A Lot or a Little?
What you will—and won't—find in this game.
Promotes healthy cynicism, especially when facts don't seem to add up. Skewers notion of blindly following tradition, rules without thinking for yourself, considering consequences.
Positive Role Models
Strong female, male protagonists demonstrate independent thought, bravery, ability to solve problems almost always without resorting to violence.
Ease of Play
Puzzles are maddeningly difficult, often seem to defy reason. There's no way to lower the difficulty, seek help in the game.
Violence & Scariness
A yarn creature is spun apart, never to be knit whole again. A couple of human characters battle briefly with sticks without really hurting each other; two others punch each other a few times. A beloved robot gets caught in a meltdown, is destroyed.
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Parents Need to Know
Parents need to know that Broken Age Act 2 is the downloadable second half of a point-and-click adventure game. The story revolves around a young woman in a village and a young man on a spaceship who decide to question what they've been taught, pitting their lives on a bizarre collision course. Both characters demonstrate strength of will, courage, and the confidence to trust their instincts and the evidence around them in the face of strong opposition. They rarely resort to violence, save in a couple of cases when they hit other characters. Instead, they spend the bulk of their time solving contextual puzzles. Parents should know in advance, though, that these puzzles can be confounding in their difficulty, often requiring an extraordinary amount of time-consuming trial and error.
Is It Any Good?
The first act of Broken Age hit all the right notes, offering up a compelling and witty story filled with complex characters, empowering messages, and just the right amount of weight placed on a handful of relatively simple puzzles. Unfortunately, the second and concluding act loses much of its predecessor's magic. Most of the characters are still appealing, and the dialogue remains frequently funny, but our heroes have lost their dynamism. And in place of smart allegories and clever twists we've been given a straightforward adventure with a predictable, one-dimensional villain to struggle against.
Perhaps worse, the puzzles have grown exponentially in opaqueness. It's often incredibly difficult to work out what to do or how to proceed. And when -- after seemingly endless mindless attempts to drag random items onto various characters and objects to make something happen -- you eventually stumble upon a solution, you'll likely be left wondering how or even if you could have figured it out through any semblance of logic. It's basically six or seven hours of trial-and-error play punctuated by snippets of giggle-inducing conversation. This frustrating second act is a disappointing conclusion to a two-part game that began with immense potential.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.