| ON: Content is age-appropriate for kids this age. | |
| PAUSE: Know your child; some content may not be right for some kids. | |
| OFF: Not age-appropriate for kids this age. | |
| NOT FOR KIDS: Not appropriate for kids any age. |
Parents needs to know that Action AllStars
presents a virtual world geared to kids who like sports and are interested in
following professional sports teams. The site has minimal free content and a
free trial period, but the real action -- including live chat features -- is enabled
with a paid membership. Membership allows users to create a customizable
"athlete" who can collect trading cards, chat with other athletes, compete in
daily challenges, and earn gear from their favorite professional teams.
Centered around kids'
interest in sports, ACTION ALLSTARS is a virtual world full of sports games and
sports teams. A free one-month trial lets kids create a cute, sporty "athlete"
avatar who can explore various ballparks and arenas where they'll discover
assorted activities and safe chat areas. The trial will whet the sports-minded
kid's appetite, but it's the membership that allows them to get to the good
stuff: collecting trading cards, earning tokens, and "buying" gear for their
athlete (including NBA and MLB branded accessories) or decorating their "home
turf." Users will find games galore that test talents in snowboarding,
baseball, basketball, football, and more.
Kids who enjoy playing or
watching sports will find much to do as they explore the Action AllStars world
of arenas, ballparks, and fields. The games range from simple and slightly dull
to creative and quite challenging. This sports-centric world is full of
friendly competition, but the real game here is winning. Just like real life,
the athletes here are rewarded for wins.
New members are dubbed "amateurs" and
can increase their level as they compete with the ultimate goal, of course, to
become a pro. And the more users play, the more tokens they receive toward
virtual gear. It takes an awful lot of tokens, however, to "purchase" the gear,
which means users will need (and probably want) to spend an awful lot of time
online trying to earn them.
Families can talk about why
active kids who are interested in sports would find a virtual sports world
appealing. Do the games offered here help teach kids sportsmanship or increase
skills? Do they create interest in sports that they haven't yet attempted or
just entice kids to spend more time on the computer?
| Genre: | Virtual Worlds |
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