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Parents' Guide to

Everybody's Golf VR

By David Chapman, Common Sense Media Reviewer

age 12+

Fun-to-play golf scores hole in one with VR debut.

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A Lot or a Little?

What you will—and won't—find in this game.

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For more than two decades, Sony has hit a hole in one with golf fans thanks to its Everybody's Golf series (also previously known as Hot Shots Golf in the States). Now the franchise makes its debut in the realm of virtual reality, courtesy of Everybody's Golf VR for the PSVR. There's no denying that this is one of the most immersive golf experiences currently available. The minute you put on the PSVR headset, you can't help but feel like you've stepped into a new world. The landscape is bright, vivid, and rendered in great detail. This is, without question, the way virtual reality should look and feel. That said, it's important to emphasize that players should make sure to take regular breaks, as it can also throw off your equilibrium after extended periods of play.

Speaking of play, that's where Everybody's Golf VR manages to both get a solid shot off the tee and find its way in the rough. First off, while the game can be played with a DualShock 4 controller, it's at its absolute best when played with a PlayStation Move. Doing so feels much more natural, with players having more realistic control over their swing. It's important to remember, though, that the Move is not an actual golf club, and it's going to take some time to adjust. Swinging hard and fast is a recipe for disaster, either with the camera losing track of the Move's position, or worse, sending it flying across the room. Taking a measured swing off the tee requires patience, practice, and, most importantly, positioning. It's easy to lose track of your real-world position and get tangled up in a mess of wires if you're not careful. Once you start to get into the "swing" of things, though, Everybody's Golf VR is about as close as you can get to hitting the links without leaving the house.

Game Details

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