| ON: Content is age-appropriate for kids this age. | |
| PAUSE: Know your child; some content may not be right for some kids. | |
| OFF: Not age-appropriate for kids this age. | |
| NOT FOR KIDS: Not appropriate for kids any age. |
Parents need to know that if kids are under 13, they need a parent's permission to register; but all kids need to do is enter an email address and check a box to indicate that a parent says it's OK. If you're involved with the registration, you'll be able to make your child's virtual room private and restrict who can see when your child is online.
Kids can learn about cost and time management in job-related activities; they'll also use basic math to estimate hiring expenses. However, although WeeWorld says it's somewhere kids learn as they play, most activities don't come with a clear lesson. Some games mention math -- but don't illustrate or explain the concepts involved. Bullying and social cause-based message boards also don't offer much info; posts come from users and tend to focus on opinions. If WeeWorld truly wants to include education in the mix, adding background on forum topics and stronger game elements, like balancing a budget, would make the site a stronger resource.
Users can visit WeeWorld for free -- or pay for a VIP subscription with no banner ads. Gold points, used to buy avatar and other gear, can be purchased via credit card or phone or earned by completing site activities. Kids can also chat, play shooting and other games, post to more than 15 forums, and learn about money management by running a business or working for other users. To encourage participation, WeeWorld offers virtual trophies; certain active users are chosen to be WeeWorld ambassadors and are rewarded with a special icon.
Kids can create an avatar, chat, and play games in WEEWORLD, where most of the fun revolves around socializing with other users. Luckily, the chat filters are fairly solid, and messages with references to phone numbers, e-mail addresses, or swears get blocked. However, if kids say they're over 13 when they register, they'll be able to access the site's message boards, covering topics from celebrities to causes and politics. Most forums are clean, but a few contain some iffy references--and one is dedicated to introducing users 25 and up. The most educational activities involve math-related games and challenges to run a business or accept work from other users, which can help teach kids how to manage time and money. However, to move to another level (and do a different kind of job), you may need to complete the same type of task multiple times--which can get a little boring.
Families can talk about what kind of information you should never share when chatting with someone you don't know -- even if they can't see your real name. What things might reveal where you live or other personal information? How can you chat with other users without getting personal?
If someone you meet online wants to be your friend, should you say yes? Or should you only friend people online whom you already know?
What if someone in a chat room is saying things that make you uncomfortable? Should you tell them to stop, shut off your computer, or go tell a parent?
Kids can learn about cost and time management in job-related activities; they'll also use basic math to estimate hiring expenses. However, although WeeWorld says it's somewhere kids learn as they play, most activities don't come with a clear lesson. Some games mention math -- but don't illustrate or explain the concepts involved. Bullying and social cause-based message boards also don't offer much info; posts come from users and tend to focus on opinions. If WeeWorld truly wants to include education in the mix, adding background on forum topics and stronger game elements, like balancing a budget, would make the site a stronger resource.
Kids are prompted by bonuses like trophies and tips on how to "level up." As an incentive, they can also see their status compared to their friends' level. Hiring workers offers saving/spending experience; accepting tasks from users reinforces organizational skills. Some games, including one that involves numbered balls adding up to 10, center on simple math. But overall, the games don't offer much helpful educational info. One, for example, says to consider physics when shooting at bricks -- but doesn't explain how it's involved.
| Genre: | Social Networking |
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