This is a first-person shooter that is, at its core, about multiplayer that tries to streamline that experience with simple modes, but fails with a shocking lack of polish. CrossfireX looks like a video game from over a decade ago with dreadful aiming, slippery movement, and inconsistent design. There are two multiplayer sections called Modern and Classic, with the second stripping away mechanics like sprinting and aiming, but this makes wrestling with the controls even worse. Standard modes like Deathmatch are expected, but all the rest lack originality and have major imbalances in modes like Spectre and Nano. On top of being a struggle to play, CrossfireX has a shockingly minimal amount of equipment unlocked from the start. Players can earn in-game currency called GP to unlock weapons, attachments, and characters, but progress is slow going and barely helped by completing challenges. The game teases players with several tabs and menus to purchase items with the currency, along with a separate currency to buy "Premium" cosmetics. Because of how extensive this monetary system is, it comes across as the foundation of this title, with a shell of a game hastily built around it.
The two campaigns (that must be purchased separately) are about three hours each, and while the controls are tolerable, that's not saying much compared to shooters with superior stories and gameplay. Levels consist of repetitive shootouts with little variety or depth. There are novelty mechanics like the "Combat Breaker" that slows down time for the player, but this adds no strategic value even on the hardest difficulty. Collectibles provide decent backstory to the ongoing story, which has rich political themes in its setup and some standout actors in its cast. Sadly, the story doesn't explore either in any compelling ways, instead pursuing sci-fi twists amid tired clichés with no exciting or emotional payoffs. CrossfireX may sound promising with its premise and dazzling cutscenes, but these fall away to reveal bad stories and gameplay in the campaigns, which are meant to be supplementary to tactical multiplayer goodness that is anything but.