We City

App review by
Christopher Healy, Common Sense Media
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City-building sim pushes social networking and buying.

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Ease of Play

The controls are designed to be simple enough for casual gamers to grasp quickly.


Packages of "zap" are available -- for purchase with real money -- to help impatient players move their games along faster. While "zap" is not technically necessary to play the game, players will need to wait hours for things to happen without using "zap." "Zap packages can cost anywhere from $5 to $100.

Drinking, Drugs & Smoking

What parents need to know

Parents need to know that We City is yet another in a growing line of sim games that offer players the chance to speed up their games by spending real-world money. Unlike some of these game, We City does allow you to do quite a bit without the need to spend money, but for every action you take -- constructing a building, ordering a product to be manufactured at one of your factories, researching a subject at your university, etc. -- you need to either wait a specified time (anywhere from minutes to hours) or spend some "zap" to make it happen instantly. You start the game with a limited amount of "zap" and you can earn more by fulfilling certain missions, but beyond that, the only way to get more "zap" is to buy it with real money from the "zap store."

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Is it any good?

WE CITY is a decent simulation game (though not too different from many of the other city-building sims out there) with a social aspect. Visiting and interacting with friends' cities is kind of neat, but the game makes it feel like a requirement (some missions revolve around this social interaction) and without Plus+ network "friends," you'll feel like you're missing out on the full game experience. The pressure to speed up your game by spending real money is not as strong here as in some other games of this ilk, but if you should want to buy some extra "zap," there's no 99-cent option. Five bucks is the least you can spend, and that feels like far too much.

App details

  • Devices: iPhone, iPod Touch, iPad
  • Price: Free
  • Pricing structure: Free
  • Release date: September 23, 2010
  • Category: Simulation Games
  • Publisher: ngmoco, LLC
  • Version: 1.0
  • Minimum software requirements: iOS 3.2 or later
  • Last updated: August 25, 2016

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