Crisis of Nations

Game review by
Michael Lafferty, Common Sense Media
Crisis of Nations Game Poster Image
Civics game about running a country in global economy.

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Kids say

age 12+
Based on 1 review

A lot or a little?

The parents' guide to what's in this game.

Educational Value

Kids can learn how to utilize resources to meet world crises while strategizing toward game goals for their nation. By being aware of what other nations are doing, kids can try to reason out what others are collecting. They can choose to spy on those nations, use diplomacy, or use impositions (military might) to force nations to use hoarded resourses to meet global problems. Crisis of Nations is a simulation about running a country in a global market, and players learn to be aware of global issues and the effect those issues may have if not met head on.

Positive Messages

Crisis of Nations is a straightforward, online game that encourages players to think and rewards players with extra resources depending on positive decisions made. If an imposition occurs that requires 4 military, 3 economics and 3 policy units, and one player draws from his or her own resource pool and dedicates the majority of the resources toward solving the problem, they may get bonus units for being altruistic and putting the world's needs ahead of self goals. In addition, other nations may become friendlier and use resources willingly, rather than being forced because of diplomatic efforts.

Positive Role Models & Representations

Players create their own role models through actions within the game world. A player can be world-centered, dedicate as many resources as possible, and create good will with the other three nations. A player that does not help with a crises may find himself or herself targeted by the other three players and forced (through impositions) to use hoarded resources.

Ease of Play

There is a tutorial in Crisis of Nations that will guide players through the basics of the game. Some elements, such as working through the use of impositions, might be a bit harder for younger players to understand, but generally the game does a solid job in being accessible.

Violence

Crisis of Nations is played online in a board-style game setting. The crises that arise each turn are text-based and there is no on-screen violence. Impositions (when players force another player to dedicate resources) are also text-driven and there are no effects to show lost units.

Sex
Language
Consumerism
Drinking, Drugs & Smoking

What parents need to know

Parents need to know that Crisis of Nations is played through the iCivics.org website, and is primarily an educational tool. In order to access the game, registration on the site is mandatory. The game can also be accessed through a Facebook account.

User Reviews

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There aren't any reviews yet. Be the first to review this title.

Kid, 12 years old February 20, 2018

Terrible

Not only is the slow timer the most annoying thing in this game, the AI constantly tries to mess you up, making it impossible to finish the game. Its especially... Continue reading

What's it about?

In CRISIS OF NATIONS, players take control of a small country and are tasked with using resources to solve the crises that occur on each turn. The goal is to collect 15 of a pre-determined resource (the computer sets a different goal for each of the four nations in each game). At the end of each crisis, players are rewarded for successfully averting the problem. Players also receive random resource rewards at the end of each round. Countries can use impositions (when players force another player to dedicate resources) to require other nations to utilize resources toward solving a crisis. Each game can last from 30 minutes to an hour, depending on the random crises that plague the world and what resources are needed.

Is it any good?

Crisis of Nations is a decent game, but it suffers from too much randomness. The game is set up to be simple and easy to learn, and players ages 9 and older should have no problems with the basic concepts. There might be a bit of frustration, though, when players get close to accomplishing the goal of collecting 15 of the target resources, only to have other computer characters suddenly target them with impositions to deplete the resources. In several games my country sat at 12 resources, only to have crisis arise that required those resources and other nations hit me with impositions that took my 12 down to eight. To make matters worse, the crisis was not averted and there were no rewards. Graphically the game is fine, but the music (it can be turned down or off) is repetitive.

Talk to your kids about ...

  • Families can talk about whether games are an effective means of teaching civics.

  • Talk about resource management and how to budget resources to meet needs while working toward greater goals.

  • Talk about problems facing nations of the world and possible solutions.

Game details

For kids who love learning games

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