “We’re arguing the causality is how many messages are aired -- seeing more of these messages is leading people to put on weight.”
CHICAGO (Reuters) - Childhood obesity in the United States appears to be causing girls to reach puberty at an earlier age, for reasons that are not clear, a study said on Monday.
The report from the University of Michigan\'s Mott Children\'s Hospital said a multiyear study following a group of 354 girls found that those who were fatter at age 3 and who gained weight during the next thre

Social networking and virtual worlds