The Room Two
What parents need to know
Parents Need to Know
Parents need to know that The Room Two is a sequel to the successful 2012 puzzle game, requiring users to work through a series of mysterious brainteasers. The game has a dark sense of mystery about it and may be too intense for young children -- and the puzzles are certainly too hard for young kids. The brooding music sets an ominous tone, but there's no violence in the game -- only a sense of unease. The focus, though, is on engaging your mind.
What's it about?
Players attempt to open a series of locked puzzle boxes in a room to solve an enigmatic mystery that presents itself at the start of the game. They'll do this by interacting with the boxes, sliding nearly hidden latches, rotating to view things differently, and zooming in and out to get a closer or more distant look. Unlike in the original game, though, rooms are filled with several sets of puzzles, which interact with each other. You'll have to move from one to the other to complete the room, which can get tricky.
Is it any good?
The Room was a breath of fresh air in the app world, with enigmatic puzzles and sharp graphics. THE ROOM TWO keeps the legacy alive, expanding on the best parts of its predecessor. The game is once again atmospheric and brooding -- and the puzzles, once again, challenge you to the point of frustration -- but a well-implemented hint system (which offers more detailed clues over time) prevents you from giving up.
Rather than only focusing on a series of boxes, though, The Room Two has users solve puzzles on multiple boxes in a single room, with rewards for solving one series of puzzles being integral to a puzzle in a different part of the room. Through it all, the suspense looms, and it's just as amazing as it was the first time since all you're really doing is pinching, zooming, and fiddling with objects on-screen.
Families can talk about...
When kids face a dilemma in real life, ask them to think of various ways to resolve it -- with an eye on the long-term consequences.
Model problem-solving strategies by thinking aloud.
Encourage kids to play other games that teach them to be forward-thinking, such as chess.
|Devices:||iPhone, iPod Touch, iPad, Android|
|Skills:||Thinking & Reasoning: deduction, defining problems, problem solving |
Self-Direction: work to achieve goals
|Release date:||December 12, 2013|
|Minimum software requirements:||iOS 5.0 or later|