App Reviews

AGE
7
QUALITY
 
LEARNING
Virtual world lacks aspects of website, but still good fun.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
3
QUALITY
 
LEARNING
Simple, repetitive mini-games won't hold kids' attention.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2014)
AGE
3
QUALITY
 
LEARNING
Poor design, too-fast mini-games sink learning app.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2014)
AGE
5
QUALITY
 
LEARNING
Confusing coin sizes, lack of options limit app's value.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
5
QUALITY
 
LEARNING
Fun, silly monster-making; be careful with sharing options.
csm_app
Devices: iPad
(2014)
AGE
7
QUALITY
 
LEARNING
Triumphant return of an app gaming favorite.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
8
QUALITY
 
LEARNING
Addictive app tied to popular film = monster game.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2014)
AGE
12
QUALITY
 
LEARNING
No-frills app helps build vocabulary by focusing on roots.
csm_app
Devices: iPhone, iPod Touch, iPad
(2013)
AGE
9
QUALITY
 
LEARNING
Engaging game, but learning seems incidental, lacks depth.
csm_app
Devices: iPad, Android
(2013)
AGE
5
QUALITY
 
LEARNING
Cheerful app introduces concepts but needs better feedback.
csm_app
Devices: iPad
(2013)
AGE
13
QUALITY
 
LEARNING
Tricky user interface, iffy content in unpolished tool.
csm_app
Devices: Android, Kindle Fire
(2013)
AGE
13
QUALITY
 
LEARNING
Fiery explosions and crashes in easy special-effects tool.
csm_app
Devices: Android
(2013)
AGE
7
QUALITY
 
LEARNING
No-frills flashcard tool requires a lot of setup.
csm_app
Devices: Android, Kindle Fire
(2013)
AGE
10
QUALITY
 
LEARNING
Right-angle puzzles challenge players to think laterally.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2013)
AGE
8
QUALITY
 
LEARNING
Classic game gets a timer for a fresh twist.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2013)
AGE
12
QUALITY
 
LEARNING
Functional, Euro-centric language app low on "wow" factor.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2013)
AGE
7
QUALITY
 
LEARNING
Trickier but still good fun; heavier focus on buying.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2013)
AGE
3
QUALITY
 
LEARNING
Frenzied game explores basic preschool learning themes.
csm_app
Devices: iPhone, iPod Touch, iPad
(2013)
AGE
6
QUALITY
 
LEARNING
Drive anywhere fast, but watch out for pesky playmates.
csm_app
Devices: iPhone, iPod Touch, iPad
(2013)
AGE
16
QUALITY
 
LEARNING
Social flashcards disappoint with bugs, privacy issues.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2013)

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