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Parents' Guide to

Elex

By David Wolinsky, Common Sense Media Reviewer

age 18+

Buggy, expansive open-world game lacks compelling play.

Elex Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 16+

Based on 2 parent reviews

age 15+

Clunky but fun

Unrealistic combat with cartoonish blood splashing but no gory or brutal details of any kind. Quite a bit of profanity of nothing extremely offensive; the vanilla F word is the worst it gets. No other mature content. Combat is antiquated and has a learning curve but is fun with patience, world is fun to explore despite limited production values and playing around with the factions is surprisingly in depth even if the story is kinda eh. Hopefully the imminent sequel irons out some kinks.
age 16+

One of the best RPG's since Skyrim

Elix is a big RPG with lot's of fun and interesting story(ies). This is at least as good as Skyrim was when it came out, a lot of variation, NPC's stories and nice ability/skill system. The combat system is of course a lot better than Skyrim had, but still there are a few issues I think should have been better, but it's challenging and fun. This is the best classic RPG I have played in many years. If you are looking for a classic RPG, with lots of quests and a huge world to explore, where you can go wherever you want, any time you want, then this is it. Recommended!

Is It Any Good?

Our review:
Parents say (2 ):
Kids say (1 ):

You don't have to spend much time with this game before you start to realize things are slightly off. Characters walk through other characters while in town. You'll set up camp to get in from the rain, and when you wake up, find the controls completely unresponsive, so you can't get back up again and have to load an earlier save. The sluggish controls are so clunky and awkward that running from a fight is nearly impossible -- since you can't manually target enemies, you'll wind up dashing toward exactly what you're trying to escape. This list of grievances could go on and on, but Elex is simply weighed down -- almost crushed -- by undercooked elements that likely would have been caught, addressed, and fixed with more rigorous internal testing. As such, the final product feels anything but.

What's worse, Elex simply feels generic. It owes to better games and not only doesn't surpass them, but pales in comparison. It's another open-world game with a gravelly-voice protagonist who explores bleak landscapes and happens upon other characters who unspool exposition about warring factions and politics. No matter how much you listen, though, you will feel lost playing this game until you level up considerably -- an interesting, even commendable choice, is having the entire game world open to you from the get-go. Unfortunately, this backfires, as you'll wind up impossibly lost, ill-equipped, and unsure of your choices. The reality is, this is how you would feel after the apocalypse. But other games sharing this same setting make better choices that at least give you a better chance at finding your feet.

Game Details

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