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Parents' Guide to


By Paul Semel, Common Sense Media Reviewer

age 18+

Spooky shooter avoids scary moments because of shallow play.

Control Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 13+

Based on 2 parent reviews

age 12+

CSM, you are insane!

I created an account just to defend the amazing Control from a 3-star rating. This game is amazing, full of mystery, an amazing vibe uncommon in this kind of game, and an incredibly satisfying combat system. CSM, you need to try again or try harder. Control is a blast from start to finish.
age 14+

Sleeper hit of the year

Very mild violence for a shooter. Fantasy combat with a fantastical gun where blood looks like smoke. "Body explosions" dont cause any gore; its almost literally fairy dust. The worst you'll see is periodical very bloody bodies. Infrequent strong language. ** This game just sticks and grows on you the more you play and think about it. One might notice the exploitable and seemingly shallow combat that is not painfully challenging. But look longer and you will discover superb level design, wonderfully contructed mayhem and the sense of superpowered fun that is unparalleled in its genre. One may be disappointed with the plot and its unclear conclusion and one-note protagonist; but the more time you take to analyze the game world, its subtext and intricate and purposeful decoration; soak in the haunting and uncanny atmosphere complemented by a surprisingly quirky sense of humor; search and read for every lovingly placed and written collectible and multimedia you will find a rich world that isn't dependant on traditional story conventions. Also NO FORCED WALKING or walls of boring text (Eat it Quantum Break!). Remedy's best if you ask me.

Is It Any Good?

Our review:
Parents say (2 ):
Kids say (15 ):

While mixing scares and shooting has worked well in other games, a myriad of issues makes this action adventure feel dated. In Control, you're the new director of the FBC (Federal Bureau of Control), a government agency tasked with investigating and weaponizing the paranormal. Except that on your first day, you find that a supernatural power called The Hiss has taken over your office and the people in it. Helping you save them, and your job, are your Service Weapon, a versatile pistol with multiple forms that regenerates ammo automatically, and some special mental abilities that include being able to toss chairs and other things at enemies.

While this might sound like it has the makings of solid scary shooter -- something similar to the Resident Evil or Evil Within games -- this comes up a bit short by being shallow and lackluster. Sure, being able to alternate between guns and powers makes the combat interesting, as does the multi-layered approach of the battlefields. While Jesse can crouch, she seems determined to stand upright whenever possible. She can also momentarily generate a shield, but the shield and crouch move are poor substitutes for taking cover like you do in other games. Similarly, your powers can be upgraded, but this is essentially limited to making the effect stronger instead of more versatile for environmental situations. This can actually highlight how shallow the powers can be, even if they're visually striking. Using your dash move, for instance, gets you out of harm's way, but dashing into someone does nothing. Couple that with the game's rather loose controls, unhelpful map and navigation systems, and distracting live action cutscenes, and you'll understand why Control feels like a relic from the days of the PlayStation 2 that's not horribly bad but not terrifyingly good either.

Game Details

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