Disney Infinity

Game review by
Chad Sapieha, Common Sense Media
Disney Infinity Game Poster Image
Creative Disney adventure lets kids build own games.
Popular with kids

Parents say

age 6+
Based on 3 reviews

Kids say

age 6+
Based on 15 reviews

A lot or a little?

The parents' guide to what's in this game.

Educational Value

Kids can learn about game design and practice their creativity and cooperation in this sprawling adventure with a build-your-own-world component. The Toy Box mode allows players to drag and drop landscape and architectural elements to create their own worlds that they can share and explore with friends. It also gives them the ability to use simple logic and action triggers to create their own games -- like a basic soccer match. It takes a while to really figure things out, but Disney Infinity's Toy Box mode could be a great way for kids to express their creativity.

Positive Messages

The Toy Box mode allows kids to explore their imaginations by constructing all sorts of environments, character designs, and even simple games. However, the promotion of creativity is counteracted by strong veins of consumerism -- kids who enjoy the game will want to purchase additional play sets featuring the Disney characters they love -- and a surprising level of cartoonish violence.

Positive Role Models & Representations

Of the dozens of characters kids can play as, most are recognizable heroes, such as Mr. Incredible and Sulley the blue furry monster. However, there are also a few antiheroes, like the pirate Captain Jack Sparrow, and some antagonists, such as Randal the invisible monster. Regardless of the character the player chooses, objectives tend to remain the same. They'll help friends, get into fights with bad guys, and occasionally conduct a little mischief, such as toilet papering a rival school's campus.

Ease of Play

There's no losing in the play set adventures. Fail a task or get taken down by an enemy and your hero will instantly reconstitute him or herself so you can try again, usually without losing any progress. However, the fighting, racing, and platforming challenges in the Toy Box mode -- where there are time limits and finite lives -- can be a lot tougher. Earning a basic bronze medal is generally a snap, and most players should be able to grab silver medals with a little practice. Gold medals, however, can be devilishly difficult to obtain.

Violence

Much of the action centers around battling famous Disney enemies, from the robots of The Incredibles to the zombie swashbucklers of Pirates of the Caribbean to the evil cowboys of The Lone Ranger. Players use a wide variety of weapons, including a sword, a six-shooter, tomahawks, and lasers. Shot and thrown weapons can be aimed using a first-person shooting mechanic. The characters are also capable of various ramming and punching attacks. All characters are presented as toys, so they don't die when defeated but instead break into parts and disappear. It's highly cartoonish, and without blood or gore. 

Sex
Language
Consumerism

This game is a tie-in to multiple popular Disney franchises and characters, including Monsters University, The Incredibles, Pirates of the Caribbean, and more. Kids are encouraged to purchase hundreds of dollars in additional toys and software to expand the experience. 

Drinking, Drugs & Smoking

What parents need to know

Parents need to know Disney Infinity is an action adventure game that uses real toy figurines to introduce characters into the game. Inspired by Activision's toy-based Skylanders games, the $74.99 base game -- which includes a stand on which players set figurines to transport characters into the game, plus three figurines -- can be augmented with additional real-world toys that start at $12.99 per figurine. Beyond the cost, kids will engage in cartoon-like violence with weapons including swords and guns. There's no blood or gore (the toy-like characters simply break apart and disappear), but there is a first-person aiming mechanic. All of this said, the game's Toy Box mode is a great outlet for creativity, allowing players to express themselves through the creation of worlds and games of their own design.

User Reviews

  • Parents say
  • Kids say
Parent Written byBostonWriter September 15, 2013

A great game for the entire family (including Mom & Dad!)

As is true of most families, each child has a very different personality: my 13yo is a cerebral and bookish self-described geek, my 10yo is very athletic and ha... Continue reading
Parent of a 3 and 6 year old Written byDajb January 20, 2014

2 player... Not so much!

We purchased for our two kids. The problem is that the game only supports two player mode in the "Toybox" area. The actual levels and adventures only... Continue reading
Kid, 10 years old August 24, 2013

Matthew's Disney Infinity Game Review

I think this game is for kids 6 and up, it lets them play as they favorite Disney characters and you can basically do whatever you want, you can be in monsters... Continue reading
Kid, 12 years old September 19, 2013

MEGA-MEGA-MEGA-MEGA COOL!!!

I saw the trailer of it. IT WAS MIND-BLOWING AWESOME!!! I'm getting this game. The starter pack and "The Lone Ranger" figures. Although the viole... Continue reading

What's it about?

Inspired by Activision's Skylanders, DISNEY INFINITY offers players the ability to play as dozens of beloved Disney characters -- so long as they own the corresponding toy figure. The starter pack comes with three figurines -- Mr. Incredible, Captain Jack Sparrow, and the always lovable monster Sulley. It also comes with three \"play sets,\" open-world narrative adventures based on the characters' corresponding films. These sets let players run around completing scores of quick little missions. Other characters (purchased separately for $12.99 or in add-on play sets for $34.99) can be used in play sets only if they appeared in the movie, so you won't see Captain Jack swaggering around the Monsters University campus.

Beyond the play sets there's a mode called Toy Box in which players can take on quick one-off challenges (races, arena battles, etc.) and visit an evolving amphitheater to admire the characters they've collected. But the meat of the Toy Box mode comes in creating worlds of your own design. Kids start with 250 toys and gradually unlock hundreds more -- balls, lights, buildings, hills, trees, textures -- that they can place as they like in their own Toy Boxes, developing worlds and even simple games that can then be shared with others.

Is it any good?

There's so much going on that it will take a while for most players to begin feeling really comfortable with everything at their disposal. Indeed, there's a good chance many kids will simply ignore most of the Toy Box offerings altogether (at least initially) and just work through the play set adventures, which are much easier to digest. However, for those interested in all the Toy Box mode has to offer, there are Mastery Adventures, which serve as basic tutorials. Discovering how to use the game- and world-altering command elements and logic blocks in the Toy Box editor can take some time. But for kids willing to stick with it, there are some powerful game creation tools at their disposal. And it is super fun to have all the Disney characters meet in one big sandbox.

However, it's impossible to ignore the cost of it all. Purchasing everything available at launch will cost more than $250. And a second wave of toys is coming shortly thereafter. From the Hall of Heroes, where you see not just the characters you have, but also those you don't, to chests that can be opened only by specific characters, everything in the game seems designed to make the player want to buy more. Even in the starter pack, you can't play any of the three included play sets in cooperative mode until you purchase a second character for each corresponding film. Disney Infinity is often fun and undeniably huge. The programmable toys in the Toy Box are brilliant. But it's also a somewhat chaotic and heavy into convincing families to buy more.

Talk to your kids about ...

  • Families can talk about the impact of violence in games. In highly cartoonish kids' games is there a meaningful difference between stomping a fantastical foe and using a gun and first-person targeting to shoot a human-like enemy? 

  • Families can also discuss consumerism. When companies release groups of linked products that don't cost much individually, it's often with the intent to encourage people to gradually buy them all before they realize how much money they're spending in total. What are some ways in which you might exercise self-control in these situations? 

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