CoasterVille

Common Sense Media says

Build your own amusement park on Facebook with your friends.

Age(i)

2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17

Quality(i)

 

Learning(i)

What parents need to know

Positive messages

Players expand the theme park so that their guests can have fun. The game encourages cooperation among neighbors through doing chores in each other's parks, and accepting invitations and gift requests.

Positive role models

Players meet a variety of positive characters who have enthusiastic ideas about how to improve the park. Other characters must be won over slowly, like a grumpy neighbor who complains about the noise.

Ease of play

The game is simple and easy to learn, with ample tutorials and guides along the way.

Violence
Not applicable
Sex
Not applicable
Language
Not applicable
Consumerism

Players can spend real-world money on a premium currency, Park Cash, which is used to advance in the game more quickly by instantly completing quests and building projects. Players will be more tempted to purchase Park Cash if they don't have many friends who are also playing and helping them to proceed.

Drinking, drugs, & smoking
Not applicable
Privacy & safety

Minor privacy and safety concerns. Friends are required to staff buildings and exchange special items. Players can add "community friends" through the game, which means they can exchange gifts in CoasterVille without becoming Facebook friends. This gets around the privacy issues associated with "friending" strangers on Facebook. Players can remove friends, or opt out of the community altogether, at any time.

Parents Need to Know

Parents need to know that CoasterVille is a building simulation played on Facebook where kids design their own theme park and rollercoasters. It's free to play, but players can spend premium currency to speed up the game and instantly complete quests and buildings. Players can advance faster if they have friends who are also playing the game. The game would appeal to kids as young as 10, but Facebook requires members to be at least 13.

What kids can learn

Subjects

Language & Reading

  • following directions

Hobbies

  • building

Skills

Creativity

  • imagination

Self-Direction

  • achieving goals

Collaboration

  • cooperation
  • group projects
  • meeting challenges together

Engagement, Approach, Support

Engagement

CoasterVille reels kids in with projects that ensure there's always one more thing to do. Production values are high, and kids can customize the appearance of the theme park by choosing different colors and terrain.

Learning Approach

Players actively shape the park's layout while learning design principles such as accessibility, though subjects aren't covered in much depth. Kids earn positive reinforcement (like a fireworks display) for achieving milestones. 

Support

Players can always get help when they need it on any aspect of the game. Excellent tutorials and an extensive quest system guide players about what to do next.

What kids can learn

Subjects

Language & Reading

  • following directions

Hobbies

  • building

Skills

Creativity

  • imagination

Self-Direction

  • achieving goals

Collaboration

  • cooperation
  • group projects
  • meeting challenges together

Kids can learn about following directions and achieving goals as they complete quests to build a theme park. Kids can use their imagination to build rollercoasters with unique tracks, and customize the layout and appearance of the park. Kids cooperate with friends to complete quests. CoasterVille lets kids experiment with color, layout, and design to a greater extent than many other building sims.

This Learning Rating review was written by Erin Bell

Parents say

Kids say

What's it about?

In COASTERVILLE, players manage and expand a theme park by building rides, concession stands, and other related structures. The star attractions of the park are its rollercoasters, which can be built and expanded in any direction to create different layouts. Socially, players can visit each other's parks, and help neighbors advance in the game by staffing their buildings and gifting special items.

Is it any good?

QUALITY
 

The ability to expand and customize rollercoasters is the big difference between CoasterVille and any of its other building sim cousins. Kids can also customize the color and appearance of the park, and complete special quests to unlock themed attractions, such as a fantasy castle. The game is well-polished and attractive to look at. However, unless players are willing to spend a steady stream of Park Cash (the game's premium currency), they will find it increasingly difficult to advance without significant investments of time or numbers of neighbors.

Families can talk about...

  • Families can talk about online privacy and staying safe while online. How can kids change their Facebook settings to prevent strangers from seeing personal information?

  • Families can discuss their favorite theme park attractions. If you could design your own attraction, what would it be?

Game details

Platforms:Facebook
Price:Free with Microtransactions
Available online?Not available online
Developer:Zynga
Release date:December 5, 2012
Genre:Simulation

This review of CoasterVille was written by

About our rating system

  • ON: Content is age-appropriate for kids this age.
  • PAUSE: Know your child; some content may not be right for some kids.
  • OFF: Not age-appropriate for kids this age.
  • NOT FOR KIDS: Not appropriate for kids of any age.

Find out more

Quality

Our star rating assesses the media's overall quality.

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Learning ratings

  • Best: Really engaging; great learning approach.
  • Very Good: Engaging; good learning approach.
  • Good: Pretty engaging; good learning approach.
  • Fair: Somewhat engaging; OK learning approach.
  • Not for Learning: Not recommended for learning.
  • Not for Kids: Not age-appropriate for kids; not recommended for learning.

Find out more

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What parents and kids say

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Adult Written byJessrond February 27, 2014
AGE
12
QUALITY
 
LEARNING

A terrible Zyngafied version of Rollercoaster Tycoon

I am disappointed that Common Sense Media gave this Zynga "game" a high score. It is their same basic Zynga concept. Click to build things and if you want to build them faster you need to buy some Facebook Credits. I suspect whoever gave this game such a high score just saw a kid playing it for five minutes. You'd be better off finding a discount version of RollerCoaster Tycoon if a kid wants to play a real game. Zynga games are not games, most of the time. They are either identical to board games or the same "FarmVille" experience with new backgrounds. FarmVille, FronteirVille, etc. Don't waste your time, and most certinaly not your money.
What other families should know
Easy to play/use
Too much consumerism
Safety and privacy concerns

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