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What's it about?
Much like other music games, BEAT FEVER has you trying to hit notes at just the right time as you follow along with a song. Doing so with accuracy pays off big, while you can also upgrade the "Beat Monsters" that live in your turntables, rewarding you with even more points.
Is it any good?
While this mobile musical game works better than you might expect, it has a fatal flaw that breaks the gameplay (well, if you choose to exploit it, that is). Like Guitar Hero and Rock Band before it, Beat Fever has you trying to hit the notes of a song as they move down a lane in a straight line toward the bottom of the screen. Except where those games require you to hit the note at just the right time, this is a bit more forgiving. Hitting the note when it crosses the threshold gives you the most points, but you can actually hit them while they're still traveling down the lane. The problem is, you're only penalized when you fail to hit a note, not when you hit the wrong one, which means you can basically just keep hitting the buttons whether there's a note or not. Also, while this has hit songs by such artists as Sia, Pitbull, and Zayn Malik, people who don't like pop music will find this gets annoying really quickly. What somewhat saves this, though, is that you can choose the buttons you use to hit the notes, and even upgrade them for more points. Which is why those who miss Guitar Hero or Rock Band, but wish they were actually Pop Hero and Pop Band, will have fun rockin' out with Beat Fever.
Talk to your kids about ...
Families can talk about cheating. If you want, you can cheat your way through this game, but what's the point of that?
Talk about music. Do you like any of the music in this game? How do you think the game would be different if it used different music?
Discuss money. While this game lets you buy clothes for your character, does that seem like a smart way to spend your money?
Themes & Topics
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For kids who love music
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