Disney Epic Mickey 2: The Power of Two

Game review by
Chad Sapieha, Common Sense Media
Disney Epic Mickey 2: The Power of Two Game Poster Image
Gorgeous, nostalgic, but sadly frustrating Disney adventure.

Parents say

age 8+
Based on 2 reviews

Kids say

age 9+
Based on 3 reviews

A lot or a little?

The parents' guide to what's in this game.

Educational Value

Disney Epic Mickey 2: The Power of 2 wasn't created with educational intent, and we don't recommend it for learning.

Positive Messages

This game makes players think about the choices they make and their associated consequences. You can accomplish objectives in different ways, affecting the characters involved. Players will be left pondering the outcome and significance of their actions. Also, the game's cooperative element provides a social gaming experience.

Positive Role Models & Representations

Mickey and Oswald are sometimes slightly at odds, but they work with a genuine spirit of friendship and cooperation. Whether they are destructive or reparative is largely up to the player, which means kids play a role in developing the heroes' roles. 

Ease of Play

An in-game tutorial explains the game's running and jumping controls, which are pretty straightforward. However, kids can expect to run up against problems solving the game's puzzles, many of which are poorly explained and not intuitive. Running around looking for a clue as to what to do next in a puzzle room for minutes on end is the norm, not the exception.

Violence

As Mickey, players have the power to thin away enemies. Oswald can attack with electrical streams from his remote control and also punch and kick. The violence is fairly mild -- players don't attack humans, only robots and cartoon creatures -- but the game has a slightly dark overtone that may prove a bit unnerving for younger kids

Language
Consumerism

This game is part of the massive marketing machine that is Disney. It might be seen as a promotion for Mickey Mouse, the theme parks, or various Disney movies and characters.

What parents need to know

Parents need to know that Disney Epic Mickey 2: The Power of Two is an action and adventure game for kids, but that parts may prove frustratingly tricky for its target audience -- and perhaps even their parents. Kids play in a dark and frequently gloomy world. Players confront choices throughout the game, and will need to think about the potential consequences that might come with their actions. Depending on the choices kids make, the game can take on a slightly darker tone. Violence is limited to splashing thinner on or zapping robotic and cartoon enemies, but there are times when players can choose to do something worse: destroy rather than create, which often results in a sadder world. Parents should also note there is also a strong co-operative element -- it's a game better played with a friend controlling Mickey's companion Oswald.

User Reviews

  • Parents say
  • Kids say
Parent Written byLuciano Coronel April 23, 2016
Parent Written byMcbasilrocks November 22, 2012

Better than the first, though still flawed.

It's better than the first one, at least. If you've got small kids with you, though, make sure they make the right choices throughout - if you mess up... Continue reading
Kid, 9 years old February 18, 2013

Epic M. 2

It can be hard at some parts
Kid, 12 years old July 2, 2013

Epic Mickey 2 Review

When i say violance and kids 10 and under shouldent play, i referr to mentaly handicapped children with problums such as autism. Choices in the game you choose... Continue reading

What's it about?

Disney's iconic mouse returns to Wasteland with his magical paint- and thinner-spraying brush in DISNEY EPIC MICKEY 2: THE POWER OF TWO. Once he's back in the land of forgotten cartoons he finds much of it in ruin, having suffered a terrible quake. The Mad Scientist -- villain of the first game -- is on the scene claiming he knows who is responsible, but few are willing to trust him. Mickey teams up with Oswald the Lucky Rabbit, an old Disney cartoon he met during his last visit, and the two go on a mission to deduce what's really happening. Taking on enemies and puzzles together -- a second player can control Oswald, who wields a magic remote control that can shoot electric blasts and interface with machinery -- they travel through nostalgic and long lost Disney locales, meet plenty of forgotten characters, and face difficult decisions that will leave a lasting mark on Wasteland and its characters.

Is it any good?

Pity the heartless soul who doesn't want to love this game. Its lush and beautiful cartoon world is filled with nostalgia for older players and fresh animated wonders for younger ones. It is an ode to all things Disney. What's more, it attempts to bring more to the arena of kids' games than just unthinking, reflexive action. It wants kids to think about what they do, how they want to do it, and what the results of their actions might be. It's a game of immense potential.

Which makes it all the sadder that it fails in so many ways. Players aren't provided nearly enough direction in many of the game's puzzles, which lack meaningful visual clues and audio cues. As a result, you're often left wandering in a frustrating search for something that will let you progress. And Oswald, poor Oswald, is a bit of a dummy. If he's not under the control of a player, the computer will have him do all sorts of silly things -- fall off ledges, use his propeller ears for seemingly no reason -- while you wait for him to catch up and perform some necessary tandem action. It's a shame solo players can't just switch to Oswald as needed. Put simply, this game just never finds that ol' Disney magic.

Talk to your kids about ...

  • Families can talk about cooperation. What sorts of things do you like to have help with? When do you like to do things on your own?  Are there times when you're shy about asking for a bit of assistance?

  • Families can also discuss making thoughtful choices. Everything you do in life has repercussions, large or small. Do you think about how your actions affect others, or how their actions affect you? How do you ensure the things you do don't keep others from doing what they want to do?

Game details

Themes & Topics

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