Disney Infinity: The Lone Ranger

Game review by
Chad Sapieha, Common Sense Media
Disney Infinity: The Lone Ranger Game Poster Image
Western play set with pistols, axes, and a focus on combat.

Parents say

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Kids say

age 2+
Based on 1 review

A lot or a little?

The parents' guide to what's in this game.

Educational Value

Kids can learn about creativity and work on their collaboration and teamwork skills in this sandbox-style, Western-adventure game. Co-op play allows kids to complete tasks together and develop strategies as a team to win challenges in the story mode. When they jump to Toy Box mode, they can continue to collaborate and share ideas as they use their imaginations to build new worlds and little games. Disney Infinity: The Lone Ranger offers creative and imaginative play that goes beyond simple button-mashing action.

Positive Messages

Toy Box mode presses kids toward imaginative play as they design and build their own worlds and make their own puzzles and games. Like other Disney Infinity play sets, thsi is also a good social game, thanks to two-player, local, cooperative play. However, this play set focuses on violent activities more than most of the others, with many missions focused on shooting and throwing tomahawks.

Positive Role Models & Representations

Tonto and the Lone Ranger are certainly heroes and pretty skilled horsemen to boot, but they frequently resort to fighting to accomplish whatever goals that have been set. 

Ease of Play

As with other Disney Infinity play sets, The Lone Ranger doesn't really let kids lose. Even if they fail a challenge, they typically won't lose any progress but instead immediately respawn, ready to keep fighting. The only time this doesn't apply is during some mini-games with timers and various skill levels. These activities can grow pretty challenging, and kids will need to restart if they fail.

Violence

Combat is a core mechanic in this play set. In the role of Tonto, players throw tomahawks at villainous cowboys, whereas in the role of the Lone Ranger they draw and fire pistols (which fire red rubber bullets). Both use a third-person aiming mechanic similar to those of more mature shooters. Cannon and Gatling gun challenges (both weapons fire simple balls) put kids in a first-person view. As in other Disney Infinity play sets, all characters here are presented as toys, so they don't die but instead break into parts and disappear. It's highly cartoonish, without blood or gore, but the violence here is more frequent and slightly more intense than the combat found in most other Disney Infinity play sets.

Sex
Language
Consumerism

This game is tied to Disney's The Lone Ranger film. There are no additional figures to buy for this play set, which should please parents beleaguered by this expensive series, but there are still dozens of other figures and play sets tied to the base game. Kids and parents could spent hundreds of dollars on toys and software to expand their Disney Infinity experience. 

Drinking, Drugs & Smoking

What parents need to know

Parents need to know Disney Infinity: The Lone Ranger is a $35 expansion to the base Disney Infinity game, which is required to play. It's a toy-based game and comes with two characters that can be transported into the game via a portal. There are no additional figures for this play set, but kids are encouraged to buy other play sets -- along with their associated characters and power discs -- to extend the Disney Infinity experience. Note, too, that the action in this play set focuses on violence more than most others. The player's characters, Tonto and the Lone Ranger, throw axes and shoot pistols using traditional third-person mechanics to defeat toy enemies who break apart and disappear once defeated. 

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Teen, 13 years old Written byABCand123 September 29, 2014

What's it about?

The second of two add-on play sets made available at launch for Disney Infinity, DISNEY INFINITY: THE LONE RANGER is a Wild West-themed expansion that comes with two characters: the Lone Ranger and Tonto. These are the only two figures that work with this play set, so it shouldn't prove terribly expensive for families. The action focuses on the protagonists' fight against the Cavendish gang that is terrorizing a small frontier town. Players will spend a lot of time fighting off the gang using pistols and tomahawks. But there are plenty of other challenges, too, including shooting targets around town, blowing up dynamite bombs, and customizing a train with various cars for its runs. Like other Disney Infinity play sets, this one opens a wealth of new content for the sandbox Toy Box mode, including new characters, horses, and buildings.

Is it any good?

The Disney Infinity: The Lone Ranger play set provides plenty of new activities. Horseback riding plays a huge role, with players galloping quickly between distant locations. There's also a train that perpetually circles a slowly evolving track. It can be customized according to mission needs, with users adding water cars to irrigate ranches or gun cars to blow up targets. Players also spend a lot of time on foot, protecting and building up the town, scaling and exploring cliffs, getting into gunfights with the Cavendish gang, and looking for countless collectibles hidden around corners.

Just keep in mind this Disney Infinity play set is more combat-oriented than others. There are lots of fights, and even noncombat tasks -- such as breaking targets around town and in the mountains and flicking track switches -- require use of the heroes' pistols or axes. Families looking for play sets with less fighting and more exploration and puzzle solving would be better served looking at Disney Infinity: Toy Story in Space.

Talk to your kids about ...

  • Families can talk about the impact of violence in games. Does the third-person shooting in this game feel more intense than the action of other Disney Infinity play sets you've tried? How do you think this might affect your behavior outside the game after playing?

  • Families also can discuss consumerism. This play set doesn't support any additional figures, but others do. Would additional collectible characters make this play set better? Or, having played this part of the game with only two characters, do you think that the extra characters for other play sets are unnecessary?

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