| ON: Content is age-appropriate for kids this age. | |
| PAUSE: Know your child; some content may not be right for some kids. | |
| OFF: Not age-appropriate for kids this age. | |
| NOT FOR KIDS: Not appropriate for kids any age. |
Parents need to know that this microblogging site is a community for fans to discuss sports. There's no filter on content or language, so there's some cursing and sexual comments, but most users keep it clean and stay on topic. The site prohibits harassment, and users can flag inappropriate posts for review. Users sign up with an email address, username, and password and create a profile that can include their favorite teams and a small photo. They can also set their preferences to send updates to chat programs or cell phones.
While teens flock to Twitter and similar microblogging sites to chat about everything from pop culture to politics to lunch plans, most users on INGAMENOW.COM have one thing on their mind: sports. The new online community creates a niche for those interested in reading real-time game updates, posting about favorite athletes, or trash-talking rival teams -- in 150 characters or less. Fans can subscribe to updates on particular teams or other users they choose to follow; users set their preferences to send updates to an email address, chat program, or (coming soon) cell phone.
With communities designed around the NBA, NFL, MLB, NHL, NCAA basketball and football -- as well as particular teams -- the site's user-friendly information design makes it easy for fans to find and follow the teams they root for and to build a community around their love (or hate) for certain players, coaches, or franchises. In general, the users are friendly -- there's some sports-related smack talking, but it rarely gets personal.
Families can talk about safety in online communities. How do you know if you can trust someone online? What are the potential pitfalls of sharing personal information? What kind of information is off limits? Families can also talk about virtual communities and identity. Do people act differently online then they might in real life?
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