I have to admit, it doesn't have any positive messages. But these days, please tell me how many games actually have that? Yes there are a lot, but that'd be maximum 20% of game merchandise. Most games are made to entertain children and adults, not teach them. That's left for school and colleges and some education games. There are no positive role models either. Yeah, Alice clearly states she doesn't want a fight, yet she's a crazy person with blood on her dress. Role model? No thanks. It is easy to play, and it goes from easy to hard as the story of the game unfolds. You could choose between beginner, intermediate, and expert modes though. It doesn't have complicated buttons. There is a lot of violence, but nowadays nearly all kids are used to gore-ish graphics. They watch the news, and they've probably sneaked a horror movie trailer or two from YouTube, so let's face it: violence isn't suppose to concern us anymore in games or movies, because if so, you'd prevent your child from ALL media products. One character that appears only once shows cleavage, so what? They've seen far more on T.V. Media is so corrupted that we shouldn't care about tiny details like this anymore. If your child is innocent and clean, he/she won't notice any of the curse words because: 1. this game uses complicated curse words such as c**t, and kids won't know it's a curse word. 2. It's very infrequent and might only be uttered once or twice in the game. 3. Most times it's faint or in a murmer or low voice, and so it won't be heard unless you're focusing deeply on the narrations. 4. If your subtitle is on, and someone says a curse word such as f**ck, it won't spell the actual word, it'll put stars (*) and a letter or two of the actual curse word. I'm an 11 year old and I love playing this game, I played it last year when I was 10 years old and I'm re-playing it this year because I miss it so much. It's a very creative dark fantasy game that will get your kid's imagination start working (not in a bad way).