This game immediately comes across as a precision platformer, with light puzzles and a minimal story line thrown in, but the controls and lack of directions complicate play. The free movement and mechanics of the game make some obstacles, such as crossing poisonous rivers, jumping on moving platforms, and slashing at moving enemy boxes both challenging and frustrating. It feels like the precision of your movements is simply decided by luck. Even worse, the end of each dungeon provides very simple challenges, such as trying to shoot an arrow at stationary boxes and hitting other boxes with a sword, which come off as way too easy.
The story line, which is told in the form of diary entries, seems incomplete and lacking. Even upon completion of the game, there are more questions than answers and no real closure. The nonlinear world lets players decide which way they want to go, but there's no real idea of where to go, so you'll be keeping your fingers crossed that you'll come across the right path. Along with these issues, the game gets repetitive quickly with many of the same mazes, a looping soundtrack, and boring enemies, with no real challenges in between. In the end, players might walk away wanting more from Animal Gods than it's able to provide.