Parents need to know that this animated action series follows the adventures of humans who use magical amulets to summon fearsome creatures from another plane. Some of these people work for the shadowy Organization, which wants to use the power of the creatures to further its evil agenda, while another group has vowed to stop them (so it's pretty much your standard good vs. evil divide). There's plenty of action -- including martial arts fights and magical duels between the humans and all-out brawls between the creatures -- though there's little explicit violence and injuries are rare.The series is tied in to an extensive product line, including a trading card game, so kids may start asking for stuff after watching.
Educational value:The series is intended to entertain, not educate. But kids may learn a few things about playing the tie-in card game.
Positive messages:No obvious messages aside from the hope that good (the Huntik Foundation) will triumph over evil (the Organization). The Organization hopes to use the Titans' powers to further its nefarious plans, and the Huntik Foundation -- including Lok, Sophie, and Dante -- must thwart their schemes.
Positive role models:"Good guys" and "bad guys" are clearly defined (it's easy to tell the two sides apart because the members of the
Organization often wear black suits and sunglasses, a uniform that
conveys plenty of menace) -- the good guys want to save the world from the bad guys' nefarious schemes, and work together to do so.
Violence & scariness:Plenty of cartoon action, including martial arts combat and magical duels between humans, as well as some pretty serious brawling by Titans -- which are fearsome creatures from another plane that can be summoned to this world. The Titans look pretty scary, with sharp swords, long fangs, and dangerous claws. Despite all the mayhem, injuries and bloodshed are rare.
Consumerism:There's no commercial content on Huntik, but there's plenty of Huntik merchandise (including a trading card game) available for fans to buy.