A lot or a little?
The parents' guide to what's in this game.
What parents need to know
Parents need to know that DanceDance Revolution II is a dancing game played by placing your feet on a dance pad controller. It uses modern music videos from artists such as Rihanna, Ne-Yo, Justin Bieber, Miley Cyrus, Yaz, Natasha Bedington, Bruno Mars and Selena Gomez. Some of these can feature sexually suggestive or violent actions as well as suggestive clothing and lyrics. To get the full experience from the game in multiplayer, more than one dance pad would be needed. The game will let players use a Wii-mote, but playing that way isn't as enjoyable as playing the game on a dance pad.
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What's it about?
In DANCEDANCE REVOLUTION II, players select a game mode -- exercise or dance -- and then try to score the most points by matching the direction arrows on the screen to identical symbols on a dance pad. By playing the game with their feet, players dance as they game. The higher the difficulty level, the more the player is required to move. Scoring high points accumulates and unlocks new songs (with corresponding music videos).
Is it any good?
DanceDance Revolution II is both an exercise game as well a party game for teenagers. The music used runs the gamut from older songs (like Donna Summer and The Human League's "Don't You Want Me") to more modern music that can be provocative. The formula is basically unchanged from previous games, but even so, this is a still a challenging workout. The graphics are decent, and the controller is quite responsive. Those that have older versions may not feel the need to invest in a new game, unless they enjoy dancing to newer music.
Talk to your kids about ...
Families can talk about the messages that are being sent out in music and in music videos, as well as about the messages contained in song lyrics.
Parents can also talk to their teens about how media influences behavior and how to tell what is and what is not appropriate. They can discuss how to make good choices when it comes to what they see and hear.
A discussion can be held on the benefits and responsible use of active gaming.
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