Parents need to know that in order to play properly on this site, kids need to purchase actual toy action figures (which retail for about $20). They are sold in pairs and are packaged with a USB flash drive to be plugged into a computer. The flash drive is loaded with a few virtual characters and "body parts" for altering them. Once online, characters can fight each other in a quest to see who can be the biggest and baddest. This stands out as one of the few virtual toys that can be played not only online but also via cell phones and other mobile devices. Parents should note that these toys are being marketed not just to tween gamers but also to teens and adults, so kids could be communicating with and battling against much older gamers.
Educational value:There's some reading involved, mainly fictional tales of these alien creatures and their environments. Strategy can be learned through the creation of different creatures and by learning how they stand up in various battles.
Positive messages:The site is all about conflict, with creatures and different creature groups battling for supremacy.
Violence:The entire site centers around creatures battling each other. Creatures use hammers and swords and breathe fire at each other during matches. When a creature is hit, it reacts to the blow or catches on fire. But there's no blood or gore, and little suffering is involved.
Consumerism:In the spirit of Webkinz, this site bridges the gap between virtual games and real-life products. To create creatures, you begin by buying action figures, which include a USB flash drive that comes loaded with virtual creature parts. You then use these parts to build your freaky creature online. Action figures and trading cards are tied to online play, so the more you buy, the better your online creatures will be.